Your friend is correct. Tweet
Well damn. What the hell happened?
Your friend is correct. Tweet
Well damn. What the hell happened?
They don't give a fuck about classic gameplay. Don't you remember Halo 4's "Classic" playlist at launch? Loadouts, sprint, flinch, the works.Then I don't understand how it's any different from people who want to play SWAT, snipers, rockets, rocket race, phantom swords, grifball, etc.
If I just want to play classic slayer in Halo 5, which would mean:
No spartan abilities
No sprint
Weapons are timed drops
Powerups are timed drops
...What makes this wrong to do? In otherwords, why can players play SWAT but I can't play classic slayer? It's dumb not to give a variety of options so players can play the game the way they want.
if you don't see the dude floating in the air about to GP you chances are you are in a stupid position and got out played
mind you the guy using the GP is giving up the high ground so that's a stupid play on his part for 1 kill
You can just as easily be insta killed from behind if you are caught off gaurd.
I think the Ground Pound needs tweaking but even as it is now it can still be easily dodged if you stay aware. Even if you aren't looking you have your radar which still has height detection (somehow).
There aren't enough popcorn.gif's
This is the thing few people comment on. What would happen if you used Ground Pound all willy nilly in a 4v4 against high level players who are aware of sight lines and covering positions? Chances are you'd be dead and hurting your team in the long run.
Could be broken or could be one of the best mechanics in Halo since dual wiel.... bloo...... Armor Abili........... well, since plasma stun?
Could it be we have found a true successor to the throne?
Who knows, but Halo 5 looks like it'll please my fast reactions, whereas previous Halo games force you to play too methodical and defensive. Sure, many can argue that's what Halo is about, and to an extent I agree, but I need a change that isn't CoD with perks and RPG elements.. What I need is a fast Halo game that empowers any single player and feels fresh enough from previous games while retaining its core identity.
Will this game do that? Maybe, maybe not, but this is the life we must live as Halo fans. These are the journeys we are destined to go on, the questions that are UNKNOWN, waiting to be answered and experiences to be had. If the game fails, #JustAnotherHalo, but if the game succeeds... #We'reBack, A Halo Fan's Story.
Let's be honest. You all agree that it needs more tweaking, yes?
One reason I loved Halo so much was because my own ability could allow me to come out on top, even if I started at a disadvantage. Later games made it harder and harder to play offensively on your own. Halo 5 looks like it might just be putting a stop to that.
If there aren't any bullshit surprises waiting for us I think Halo 5 could be the greatest Halo yet.
Halo: The GreatJourney40 year
I really hope the worst is behind us
I really hope they listen to feedback about ADS (among other things) and don't simply write it off as "after 3 games you won't even notice it."
For what? No split screen in beta or no 4 player split screen? Wasn't H4 only 2 player split?
Who knows, but Halo 5 looks like it'll please my fast reactions, whereas previous Halo games force you to play too methodical and defensive. Sure, many can argue that's what Halo is about, and to an extent I agree, but I need a change that isn't CoD with perks and RPG elements.. What I need is a fast Halo game that empowers any single player and feels fresh enough from previous games while retaining its core identity.
Will this game do that? Maybe, maybe not, but this is the life we must live as Halo fans. These are the journeys we are destined to go on, the questions that are UNKNOWN, waiting to be answered and experiences to be had. If the game fails, #JustAnotherHalo, but if the game succeeds... #We'reBack, A Halo Fan's Story.
Aye. I hope they listen to all feedback seriously.
How about listening to the people that fucking know halo? Not the cod kids who will leave. A good mixture of actual halo fans and those converted that want to stay and play halo.It's hard to figure out how to weight feedback - to be fair to 343.
There will be feedback from COD fans who want it to be more like COD (regardless of whether or not they'll play the game longer than 2 weeks).
There will be feedback from old Halo fans who want old Halo to return.
There will be feedback from new Halo fans (who started at Reach) that want new Halo features.
How do you parse all of this into usable feedback and design data? I definitely don't envy the team at 343 who has to come up with this.
How about listening to the people that fucking know halo? Not the cod kids who will leave. A good mixture of actual halo fans and those converted that want to stay and play halo.
And ffs even call of duty has a classic option. If 343 doesn't then its a bigger spit in the face to the fans than the abysmal launch of the MCC.
Which is weird because halo 4 and h2as AR are the best ars in the series for me (sound, feel, look).While everyone is getting annoyed about ground slam and sprint, I'm gettin' all nitpicky and continue to wonder why the assault rifle shoots the way it does. All the other weapons seem to pack more punch than they ever have. But with the AR The muzzle flash and weapon feedback looks the same as it has since Halo 3. Bungie figured out how to make better automatics in Destiny, I wish 343 could do the same with Halo.
Which is weird because halo 4 and h2as AR are the best ars in the series for me (sound, feel, look).
Id rather them just strike a balance to where all people want to play the same game and it feels right on either side of the fence.
If I played in a COD beta and asked for non-COD elements...they would laugh at me.
Yet, if I go into a Halo beta and ask for COD elements, I'm met with welcome arms.
Hypocrisy.
If I played in a COD beta and asked for non-COD elements...they would laugh at me.
Yet, if I go into a Halo beta and ask for COD elements, I'm met with welcome arms.
Hypocrisy.
If I played in a COD beta and asked for non-COD elements...they would laugh at me.
Yet, if I go into a Halo beta and ask for COD elements, I'm met with welcome arms.
Hypocrisy.
Id rather them just strike a balance to where all people want to play the same game and it feels right on either side of the fence.
I feel like splitting the community is a sure fire way of killing the game regardless if it's already heading in that direction based of opinion or not.
Which is weird because halo 4 and h2as AR are the best ars in the series for me (sound, feel, look).
what's the point of catering to a community that really doesn't give a shit about halo?
I really wonder how the populations are for Halo MCC. I'm already meeting several people twice and thrice. In Team Slayer and Halo 3 that is.
What is everyone's opinions on precision weapon starts in Halo 5? Considering the pistol look to be damn good and have 12 shot mags, I'd say I'm fine with having AR/pistol starts, in fact I would probably prefer it to give precision weapons more of an edge in the sandbox design. Then again, I'm usually fine with non-precision weapon starts for that very reason unlike many people here.
What is everyone's opinions on precision weapon starts in Halo 5? Considering the pistol looks to be damn good and has 12 shot mags, I'd say I'm fine with having AR/pistol starts, in fact I would probably prefer it to give precision weapons more of an edge in the sandbox design. Then again, I'm usually fine with non-precision weapon starts for that very reason unlike many people here.
What is everyone's opinions on precision weapon starts in Halo 5? Considering the pistol looks to be damn good and has 12 shot mags, I'd say I'm fine with having AR/pistol starts, in fact I would probably prefer it to give precision weapons more of an edge in the sandbox design. Then again, I'm usually fine with non-precision weapon starts for that very reason unlike many people here.
Hmm well said. Good post.I agree with you here actually. But I think it's not exactly that 343 is trying to emulate CoD, but that for some reason there's this thread of logic amongst the majority of AAA developers that CoD "sets the standard for modern console FPS gameplay" and they want to follow that due to some misplaced fear that their game won't be "modern" or "accessible".
Case in Point: Destiny gameplay
Can we have a ranked Halo 3 playlist already? Should also disable Elites in that playlist...
I agree with you here actually. But I think it's not exactly that 343 is trying to emulate CoD, but that for some reason there's this thread of logic amongst the majority of AAA developers that CoD "sets the standard for modern console FPS gameplay" and they want to follow that due to some misplaced fear that their game won't be "modern" or "accessible".
Case in Point: Destiny gameplay
Destiny and CoD aren't really similar at all.
ADS=chasing CoD to most of you, lol.
Halo: The Master Chief Collection said:Merry Christmas! Here, have this game that only as of recently half works! You can play with friends, kind of! You can play all the classic playlists, kind of! All of your nostalgia can now be replaced by unfound matches and bugs. Yay.
Kotaku's 2014 Gift Guide To Awesomely Bad Games
http://kotaku.com/kotakus-2014-gift-guide-to-awesomely-bad-games-1670056979
No destiny though.
get goodHalo CEs Checkpointsystem is such a fucking joke.
Obviously not with the aliens and speeder bikes and superpowers, but the gunplay with melee and grenades is quite similar to CoD. To me at least, and I have had three different people I know personally agree with me on that point.
Rockstar Games: Shark Cards(Microtransactions) has kept GTA Online DLC free.
I hope no more map packs for Halo 5 and something like this (for visuals etc.)
Definitely preferrableAesthetic microtransactions please.
Halo 3 BR sucks ass
If I could completely avoid Halo 3 for the foreseeable future that would be 100% okay.
I think that only a direct hit should kill. Anyone nearby might have some (minor) damage to shields. The reason being because I think that if you're gonna use ground pound it should be worth it. Losing the high ground for a single kill seems a little tipped in one direction. Though there are circumstances I can see it being worth it.Let's be honest. You all agree that it needs more tweaking, yes?
I feel like it should only kill if your shields are dangerously low or no shields at all to earn a risky maneuver at the cost of exposing your position. But your shields shouldn't recharge after using it the moment you're floating to GP. Otherwise it's too easy to acquire kills and space ninja people from higher ground and quickly moving from point A high ground to point B low ground at the expense of changing positioning. There needs to be a nerf. I don't like how easily players can rocket across maps like that without further tradeoff/nerf.
lmao well putThat's because while destiny is the epitome of "what could have been" it is still a good game that works lol
Is there a slight melee lunge in Halo CE MCC?
#Sangheili4Lyfe
Except in H2 Classic... that shit's a damn handicap with the hitboxes.
Halo 3 BR sucks ass
If I could completely avoid Halo 3 for the foreseeable future that would be 100% okay.