Isn't it just kills+assists/deaths?
I seem to remember it being something like this but I thought it was like 2 assists = 1 kill in that formula
Isn't it just kills+assists/deaths?
I guess the thing I like most about this beta is that all of the shit that should make it a mess, is barely used in matches. I've connected one shoulder charge, and one ground pound in like 30 games. I love that the shoulder charge doesn't have huge assist on it like the Titan's charge in Destiny.
I don't mind the ADS at all, and think the DMR's scope does a great job of nerfing it's ability to destroy everything. I know I'm in the minority on that, but whatever. I rarely ever use ADS anyways, mostly on the BR, which I don't really care much for in this game for some reason. Would much rather have the DMR and a pistol as my combo.
The AR/SMG are rather ridiculous in power right now. I don't have a problem with them being powerful, but the skill required to get a kill should reflect the difficulty of the other weapons. I think you could do that specifically with the AR by lowering it's clip. The SMG could maybe stay the same if it's only going to be a map pick up.
My biggest complaint is visual clarity. This is something that has been getting worse with every game since Reach introduced the film grain. I think some of it is the Xbox crushing blacks or whatever, because I have a hard time seeing people in H2A and certain maps like Warlock in MCC. You all definitely need to make players more easily identifiable when playing. Stuff like the sword glow really showcases how much visual noise there is, I think.
Oh, and I hate the frequency at which grenades get shot out of your hand, I would rather this not even be possible, as it's not a very fun mechanic, and is pretty much luck based.
I guess the thing I like most about this beta is that all of the shit that should make it a mess, is barely used in matches. I've connected one shoulder charge, and one ground pound in like 30 games. I love that the shoulder charge doesn't have huge assist on it like the Titan's charge in Destiny.
I don't mind the ADS at all, and think the DMR's scope does a great job of nerfing it's ability to destroy everything. I know I'm in the minority on that, but whatever. I rarely ever use ADS anyways, mostly on the BR, which I don't really care much for in this game for some reason. Would much rather have the DMR and a pistol as my combo.
The AR/SMG are rather ridiculous in power right now. I don't have a problem with them being powerful, but the skill required to get a kill should reflect the difficulty of the other weapons. I think you could do that specifically with the AR by lowering it's clip. The SMG could maybe stay the same if it's only going to be a map pick up.
My biggest complaint is visual clarity. This is something that has been getting worse with every game since Reach introduced the film grain. I think some of it is the Xbox crushing blacks or whatever, because I have a hard time seeing people in H2A and certain maps like Warlock in MCC. You all definitely need to make players more easily identifiable when playing. Stuff like the sword glow really showcases how much visual noise there is, I think.
Oh, and I hate the frequency at which grenades get shot out of your hand, I would rather this not even be possible, as it's not a very fun mechanic, and is pretty much luck based.
I totally agree with all this, save for ADS. Not many times where I die and feel like there's a mechanic to blame.
That may change with time but for now, it feels good.
Well said ram. I agree completely.
Also, Frankie and or anybody else, was relic used in halo 2 mlg days? I'm curious how that would fit into hcs.
2 of my biggest issues with Halo 5 right now:
Clamber- Map flow relies too heavily on it. Increase jump height and make holding jump also initiate crouch jump. If you make the jump clamber does not initiate, if you fall short you clamber up. 2 for 1 package essentially. Right now there are far too few non clamber jumps. It's all over the place.
Controls- I can't find a scheme I love. Due to ADS zoom feels like it has input lag on the right stick. It's a weird feeling, I can't quite describe it. Either way, I would love a fishstick alternative that removes melee from right stick and replaces it with crouch.
Otherwise, I'm having a lot of fun.
My biggest complaint is visual clarity. This is something that has been getting worse with every game since Reach introduced the film grain. I think some of it is the Xbox crushing blacks or whatever, because I have a hard time seeing people in H2A and certain maps like Warlock in MCC. You all definitely need to make players more easily identifiable when playing. Stuff like the sword glow really showcases how much visual noise there is, I think.
Oh, and I hate the frequency at which grenades get shot out of your hand, I would rather this not even be possible, as it's not a very fun mechanic, and is pretty much luck based.
Are beta codes done being given out at this point?
Frankie please, what is the formula for calculating KDA. Still freaking out over not being able to figure it out.
((((Kills / Deaths)^CSR) - (Frankie Magic - Bonbon Rosetta) * ((Heckfu Tears + Spartan Ops Buttons Per Session))) * (CSR - Complaints About CSR * Smartglass Downloads))
To preview members? Yes.
To people who get one from a nice person? No.
I need to find me a nice person lol
Is skill matching a thing yet? I've had horrendous teammates in most of my games. Really messes with the competitive side of things.
I guess there aren't that many people playing but I dunno.
My first rank was onyx. Now I'm playing against semi pros.
Ouch. Now I have to try.
To preview members? Yes.
To people who get one from a nice person? No.
#humblebrag
Honestly thought it was a mistake by the ranking system. In getting owned now.
Btw, this game seems to be more about thrusting than jumping. I might switch the controls from bumper jumper to Halo 4.
2 of my biggest issues with Halo 5 right now:
Clamber- Map flow relies too heavily on it. Increase jump height and make holding jump also initiate crouch jump. If you make the jump clamber does not initiate, if you fall short you clamber up. 2 for 1 package essentially. Right now there are far too few non clamber jumps. It's all over the place.
Controls- I can't find a scheme I love. Due to ADS zoom feels like it has input lag on the right stick. It's a weird feeling, I can't quite describe it. Either way, I would love a fishstick alternative that removes melee from right stick and replaces it with crouch.
Otherwise, I'm having a lot of fun.
Something I really don't like right now is the sniper rifle... needs a lot of work. Scope design is horrendous, the bullets just have a weird "feel" and don't always seem to go where you'd want or expect them to based on past Halo games, and the time in-between shots is WAY too long, especially coming off of Halo 2 Anniversary. I hope they tweak it so it's more like the H2A sniper, because right now that's actually one of my biggest complaints.
Went 25-0.
DONG TRAIN IS A RUNNIN
Radar REALLY breaks this game. Especially on midship.
Ugh.
Honestly thought it was a mistake by the ranking system. In getting owned now.
Btw, this game seems to be more about thrusting than jumping. I might switch the controls from bumper jumper to Halo 4.
So uh I've apparently had notifications disabled and missed some 15 party/game invites over the last day. Welp.
Watching Nightfall for the first time. Its pretty muchPeople running from worms
I'd like a beta code now.
That "Theme" on the main menu is really bad. Not sure if that is only for the multiplayer but change it to the monks for both campaign and multi.