SHIFTYkiwi
Member
Gimme Forge! Gimme, gimme, gimme!
ForgeGAF OT going up yet?
Is there going to be a ForgeGAF? it was kind of dead last time.
Gimme Forge! Gimme, gimme, gimme!
ForgeGAF OT going up yet?
HCS is also forcing H2A on the competitive scene, they always go where the money is, so it's gonna be the game all the Pro's are playing too.
I literally (and I don't use that word often) never once saw anything as extreme as a half-second between button press and action on-screen. For me it was at worst-cases a very slightly noticable delay, but nothing as extreme as 0.5seconds, and nothing that made the game unplayable.
That was playing off-host. But I always had a top-notch (for its time) broadband connection, none of that DSL shit or super-saver bottom-tier cable internet. I'm sure the argument will be that it wasn't dependent on your connection, but all I'm saying is I never experienced those extremes in lag.
Maybe it's different for folks overseas?? I'm in the states and always played with someone else in the states.
Besides isn't all of this irrelevant? If there are dedicated servers for online co-op, there shouldn't be any off-host input lag should there? Certainly not anything remotely close to what you're saying people experienced in H3/H4.
This is wonderful news if true. Reliable source?
50/50This is wonderful news if true. Reliable source?
I literally (and I don't use that word often) never once saw anything as extreme as a half-second between button press and action on-screen. For me it was at worst-cases a very slightly noticable delay, but nothing as extreme as 0.5seconds, and nothing that made the game unplayable.
That was playing off-host. But I always had a top-notch (for its time) broadband connection, none of that DSL shit or super-saver bottom-tier cable internet. I'm sure the argument will be that it wasn't dependent on your connection, but all I'm saying is I never experienced those extremes in lag.
Maybe it's different for folks overseas?? I'm in the states and always played with someone else in the states.
Besides isn't all of this irrelevant? If there are dedicated servers for online co-op, there shouldn't be any off-host input lag should there? Certainly not anything remotely close to what you're saying people experienced in H3/H4.
Sadly co op is running the same code more or less from its original forms. fyrewulf confirmed for me months ago to my terror fears that putting mcc on servers for campaign just wouldnt work. or would take waaaay to much work & be beyond the dev scope of a simple remaster set.
So any lag issues anyone had with cea, reach, 3 etc in co op there going to appear in MCC as well =(
It's possible reviewers wrote their campaign reviews before the patch went live.
It's possible reviewers wrote their campaign reviews before the patch went live.Well this is interesting since a lot of the reviews seem to be docking points because of performance issues
I'm in the US, New Mexico specifically, and it was terrible for people in the same city, and I/we have good connections. When we wanted to play with friends out of state, it got really bad. It's all due to being a completely different manner of communicating the information compared to MP. Co-op uses lockstep, where everyone involved is required to stay up to date on all object/enemy/environment states currently in play at all times, whereas multiplayer simply adjusts as best as possible based on the latest vs previous information states. That's why MP matches with decent to good connections have people running around smoothly and poor connections have people "skipping" or lagging around. It's a latency issue pure and simple. If you're on the same ISP, even cross-country (you both have Comcast, for example), it's entirely likely that those packets didn't have to leave the network and got there faster. But I've never experienced smooth co-op in any halo game at 4 different residences with 3 different ISPs, so I'd say I have a large enough sample size to make a solid statement.
As far as dedi's go, from what we've heard/read, dedis are only for matchmaking, not custom/private games.
Basically this ^^^
For lockstep, it's not really going to help since everyone has to keep up to date on all the information at all times, not just the server, as the case would be in MM.
I'm in the US, New Mexico specifically, and it was terrible for people in the same city, and I/we have good connections. When we wanted to play with friends out of state, it got really bad. It's all due to being a completely different manner of communicating the information compared to MP. Co-op uses lockstep, where everyone involved is required to stay up to date on all object/enemy/environment states currently in play at all times, whereas multiplayer simply adjusts as best as possible based on the latest vs previous information states. That's why MP matches with decent to good connections have people running around smoothly and poor connections have people "skipping" or lagging around. It's a latency issue pure and simple. If you're on the same ISP, even cross-country (you both have Comcast, for example), it's entirely likely that those packets didn't have to leave the network and got there faster. But I've never experienced smooth co-op in any halo game at 4 different residences with 3 different ISPs, so I'd say I have a large enough sample size to make a solid statement.
As far as dedi's go, from what we've heard/read, dedis are only for matchmaking, not custom/private games.
Basically this ^^^
For lockstep, it's not really going to help since everyone has to keep up to date on all the information at all times, not just the server, as the case would be in MM.
As long as I have at least the same experience as I had before with Halo 3 and 4 I'm good, and hopefully Halo 2 will be similar to those two insofar as online co op.
Halo CE:A was the only one where I can whole-heartedly agree that the off-host person had a shit time, but if it that's the sacrifice so be it. I'm happy with the online play I had in H3/4 so I'm pretty confident this one will be fine as well.
Now I'm nervous about co-op for MCC.
Fuck. I should have seen this coming lol
For some reason the whole dual graphics engine added input lag to the game even if you are playing all by yourself
If you go load up cea on your 360 right now and play in the new graphics you will have input lag for some reason. I like try melee'ing & really focus on the time it takes for your melee to be thrown out. then switch back to classic graphics & perform the same test. I noticed a very real difference in the inputs from classic to remastered.
So i can only imagine how much that adds to actual co op input lag on live due to how its setup.. I feel like H2A will have the same issue. for some reason layering 2 graphics engines on each other causes your inputs to have slight lag in the remastered graphics. Its because of this that you probably finally noticed the really bad off host experience despite having a not so bad time in other halo's.
I already went through my grieving process. I was so hyped up & kept thinking "It will be so amazing to play lag free co op in these amazing stories!" Then fyrewulf threw the book at me then i got so D=
Multiplayer playlists can jump from game to game if desired, which leads to an often disorienting period of adjustment, but it underscores how much really changed between each release and how fun each game still is, even removed from its specific historical context. Every game holds up, despite its particulars and flaws (like CE's completely broken weapon balance).
Then just play co-op in classic mode? I've gone through Halo 2's campaign four times over the past week while testing various speedrun routes and easter eggs, not to mention refreshing my memory on a few things. Graphics are crusty but dear to my heart. I'll be fine with it I'm sure.
Only H2A will be ranked at launch, and it will stay that way for a while? WHAT THE FUCK. I didn't buy this game to play awkwardly tweaked nu-Halo. I bought it to play Halo 2 and 3 online, RANKED. And now that's not happening, and there's no estimate for when it will.
I knew shit would fall apart in some capacity right before or at launch. I knew it. Yes, I'm mad.
Hard to say when they'll implement ranks for all the games, but it didn't sound like it would be too far off. 343 said the ranking system in H2A is the same used across the board for the other games, too. I'd hope it would be within the next month or two at the very latest.Only H2A will be ranked at launch, and it will stay that way for a while? WHAT THE FUCK. I didn't buy this game to play awkwardly tweaked nu-Halo. I bought it to play Halo 2 and 3 online, RANKED. And now that's not happening, and there's no estimate for when it will.
I knew shit would fall apart in some capacity right before or at launch. I knew it. Yes, I'm mad.
Can't wait for the full release so I can jump into some games with you guys.
Did anyone watch my stream yesterday? Playing Halo 3, got a disgusting noscope on one of the other players.
Interestingly - Theater works just as you remember, but when you save a clip, it saves it to Game DVR. I wonder if the clip is saved at 720/30 or at a full 1080/60?
Also, campaign theater is definitely in. And File Shares have up to 50 slots.
I was simply stating all of this because I think its odd that they sacrifice performance for some fluff. honestly I would rather just not have the graphics overlay if its going to cause input lag to further layer on the input lag already on co op. I too just played cea almost all in classic cause the input lag was making legendary a chore.
*rubs my forehead* sooooo many people are misunderstanding this. The only thing that is restricted to the 1 H2A playlist, is the number that appears next to your name. That's it. =)
The "ranked" matchmaking algorithm that actually records your skill & pairs you against better & better opponents is in ALL ranked playlists at launch. So you are still going to get that "ranked" experience if you keep playing your favorite ranked playlist. The only thing is you wont see a number next to your name at launch outside that one playlist.
From the weekly "playlists will not be ranked immediately at launch (however, they will still have skill matchmaking underneath to ensure balanced matches), but will each receive ranked play post-launch."
IMO it doesnt really matter about the number as long as matchmaking is actively recording my performance & pairing me against people of my skill level. That is what ranked is all about to me. its not about the number, its about the stuff under the hood that actually pairs me against skilled people & doesnt put bad players on my team.
tl;dr if all you care about is a number next to your name your out of luck for now. it was my impression people just wanted a real algorithm that pairs you with even skilled players for intense matches, which is what we are getting at launch in all ranked.
Hard to say when they'll implement ranks for all the games, but it didn't sound like it would be too far off. 343 said the ranking system in H2A is the same used across the board for the other games, too. I'd hope it would be within the next month or two at the very latest.
The number matters because that is how I measure my skill against other players.
That's an absolutely ridiculous amount of time. I feel misled about the lack of ranked playlists and absolutely would not have purchased an Xbox One and MCC had I known this earlier. But you know, always have low expectations and expect everything to either be missing or broken at launch, right?
Confirm on not being able to save the film files themselves permanently?
Physical or digital?
Can I preload the entire game if I buy digital and play at midnight?
I guess for me, just knowing that ranks are in fact going to be implemented in the hopefully near future is enough. I'm gonna need some serious time to get re-acquainted with the game any how. So having a few weeks to a couple of months to get seasoned will be nice. And I actually have no idea when ranks are getting thrown in. I was just guessing. Hopefully it's not long though.That's an absolutely ridiculous amount of time. I feel misled about the lack of ranked playlists and absolutely would not have purchased an Xbox One and MCC had I known this earlier. But you know, always have low expectations and expect everything to either be missing or broken at launch, right?
The longer it takes for ranks to be implemented the less time I will have to play my favorite Halo games with a decent population before everyone migrates to Halo 5 in a year. 12 months was already short, and now it's going to be cut even shorter. Ranked playlists for games with dead populations were the primary reason I bought the game and there was no indication until now that they'd be missing from my purchase.
That's huge news. I've always thought the gated release of games based on time zones was a dumb system. It serves no purpose other than to give people on the east coast a head start before everyone else, despite the fact that everyone has waited the same length of time for said game to be released.Yes - and you can play at 12AM Eastern no matter your US timezone IIRC.
My counter to that is first of all, anyone can boost, get boosted, or buy a 50. So honestly(much like K/D) rank is not really a reliable way to "measure" yourself. I can go in with a full team and stomp on random teams to boost my K/D & i can also get my rank boosted by playing with insanely good people, or I can just buy a 50.
Real performance is honestly the only way to measure your skill against another. I always found it odd that in halo 3 days my team of 45 to 48 ranks beat way more 50 teams than we lost to lol. Then I discovered boosting was a thing & it all made sense.
The fact that we are still getting skilled parings in all playlist is a huge win. Sure the lack of number sucks for some but imagine if ALL playlists but one were essentially social o.o Were way more fortunate than you think.
I guess for me, just knowing that ranks are in fact going to be implemented in the hopefully near future is enough. I'm gonna need some serious time to get re-acquainted with the game any how. So having a few weeks to a couple of months to get seasoned will be nice. And I actually have no idea when ranks are getting thrown in. I was just guessing. Hopefully it's not long though.
Your rank is an indication of how consistently you win games. There's going to be much less boosting and account selling in a launch environment, and you're discounting an entirely worthwhile system due to a relatively small problem. Ultimatell I'm getting less than what I feel like I was told was in the game, and I'm not going to be thankful or apologetic.
I posted a video of exactly how big Nebula is.
https://www.youtube.com/watch?v=LoRorsFtStM
1080p, 60fps. Enjoy.
Only H2A will be ranked at launch, and it will stay that way for a while? WHAT THE FUCK. I didn't buy this game to play awkwardly tweaked nu-Halo. I bought it to play Halo 2 and 3 online, RANKED. And now that's not happening, and there's no estimate for when it will.
I knew shit would fall apart in some capacity right before or at launch. I knew it. Yes, I'm mad.
Me too. It's a fucking joke and a classic 343 move. They know people have been expecting this for a long time and only say "well actually..." today. I purchased MCC for H2 and 3 ranked on XB1 and I can't get it out of the box because 343 wants to promote their fancy new version of the game. Makes me so angry, had friends lined up ready to grind H2/3 ranks on launch day.
The worst bit about it all is how hesitant they are to give it a timeframe. Get that shit in at launch.
Here's a quote from a recent review, Metro.co.uk, which gave Halo: MCC a 8/10.
So essentially, they're critiquing the exact opposite elements of what Halo fans have been complaining about since Halo: Reach. Halo 4 was supposed to be that "modernized Halo", yet look how that turned out. Now that's a Halo game that got dull "after a few hours." I wish reviewers would somewhat acknowledge this, especially since this is a remaster and not a brand new Halo game.
What the fuck am I reading? This is why they keep adding 'modern' bullshit to Halo games.
Why have I seen two reviews now listing there being 'only' four games in the MCC as a valid or relevant criticism?
Will matchmaking be affected by no rank, or is that not how it works?
Lack of ranks at is very disappointing... that was one of they main reasons my friends were coming back. To play Halo 1-3 ranked.
"The selection to start with a ranked H2A playlists is not at all an effort to force H2A, but instead begin the focus with H2A, as weve stated its the newest experience in the box" - Bravo
So basically they are trying to force H2A. I knew something like this would happen.
Isn't this an overreaction? We are getting one ranked halo 2 playlist and more later. Seems legit.This is absolute fucking bullshit. I mean my mind is blown at the bait and switch that has just happened. I thought Halo 2 was supposed to SHIP the exact same way it did 10 years ago.
A Metro review. nuff said
The h2/3 hardcore list really ought to be ranked from day one.
Why have I seen two reviews now listing there being 'only' four games in the MCC as a valid or relevant criticism?
I'm not discounting it, I'm simply saying that you will STILL be paired based on skill so it doesnt technically matter. Not to mention as you yourself said, this is going to be a launch environment. Many people's ranks would sky rocket out of the gate due to the insane amount of bad players to pick on lol
There's invisible 'ranks' in every Halo game that tracked skill, regardless if shown or not. matchmaking works the same either way.
We're making sure it works right before full roll out.
There's invisible 'ranks' in every Halo game that tracked skill, regardless if shown or not. matchmaking works the same either way.
Those terminals sure look... bad.
The Halo CEA ones had a pretty unique style but these just look like low-budget cutscenes along with mediocre voice-acting.
Isn't this an overreaction? We are getting one ranked halo 2 playlist and more later. Seems legit.
Hmmm. Well I thought they were really good. So there!