I haven't found a game in 3 days (searching 15 mins Max per day).
Terrible.
I've given up trying to play MM until the next patch. Got Horizon 2 to entertain me.
I haven't found a game in 3 days (searching 15 mins Max per day).
Terrible.
Someone confirm if solo campaign save and quit, then continue works?
I'm at the end of T&R, but my console is offline because I cancelled an update. Need to save and quit, go online, then finish the mission, but I unsure as to whether it'll just drop my progress altogether. :/
It's very risky. I've used it a couple times and been lucky but there is too many reported cases of losing saves to risk not just finishing the level.Someone confirm if solo campaign save and quit, then continue works?
I'm at the end of T&R, but my console is offline because I cancelled an update. Need to save and quit, go online, then finish the mission, but I unsure as to whether it'll just drop my progress altogether. :/
I wouldn't risk it
It's very risky. I've used it a couple times and been lucky but there is too many reported cases of losing saves to risk not just finishing the level.
Just hit the home button and connect. The game should still stay where you are right? I've often backed out to the home screen and the Xbox keeps my exact progress.
Although I don't understand what the limits are for resuming your game on the Xbox One.
So just stop playing and wait untill they fix and we can play in dedicated servers againI don't know why I keep playing multi. I'm getting matches but 95% of those matches are with US host. I just want to play Halo (almost) lag free
What cliff exploit?I think the only time I ran into a checkpoint reset unintentionally was when I got roflstomped on Uprising in my first Legendary run before I knew about the cliff exploit.
What cliff exploit?
Any news on more updates?
Personally, I'd like 343i to reimburse the $60 I spent buying Destiny because this sorry ass game doesn't work correctly.
Halo 2 solo Legendary isn't quite as bad as I remember it being. The thing to remember in Halo 2 is that you can run past a lot of parts and force a checkpoint. More often than not, the enemies will stay in their respective areas.Two Betrayals done on legendary. Now just Keyes and The Maw and CEA will be done solo legendary
I'm considering leaving Halo 2 until last 'cause of how much trouble it's gonna give me
Halo 2 solo Legendary isn't quite as bad as I remember it being. The thing to remember in Halo 2 is that you can run past a lot of parts and force a checkpoint. More often than not, the enemies will stay in their respective areas.
I would be more concerned with the achievements for the H2A Legendary run, to be honest. I had to beat The Great Journey (last level) twice to get the achievement for that level to finally pop. Technically three times, as the whole game crashed my Xbox One when I got to the scarab.
Then, to make matters worse, I did not get the achievement for beating the game on Legendary. I had done a run through the level The Arbiter on Easy, after beating it on Legendary, just to try and get a stuck achievement for the terminal to pop. Well, after looking on Halo Waypoint, it had overwrote my Legendary run with my new below-par run on that level. Even though the actual game showed that I had beaten all the levels on Legendary, I had to run through The Arbiter again on Legendary to get the Legendary Anniversary achievement to pop.
So, long story short, keep your level runs on the Legendary difficulty. Only go back to catch things you've missed after you've beat each respective campaign. And check Halo Waypoint for any additional information concerning your runs.
How the heck do you guys have the patience to do legendary in these games again these days? Doing them back in the day was enough, I couldn't imagine doing them again, would just be a torturous chore almost.
It's the only way I play through Halo campaigns. So, I'm going into these runs already having done it before and knowing what to expect and how to deal with encounters. Halo 4 I've only done once, though, so that one may be a little tricky.How the heck do you guys have the patience to do legendary in these games again these days? Doing them back in the day was enough, I couldn't imagine doing them again, would just be a torturous chore almost.
I like to play Halo, not run through themHow the heck do you guys have the patience to do legendary in these games again these days? Doing them back in the day was enough, I couldn't imagine doing them again, would just be a torturous chore almost.
It's the only way I play through Halo campaigns. So, I'm going into these runs already having done it before and knowing what to expect and how to deal with encounters. Halo 4 I've only done once, though, so that one may be a little tricky.
Any news on more updates?
Is the Carbine firerate glitch applied to the enemies in campaign?
Wow. I had no idea about the cliff thing on Uprising. I painstakingly fought through every Brute on that level. Oh well
Cliff thing?
It shouldn't be designed around that of course, however assasinations are an offensive ability to drive home how dad your enemy is.
Dad is an absolute state not subject to gradation. An assassination animation doesn't make an enemy any more or less dad than killing him any other way. I'm not sure what you mean by "drive home HOW DAD your enemy is". How does the inclusion of assassination animations benefit gameplay?
It's entertaining?
Sometimes I feel like people take these games far, far too seriously. Not everything needs to benefit gameplay, we don't need to strip away any feature which doesn't have a tangible effect on the core gameplay. It's okay to have features which are just for fun. Games are a form of entertainment, and assassinations are entertaining. They're like extended tea-bagging.
Me having to perform an animation every time I want to make a high jump has no tangible effect on gameplay?
Me not being able to move at full speed and fire has no tangible effect on gameplay?
At least assassination animations were somewhat optional, but clamber and sprint are baked right in as core movement mechanics. They will most certainly have a tangible effect on gameplay and I personally think it will be a negative effect because you are removing control from the player by forcing him to watch all these pointless animations, like sprint and clamber, just so he can navigate the map. If I wanted to watch pre scripted animations I would watch campaign cutscenes.
I was talking about assassinations.
Clamber and sprint, sure they're debatable.
I wonder if the system reads intent or just clambers each time you encounter a ledge.
So say if I wanted to drop down a ledge to go under someone walking backwards, does it try to clamber me back up as I fall or does it only do it if I jump up from the ground?
I think I might be misreading your question, but clamber isn't an automatic function - you have to press your Jump button to initiate the animation, but I'm not sure that it has to say confined to the same button as Jump. The mechanics are kind of like double-jumping in Smash Bros.
Auto clamber is in the options. Green skull showed the pause menu /controlsThe Smash Bros analogy I was thinking of was edgehogging/edgehopping
Good to know it's manual (although I thought I saw auto-clamber in the options?) because that would get annoying otherwise.
The Smash Bros analogy I was thinking of was edgehogging/edgehopping
Good to know it's manual (although I thought I saw auto-clamber in the options?) because that would get annoying otherwise.
They are all the same. They take an ability a player could perform in classic Halo and force an animation on it that takes away control from the player.
Backsmack plus pointless animation equals Assassination
Run plus pointless animation equals Sprint
Crouch jump plus pointless animation equals Clamber
Why do we need all these pointless animations removing control from the player? How do these pointless animation improve gameplay?
Auto clamber is in the options. Green skull showed the pause menu /controls
If Halo is going to have all these pointless animations that add nothing to gameplay, it should have a Dance button too.