LMAODon't worry guys I saved Halo:
Honestly, when you take out all the crap (sprint, loadouts, AA's, etc) Halo 4 is not bad at all. The core gameplay feels really good IMO. Not as good as Halo CE, obviously, but I'd say it's at least on par with Halo 2.I've only been voting for CE and H4 lately ;]
H4 as part of this collection, when I have access to the other Halo games, is pretty fun IMO. When it was the only Halo game was when it a bigger problem. Not to mention, we have access to all the maps now. So basically what I'm saying is:
CE > H4 > H2/A > H3
I still prefer Halo 2 Anniversary so much more than Halo 4 legendary BR's even. No sprint and flinch alone make the gunplay and encounters much better. H2A just needed more maps for it to have been viable.
Don't worry guys I saved Halo:
If 343 are dead set on Sprint in Halo 5 even before the beta, fuck them.
.
After they fix MCC so it doesn't crash, split parties, close out in the middle of campaign levels, ad nasuem, do you think they'll actually update all the maps to be their latest matchmaking variant?
After they fix MCC so it doesn't crash, split parties, close out in the middle of campaign levels, ad nasuem, do you think they'll actually update all the maps to be their latest matchmaking variant?
Hopefully they fix it before Christmas. All those out there who will be getting MCC for Christmas are gonna be pretty pissed when they install the game and then find that matchmaking doesn't work.
Working matchmaking is one thing.
"Halo just like you remember it" is quite another.
If 343 are dead set on Sprint in Halo 5 even before the beta, fuck them.
Oh man.
Don't worry guys I saved Halo:
At the very least put sprint on a game setting toggle.Agreed the least they could due is let us play a build without sprint and let the people that buy the game decide what we like.
I have a feeling that without sprint thrusters would become a bit useless.Being able to get away (which I believe is now much harder to do with the shield recharge mechanic) with sprint was only half of the problem that sprint brought to Halo. The other half was map size. Sprint forces 4v4 maps to be much bigger than Arena maps should be.
If you don't enlarge the maps the maps become broken. The only way around this is if you lower the base speed, but when you do that, strafing suffers. This is why you see Midship much larger than the ones in Halo 2 and 3.
There is no point in hoping for Sprint to be taken out. They would have to redesign maps built with Sprint in mind and that's just not going to happen.
Also Jem, despite all the extreme harshness and overwhelming rudeness of people here I sincerely appreciate your posts--even if I disagree with half of them.
Not to excuse 343 at all for not explaining what versions of the games we would be playing and for not including patches etc.Yeah, that too. Their PR people need to seriously re-think a lot of their messaging in advertising because it's terrible.
Gamers are going to take things very literal, so when you say, "Halo, just the way you remember", us gamers are going to think...Halo CE Xbox version, not PC version. Likewise with Halo 2, etc.
This happened with Quake Arena Arcade on Xbox 360. Many people thought it would be Quake Live since it's technically the latest version of Quake, yet the game they released on Xbox 360 was pre-patch Quake 3....seriously...and they never planned and are never going to update the game to the latest version of post-patching Quake 3.
Who comes up with these bright ideas in the gaming business?
By the way, plasma rifle starts on Midship Halo 2 is just plain stupid. It's not fun. It's not entertaining. It's just stupid and a complete waste of time. I can't believe it's in this freaking game.
At the very least put sprint on a game setting toggle.
Being able to get away (which I believe is now much harder to do with the shield recharge mechanic) with sprint was only half of the problem that sprint brought to Halo. The other half was map size. Sprint forces 4v4 maps to be much bigger than Arena maps should be.
If you don't enlarge the maps the maps become broken. The only way around this is if you lower the base speed, but when you do that, strafing suffers. This is why you see Midship much larger than the ones in Halo 2 and 3.
There is no point in hoping for Sprint to be taken out. They would have to redesign maps built with Sprint in mind and that's just not going to happen.
Why is a bigger map fundamentally a problem for an arena shooter though? If you can cover ground faster, it shouldn't matter. Distance and time are relative.
If you mean big open areas undermine the staple CQC gameplay of Halo, then I could agree. But that can be assuaged by more obstructions and well thought out lines of sight.
Call of DutyI believe I asked this before, but I can't remember.
Why does sprint have to be in Halo at all? What's the reason behind its design? Is it simply to be up to par with today's AAA shooter games? Is it to cater to players who are used to play COD and other sprint enabled games?
Call of DutyWhere's the reasoning behind its design choice?
Call of DutyIt makes sense in many games because it's been in most of those games from the very beginning, except COD didn't have sprint till after COD2.
Most of us Halo fans can state many reasons why sprint shouldn't be in Halo, but where's the reasons for its implementation in the first place?
Call of DutyThe Halo 5 vidoc didn't state why it should be in Halo, the director simply said, "Many people don't think sprint belongs in Halo, how do we balance that?"
My question to you 343 is, why do you insist on sprint being in Halo in the first place? Are you being forced by MSFT to include it?
Nah. Fall damage can go suck it and health should recharge without health packs.I'd really love to hear the for-sprint side of the argument.
Hell, if we have to have sprint, then I want fall damage back, no regen health, and bring back the health packs.
Don't worry guys I saved Halo:
I really wish they'd recall the damn thing until it's sorted.
I believe I asked this before, but I can't remember.
Why does sprint have to be in Halo at all? What's the reason behind its design? Is it simply to be up to par with today's AAA shooter games? Is it to cater to players who are used to play COD and other sprint enabled games?
Where's the reasoning behind its design choice?
It makes sense in many games because it's been in most of those games from the very beginning, except COD didn't have sprint till after COD2.
Most of us Halo fans can state many reasons why sprint shouldn't be in Halo, but where's the reasons for its implementation in the first place?
The Halo 5 vidoc didn't state why it should be in Halo, the director simply said, "Many people don't think sprint belongs in Halo, how do we balance that?"
My question to you 343 is, why do you insist on sprint being in Halo in the first place? Are you being forced by MSFT to include it?
I'd really love to hear the for-sprint side of the argument.
Hell, if we have to have sprint, then I want fall damage back, no regen health, and bring back the health packs.
Funny I think that Halos staple gameplay is the big open areas where battles happen.
It artificially speeds up the game in order to please ADD gamers.
Except it is fake speed. While sprinting, you can't do anything else, thus it doesn't really speed up the game. Also, since it facilitates easy escapes, it may actually slow down the game.
I have a feeling that without sprint thrusters would become a bit useless.
I think increasing the map size could have been due to thrusters. If you had lots of small corridors and spaces, thrusting would useless and annoying. You'd constantly be hitting the walls or flying off the edge of the map. Due to the increased map size, they could either up the base movement speed or add sprint. However if they were to just increase the base speed the strafe speed would also increase. Unless they nerfed strafing or made thrusters OP, the importance of thrusters would be decreased, at least on the ground. What would the point of a short burst speed be if you essentially achieve the same result just by strafing.
Obviously this is all just conjecture on my part and it could be complete rubbish. But I think it's logically sound
Why is a bigger map fundamentally a problem for an arena shooter though? If you can cover ground faster, it shouldn't matter. Distance and time are relative.
If you mean big open areas undermine the staple CQC gameplay of Halo, then I could agree. But that can be assuaged by more obstructions and well thought out lines of sight.
Why would you challenge somebody if you knew you were down a shot? Strategically it would be smarter to regroup to have a chance to challenge later (or find another way to win). That isnt really an issue that Sprint brings, that issue comes up regardless of it. Im not going to engage a Sniper or somebody with a Rocket Launcher dead on, Im going to find away to take that advantage away from them. Like Ive been doing in Halo games for years.Should I challenge this guy even though I'm down a shot? Nah, I've got sprint, so I'll just run away and hide for a little bit and then try again!
Totally slows down the game. Combat isn't as forced and hectic when you can just bug out of there at the drop of a hat.
I know the whole "make your own game if you can do better" thing is dumb, but Im seriously surprised HaloGAF hasn't tried yet considering Engine software like UE4 is only $19 lol
It's an enormous undertaking.
Don't worry guys I saved Halo:
The fuck is this
If you take all the points out of context of course it doesn't make sense.There is so much wrong with this, I don't even know where to begin.
Removing sprint would make thruster useless? What!?
Strafe would need to be nerfed if base movement speed was increased? What?!
What's the point of thruster if strafing is effective? I'm done.
When you say "bigger" maps, what you actually mean is "elongated" maps. Sprint only upscales maps horizontally, not vertically. This leads to the problem. Halo's maps are unique in that they can have multiple highly vertical structures in close horizontal proximity (see: Lockout or Midship or Prisoner or Damnation). Sprint forces maps to be scaled up horizontally, which pushes these vertical structures further apart, which destroys the way these maps play.
How in the fuck did you come to the conclusion that a brief boost in speed you can use once every ten seconds would increase map sizes in any significant way?
*Once every 4 seconds.
It's very obvious. If you have small, tight corridors and spaces then thruster becomes useless. Any time you use it you'll collide with a wall or fly off the edge of the map. If you want thrusters to be a useful and core component of the gameplay, you need wide spaces to fly around in.
If you were trying to avoid being splattered by a Ghost, would you rather have Sprint or Thruster?
I would jump over it. No sprint or Thrusters needed. Just the right jump timing.
Had to take the time to pimp this out to show that yes it indeed can be done, but sure enough can be a long time in the making...
If you were trying to avoid being splattered by a Ghost, would you rather have Sprint or Thruster?
Armor Lock
Afghanistan moved to space, and we invaded it again?
Insurrectionists == insurgents ? HaloDad : #weback
Halo 5: Gritty Edition will be the first Halo game with something to say.
I know, right?! Some goddamn variety. They should just stick a fucking unicorn and rainbow in Halo and call it a day. At least we don't have too many pew pew pew guns this time around. They actually made the SMG sound decent and not like a plastic toy.
Is that a ghillie suit?!? 11/10 343 HAS OUT-343'D 343'S LAST OUT-BUNGIEING OF BUNGIE WHILE ALSO OUT-INFINITY WARDING IW
The future bro. Ready to Space prestige?The fuck is this