FUNKNOWN iXi
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Eject out of exploding Banshee then SMASH onto enemy player.But does Halo really need a Meteor Smash?
Does Halo need a BR? No? Well, we're getting it anyway.
Eject out of exploding Banshee then SMASH onto enemy player.But does Halo really need a Meteor Smash?
I'm pretty sure all Halo needs is a BR.Eject out of exploding Banshee then SMASH onto enemy player.
Does Halo need a BR? No? Well, we're getting it anyway.
Sprint by necessity makes the base movespeed slow by comparison, which is an impactful note to gameplay regardless of where the baseline is.Sprint doesn't have to mean sluggish base speed like ADS doesn't have to mean limiting your movement. It might make the most sense to design them that way on paper (with trade-offs, etc.), but when other games like Murder Miners have sprint, wall jumps, Hookshots, dashing, etc., then the notion of "this won't work because it's usually designed this way" becomes less substantial IMO.
Sprint is just as obnoxious there as anywhere else. What good does it ever do besides fixing the issue of traversing maps that were deliberately made too large so that sprint would have a purpose? Really, what's the point? If it feels necessary, that's an issue that can usually be fixed via map design.limiting sprint to BTB as a default ability might work just fine.
Yeah, let's avoid any and all similarities with Destiny.
Only problem is that CoD beat Halo to default thrusters. So basically it's automatically an awful feature which should never come to Halo.Best course of action for Halo, IMO, and this is the last I'll say on the sprint matter:
No sprint, increased based movement speed, focus on those special jumps they seem to like so much in H2A and add in default thrusters.
IMO, it's a beautiful thing that could Halo truly feel fresh... a FRESH Halo.
Don't disappoint me 343.
Mostly serious...Serious or not? Hard to tell in here sometimes
I can't stand Destiny's Pvp. But I won't go into everything. My problem with things like Titan Smash and Nova Nuke is that I feel Bungie gave them too much power. The range is disgusting, and when they are activated the player casting them is almost completely invulnerable. There should be a risk reward when using them so people get smart when they play Pvp. Wait for a good advantage that will turn the tide of a battle instead of just smashing/bombing every damn lonely player you ever see because you know it's going to be a free kill. At least with Golden Gun you need to actually AIM.
Anyway, won't get too into it.
I'd be really upset if things like that found their way into Halo.
Only problem is that CoD beat Halo to default thrusters. So basically it's automatically an awful feature which should never come to Halo.
I'm playing Halo 4 now, RIP me
I said as a "requirement," which is why I gave the example of Murder Miners. But yeah, 2v2/4v4 doesn't need sprint for smaller arena maps.-snip-
Sprint wasn't in Halo CE-3, but traversing some of those maps were a pain, especially when you have teammates using all vehicles as Mongooses. It was a problem in CE, was a problem in H2 and was especially a problem in H3. Sprint helps with that, significantly. Also, BTB should lend itself to more open, grand scale battles so sprint wouldn't really hurt gameplay there because they wouldn't be designing many tight corridors. In fact, Max said on that IGN stream how one of his regrets was making the bases in Waterworks so small. So even in places where you think worked fine before (I never had a problem with Waterworks' base design), those in charge of Halo would have liked to open these spaces more.Sprint is just as obnoxious there as anywhere else. What good does it ever do besides fixing the issue of traversing maps that were deliberately made too large so that sprint would have a purpose? Really, what's the point? If it feels necessary, that's an issue that can usually be fixed via map design.
It's not like Valhalla needed Ragnarok's vehicle space.
Its more like a mini jet pack going upwards.Only problem is that CoD beat Halo to default thrusters. So basically it's automatically an awful feature which should never come to Halo.
With juices i bet right?
CoDs implementation is actually really cool. It's definitely more than a double jump.Its more like a mini jet pack going upwards.
Halo's TP is obviously different.
How the truth hurts, you're right.Most new weapons introduced since CE haven't been very good.
Energy Sword, Gravity Hammer, Dolphin Gun (RIP) and Grenade Launcher (RIP). 4. Two of which were cut/replaced.
I'm pretty sure all Halo needs is a BR.
Unless you're crazy and want a pistol...
I still find it baffling that Halo 4 got rid of the pro pipe.How the truth hurts, you're right.
;]
It felt okay. In some ways I think bloom had a worse impact on how the pistol felt than other weapons. After acclimating, I usually feel okay with DMR and nerfle. Pistol, no.In reach I would run around with the pistol more often then not, felt good and fun.
When you attempt to cater to all, you end up catering to none.
You cater to one, if your product is good enough, it's pull will be across segments
Did Halo become a huge hit by making you feel special and holding your hand? Did it rise up to 10 million sold an iteration by making the casuals happy? No.
What 343 is trying to do is solve the problem of outlier fans who don't enjoy the experience and attempt to convert them into fans by making a more approachable product.
Am I averse to change? No. But I am averse to destroying every part of a formula which has won over 10 million fans to appease the few that don't like it. When you toss vast levels of depth, complexity and in turn enjoyability to help make such a little audience happy... You risk eroding your hardcore fan base which is really free money.
Halo objective games haven't been anywhere near as good since Halo 2. Still the best implementation of CTF in a game but nope! Let's mutilate it because a grandma who got swept up in the hype didn't understand the concept of contesting!
Oh poor grandma bought halo 3 and didn't know why or where the other team got rockets from! Let's just make it all random!
Aw poor grandma goes -20 every game and has a nasty K ratio... Let's remove ranks, hide stats because it makes them feel shitty and add shit tons of medals so you can feel special just for attending!
Halo games should be made for halo fans... It's been 7 years since the last halo game... It would be nice to play another again
Still sucks that they bring Silenced SMGs, ARs and stuff into Halo 2A but not the propipe
For what it's worth, Halo 5 is a completely different engine, so perhaps we won't see these issues going froward. Also, it's very possible 343 are designing the Halo 5 maps as opposed to CA - Midship seems to have a very 343 art style to it.
Fuck juices
#hireDopeyFish
Sorry for your loss.
I just got a Windows Phone.
RIP in peace me.
When you attempt to cater to all, you end up catering to none.
You cater to one, if your product is good enough, it's pull will be across segments
Did Halo become a huge hit by making you feel special and holding your hand? Did it rise up to 10 million sold an iteration by making the casuals happy? No.
What 343 is trying to do is solve the problem of outlier fans who don't enjoy the experience and attempt to convert them into fans by making a more approachable product.
Am I averse to change? No. But I am averse to destroying every part of a formula which has won over 10 million fans to appease the few that don't like it. When you toss vast levels of depth, complexity and in turn enjoyability to help make such a little audience happy... You risk eroding your hardcore fan base which is really free money.
Halo objective games haven't been anywhere near as good since Halo 2. Still the best implementation of CTF in a game but nope! Let's mutilate it because a grandma who got swept up in the hype didn't understand the concept of contesting!
Oh poor grandma bought halo 3 and didn't know why or where the other team got rockets from! Let's just make it all random!
Aw poor grandma goes -20 every game and has a nasty K ratio... Let's remove ranks, hide stats because it makes them feel shitty and add shit tons of medals so you can feel special just for attending!
Halo games should be made for halo fans... It's been 7 years since the last halo game... It would be nice to play another again
VisceralBowl and I will be having an intense discussion about this soon.I just got a Windows Phone.
RIP in peace me.
Which model? The higher end Lumias are pretty decent.
VisceralBowl and I will be having an intense discussion about this soon.
Thanks to the fast-killing, skill-based weapon that is the CE Pistol and thanks to health packs, the meta game wasn't about running away from fights. Halo 2 changed that with longer kill times meaning people can get shot once, then run away. Halo 2 changed that with significantly more aim assist because once your down two shots, your life is gone because there's no way they'll miss enough shots for you to catch up, regardless of strafing. Halo 2 changed that because now you could run away and fully charge without a health pack.What does this effectively do? Kills the competitive viability of the game. If i walk into a room in CS or in Halo 2 with an SMG and see an enemy with his back turned to me, let's just pretend assassinations didn't exist for this example)... i could start opening up on him and KNOW I will win. I know the odds of me surviving and succeeding in that engagement are so high that I can do that. Throw in sprint and an AA, that predictability goes out the window. He could quickly sprint away, drop a bubble shield or whatever or healing thing and he could turn the encounter around from a guaranteed loss to a possible win. What the hell is the fun in that? His spatial awareness in this case should have been his downfall.
lmfaoSorry for your loss.
They didn't bring back the Brute Plasma Rifle either, man. :<
Thanks to the fast-killing, skill-based weapon that is the CE Pistol and thanks to health packs, the meta game wasn't about running away from fights. Halo 2 changed that with longer kill times meaning people can get shot once, then run away. Halo 2 changed that with significantly more aim assist because once your down two shots, your life is gone because there's no way they'll miss enough shots for you to catch up, regardless of strafing. Halo 2 changed that because now you could run away and fully charge without a health pack.
IMO, there have been changes that has affected core Halo gameplay more than sprint, like the weapon sandbox. People praise Halo 2 and Halo 3 as if they are the ideal models for future Halo games, but sprint in CE would've been far less offensive than what we experienced with CE's transition to Halo 2&3. And I'm interested to see what other CE fans think about that because we saw how the game changed to a reliance on the teamshot. For those who don't know, "teamshot" is setting up in positions to allow 2 players to shoot the same targets to be most effective as a team, whereas in CE you could run into a base with just your Pistol/AR and style on multiple people.
I just got a Windows Phone.
RIP in peace me.
No, but "better than Halo 4" seems like a pretty low standard for Halo 1. ;PQuestion: Would a sprint that doesn't feel clunky and gives a slight boost in speed have been more harmful to CE's gameplay than everything we experienced with Halo 2 onward?
Thanks to the fast-killing, skill-based weapon that is the CE Pistol and thanks to health packs, the meta game wasn't about running away from fights. Halo 2 changed that with longer kill times meaning people can get shot once, then run away. Halo 2 changed that with significantly more aim assist because once your down two shots, your life is gone because there's no way they'll miss enough shots for you to catch up, regardless of strafing. Halo 2 changed that because now you could run away and fully charge without a health pack.
IMO, there have been changes that has affected core Halo gameplay more than sprint, like the weapon sandbox. People praise Halo 2 and Halo 3 as if they are the ideal models for future Halo games, but sprint in CE would've been far less offensive than what we experienced with CE's transition to Halo 2&3. And I'm interested to see what other CE fans think about that because we saw how the game changed to a reliance on the teamshot. For those who don't know, "teamshot" is setting up in positions to allow 2 players to shoot the same targets to be most effective as a team, whereas in CE you could run into a base with just your Pistol/AR and style on multiple people.
Question: Would a sprint that doesn't feel clunky and gives a slight boost in speed have been more harmful to CE's gameplay than everything we experienced with Halo 2 onward?
lmfao
Question: Would a sprint that doesn't feel clunky and gives a slight boost in speed have been more harmful to CE's gameplay than everything we experienced with Halo 2 onward?
lmfao
Was it a faster rate of fire or no difference, I can't remember.
The important thing is that the result of dual-wielding the brute PR with a standard PR is the closest thing the series has ever had to a justification for dual-wielding.Yup, faster fire rate, but that basically means faster overheating too. Not sure if the damage per shot is different vs regular PR in-game.
The important thing is that the result of dual-wielding the brute PR with a standard PR is the closest thing the series has ever had to a justification for dual-wielding.
Like I said, it's pretty good. I was surprised at how many apps came preinstalled. Camera is pretty great.Nokia Lumia 620. Best phone I've ever had.
Before you say it, I have tried the Iphone, even had an android for a while.
But I absolutely love the interface of the Windows phone.
I think you'll really like it.
red plasma rifle is love.
If I remember right one of the H2 maps had one in a wreckage area, you could do some serious damage with it.
What does usefulness have to do with what I said?SMG + Magnum is the most OP combo in the game, FYI
What does usefulness have to do with what I said?
Oh.Because it justifies the existence of dual wielding since it creates a mass grave the second you pick it up?
Like I said, it's pretty good. I was surprised at how many apps came preinstalled. Camera is pretty great.
Oh.
My qualm with dual wielding isn't that it can't be useful.
My comment about dual red+blue plasma rifles was just me saying it looks cool.