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Halo |OT 20| It really does feel like Halo

Impala26

Member
Yes exactly, the flinching, or "tagging" as tootsi666 corrected me, would increase with the weapon that you are shot with. A grenade/sniper would knock you completely out of sprint, you would have to raise your weapon back up and wait a base amount of time before you could sprint again.

This would make sprinting not viable all the time. It would be a calculated decision and accepting of the risks that if you try to run across/between cover, you might end up getting stopped dead in your tracks. Strafing in and out and "walking/running" at normal base player speed would be the more viable option almost all the time.

I feel like this might be a good way to allow Halo to adopt sprint without totally killing it's core arena map design. Sure, the maps might need to be stretched out a little more (something the new Midship seems to be going for) to compensate for sprint, but the core classic feel of strafing and importance of weapon and map control would still be in full spin.

It's my opinion that the main "use" of sprint should be to navigate mid to large size maps more quickly, in a sense "get back to the action quicker". Design-wise you actually saw Bungie doing a bit of this in Halo 3 with the Mongoose on some of their larger maps. With no armaments, Mongeese were purely a speedy way of zipping to another part of a map after spawing, most notably with Valhalla. This is the main purpose I envision for sprint, as opposed to necessarily a panic "oh sheet gotta get the hell outta dodge" button that saves you.
 
It's my opinion that the main "use" of sprint should be to navigate mid to large size maps more quickly, in a sense "get back to the action quicker". Design-wise you actually saw Bungie doing a bit of this in Halo 3 with the Mongoose on some of their larger maps. With no armaments, Mongeese were purely a speedy way of zipping to another part of a map after spawing, most notably with Valhalla. This is the main purpose I envision for sprint, as opposed to necessarily a panic "oh sheet gotta get the hell outta dodge" button that saves you.

Precisely. I feel like this would solve a lot of issues of even spawn killing. You might be able to flee to a safer spot, but if a couple of BR shots landed on you, your sprinting is effectively diminished. Also, it would help if sprinting wasn't immediate, but it took a second to get into full speed.

It was so frustrating in Halo 4 to nail someone nail someone with a grenade or pop his shields with a sniper when he was sprinting only to see him sprint away as I'm switching to my BR.
 
How many of us in HaloGAF are from the Great land of Britain?

Welshman here! Not posted around these parts for a while, but this collection is the thing that will pull me away from PC gaming. MCC is preloaded and I'm ready to go. Can't wait!

Documentary was a cool watch too. Some cool memories in there.
 

jem0208

Member
I am (Scotland - land of Irn Bru, Haggis and casual racism).

Irn Bru is GOAT.


Excellent hangover cure.

I am, unfortunately.

U dissen' Englan' m8?!

I'll shank ya blud.

(I actually live in Wales and was born in Scotland. So I have basically no affiliation with the English in the slightest.)

As you lot already know, I'm personally fine with sprint and I would be happy with or without it. I think we can be pretty certain it'll be in. I think we'll actually get sprint and thruster packs.

As for the tagging idea, I thought this was already the case? You do slow down when shot. I'm not sure about changing the amount you slow depending on the weapon though.
 
As for the tagging idea, I thought this was already the case? You do slow down when shot. I'm not sure about changing the amount you slow depending on the weapon though.

Yeah, either way it seems it needs to be increased. Also, it seems the speed of which someone gets into full sprint should be decreased as well.
 

willow ve

Member
Sprinting should die in fire. Up the base movement speed.

But but big team battle maps are too big to blah blah blah. Wrong. BTB maps should be designed for vehicle traversal. Remove the DMR from the game (or drop scope to 2x / remove the massive bullet magnetism) and you won't have such a problem getting pinged across the map as you're walking.
 

Tawpgun

Member
It's my opinion that the main "use" of sprint should be to navigate mid to large size maps more quickly, in a sense "get back to the action quicker". Design-wise you actually saw Bungie doing a bit of this in Halo 3 with the Mongoose on some of their larger maps. With no armaments, Mongeese were purely a speedy way of zipping to another part of a map after spawing, most notably with Valhalla. This is the main purpose I envision for sprint, as opposed to necessarily a panic "oh sheet gotta get the hell outta dodge" button that saves you.

Or just do what they were doing in Halo 1-3. Build maps that put you in the action quicker. Midship, Lockout, etc were all great maps because you were always in the action. Most of the classic small maps were like this. They had some areas you wanted to control and lots of fast pathways to get there.

But in Halo 4 you have maps like Adrift where its just long ass corridors in order to get into the action. Or the way too big for 4 v 4 Complex. I liked Haven but even that map felt too big. Best map in Halo 4 seemed to be that arena forge map.

In reach you has Swordbase which you needed jetpack or sprint to manuever well at all. Or Powerhouse which has large unused areas.
 

Eoin

Member
Precisely. I feel like this would solve a lot of issues of even spawn killing. You might be able to flee to a safer spot, but if a couple of BR shots landed on you, your sprinting is effectively diminished. Also, it would help if sprinting wasn't immediate, but it took a second to get into full speed.

It was so frustrating in Halo 4 to nail someone nail someone with a grenade or pop his shields with a sniper when he was sprinting only to see him sprint away as I'm switching to my BR.
Why bother trying to fit it in at all? Halo played fine without it and it just causes too many problems.
 

VinFTW

Member
Sprinting should die in fire. Up the base movement speed.

But but big team battle maps are too big to blah blah blah. Wrong. BTB maps should be designed for vehicle traversal. Remove the DMR from the game (or drop scope to 2x / remove the massive bullet magnetism) and you won't have such a problem getting pinged across the map as you're walking.

This.


No sprint.
 
Re Sprint - Serious gameplay points aside for a second - does anyone else find it amusing to think of Spartans just strolling around a battlefield? Just out for a Sunday walk, headshot some fools with my BR, play grenade fetch with the dog.....Lovely weather we're having today etc, etc.....Or perhaps they could do that fast walk/mincing thing that speed walkers do?
 

jem0208

Member
Sprinting should die in fire. Up the base movement speed.

But but big team battle maps are too big to blah blah blah. Wrong. BTB maps should be designed for vehicle traversal. Remove the DMR from the game (or drop scope to 2x / remove the massive bullet magnetism) and you won't have such a problem getting pinged across the map as you're walking.

If you find yourself in the middle of nowhere without a vehicle you're in for a long walk. It can take ages to get back to the action on larger BTB maps. Being designed for vehicles is great, until you don't have a vehicle. When it sucks.

Yeah, either way it seems it needs to be increased. Also, it seems the speed of which someone gets into full sprint should be decreased as well.

I think knocking you down to the base movement speed would be fine.


Actually, you could have it where being shot knocks you out of sprint. Like descope.
 

willow ve

Member
Or just do what they were doing in Halo 1-3. Build maps that put you in the action quicker. Midship, Lockout, etc were all great maps because you were always in the action. Most of the classic small maps were like this. They had some areas you wanted to control and lots of fast pathways to get there.

But in Halo 4 you have maps like Adrift where its just long ass corridors in order to get into the action. Or the way too big for 4 v 4 Complex. I liked Haven but even that map felt too big. Best map in Halo 4 seemed to be that arena forge map.

In reach you has Swordbase which you needed jetpack or sprint to manuever well at all. Or Powerhouse which has large unused areas.

Yeah. The argument of "we need sprint to get back to the action" should really be an argument to make better (smaller) maps and remove sprint.
 
Why bother trying to fit it in at all? Halo played fine without it and it just causes too many problems.

I'm not saying it should, but from what I have heard from pros involved with 343, I sincerely doubt sprint is going away. I'm trying to offer some ways it can be a balanced yet viable way to play Halo. I prefer Halo CE and Halo 2, but I can definitely see some solutions to balance the sprint/fleeing issue Halo Reach and Halo 4 had. A balanced tagging system, slower to get into full sprint speed etc could actually add depth to the game instead of diminish it. Counter Strike has had a "sprint" of sorts by pulling out your knife and you run faster, but you get tagged by various weapons. It really levels the playing field while giving a player an option of quicker mobility while adding risk.

Also, from a casual/campaign perspective it does seem extremely stupid that in cut scenes and the lore spartans are supposed to be really quick on their feet and able to sprint very quickly.

I second that.

No Sprint, No Armor ability, No loud out.

MO. :D

Many of you are completely missing the point of my original proposal. Some of you have responded reasonably and I appreciate that. Saying "sprint should die in a fire" and "NO SPRINT" etc isn't going to make this forum a place where opinions are taken seriously.
 

Tawpgun

Member
I'm not delusional enough to think Halo 5 will go back to no sprint (though some of you keep fuckin that chicken... persistence is commendable I guess...) But I hope players that are FOR sprint see how good no sprint was with the MCC.
 

Detective

Member
I'm not delusional enough to think Halo 5 will go back to no sprint (though some of you keep fuckin that chicken... persistence is commendable I guess...) But I hope players that are FOR sprint see how good no sprint was with the MCC.



I think Halo 5 MP will be largely based on MP activity on MCC.

343i Will keep track on what game is played most, Which MP and maybe Halo 5 MP will be based on that.

There are 4 games with 4 different MP experience. Sprint, No sprint, Dual wielding, No Dual Wielding, AB, No AB. And so on.
 

klodeckel

Banned
Based on the Halo 5 teaser trailer we have and Frankies statement, I am like 101% sure Halo 5 will have sprint. Which is okay I think. The question shouldn't be sprint yes/no. It all just depends on how well they integrate it. It's a game mechanic for everyone. They should make sprint less forgiving if you sprint in the wrong situation.
 

Eoin

Member
Many of you are completely missing the point of my original proposal. Some of you have responded reasonably and I appreciate that. Saying "sprint should die in a fire" and "NO SPRINT" etc isn't going to make this forum a place where opinions are taken seriously.
They're perfectly valid opinions. No one's attacking you, it's just the hatred for sprint is strong and discussing ways of making it slightly less destructive seems pointless.
 
I have said this before and will say it again.

Halo 5 MP will be largely based on MP activity on MCC.

I think 343i Will keep track on what game is played most, Which MP and maybe Halo 5 MP will be based on that.

There are 4 games with 4 different MP experience.

And as other people have already mentioned before, Halo maps for the Halo 5 beta are already being play tested around whatever mechanics they already have in place. Removing sprint from a game that has maps designed around it's already determined sandbox (at least from a early development standpoint) would be a lot harder than it seems you are suggesting.

They're perfectly valid opinions. No one's attacking you, it's just the hatred for sprint is strong and discussing ways of making it slightly less destructive seems pointless.

Didn't say they were attacking me, but the way opinions are presented here is cliche and the typical lack of tact. Also, dismissing something (by me or whoever) with a quick "NO" isn't respectful of the one making a proposal, so in a way it's annoying. Saying a discussion is "pointless" when we are all pretty darn sure sprint is going to be in regardless, is a bit over the top IMHO.
 

gAg CruSh3r

Member
Just got done watching the "Remaking the Legend" that documentary. Wow... That was so awesome. I am so freakin hyped!

Wow. I can not wait for MCC. I just want it now!
 
I too, would prefer Halo without sprint.

It just doesn't need to be there. I can't think of any real positives to it, but plenty of negatives.

I hear "get back into the action faster", but isn't that what mancannons, vehicles, and teleporters are for?

Halo with a slightly faster base movement speed would play just fine in my book.

Spartan abilities? As long as they are things that EVERY player can do, and that they leave the game breaking stuff on the table (Active Camo, Armour Lock, Jetpacks etc) then I'm totally open to it. I hear thrusters being mentioned a lot, most likely based on the Halo 5 teaser trailer, and yeah, I can live with stuff like that.

I know everyone's excited to play old school Halo in just over a week, but we get to see Halo 5 played live on launch night, right?

I can't wait to see it in action.
 
Yeah. The argument of "we need sprint to get back to the action" should really be an argument to make better (smaller) maps and remove sprint.

Everyone's always clamoring for smaller maps. Better isn't synonymous with smaller! A lot of my favorite maps are larger. Halo 2 gave people a taste for small but I started with Halo 1 PC playing online. Give me Blood Gulch, Sidewinder, Gephyrophobia, Death Island any day. Go through each game of the series and you'll find some great large maps in addition to the great smaller maps.
 
So thinking about Spartan Abilites...

What I think would work well is have them all tied to one button, and share one resource bar. The resource bar would have enough whatever to allow for two consecutive dashes, and different abilities would use different amounts. Going off the trailer, the abilities will probably be something like...

Dash = direction + tap
Slide = direction + hold
Tackle = Dash in the direction of a Spartan, then hit B at the right distance. From the front and sides, it's just a souped up melee, but from the back it transitions into an assassination.
Ground Pound = hold in air, no direction. Decent AOE, does just enough damage to strip shields at the edge and kill an enemy directly below/adjacent to impact, but also totally strips the users shields, so if you miss you're incredibly vulnerable.

Other than those, I'd also like to see a double jump and maybe an air dash. I think it could work.
 

matthieuC

Member
Have that area lead somewhere. Possibly make a doorway on the right side of the corner that leads upward onto the same level as the bridge.
 
I can honestly say that the only ability type thing that ever annoyed me was Armour Lock. Although it was most amusing to engage lock as you were about to be splatted for me it was the whole stickies becoming unstuck thing (eventually patched wasn't it?).
 

ElRenoRaven

Member
I have a serious question for you HaloGaffers. I have been thinking about Halo 4, and despite all of the things we really dislike I still had some genuinely great moments in campaign and multiplayer alike.

Do you, or whoever reads this, think that Halo 5 could be good as long as they got rid of loadouts, instant spawns, infinity weapon drops etc, but kept sprint? Now I know that's a huge issue for many (even including myself), but I am willing to entertain the idea. Sprint has become such an integral part of the FPS video game landscape that I have a hard time believing 343 will remove it for us old-school fans. I think we have an awfully good argument to be made on how sprint ruins a lot of things, but I'm also willing to see it be used well. I do enjoy the speed boost it provides and it feels energetic, not to mention it makes sense within the lore that spartans can really hoof it.

The thing is, what made Halo so interesting is partially what it restricted you with. It wasn't uber fast like Quake or Unreal Tournament and you were limited to carrying 2 weapons. That made Halo feel like Halo...not just super soldiers with shields. It hurts to even consider Halo again with sprint, but honestly if a lot of the issues were taken away besides that, I could see myself maybe playing Halo 4 more today.

This is my proposal: Adopt a Counter-Strike "tagging" system. What could occur is that when a spartan is shot while sprinting he/she slows down. Depending on the weapon he slows down even more (sniper/grenade you come to almost a complete stop). I think this could be truly balanced because when sprinting you must lower your weapon. When getting shot and still sprinting you are effectively useless. This would prevent people from just running around and doing hit and run tactics, sprinting with melee etc. Sprint would simply be a method of quicker transportation that has it's proper risks. No longer would people be able to flee when they get one shot or eat a grenade...Also, it would help if sprinting wasn't immediate, but it took a second to get into full speed.

Hope your personal issues are resolved randomrosso. PM me if you need to vent.

Honestly Halo 4 like I said wasn't bad. It just wasn't a great Halo game. When I think of Halo I think of wide open environments, great AI, missions that while really don't have variety they appear to have variety. Now I'll explain each of my issues and take them all in steps.

1. Missions consisted of Go here and insert Cortana there or push button. Now most Halo games you can break down to this level but they at least had variety. You had defend this spot, go and get to this destination, etc. In Halo 4 it was almost entirely Go here and push or insert Cortana there. There were a couple of missions that actually did vary from this and those were the really fun missions.

2. Mission play areas were pretty linear minus a spot or two. In the previous games there were sections that you had multiple paths or giant huge open play areas. In Halo 4 I can only think of one real area or maybe 2 that fulfilled this need. The rest were pretty linear.

3. The AI was a huge downgrade. Halo is known for it's AI. In previous games you could see it working to coral you in an area, drive you out, etc. In Halo 4 I would actually sit and watch the AI get stuck in a loop of moving forward and backward and not doing anything. this happened regularly. At the same time Bungie always made their AI follow the rules we had to movement wise. In Halo 4 they didn't. Grunts could thrust/jump really high instead of having to go up and around using steps and other stuff. It feels like this change was again a way to try and cover up the AI being a downgrade.

4. Prometheans weren't fun to fight. I was ok with the Knights and even the crawlers but the watchers were a pain in the ass. They were so small and could be hard to hit from a distance. More so when they would fold up and go hide. I actually liked the way they would grab grenades and shield knights. That part was cool. Just make the watchers a bit bigger. At the same time you could not tell what a promethean had until it was too late. They just all looked way too much alike and their attack patterns were unfun too in that it was the same AI issues of teleport forward, backward, forward, backward. Notice a pattern.

5. New characters were really hit or miss. Laskey and Thorne I actually liked. At the same time Del Rio and palmer sucked. I can kind of see what they were going for with Palmer but the dialog and the acting for the character were just awful. I swear if I hear the word egghead again I'm going to snap. Del Rio just sucked all around. Dialog, acting, story elements. He was just awful in every way.

6. Story was pretty weak. Certain changes weren't even explained. Cough cough armor cough cough. Then they didn't explain a lot of material. If I hadn't read the books I'd have been 100 percent lost. Say what you want but Bungie got one thing right. That was keeping the games story self contained. You never felt lost in their games. Then you had characters with specific personalities just totally changed. Halsey for example went from being someone who thought of the Spartans as her children in a way to some psycho who was just pure evil. It was just not needed. Combine that with their need to constantly beat us over the head with how evil she was and how everyone wants her dead or in prison, etc and it gets annoying.

7. Multiiplayer wise my biggest issues were again with armor abilities, random ordinance, lack of weapons on map, and the map design. Those things just made for a very un fun game most of the time. There were like 3 maps I liked. Those being exile, adrift, haven. I'm leaving out old maps remade cause those weren't 343 designs. The rest were mediocre to awful. There was no real flow to most of them and they were so cluttered due to the broken nature of the DMR and 343's need to break them up so you weren't just all sitting in corners shooting each other from across the maps. The actual gunplay underneath was great though minus the range of that DMR. It's range destroyed Sniper play and made even good maps unbearable due to it's insane range.

8. Going back to campaign again I forgot a couple things. Graphics were great yes but I feel those came at a price. Weapons disappeared way too quickly and whole areas regularly became locked off after you had passed them. One of the things I loved in the past games was that you could go back almost the complete length of a level and find ammo and just explore. In 4 you regularly couldn't and that sucked.

Now all that said I still enjoyed the campaign for the most part. Even found myself every so often enjoying the multiplayer. All of these things can be fixed too.
 
So who is ready for some Backwash? I know you've all been waiting for its triumphant return.

backwash_shotty.gif


I actually like Backwash for special gametypes like invisible swords
 
So who is ready for some Backwash? I know you've all been waiting for its triumphant return.

backwash_shotty.gif


I actually like Backwash for special gametypes like invisible swords

I am. It's one of those niche maps that really made customs fun. We use to play something called "predator" where a juggernaut had camo and hunted us down through the mist. Was insanely fun.
 
I am. It's one of those niche maps that really made customs fun. We use to play something called "predator" where a juggernaut had camo and hunted us down through the mist. Was insanely fun.

My man. That's exactly the kind of special gametype I'm talking about. Perfect map for that.
 

Fuchsdh

Member
Insofar as issues I had with sprint, Halo 4 mostly solved them. There is the occasional sprint escape even with the stopping power, but for the most part it doesn't factor in besides getting me to the battles faster. People trying to sprint towards you for a double melee is practically nonexistent compared to Reach thanks to the combination of faster kill times and higher move speed. Going back to Reach on game nights with HBO I'm instantly amazed by how effective and widespread a move it is.

Insofar as maps... Trenchball (now with more Trench) will be making a comeback in H2A multiplayer. Budget and terrain pieces solve my major issues that I had, now I just hafta' think about integrating some of the dynamic pieces in...
 
Honestly Halo 4 like I said wasn't bad. It just wasn't a great Halo game. When I think of Halo I think of wide open environments, great AI, missions that while really don't have variety they appear to have variety. Now I'll explain each of my issues and take them all in steps...

I want to respond because that was a lot of work you put into that post lol

For one, I agree with most of what you said. I'll use an exampel: I got my father into Halo since CE and he came to me after playing Halo 4 and said these things:

"Well...it was okayyy...I didn't like the Promethean weapons that much and the new enemies were kind of annoying to fight, and...why is Cortana so...sexualized? Was kind of weird. The story wasn't that easy to follow either"

He has replayed it since, and enjoys it, but for even a casual gamer like my Dad to mention a lot of stuff we do is a big sign there was something wrong.

However, my post wasn't necessarily about why Halo 4 was disappointing, but how Halo 5 could implement sprint into the game in a successfully balanced fashion with tagging, various weapon tagging stats, and slower to go into full sprint.

Thanks for the thoughtful reply =)
 
I'd love to share custom gametypes with all you guys? I imagine there's gotta be some classics between all of us here.

One that was ALWAYS popular on Halo 3 for our guys was BPEDTS (pronounced Beepeds)

Bonus Points Extra Damage Team Slayer.

Primary Weapon - BR
Secondary Weapon - Brute Shot

Weapons on Map - Human Sniper only.

Speed - 110%
Damage - 110% (Bringing the BR to a guaranteed 4 shot kill)

Extra points were awarded for various actions, such as multikills, headshots/noscopes, sticks, melees etc.

Play to 250 points for the win. Best played on The Pit.

Good times.
 
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