FatMarshall
Neo Member
Speaking of cynicism, can these dumb, unnecessary kill cams be disabled in Halo 2 Anniversary multiplayer?
I think it's a huge upgrade.
Speaking of cynicism, can these dumb, unnecessary kill cams be disabled in Halo 2 Anniversary multiplayer?
My face.
I think it's a huge upgrade.
Loving the Terminals, half expecting aAncient Humanity or Mendicant Bias related terminal in the game.
The trailer gave me the impression that it focused primarily on the Arbiter; but this seems to being focusing on each Terminal dealing with the backstory of the specific environment involved.
Edit: The Bulletin says otherwise. Nevermind!
Just got back from watching Interstellar....... Stil no patch
Only halo 2 anniversary is ranked at launch
Sad panda
I like it a lot! Not sure how much just yet in to think on thingshow was it?
Only halo 2 anniversary is ranked at launch
Sad panda
wait...what?!
Why..?
They want to discover problems with it before they roll out to other games to make sure it's working correctly
I was under the impression there would be a ranked/social set up, wasnt that confirmed during IGN first?
I'm referring to the terminals only.Are you sure you aren't thinking about the new prologue added to the beginning of Halo 2 that got leaked? As far as I know the epilogue hasn't leaked, and these terminals are a prologue to the terminals in the game, not the game itself.
I'm referring to the terminals only.
Man, here's a question I haven't seen answered yet.
Online co-op. Input delay?
*Possibly* in Halo CE, but 2 3 and 4 all had solid enough net code so they should be fine. I played Halo 3 and 4 over live co-op and never had any issues, and that was on 360 so it should be even better now, unless the faster framerate throws a hitch in it and makes what used to be imperceptible input lag now noticeable, albeit minor.
tl ; dr I'm not worried.
Halo 2 never had online co-op and Halo 3 was well known for its bad net code in co-op.
How did you see the epilogue when the terminals aren't on disc and are on the Halo Channel?
Strangest thing just happened. I booted up Halo 4 to check on a forge map after not playing the game since June of 2013. Right as Halo 4 logged into my account, I got a system notification that 16 achievements unlocked.
The achievements that unlocked are from DLC map packs and I have definitely not met the criteria for them. I'll take the free gamerscore.... just thought it was strange. Anybody else experienced this?
I didn't say Halo 2 had online co op. Re-read my post. I said it had solid enough net code (it had online multiplayer that ran reasonably well).
And as far as Halo 3 goes, I never had any issues playing online co-op. It was perfectly acceptable for me performance wise.
New Forge is ridiculous.
New Forge is ridiculous.
New Forge is ridiculous.
That is a bit awkward, but they could patch a hammer in.
Could they?
Damn, didn't even think that by not putting the hammer in for H2A there will essentially be no no newer grifball or grifball maps. Coupled with the fact SWAT is rotational, I don't think they realize just how popular these modes had become.
Does the 59.1GB include the 20GB patch or does that still need to be downloaded?Damn straight 343. All 59.1GB ready to go.
If someone has the MCC and can load up the Forge canvas:
Start a Forge session and go to the north of the map until you get stopped by an invisible wall or soft kill. Spawn a small static object as close to that wall as you can, edit it's coordinates, and write down those coordinates.
Do that for the opposite side, and the other direction (east/west). Write all those coordinates down.
then spawn an object in the water and write down the Z value of it's Edit Coordinates. Go as high as you can and write down that Z.
That would tell you how big the H2A canvas is compared to other maps or Forge canvases across Halo games.
also note the location of the origin, since some of the halo 4 maps where weird about that. also, many of them weren't cubic, if I recall...