Halo 2 solo legendary: Done!
That bit at the end of High Charity in the Prophet's quarters really kicked my ass. First time in a long time that I've sworn at my TV haha smh. Might start Halo 3 on the weekend. Just wanna get these done by the time the beta comes around
<3I love all of you have a good day.
Bugs encountered:One thing that really bothered me about Quinn's post on Beyond was that for nearly every point regarding balance he cited a beta and things not being final as an excuse for the way certain things were. It's really frustrating to see that because as things stand now, the game looks like it already has some problems. I understand player feedback is important, but it seems like these guys can't make a well balanced game without feedback. It's almost like 343 is relying completely on player feedback for the beta to fix everything, rather than making proper creative decisions to balance it themselves. Either because they don't know how to (no offense to them) or they don't care to do anything till the beta.
Usually, betas have been glorified server stress tests or very fine balance tuning demos. Halo 5's is going to be weird because I'm expecting some drastic changes regarding the mechanics and weapons over the course of it, because it really doesn't look that well done right now.
Bugs encountered:
- when attempting to throw a grenade, i get a useless animation to stare down the "ironsights" of the weapon i have equipped. not only is this a hindrance to the player by obscuring more of the FOV, its not letting me throw grenades by using the same button i've used since Halo CE (13- 14 years)
- Sprint is still in the game, 343 has ignored the community; yet again.
- there are no toggles for all of the "elements" that 343 has added in the pursuit of the casual modern shooter market, meaning we cant play a semblance of classic halo. (second time since H4)
- In an effort to move the tashi ceiling, 3 kills is now an overkill. gg Tash.
- i keep hearing this high pitched beep when i hit the opponent with bullets. this just increases the white noise in the audio space. Now instead of the screen being busy (with medals and +10 herpderp) they have made the audio space the new "all medals and text show up here"
- Clamber: if i fail a jump because of my error, there is a bug that lets me hit/hold the jump button so that i can grab a ledge and feel better about myself.
Halo CE uses the PC version of the game for multiplayer and CEA(which is also PC based) for single player. This means:
Although it seems more common in the ports, the original Xbox version of the game is entirely capable of physicsing a gun in environment geometry.Dropped weapons can go crazy if they fall into the intersection of two pieces of geometry. This is most apparent on AotCR.
Some of that was introduced in CEA, not just inherited from HPC. Notably, the way the game handles collision between environmental surfaces and bipeds (like the player) is different. In some spots the collision geometry itself has actually been changed.Certain physics glitches are no longer possible in single player.
Boiling this down to...
Bugs encountered:
- Change.
Haven't tried playing in awhile, do matches still start with uneven teams? That was one of the more infuriating things for me, on top of the ridiculous wait times of course.
Now and then you will get uneven team, but at least for me most of the time Im gettin even teams, i probrably have played 18 games since yesterday and maybe 5 or 6 were uneven teams.
Can't believe they still haven't fixed backing out with parties.
Change isnt bad, stop acting like a pedantic asshat, if this is a beta and people complain about the ADS or other new elements. 343 says they listen but if nothing changes besides Weapon tuning, then they deserve all the hate they will get,
Don't get drawn in by his new shtick.Really? One of your complaints was that the default control scheme has changed, even though all the old schemes are still there. Another was that you won't be able to play classic Halo. That is literally complaining about the fact that stuff has changed.
Yeah this is the direction they're going and we won't be changing that.Giant maps with people running around chasing each other weapons down. That's what I see when I watch any Halo 5 footage. Frankly it reminds me of most of Halo 4. They are committed to this road, and no amount of weapon balance or mechanic tweaking is going to alter what Halo 5 clearly is to make it play anything like Halo 1-3.
Probably did not see him because he lunged from like beyond radar range. Ether way a kill from the back no shield when hit from the front you cant counter that shit. So fucking dumb. I can see lunge battles something like armor lock battles in H5.
Has it though? The game is still not fully functional and it was only released 2 weeks ago. If anything, we hear complaints all the time of being matched with lesser skilled players, so maybe these players can't adjust? Also, I've been hearing some complaints over Halo 2, 3 and H2A's pacing and mechanics, so I'm not sure so people would want this vI think 343 underestimate the majority of gamers. The MCC has proved that players can adjust to the Halo way of playing shooters. Ie no sprint, Ads, whatever other garbage.
I definitely would not.At this stage I would be entirely satisfied with Halo 5 playing like H2A.
My homie! it worked, thanks!Happened to me, press back and it should change engines and snap out of the black screen.
Has it though? The game is still not fully functional and it was only released 2 weeks ago. If anything, we hear complaints all the time of being matched with lesser skilled players, so maybe these players can't adjust? Also, I've been hearing some complaints over Halo 2, 3 and H2A's pacing and mechanics, so I'm not sure so people would want this v
I definitely would not.
After playing Halo 2 for so long, H3 feels so... weird. There is something about the aiming. Can't quite put my finger on it.
Like in H2 I have my sensitivity on 6. As with all the other games. But in Halo 3, that seems almost uncontrollable. I had to dial it all the way back to 3 when I did the first level of campaign a little while ago. Kinda jarring
Has it though? The game is still not fully functional and it was only released 2 weeks ago. If anything, we hear complaints all the time of being matched with lesser skilled players, so maybe these players can't adjust? Also, I've been hearing some complaints over Halo 2, 3 and H2A's pacing and mechanics, so I'm not sure so people would want this v
I definitely would not.
Why would you want h5 to be just like h2a if we have h2a already?
Also I know this is an unpopular opinion, but I really don't like not having sprint: especially on maps like bloodline or Zanzibar.
Not having it on something like warlord or lockout is fine, but gating sprint to certain maps would just be weird. I am glad we will have it, rather than not at all.
I don't think increasing base speed would do it either, unless you're always just going to move as fast as you do with speed boost in h2a.
Why would you want h5 to be just like h2a if we have h2a already?
Also I know this is an unpopular opinion, but I really don't like not having sprint: especially on maps like bloodline or Zanzibar.
Not having it on something like warlord or lockout is fine, but gating sprint to certain maps would just be weird. I am glad we will have it, rather than not at all.
I don't think increasing base speed would do it either, unless you're always just going to move as fast as you do with speed boost in h2a.
Dat aim acceleration.
Halo 3 feels terrible. Aiming, foot speed, BR, ugh
Thrustermasterrace
Move around Halo 4 on 120% movement speed with Thruster. Now imagine thrusting in first person. Now imagine being able to shoot while thrusting. Better than Sprint in every way right?
Yep, at first I liked that they toned down the aim assist and made the BR projectile. But, the aiming feels terrible, movement is slow and the strafe is pretty muddy and sluggish as well. Overall just a bad feeling shooter, when you fail to get moving and shooting right, you've already failed, everything else in the game is a moot point after that.
I think this is an area which Halo 4 nailed actually. Out of all the Halos it has IMO the best movement/shooting. Although I think H2A may have taken that crown now, however it does feel very similar to H4.
So what the fuck is it for a BR + melee in h2a??
3 bursts + melee is what I thought, but apparently I was wrong since that never seems to work!
2 + melee is best. H2a's melee seems janky as shit.
I cannot disagree with you people more on 3, it's the only Halo in this package (not even counting CE with that netcode) that doesn't aim for you. Without a doubt the most improved game with the 60 FPS bump.
I agree it takes more skill, but it also just feels off. If halo 2 classic had less aim assist it would be perfectI cannot disagree with you people more on 3, it's the only Halo in this package (not even counting CE with that netcode) that doesn't aim for you. Without a doubt the most improved game with the 60 FPS bump.
I know it's anecdotal, but I think more people will believe this as time progresses. Being able to instantly compare CE's gameplay to the sluggishness of Halo 2 and Halo 3 will provide an excellent case for Halo 5 to not have such watered down gameplay. I have some friends who were diehard Halo 2 and Halo 3 fans who have already "converted."Purely anecdotal, however friends of mine who only play Cod and the likes took a while to adjust to the pace, but are actually loving the the older gameplay. Whether or not the novelty will wear off quickly or not is yet to be seen though.
Yes.Thrustermasterrace
Move around Halo 4 on 120% movement speed with Thruster. Now imagine thrusting in first person. Now imagine being able to shoot while thrusting. Better than Sprint in every way right?
Are you really sure or are you being sarcastic? Because if you've played it and given it a shot, it's actually pretty fun with those settings.I'm sure that would be perfectly fine on small and mid size maps.
Are you really sure or are you being sarcastic? Because if you've played it and given it a shot, it's actually pretty fun with those settings.
Played some matches at like 200% speed, high jumps and higher damage with unlimited Thrusters, and it felt really fun. Obviously that's too fast, but just goes to show that Halo can be fun on all maps if the pace was increased significantly.
I cannot disagree with you people more on 3, it's the only Halo in this package (not even counting CE with that netcode) that doesn't aim for you. Without a doubt the most improved game with the 60 FPS bump.
It took 15 minutes, but I got out of that room! (I had to restart).
Should be smooth sailing from here now that I have a carbine. Gonna finish this campaign tonight I think
Nice going dude!Halo 2 solo legendary: Done!
That bit at the end of High Charity in the Prophet's quarters really kicked my ass. First time in a long time that I've sworn at my TV haha smh. Might start Halo 3 on the weekend. Just wanna get these done by the time the beta comes around
I love all of you have a good day.
^Why would you want h5 to be just like h2a if we have h2a already?
Also I know this is an unpopular opinion, but I really don't like not having sprint: especially on maps like bloodline or Zanzibar.
Not having it on something like warlord or lockout is fine, but gating sprint to certain maps would just be weird. I am glad we will have it, rather than not at all.
I don't think increasing base speed would do it either, unless you're always just going to move as fast as you do with speed boost in h2a.
*cough* different functionality *cough* *cough*Thrustermasterrace
Move around Halo 4 on 120% movement speed with Thruster. Now imagine thrusting in first person. Now imagine being able to shoot while thrusting. Better than Sprint in every way right?
If things work out and MCC becomes the definitive launcher for Halo content in the future (so that H5 and future titles just start their engines from the overall MCC master launcher), I'd be cool with Halo 3 Anniversary just being multiplayer stuff. I feel like they'd end up overdoing things graphically campaign-side and missing what made it look good in the first place.
Halo 3 OST desperately needs remastering and given some more original compositions, though.