User 73706
Banned
Man, CE is absolute butter after this new update. MCC is saved
I don't think there was any bad blood and it seems somewhat quite normal these days for the industry, and while of course we shouldn't be worried, but I think maybe two pages back we were talking about 343 and Halo being used as a resume builder in a sense. High turnover rate of employees. Can't really build a studio or develop the series if a lot of the top key guys leave after every iteration.
I mean he comes in, designs a new ranking system, and leaves literally a month before it'll first be tested for the beta, and a year before it's actually in the wild. Sure he probably worked with key guys who understand it just as well, but still. What good is it to Halo if a lead level designer comes in, works on the game, and then leaves before the next one instead taking what worked and didn't work somewhere else.
Has there been any other high profile losses this year? I honestly can't recall.
Has there been any other high profile losses this year? I honestly can't recall.
You mean the game not working a month+ after release wasn't enough of a hint?
Has there been any other high profile losses this year? I honestly can't recall.
This year, I can't really recall much either. I was more talking about Halo terms. From Halo 4, I can recall like Ryan Payton creative director left before launch, and then after Halo 4 shipped, lead designer and design director Scott Warner left, lead multi-player designer Kynan Pearson, Art Director Kenneth Scott, Corinne Yu engine designer etc. Maybe it's just normal turnover.
I just don't want Halo to be seen as something that people want to cut their teeth on and then move on. That they join 343 not so that they can join Naughty Dog or Visceral later, but because they are ACTUAL fans of Halo and want to make great Halo games and move forward with the series.
This year, I can't really recall much either. I was more talking about Halo terms. From Halo 4, I can recall like Ryan Payton creative director left before launch, and then after Halo 4 shipped, lead designer and design director Scott Warner left, lead multi-player designer Kynan Pearson, Art Director Kenneth Scott, Corinne Yu engine designer etc. Maybe it's just normal turnover.
I just don't want Halo to be seen as something that people want to cut their teeth on and then move on. That they join 343 not so that they can join Naughty Dog or Visceral later, but because they are ACTUAL fans of Halo and want to make great Halo games and move forward with the series.
It seems like "shipped a halo game" is great for your cv/resume
In the real world no one's gonna care. Those sales and consistent high review scores are what matter"Yeah, but was it before or after Halo 3: ODST?"
"Yeah, but was it before or after Halo 3: ODST?"
The CE playlist with the updated hit registration is basically my dream. Can't believe this shit works so well. It's happening!
This year, I can't really recall much either. I was more talking about Halo terms. From Halo 4, I can recall like Ryan Payton creative director left before launch, and then after Halo 4 shipped, lead designer and design director Scott Warner left, lead multi-player designer Kynan Pearson, Art Director Kenneth Scott, Corinne Yu engine designer etc. Maybe it's just normal turnover.
I just don't want Halo to be seen as something that people want to cut their teeth on and then move on. That they join 343 not so that they can join Naughty Dog or Visceral later, but because they are ACTUAL fans of Halo and want to make great Halo games and move forward with the series.
The CE playlist with the updated hit registration is basically my dream. Can't believe this shit works so well. It's happening!
So I am hearing rumblings from some of the old pro's and OG Halo players that CE in MCC has more generous hitboxes than the original game. This is probably a necessary concession for online play, but what do some of you experienced CE players think?
May have lowered the shooting skill gap slightly for the sake of a more consistent online experience.
What did I just watch?
I've been strangely killed by a vehicle once or twice in CE too.
The older Halos were ported multiple times right? I'd say it kinda shows.
I've been strangely killed by a vehicle once or twice in CE too.
The older Halos were ported multiple times right? I'd say it kinda shows.
This year, I can't really recall much either. I was more talking about Halo terms. From Halo 4, I can recall like Ryan Payton creative director left before launch, and then after Halo 4 shipped, lead designer and design director Scott Warner left, lead multi-player designer Kynan Pearson, Art Director Kenneth Scott, Corinne Yu engine designer etc. Maybe it's just normal turnover.
I just don't want Halo to be seen as something that people want to cut their teeth on and then move on. That they join 343 not so that they can join Naughty Dog or Visceral later, but because they are ACTUAL fans of Halo and want to make great Halo games and move forward with the series.
lmfao good CLIPS, especially this one
You know, I was thinking I would hear johns from old school players if they get donged by new people. Not to say that's what's happening here since I haven't played more than a few games, but it seemed fine to me. Competition is FIERCE these days and once more people learn CE, that playlist will be full of players out for blood.So I am hearing rumblings from some of the old pro's and OG Halo players that CE in MCC has more generous hitboxes than the original game. This is probably a necessary concession for online play, but what do some of you experienced CE players think?
May have lowered the shooting skill gap slightly for the sake of a more consistent online experience.
The older Halos were ported multiple times right? I'd say it kinda shows.
There probably is a more generous hit box but if it makes my gun work I'll take it.So I am hearing rumblings from some of the old pro's and OG Halo players that CE in MCC has more generous hitboxes than the original game. This is probably a necessary concession for online play, but what do some of you experienced CE players think?
May have lowered the shooting skill gap slightly for the sake of a more consistent online experience.
lmfao good CLIPS, especially this one
You know, I was thinking I would hear johns from old school players if they get donged by new people. Not to say that's what's happening here since I haven't played more than a few games, but it seemed fine to me. Competition is FIERCE these days and once more people learn CE, that playlist will be full of players out for blood.
Is this type of change feasible anyway? Who knows, but maybe 343 will comment on this.
FyreWulff, what says youuuu on this? Could they have increased the hitboxes to compensate or is something else magical going on here?
Anyone have the signal to call him?
You, I like you.Once again I say FUCK THE HALO 3 BR.
Halo 3 is hot garbo, would rather play Halo 4 any day of the week tbh.
Halo 3 is hot garbo, would rather play Halo 4 any day of the week tbh.
I'm certain none of you guys actually even like Halo. Each time I come on its a different Halo that is trash.
I'd like to now claim that Halo 3 is the best Halo in my opinion. Balance, skill, design, sound. Everything is prime in that game.