8 grenades seems excessive no?
is it 8 nades per type or 8 total?
8 grenades seems excessive no?
is it 8 nades per type or 8 total?
He's a grown ass man and he can do what he wants.I see Frankie posting in the content patch thread - so his break until the 12th was just form this thread, the official Halo community thread? Ouch.
8 total
lol my memory could be wrong, it has been like 5 years since I sat down to play through it
Cortana was a fantastic level. It was super hard on higher difficulties
Now is the time for autumnal activities
Xbone per order recancelledThat poo train is pretty crowded right now. He said TLOU was a very bad game yesterday in HGS. Shameful.
here it is:
Yesterday at 9:54 PM - Reachfu: tlou is a bad game
Yesterday at 9:55 PM - Reachfu: if people complain that destiny is too repetitive then tlou should get the same criticism
Yesterday at 10:13 PM - Reachfu: i cant help that it's not fun for more than 2 hours
Yesterday at 10:13 PM - Reachfu: the story was engaging but i didnt enjoy the mechanics
wrong
wrong
wrong
wrong
Someone make a gamingside thread, so we have something other there than just the patch fiasco
Stone town looks great (aside from the lack of effects when destroying the arms that prop up the base windows).
Those models continue to look out of place and dated though. Especially the left hand when holding an AR or BR.
I thought that thread had been sorted since Frankie posted there are cleared up the two disc thing?
Also Halo 3 has great maps but the movement speed is too slow and the jumps too floaty.
Done ordered. The DL is stuck at 4MB/s but still shouldn't take too long. I'll leave it on.
Really infuriates me how the gameplay footage over on the gaming side only has 11 posts in 30 minutes, but the patch thread has almost 1,700 posts.
Really infuriates me how the gameplay footage over on the gaming side only has 11 posts in 30 minutes, but the patch thread has almost 1,700 posts.
He's a grown ass man and he can do what he wants.
Just like me, right now, choosing to throw a tantrum over the IGN video player not working.
Really infuriates me how the gameplay footage over on the gaming side only has 11 posts in 30 minutes, but the patch thread has almost 1,700 posts.
An easy solution that, according to Frank, is not possible.It's the same principle as news in general - people care more about conflict than things that go as planned.
I can see why people are upset. It's really lame that a significant portion of a game requires an additional huge download when a second disc would have been an easy solution.
Just like me, right now, choosing to complain about this shitty motion tracker around 1:40 in that video because those small moments occur in many situations; it's shit.He's a grown ass man and he can do what he wants.
Just like me, right now, choosing to throw a tantrum over the IGN video player not working.
An easy solution that, according to Frank, is not possible.
(That's what he said right?)
Praise Black Jesus.Xbone per order recancelled
First look at halo nightfall
https://www.youtube.com/watch?v=9MR2rN198zw
features beautiful frankie saying words.
I'm guessing lekgolo.what was that black thing that morphs into some type of swarm of bugs?
fucking RIP in peace
Already got the "Hey wanna go do fun fall stuff next weekend"
You're damn lucky.
I average about 500 kb/s...
Does Max know more about Stone town than he did Bloodline? I will love the guy forever for basically saving Halo from the rest of Bungie, but man he seemed unprepared during that last walk-through
I made a thread for it on the gaming side.First look at halo nightfall
https://www.youtube.com/watch?v=9MR2rN198zw
features beautiful frankie saying words.
Oh shit, that makes a lot of sense.I'm guessing lekgolo.
It's bloody ridiculous.Really infuriates me how the gameplay footage over on the gaming side only has 11 posts in 30 minutes, but the patch thread has almost 1,700 posts.
I'm guessing lekgolo.
what was that black thing that morphs into some type of swarm of bugs?
I think this is a great example of what Bungie does really well- which is come up with... a really good idea, and not execute on it the first time around. Save it, sit on it, hone it, refine it, and then wham! Next game realize it to its fullest potential.
Surely you should be happy to finally let people see it?The Nightfall trailer was freakin' awesome. I love it and I cannot wait to see it. Stonetown looks phenomenal. The art style and the graffiti and everything look great, this proves that Halo needs more bright colorful maps.
I just saw the final product of the OT and I am in love with it. I really hope everyone enjoys it, it's been a labor of love that I'll be sad to let go of.
Because our "eyeballs" can't exactly see a whole lot on-screen. The LARGEST viewing window in the series - that of CE and ODST's split-screen - only subtends a little over pi/2 steradians, or just under 1/7th of the total possible visual field. Most of the series' viewing windows are much smaller; in the main 16:9 view of Reach and Halo 4, you can only see roughly 1/11th of the total possible visual field at any given moment.Remove motion tracker from one-sided objectives. You have literally one objective and few ways to win (enter base, plant bomb -- enter base, steal flag), so why do we need a motion tracker when we have our eyeballs and GIGANTIC WAYPOINTS?
Can someone explain to me why we need motion tracker? I refuse to believe people are that bad at first person shooters that they only look at 5% of their screen.. I mean, this is obviously anecdotal, but most lesser-skilled players I see don't even bother looking at the motion tracker because they don't know how it works, but they know how their eyeballs work.
This man has a point.Because our "eyeballs" can't exactly see a whole lot on-screen. The LARGEST viewing window in the series - that of CE and ODST's split-screen - only subtends a little over pi/2 steradians, or just under 1/7th of the total possible visual field. Most of the series' viewing windows are much smaller; in the main 16:9 view of Reach and Halo 4, you can only see roughly 1/11th of the total possible visual field at any given moment.
Actually, speaking of "5%"s, that's about how much of your surroundings you can see if you play Halo 2 in widescreen 2-player split.
I get that this isn't exactly a popular opinion here, but couple that with garbage directional audio (since most games are still stuck in mid-1990's mode as far as that's concerned), and the result is that playing without a motion tracker is like wearing blinders and earplugs.
Halo is a game that simply usually feels bad to me sans motion tracker.
Crank the FoV up to 120, throw some sweet HRTF shenanigans into the audio processing, and clean up the sound design, and I might change my tune.
couple that with garbage directional audio (since most games are still stuck in mid-1990's mode as far as that's concerned),
The Nightfall trailer was freakin' awesome. I love it and I cannot wait to see it. Stonetown looks phenomenal. The art style and the graffiti and everything look great, this proves that Halo needs more bright colorful maps.
I just saw the final product of the OT and I am in love with it. I really hope everyone enjoys it, it's been a labor of love that I'll be sad to let go of.
Because our "eyeballs" can't exactly see a whole lot on-screen. The LARGEST viewing window in the series - that of CE and ODST's split-screen - only subtends a little over pi/2 steradians, or just under 1/7th of the total possible visual field. Most of the series' viewing windows are much smaller; in the main 16:9 view of Reach and Halo 4, you can only see roughly 1/11th of the total possible visual field at any given moment.
Actually, speaking of "5%"s, that's about how much of your surroundings you can see if you play Halo 2 in widescreen 2-player split.
I get that this isn't exactly a popular opinion here, but couple that with garbage directional audio (since most games are still stuck in mid-1990's mode as far as that's concerned), and the result is that playing without a motion tracker is like wearing blinders and earplugs.
Halo is a game that simply usually feels bad to me sans motion tracker.
Crank the FoV up to 120, throw some sweet HRTF shenanigans into the audio processing, and clean up the sound design, and I might change my tune.
My real 2 cents is that I think for objective games they play better when radar is on. But when it's for a slayer gametype motion tracker should be off.
How about sound-based radar like in other games? The issue I have with motion tracker is it gimping map movement, whereas a radar that only shows enemies when they shoot would be a fair compromise. The way I see it is that Halo is already a slow-paced shooter, so why make it even slower by having this motion tracker? In no way does it speed up the game (especially when we have waypoints telling us everything we have to do, at all times), but the ways it slows down gameplay is more than apparent.
Huh, I pretty much feel the opposite. No radar allows for better strategies and coordination (the element of surprise, crouchwalking notwithstanding). Since slayer is just slayer, while I also prefer no radar in it I've found it impacts the game less than in objective.