Why Thruster is Better than Sprint in Every Possible Way
Sprint can only be activated while standing, not while crouching, not while airborne.
Thruster can be activated while standing, while crouching, or while airborne.
Sprint only works in one direction: forward.
Thruster works in any direction.
Sprinting takes away the player's ability to attack.
The player retains his ability to attack while thrusting.
Sprint is unlimited.
Thruster is single use before recharge.
Typically, sprint can only be used to navigate the map.
Thruster can aide in map navigation, aide in an offensive attack, or aide in a defensive maneuver.
Sprint cannot move the player fast enough to avoid being splattered by a vehicle.
Thruster can move the player fast enough to avoid being splattered by a vehicle.
Sprint cannot move the player fast enough to avoid an incoming rocket, mortar, or grenade.
Thruster can move the player fast enough to avoid an incoming rocket, mortar, or grenade.
Can someone explain to me how, in a game where lateral movement, strafing, is a pillar of gameplay, a movement ability that only works in the forward direction, sprint, meshes well with the game's core values?
Can someone explain to me how, in a run-and-gun game where simultaneously moving and attacking is core to gameplay, a movement ability that forces players to choose between running or gunning, meshes well with the game's core values?
A first person view Thruster, where the player retains his ability to attack while using it, is better in every possible way when compared to sprint.