I don't have enough bodily fluids.Sold enough of yourself to buy the Xbone yet?
I don't have enough bodily fluids.Sold enough of yourself to buy the Xbone yet?
Use the middle part of your finger rather than the tip. It feels fine to me.
Yea you have to learn how to use them. You don't use them like the old ones. you have to use the base of your finger. They work really well then. Having played a ton of Destiny on Xbone lately it's taken me a long while to get used to that.
Sure there are workarounds but it's a fundamentally bad design, distractingly so. The focus when designing a new pad should be for seamless synergy between your input and the results on the screen. I shouldn't notice anything in particular or feel resistance. When I first held the 360 pad I instantly thought it was the best designed pad thus far in gaming; perfect analog stick and trigger placement and springy reflexive bumpers that are comfortable to hit or hold. Superior to most pads I'd used with the exception of that abortion of a d-pad. Contrast that to my first use of the One pad where it immediately feels awkward and It's difficult the hold down the right bumper for more than a few seconds without slipping off of it.
If a video exists on how to use it 'correctly' and it has 36,000 views then something's wrong
Hopefully using BJ in MCC will be ok seeing as I won't be required to hold the button down but if there was the option to use the 360 pad I'd swap it back in a heartbeat.
I will dehydrate.You will persevere.
-snip]
We need more gifs with AJ Lee in HaloGaf
I don't like wrestling.
This is the best post of the thread.
I prefer 2's and 4's story, but 3's mission design has yet to be topped.
Honest to god, I hope it's the same guy who's been doing the coverage. He's super passionate about it.They're going to avoid a 10/10 by using a different reviewer that's new to Halo.
But if it's Ryan again, I definitely see him giving it a perfect score.
RIP mobileGAF
Man, I hope Halo 5's campaign is more like halo 3's. That game was the fucking best.
Its designed so you can switch between the triggers and the bumpers without picking up your finger, just slide them up. On the trigger, you are using your whole finger, not just the tips, to push down. The bumpers on the XB1 are designed similarly with the curvature to make it possible.
Anyway, I have not heard any complaints from using them during all the events this past year.
Man, I hope Halo 5's campaign is more like halo 1's. That game was the fucking best.
fixed for my subjective opinion
Man, I hope Halo 5's campaign is more like halo 3's. That game was the fucking best.
The first step I would take to make Halo 5's campaign better is to make pressing buttons less immersive.
Plywood back, pre-order uncancelled
CE was great, and a classic, but 3 was the complete package. Both are good.
Yeah, why is this a thing? I want to shoot buttons with my gun, or step on switches. The sync plates in destiny are a thing I like. But I mostly want to shoot stuff like those cores in Two Betrayals.
e; wait, that's not what you do to them. Anyway, there are lots of examples of things you shoot to "break" or whatever in Halo that are much better than pressing a god damn button.
I honestly think 2 would have trumped them both had it not been for the bad ending
I AM LITERALLY SO IMMERSED RIGHT NOWImo you should be able to use Kinect to press buttons. 10/10 game mechanic right there.
The bad boss fights and rushed brutes will always be bad to me. In fact, the whole campaign was pretty rushed iirc. We got halo 3 after 2, so it's all good.
I AM LITERALLY SO IMMERSED RIGHT NOW
Currently installing MCC to my One.
Weeeeee.
It's not a workaround, though. It's how the controller is meant to be used. I understand that it might not be intuitive for a lot of people and that using 360 style bumpers would have caused less confusion, but I think they are totally functional as is. They work as designed for people who use them as designed. I found it only momentarily confusing, personally. I've been using Bumper Jumper like control schemes in both Titanfall and Destiny and I've been fine.Sure there are workarounds but it's a fundamentally bad design, distractingly so.
This confuses me too, though, haha. I've heard other people say that, and I don't get how it's possible. I always raise my finger.Its designed so you can switch between the triggers and the bumpers without picking up your finger, just slide them up.
Halo 3 campaign has the best gameplay moments.
But I loved the environment set pieces and story of Halo 2. Being on those gondolas gave you a sense of scale that I haven't seen yet repeated in a Halo game. We got those open flying sections in Halo 3, Reach, and 4 but I'm talking about really selling the scale of forerunner architecture. Can't wait to see that shit in HD.
Might be in the minority here but I wish Bungie took the boss fights from Halo 2 and just approved upon them. I know a lot of the design philosophy went against boss fights but I think I woudld have liked them in a Halo game. They gave some variety. Regret boss fight was silly with the boarding and Tarturus was a dumb sponge that we had to wait for Johnson to randomly pop his shield. But I thought the fight against the heretic was fun with the hologram mechanic and how mobile he was.
Would not mind them bringing back some interesting boss like encounters in Halo 5. Just so the combat isn't just plasma pistol and headshot for days.
Such blasphemy.I don't like wrestling.
Halo 3 is the best Halo to me. Everything about that game is perfect. 10/10
Such blasphemy.
You're Halo 4 to me now.Don't do this to me. Don't.
I don't like wrestling.
I got that moment spoiled in some video preview before the game came out. Was kind of a bummer.You're Halo 4 to me now.
Halo 3 had Tsavo Highway. This exact moment is still epic to me years later:
You're Halo 4 to me now.
Don't do this to me. Don't.
The Covenant best Halo mission, then it is followed by the worst.
100 % agree.Might be in the minority here but I wish Bungie took the boss fights from Halo 2 and just approved upon them. I know a lot of the design philosophy went against boss fights but I think I woudld have liked them in a Halo game. They gave some variety. Regret boss fight was silly with the boarding and Tarturus was a dumb sponge that we had to wait for Johnson to randomly pop his shield. But I thought the fight against the heretic was fun with the hologram mechanic and how mobile he was.
Would not mind them bringing back some interesting boss like encounters in Halo 5. Just so the combat isn't just plasma pistol and headshot for days.
Here we fucking go.
Halo 2 Classic Tournament (MCC)
Columbus, OH
December 12-14
$10,000 prize pool
https://irongaming.tv/events/3
Can't see on mobile, are there sign ups? I'm not pro but I'd love to try this out.Halo 2 Classic Tournament (MCC)
Columbus, OH
December 12-14
$10,000 prize pool
https://irongaming.tv/events/3