Enter The 36 Chambers
Member
For competitive play I agree with you. For matchmaking in general (outside the competitive playlists) and (whatever the Halo 2 classic team slayer playlist ends up being) there should and will be no radar.Alternatively, it empowers the individual player because they can play more aggressive, which is especially helpful when your team sucks, you're getting bad spawns, and want to make a difference, faster, without worrying about the already-dominating enemy team knowing your every move, your moves where in Halo are actually not fast at all, so in order not to be seen you have to move even slower than that.
Run on that. #NoMotionTracker
Team Slayer as a playlist is the go to playlist for 4v4 team slayer in halo 2/3. At high ranks its pretty competitive. It will be the same in MCC hopefully.
By all means have a competitive/mlg/whatever playlist with no radar. Like Team Hardcore, MLG and Proving grounds(?). There's room for both options.
That shit will always be in team slayer, and I'm okay with that.