Poker Face
Member
How are people getting access to this?
friends and family/ms employees probably
How are people getting access to this?
Yuuuuup
It couldn't be any more glorious
YuuuuupSnipeltaneous?
One bullet two kills I'm guessing.
Ugh I and many others will refrain from posting on waypoint.Apparently there will be a forum or something on their site dedicated to beta feedback. There will also be a way to "talk" to some of the devs with your feedback.
Yeah it's... kind of lame. Really want to know more about how they're handling it.Ugh I and many others will refrain from posting on waypoint.
And who of HGS is in the beta?
But they're so kool.*writes Assassinations toggle on feedback list*
It never worked, how it should have. Not sure why it's back, because 343i said themselfes they want a faster game. Assassination animations slow the game down, by a lot. It makes you very vulnerable, too.
Nice. Didn't see that one. Was it from a Breakout match?No radar in the one clip
Still hoping for a special IWHBYD style chatter you can switch on instead.Man I can't stand the Spartan chatter. Please let us turn that shit off.
Otherwise I'm excited for the beta, interested to see how it all comes together.
Sweeeeeeeet.Nope looks like normal slayer match.
But they're so kool.
Wait a second how should it have worked?
Oh that. Yeah it was rarely a problem for me but it did happen a couple times.I meant the reading of the button input never worked, like it should have. Assassinations are triggered, if you hold down your melee button long enough, but you could trigger an assassination by simply pressing the melee button. The time intervall was probably very short.
Realistically do you guys think they will ever implement ODST and Reach as dlc for MCC? Not much right?
I always thought that was a geometry glitch. Like how it would happen every time you assassinated someone on the lift on reflection.Yeah, that's an issue with latency. Quick press for normal, long for assassination, but you have to wait a tick to determine if it was a quick or a long press, but the game errs on it being a quick press which is why they always start as a normal melee from first person.
So if you were very latent the host would assume you held the button longer than you actually did and play it out.
This is also why you got the abandoned animations on certain situations, the host went "hey let's play the animation now, wait, no wait i can't, i'mma just kill the other player now lol sorry about that"
As DLC? Nope. As another future remaster?... Maybe.Realistically do you guys think they will ever implement ODST and Reach as dlc for MCC? Not much right?
I always thought that was a geometry glitch. Like how it would happen every time you assassinated someone on the lift on reflection.
As DLC? Nope. As another future remaster?... Maybe.
Do you think that was intentional or actually a glitch?Yeah, it tended to happen on anything that moved.
Do you think that was intentional or actually a glitch?
Speaking of reload, replaying Halo CE has been a reminder of how great backpack reloading is. I want it back.Something they should add to Halo 5 is active reload in my opinion. If you get the timing right then the reload animation ends faster. If you fuck it up - you get a longer reload animation (jamming). It's an interactive and simple feature that can increase the skill gap. It works so well in Gears of War. I am not sure if it would work well in Halo since the reload times are very short in general, but it would be a nice try imo.
Reloading your weapon when you switch it should be a default mechanic and would help speed up gameplay significantly without superfluous elements to create an illusion of speed like sprint.Speaking of reload, replaying Halo CE has been a reminder of how great backpack reloading is. I want it back.
*writes Assassinations toggle on feedback list*
It never worked, how it should have. Not sure why it's back, because 343i said themselfes they want a faster game. Assassination animations slow the game down, by a lot. It makes you very vulnerable, too.
Looks good.from Halo /r/
from Halo /r/
from Halo /r/
They have different versions of maps? If so, that would be pretty damn legit..
Thinking back, how would you guys handle a boss battle in Halo?
Thinking back, how would you guys handle a boss battle in Halo?
Sprint will be the savior of Halo 5. Calling it now.
Wait until you press A and the baseball cards come upYes! This looks amazing. On par with the Reach UI, which probably had the best UI in Halo yet.
Woah multiple versions of maps? Sweet, as long as it doesn't ship with half the usual and count these.
It's not exactly the same map but its very similar.