I think another big distinction to make here is that voice chat isn't a mandatory part of playing the game. Sure, you can give shitty counterpoints about AFKers or running around doing nothing but backsmacking people, but ultimately to win a match of Halo in any standard gametype you have to be able to:
- move
- look around
- utilize action-command (picking up objectives, reloading, etc)
- deal damage, in the case of TDM
There's nothing in any one gametype that inherently forces the player to utilize vocal communication, and there's not a speaker built into controllers by default. And unless voice chat becomes integral to victory at a baseline, lowest-common-denominator level, it's never going to be
required outright for gameplay. That's where I think a line needs to be drawn: between "handholdy" accessibility mechanics, like Personal Ordnance, and something that can be automated to fill in the gaps that not all players may provide a team with, such as artificial callouts.
Your gun automatically reloading when you're out of ammo is pretty handholdy. I mean, why not force players to hit the reload button when your clip is dry? I just hate how they keep catering to babies in gaming these days. Not to mention those godawful red Xs and the announcer's "FLAG TAKEN" cues. I mean, if they were real Halo players, they could use the map around them to deduce players had died and their flag was gone. Where's the map control? Where's the
skill?
"Free DK on my X since you killed me from behind mid battle!"
Martyrdong perk that drops Donkey Kongs when you die?