I was hoping to see a detailed Forge stream. I still have no idea how the scripting works
https://www.youtube.com/watch?v=zuqdqr6FmnQ
I was hoping to see a detailed Forge stream. I still have no idea how the scripting works
This is a great time to be a Halo fan bro. Nothing's stopping this train.Reading this forum is seriously killing my Halo hype right now.
Are some of you having a rough time in life right now and taking it out in the forums? Serious question. Either way I hope some of you get a little happier and less antagonistic.
#buttsToo much drama.
I was hoping to see a detailed Forge stream. I still have no idea how the scripting works
I get paid $15+ an hour to play Minecraft, make peanut butter jelly sandwiches, and to have a positive impact on kids' lives. It's fun and fulfilling. ¯\_(ツ_/¯
I am jelly. Kudos to you bro.I get paid $15+ an hour to play legos, make peanut butter jelly sandwiches, and to have a positive impact on kids' lives. It's fun and fulfilling. ¯\_(ツ_/¯
I get paid $15+ an hour to play legos, make peanut butter jelly sandwiches, and to have a positive impact on kids' lives. It's fun and fulfilling. ¯\_(ツ_/¯
This is a great time to be a Halo fan bro. Nothing's stopping this train.
My main family is a two income family, and both parents get paid pretty well, but not amazingly so. I'm only with their kid in the afternoon / early evenings, usually for 4ish hours, so the cost isn't too crazy for them. Then I work with a several other families on a sporadic basis, mostly doing morning infant care or hanging out with kids in the evening while their parents are on a date. Overall, I usually get 24 - 30 hours a week, which is perfect for me.Are you babysitting billionaires?
Seriously, the most I have seen someone get is like £4 (~$6).
I've been there, man. The only thing I miss about it is working with other adults, lol.High five.
I work at a daycare part time and do the same thing. Except for $9.75 an hour.
Halo Channel is up, although it's pretty rough right now.
Also, anyone else with MCC, where do you watch the prologue with Locke and Arbiter?
Halo Channel is up, although it's pretty rough right now.
So I just checked the HaloGAF twitter.
What the fuck.
Do you need MCC to download Halo Channel?
So I just checked the HaloGAF twitter.
What the fuck.
Do you need MCC to download Halo Channel?
Greenskull has a few vids that are pretty handy in that regard.
Beaten...
I don't run it ATM.
Apologies to both Hydra and Heckfu for that stuff. It ain't cool and should not be happening.
so Halo 5 forge must for nilla:
Object Grouping
I want to be able to select 'X' amount of objects, and move them in unison, lock them, delete them and... copy them (and paste them)
this would literally, be the most significant addition to forge in history.
For H5 they should take the new "grass plane" object and make new ones with other textures, it would help with the flooring and all.
Interiors still bother me, it's very hard to make it so that they do't look too dark.
so Halo 5 forge must for nilla:
Object Grouping
I want to be able to select 'X' amount of objects, and move them in unison, lock them, delete them and... copy them (and paste them)
this would literally, be the most significant addition to forge in history.
Flipping as well.so Halo 5 forge must for nilla:
Object Grouping
I want to be able to select 'X' amount of objects, and move them in unison, lock them, delete them and... copy them (and paste them)
this would literally, be the most significant addition to forge in history.
That would be amazing. It's kinda funny how limited Forge is in comparison to something like Project Spark, you'd think that object grouping would've been a day one feature.
Also, anyone else still watching the launch invitational? Now this is one hell of a game.
Even with the pretty cool button scripting addition to h2a forge, this needs to happen. They need to come up with a whole new level editor.
The Halo 3-era Forge has pretty much peaked out in utility at this point.
Does the silenced SMG scope ?
Close. I was joking about the ESL stream being a few minutes late to start up.I assumed kittens was referring to the issues with the ESL stream when they had that player drop out of the game.
Out of all the footage 343 and media outlets have released, I can't believe we haven't seen footage of this. Anyone with the game wanna test?Does the silenced SMG scope ?
It is.Is it just me or is the capture/defend text on the screen smaller now?
it does have scope. Seen some footage of it.Out of all the footage 343 and media outlets have released, I can't believe we haven't seen footage of this. Anyone with the game wanna test?
Close. I was joking about the ESL stream being a few minutes late to start up.
Out of all the footage 343 and media outlets have released, I can't believe we haven't seen footage of this. Anyone with the game wanna test?
Cool. Does it play like the ODST SMG, then? Or just a less accurate standard SMG with a scope?it does have scope. Seen some footage of it.
That would be amazing. It's kinda funny how limited Forge is in comparison to something like Project Spark, you'd think that object grouping would've been a day one feature.
I got it through MCC by trying to watch a Halo 1 terminal. Took me straight to the store to download Halo Channel. Not sure if you'd be able to search the store and find it.
I like the music that plays in Halo Channel while you're browsing.
I just looked for it in the store, with no luck. The page itself may not be up yet, but it's live within MCC. So... yeah, only for MCC owners at the moment.
For H5 they should take the new "grass plane" object and make new ones with other textures, it would help with the flooring and all.
Interiors still bother me, it's very hard to make it so that they do't look too dark.
Does the silenced SMG scope ?
I remember Pariah for Xbox really impressing me with its map editor. It came out when everyone was balls deep into Halo 2, so no one really played it, but it did a lot of cool stuff for a Console game.Spark is an engine built for what it's meant to do. Forge is layered off exposing the Halo engine's real time editing capabilities to the end user by letting people spawn scenery objects and placing them.
Forge came about because Bungie wanted to be able to move weapon spawns and minor scenery after launch (the beam rifle on Colossus was brought up as a specific example of decisions they wish they could have changed easily). It was never meant to be a full featured map editor - that came post launch when crazy Forge users like us started pushing it. It was intended as an object editor. Foundry was basically a 'hack' (in the good way) on top of that system to give us more flexible editing. Then Sandbox took that 'hack' even further. Then Reach exposed more engine underpinnings like object properties, but it's still based off of Halo 3's Forge, which in turn was never originally intended to be taken as far as Reach took it.
Heck, the object limit in Halo 2A Forge is the same as Halo 3. We're limited more by the Halo 3-era Forge variant file format than we are actual console power now.
They've done a really great job with H2A Forge (patch in a hammer so Nok can make Grifball maps with these features!), but like I said in the post before this, this is about as far as Forge can go. Split out map making into the Object Editor (Forge) and a geometry editor (Anvil? Landscape?) and you'll really see your users unleash some neat stuff.
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I wish we could alter any value of a weapon. Would make custom maps more interesting.
Spark is an engine built for what it's meant to do. Forge is layered off exposing the Halo engine's real time editing capabilities to the end user by letting people spawn scenery objects and placing them.
Forge came about because Bungie wanted to be able to move weapon spawns and minor scenery after launch (the beam rifle on Colossus was brought up as a specific example of decisions they wish they could have changed easily). It was never meant to be a full featured map editor - that came post launch when crazy Forge users like us started pushing it. It was intended as an object editor. Foundry was basically a 'hack' (in the good way) on top of that system to give us more flexible editing. Then Sandbox took that 'hack' even further. Then Reach exposed more engine underpinnings like object properties, but it's still based off of Halo 3's Forge, which in turn was never originally intended to be taken as far as Reach took it.
Heck, the object limit in Halo 2A Forge is the same as Halo 3. We're limited more by the Halo 3-era Forge variant file format than we are actual console power now.
They've done a really great job with H2A Forge (patch in a hammer so Nok can make Grifball maps with these features!), but like I said in the post before this, this is about as far as Forge can go. Split out map making into the Object Editor (Forge) and a geometry editor (Anvil? Landscape?) and you'll really see your users unleash some neat stuff.
[/positivepost]
VWS with an absurd comeback
I would like to know this as wellCool. Does it play like the ODST SMG, then? Or just a less accurate standard SMG with a scope?