Blur version of this is pretty bad. Super dark, explosions are tiny.As good a time as any
Blur version of this is pretty bad. Super dark, explosions are tiny.As good a time as any
>complains about cash grab
>goes back to destiny
And why not wait a week for the issues to be fixed? This launch is a disgrace and all but how can you be so high on your horse to return a game you know will be fixed in days? Hell, mm is working well for me now already and I'm sure he's gonna regret abandoning ship so soon. I was blunt and I'm a bit cranky atm at work but for gods sake why can't people wait a bit? Is the economy that freakin bad that people need their lousy 60 bucks? God damn.
/rant
... why?
I think it was localization concerns, not all languages are going to interpret 'v2' the same way. Dunno. I never really asked.
The descriptions for maps had no real rules, besides not copy pasting song lyrics or other copyrighted material as your description.
Maps also couldn't be named after well known copyrighted or trademarked things.
I actually had Cragmire named 'The Crag' after the Nickelodeon show for a while (as a reference to the rocky mountains and cliffs around the map, and the original map's name), then I changed it to 'Cragmire' to make it non-infringing and referencing being in a quagmire..
I would totally be into playing customs tonight. Oh boy I really missed Halo Gaf, I haven't been around here for 2-3 years but I remember playing Halo: Reach Customs with HaloGaf back in the day and it was a blast, I think it was every Friday or Saturday Night. The MCC is a dream come true for HaloGaf custom's -The idea of playing a custom game on H1 then doing one in H2 and then H3 is almost to go to be true (literally I hope it works tonight)If people are STILL having matchmaking difficulty with Matchmaking and such, I would highly recommend joining Mix, myself and many other HaloGAFers tonight for customs again beginning around 9 or 10pm EST.
Makes zero sense to not allow v.1 v.2 v.3 etc on the end of a map name. Any regions that are confused would quickly learn via a simple google or just plain common sense.
Not having version numbers on maps is so frustrating for the entire player base.
The following is a list of potential roadblocks your map can run into. You must review these questions before submitting your map, and make sure that none of these issues applies to your map variant.
If, when any of the below questions are applied to your map variant the answer is yes, your map is INSTANTLY REJECTED.
1. Does the title of your map variant contain any spelling or grammatical errors? Can the title be seen as chauvinistic, racist, or in any way offensive? Does it contain a "version number" used for the sake of tracking iterative progress on the map itself?
2. Does your map description contain any grammatical or spelling errors? Can it be construed as offensive? Does the description contain words that are filtered by the Xbox Live profanity filters to read as "-blam!-?"
3. Do either the title or description of your map contain copyrighted content? Examples include titles of movies, or names of locations in other video games.
4. Is anything within the map potentially offensive? Examples include hate speech written out in weapons, lewd sculptures made using Forge objects, or other arrangements that are deemed inappropriate by the Xbox Live terms of Service.
5. Is your map designed to copy a map from another company's intellectual property? Examples include maps from other games, scenes from movies, etc)
6. Does your map use any glitch that enables the use of more Forge objects than the budget allows?
7. Are any weapons or equipment not listed on The Yes List present on your map variant?
8. Does the map have any explosive objects (Fusion Coils, propane tanks, et cetera) that respawn at short intervals?
8b. (Sandbox Sky Bubble Corollary) Does the map have objects such as fusion cores or barriers that can be pushed off the map and used to hide?
9. Does the map have spawns placed over pit falls, or trapped inside geometry?
10. Does the map have spawns facing walls or other geometry 3 feet or less away?
10 b. (Sandbox Maps) Does the map have spawns looking out toward the edges of the maps, away from any point of interest?
11. Is spawning unbalanced for the map's supported gametypes?
12. Does the map have hidden caches of weapons, equipment or vehicles that can be exploited by knowledgeable players?
13. Does the map have infinitely looping teleporters?
14. Is the map designed to be a puzzle game, obstacle course, or mid-air mongoose track? (Examples include Miles and any number of roller-coaster-ish tracks made in Foundry)
15. Does the map make use of exploits that allow players outside of the environment (beyond invisible barriers, or over the edge of a cliff, for example)?
16 Can the bounds of your map be "escaped" from, either by a knowledgeable player or on accident?
17. Is the map dependent on a specific gametype you made to go along with it?
Greenskull posted a new H5 video with his own gameplay he captured at Halofest.
Carnage report screen has some nice info.
Greenskull posted a new H5 video with his own gameplay he captured at Halofest.
Carnage report screen has some nice info.
Greenskull posted a new H5 video with his own gameplay he captured at Halofest.
Carnage report screen has some nice info.
Sorry guys shoulda posted this earlier, Im workin on Foundation, pretty much all the fun stuff is finished already though, probably have about a 1.5 hours in so far
http://www.twitch.tv/nillapuddin
You should make the floor out of grass, or colliseum walls. Too much concrete in there imo
Oh hell, if bf4 is considered a working game then mcc must be considered still in the conceptual phase.Its pretty bad when my friends shut off MCC to play BF4 because "it works".
You should make the floor out of grass, or colliseum walls. Too much concrete in there imo
Adding some rocky terrain would make it more interesting. I wonder if replacing the outer walls with the huge rock faces would work? Throw in a few trees in the middle too!
yeah this is just the geometry build out, the trees will commence when its finished
Ill go over to Turf real quick to show yall a quick peek..
I took some liberties, it is very much WIP though
Greenskull posted a new H5 video with his own gameplay he captured at Halofest.
Carnage report screen has some nice info.
Got a fuckin hard on right now. I killed the dude on elbow after also.
http://www.xboxclips.com/video.php?...pgun&vid=68e92513-c420-44f7-8726-9fc73e42aec0
Great gameplay, those journos are so shit lol. ADS seems like a non-issue at this point, and that's coming from a very conservative Halo fan. Will withhold judgment until the beta, though. Auto weapons with zoom could be an issue, some of the AR gameplay I've seen looks nasty as fuck.Greenskull posted a new H5 video with his own gameplay he captured at Halofest.
Carnage report screen has some nice info.
I went and looked and the ATLAS (Halo 3) group still exists
http://www.bungie.net/en/Forum/Post/1237873/0/0?clanId=5151
The version number not being allowed seems arbitrary and pointless in the naming of the map. I mean seriously, what is the logical rationale behind that? It makes it endlessly frustrating to know what you're playing.
Even doubly frustrating when it's an on disc or otherwise official DLC map. Good luck ever recreating the Pit, Narrows, Guardian, Construct, etc. that you remember from matchmaking because there is absolutely zero chance you can find the files to download the latest iteration.
And miss out on original halo CE mp? Hell no.They really should have just made H2A and have the OG mp and Anniversary with more remade maps.
Greenskull posted a new H5 video with his own gameplay he captured at Halofest.
Carnage report screen has some nice info.
Latest update:
"We are aware that last night's server side update has once again improved Matchmaking times for many users, while others are still seeing longer than expected times. We continue to investigate and will have a detailed update coming later this morning PST."
Ummm, OK. It works for some but not others and we'll get back to you. No info communication is not good communication.
Anniversary collection then.And miss out on original halo CE mp? Hell no.
Yeah it's weird. The group is dead but Karl keeps posting new threads in that group. I mean, it's like... GET OVER IT CORAL. THE GROUP IS DEAD. SHISHKA ISN'T COMING BACK.I went and looked and the ATLAS (Halo 3) group still exists
http://www.bungie.net/en/Forum/Post/1237873/0/0?clanId=5151
I wish the team slayer playlist didn't include halo 3.
Yeah it's weird. The group is dead but Karl keeps posting new threads in that group. I mean, it's like... GET OVER IT CORAL. THE GROUP IS DEAD. SHISHKA ISN'T COMING BACK.
I KNOW WHAT 2177 MEANS.
Let's Halo today.
Interesting and informative video from Greenskull.
I 100% disagree with him on the ADS comment. Look at ADS when you're using the DMR. It's completely changed from "just like using the scope you're used to."
It's functionally exactly the same though.
zoom4life
https://www.youtube.com/watch?v=PDcyzRceEdo&feature=youtu.beBlueprint times were the good times. I had lots of fun.
Except your HUD is now cluttered with unneccesary crap because muh realism and cod you know.
Between the B-roll footage and this video...Greenskull posted a new H5 video with his own gameplay he captured at Halofest.
Carnage report screen has some nice info.
This one I linked earlier looks much better .p
https://www.youtube.com/watch?v=0BMPolxxyBU
36 days ill I get an X1.
That 'Perfection' at the end somehow raised my hype boner.Greenskull posted a new H5 video with his own gameplay he captured at Halofest.
Carnage report screen has some nice info.