GAF mods are afraid that Greenskull might become the next GhaleonEB.Dustin's probably correct, though. I mean, Wahrer's still here somehow.
GAF mods are afraid that Greenskull might become the next GhaleonEB.Dustin's probably correct, though. I mean, Wahrer's still here somehow.
Because crouching during a jump is such a task.
Came in to the series when Halo 3 was launched breh. Had plenty of "classic" Halo gaming online.Why don't you whip up a quick montage of all the skill jumps you have perfected from all the years of you not playing the games online?
Guys, were you aware that only "notable" people get to join NeoGAF?
That's of course ignoring the fact that he's attempted to make accounts more than once, which should have him banned anyway.
Dustin's probably correct, though. I mean, Wahrer's still here somehow.
I'm not gonna lie, the reason why I honestly loved crouch jumping was because it was too obscure for the casual players to grasp or even think to try. Therefore I could exploit their ignorance constantly.
In reality, obscurity is never the best way to convey playing a game. A dedicated button/option to grab a ledge does make sense. The clamber option honestly probably isn't even the best way to make jumps unless you absolutely need it because you can't shoot during the animation.
I still prefer crouch jumping, but I understand why they are adding it from a design standpoint.
I'm pretty sure the last time I legitimately benefited from a crouch jump during map movement was speedrunning in Halo 2. I mean yes, it adds an additional layer of depth to movement, but let's not act like it's equivalent to pulling off quadshots and dancing around enemies making you untouchable here.
I've actually considered getting my handle changed back to Wahrer, but I really love the sub-zero thing now. I wish I ended up getting a "formerly Wahrer" tag, but I don't think I've done anything of enough substance under either handle for people to care.
I'm not gonna lie, the reason why I honestly loved crouch jumping was because it was too obscure for the casual players to grasp or even think to try. Therefore I could exploit their ignorance constantly.
In reality, obscurity is never the best way to convey playing a game. A dedicated button/option to grab a ledge does make sense. The clamber option honestly probably isn't even the best way to make jumps unless you absolutely need it because you can't shoot during the animation.
I still prefer crouch jumping, but I understand why they are adding it from a design standpoint.
Why don't you whip up a quick montage of all the skill jumps you have perfected from all the years of you not playing the games online?
Hey guys i m gonna fail this skill jump, good thing I can clamber so I don't feel bad when I'm not punished for my mistake.
Find a skill jump which isn't easy to pull off even with clamber then?
Clamber doesn't mean there won't be skill jumps. It just means the skill jumps will be different. They'll be higher, they'll be longer.
Heckfu sounded like he was trying to contain his laughter.Remember that time Heckfu and Greenskull did a map pack preview together??
I genuinely hope crouch jumping isn't out of the game.I'm not gonna lie, the reason why I honestly loved crouch jumping was because it was too obscure for the casual players to grasp or even think to try. Therefore I could exploit their ignorance constantly.
In reality, obscurity is never the best way to convey playing a game. A dedicated button/option to grab a ledge does make sense. The clamber option honestly probably isn't even the best way to make jumps unless you absolutely need it because you can't shoot during the animation.
I still prefer crouch jumping, but I understand why they are adding it from a design standpoint.
I love these.This is my same line of thinking. We're lucky we're even getting apologies.
Oh, so now you want my help.
Bonus: MAJOR ESCALATION SPOILERS SERIOUSLY THO
If there is no skill based jumping mechanic, there can be no skill jumps.
Hold jump mid air to prepare to climb.
Remember that time Heckfu and Greenskull did a map pack preview together??
How exactly is crouching in the air any different to holding jump in the air?
How exactly is crouching in the air any different to holding jump in the air?
Because if you don't time it correctly, you will fail the crouch jump.
Crouch jumping can not pull you up to a ledge that is at eye level with you.
Crouch jump can't save you when you accidentally back off a ledge like Prince of Persia rewinding time to nullify his mistake.
I appreciate it and I apologize if it sounds like I'm trying to tell people how they should feel. I'm not.Ryn, I misread your post about halo 2 my apologies.
My point about MCC stands though, you've no room to tell people how they should feel about shelling out for MCC and an Xbox when you don't even have the fucking thing. And no, watching streams doesn't count. You haven't even experienced the frustration the game causes. So of course your gonna say they don't owe us.
I've done my fair share of shitting on Halo 4. But going game to game gives a new perspective. 343 nailed the warthog imo. It's faster than the trilogy version I think. And it feels so much better to drive. I'm on requiem and the Warthog feels fantastic. Not crazy about the artstyle however.
lol Sorry it got dragged out.Fellas!!!
There's gonna be so many accidental ground pounds first couple days
Agree - looks like Clamber is basically going to be BF4 "vault" - ie: just smash the jump button 100 times an you'll jump over anything in your way eventually.
Remember when Heckfu joked he was invited to test the turbo update?Remember that time Heckfu and Greenskull did a map pack preview together??
Crouch Jumping also do wonders in a 1 v 1 BR fight...
How is it his mark?I wonder how Gandhi feels about his mark on the franchise being scrubbed away.
Maybe we can convince 343 to change the button layout. Combo buttons to activate ground pound. Beli343It's a shame you ground-pound with crouch. I'd love to idle in that Stabilizer ability and air-teabag a ton before ground-pounding.
How is it his mark?
Whichever mod is stopping greenskull getting an account is doing the Lords work.
He is the designated community "ADS is fine" shill at this point.
I hate button combos more than I hate SMG starts. There are far better ways to increase skill cap i.e. decreasing aim assist, increasing predictable recoil.All of the things we really love (especially button combos) were what I would consider "happy accidents." Game designers/developers don't like them and don't want to replicate them, although we could make a really solid case for their inclusion.
10/10. Would laugh againHow is it his mark?
Whichever mod is stopping greenskull getting an account is doing the Lords work.
I just don't think they are obligated to do jack.
We're lucky we're even getting apologies.
I hate button combos more than I hate SMG starts. There are far better ways to increase skill cap i.e. decreasing aim assist, increasing predictable recoil.
Guys, were you aware that only "notable" people get to join NeoGAF?
That's of course ignoring the fact that he's attempted to make accounts more than once, which should have him banned anyway.
Dustin's probably correct, though. I mean, Wahrer's still here somehow.
Button combos, like BXB and BXR, were incredibly unique and showed how combos could increase skill gap and add an element of fun and self defense/offense options in an FPS. I get that some don't like it, but I think it could work in a lot of games, especially Halo with the shield system.
Just another thing that will break the flow of the maps. Clamber, sprint, and booster are to damn much. They need to pick one and delete the rest. I can see adding a few new moment options but 6 new options is overkill.
Prop maker guy created it using Prinz's concept and it looks soooooooo fucking good!Found this while browsing some Halogaf history
I like this design a lot.
I genuinely hope crouch jumping isn't out of the game.
I enjoy doing it and I think it can function as the more "skilled" alternative. Though I think that some jumps really should require clamber to make. Ultimately I like the idea because I think it will increase map flow and add more verticality to the game.
I love these.
The spoilerific one in particular is mah fav.
Prop maker guy created it using Prinz's concept and it looks soooooooo fucking good!
Nothing is better then being one shot and clutching a bxr on someone with full shield.
Guys, were you aware that only "notable" people get to join NeoGAF?
That's of course ignoring the fact that he's attempted to make accounts more than once, which should have him banned anyway.
Dustin's probably correct, though. I mean, Wahrer's still here somehow.
Because if you don't time it correctly, you will fail the crouch jump.
Crouch jumping can not pull you up to a ledge that is at eye level with you.
Crouch jump can't save you when you accidentally back off a ledge like Prince of Persia rewinding time to nullify his mistake.
There is still skill involved with Clamber. When combined with crouch or spring jump, it can get pretty crazy where players can get to. Not to mention chaining thruster on top of that.