Frank said he owes us. Ok then remove sprint from Halo 5. All will be forgiving,
Sprint is here to stay. The maps look like they are designed around it as well.
Frank said he owes us. Ok then remove sprint from Halo 5. All will be forgiving,
No clue why, but I made my first Forge map tonight. It's simple, and seems like it'll play pretty good for CTF, but who knows!
My floor is still slightly uneven despite me using magnets, couldn't figure that out. I'm sure my symmetrical shit is off, but I felt I lined it up pretty good.
Does that work still?
No clue why, but I made my first Forge map tonight. It's simple, and seems like it'll play pretty good for CTF, but who knows!
My floor is still slightly uneven despite me using magnets, couldn't figure that out. I'm sure my symmetrical shit is off, but I felt I lined it up pretty good.
Hold X to not dieYeah that's sounds like it could work expect for the fact that I die in mid air every time!
Hold X to not die
I actually did this with a buddy on CEA the other day. Was so badass.
Sprint is here to stay. The maps look like they are designed around it as well.
Yeah that strategy actually worked in the end :/
Little hyperbolic don't ya think?Isn't P2 on the H5 Midship an entire room now, like one of the bases? Halo will never have great maps as long as they are designed around Sprint.
Isn't P2 on the H5 Midship an entire room now, like one of the bases? Halo will never have great maps as long as they are designed around Sprint.
It's really cool to see how much people are able to do with H2A's Forge.
Nice job dude.
I see this bug has returned. I'm gonna take a gander and assume that the Halo 4 trick still works. Not sure you'll have the patience or motivation to do this, but here's a quick tut for the Halo 4 method of making flat floor.
http://www.neogaf.com/forum/showpost.php?p=49228911&postcount=646
Either use a larger object for the floor like the grass plain. Or when you drop the first block, make sure you snap it by editing the location. Everything else should fit in well. Sometimes you actually have to let objects settle before you drop them in place. Just try to jiggle the block up and down and see if it aligns correctly.
Also, some blocks are just too damn uneven. SA have still not figured this one out lol.
What?
Explain me why ...
Haven as an example is one of the best Halo maps.
So who else here has seen K-PAX?
Nice goin' bro
What?
Explain me why ...
Haven as an example is one of the best Halo maps.
Haven is only good in comparison to all the other maps in H4.
Otherwise, very meh.
Yeah it still works. I did it for myself solo and three other friends on coop.I think Enter said he'd done it. Problem is that it's an incredibly small area to do right and it shifts slightly from the different versions of the game.
Haven compensates for a flat floor by curving the hallways to block sight lines. I'd also say Haven connects the two layers pretty well. There is quite a few ramps up, as well as two lifts.Another thing about Haven is the lack of vertical variance. The entire map consists of two pretty much flat levels. Look at how Narrows uses curvature to block sightlines and add vertical variance so you aren't always navigating a flat plane. Look at how Narrows uses multiple ramps to interconnect the top and bottom levels. Haven does neither of these.
Another thing about Haven is the lack of vertical variance. The entire map consists of two pretty much flat levels. Look at how Narrows uses curvature to block sightlines and add vertical variance so you aren't always navigating a flat plane. Look at how Narrows uses multiple ramps to interconnect the top and bottom levels. Haven does neither of these.
Another thing about Haven is the lack of vertical variance. The entire map consists of two pretty much flat levels. Look at how Narrows uses curvature to block sightlines and add vertical variance so you aren't always navigating a flat plane. Look at how Narrows uses multiple ramps to interconnect the top and bottom levels. Haven does neither of these.
Mah man.
A looooong time ago
Got a 3v3 BR slayer match on Zenith. Opposing team was made up of SMG/Carbine scrubs. Needless to say, they got pooped on big time.
Maps don't have to be hallways galore for sprint to work in them.For starters, everything becomes long hallways to compensate for Sprint.
Looking at Haven specifically, on why it is not a good map, is the lack of interplay between the two floors. The first and second floors may as well be two separate maps. Compare this to Warlock where players can easily engage, and quickly move between, levels and you'll start to see why some consider Haven a generic boring map with little depth.
Interesting, and educational.Fun fact: Haven was actually bigger in its original showcases. The easiest example is halo4brstartsconanslayercueheadshotplusten.gif. Either Haven was larger or the player bipeds were smaller - indicating that for whatever reason, possibly due to a lowered movement speed or a change in mechanics, Haven had to be scaled down to properly account for movement.
Maybe it's just because it's a placeholder animation, but I also feel like the Halo 5: Guardians Beta's sprinting animation (first-person one) is keyframed to either wider strides or a faster movement speed. As-is it looks like the Spartan's bobbing their arms out-of-sync with their rate of movement.
From the OT
Lmao look at the matchmaking screen all day brehs
No. Really can't agree on this one. The map has some very good implemented high risk/high reward skill jumps, the overall map designs and astethics are very clean and transparent and there are good controlling positions. The two levels are also implemented very well. Honestly, the map fits perfectly to Halo. I agree that H4 did not have much good maps - but this one definitely was good. Not only "H4 good" - but "Halo good".
The map can not show its full potential because of the Halo 4 gameplay (no weapon/map control). But this is a problem caused by Halo 4 - and not by the map.
I am trying to rally support for my cause.Hahaha. You took my post from another thread tossed it into another, in attempt for other Halo fans to try and rally support for your cause.
Amazing!
I am trying to rally support for my cause.
My cause is called "let's try and help scrubs not sit in the matchmaking screen for hours at a time"
I could give a squirt of piss what you do. I found it hilarious you wasted that amount of time searching for a game. Masochistic shit right there.
This is gonna go nowhere. PM me if you really wanna continue this.Why is it your prerogative to join others and berate how I spend my time? No need to keep defending the shield and you clearly care enough to bring your comments to another entire thread.
As for the wait, I've gotten into plenty of decent games with this broken game. I had no reason to think I wouldn't continue to do so.
When does the kissing start?
This is gonna go nowhere. PM me if you really wanna continue this.
You too my friend. Let me know if the matmaking process gets optimised to less than two hours <3https://www.youtube.com/watch?v=59wkXR0dI0A#t=15
Hahaha. I'm really all set, duder. Keep fighting this battle of yours.
To be fair to Sanjuro, it's kind of shitty to point and laugh behind his back. Would have been better to just confront him directly.
Kind of gives a bad precedent to people who might want to join and interact with this community.
To be fair to Sanjuro, it's kind of shitty to point and laugh behind his back. Would have been better to just confront him directly.
Kind of gives a bad precedent to people who might want to join and interact with this community.
uh oh...
Two other decent examples of fan-favorite maps are also Lockout and Midship, which keep elevation as more of a fluid spectrum than individual "levels."
This makes more sense and I can certainly see what you mean. The upper and lower floors do feel disconnected at times. There are the 2 ramps in the middle of the map which are a nice touch but when I think of that map "fluid" isn't they term that comes to mind. It's "varied" imo but not fluid.I think you guys are misunderstanding. Yes, Haven has ramps that connect the levels...all the way at the furthest edges of the map. On Narrows, I can fluidly move between the top and bottom levels the entire time I am moving across mid. On Haven, I have to deliberately move all the way to the furthest edge of the map and then continue my half marathon on the pointlessly long basement hallways now. I'm not saying the two levels on Haven are not connected at all, I am saying the two levels have very poor interplay between them which leads to boring gameplay.
You know what's worth waiting for? Mac n' cheese. I think I'm going to make some mac n' cheese for lunch.
I have been living on a diet of Ramen, PB&J, and Mac n' Cheese. I like to put a little extra milk in to make it like a cheesy cereal.You know what's worth waiting for? Mac n' cheese. I think I'm going to make some mac n' cheese for lunch.
You know what's worth waiting for? Mac n' cheese. I think I'm going to make some mac n' cheese for lunch.
Make me some cheesy please.
I see Halo 4 with prettier visuals.
The new energy sword gives me a headache from looking at it. Are they tiring to make a giant blinding sword be the disadvantage to using it? If so its ridiculous.
So from what I can see the ADS on the AR still has bloom but it does also make the reticle a bit smaller which... ehhhhhhhh.
You shut your dirty whore mouth!I see Halo 4 with prettier visuals.
Imagine how much better it would look if it didn't have sprint
???Klodeck, it's been widely accepted that the inclusion of sprint forces maps to be made larger.
Bungie and 343 both admitted to this when designing remakes of halo 1-3 maps.
Was responding to this.What?
Explain me why ...
Haven as an example is one of the best Halo maps.
???
Ehm, ... okay ..? What has this to do with Haven not being good and where have I said anything against what you just said?
That's uh... okay. Definitely not what I'm seeing.
You shut your dirty whore mouth!
<3