That "Theme" on the main menu is really bad. Not sure if that is only for the multiplayer but change it to the monks for both campaign and multi.
It's so terrible.Screen shake is Fucking me up so hard
Radar REALLY breaks this game. Especially on midship.
Ugh.
Not to mention chucking grenades until I receive a hit marker.
Motion tracker with these mobility options leads to frustration like no other. I don't think I can take what Halo's come to with 100% nonstop sprint and motion tracker.Crouched to be off radar. Enemy throes grenade and gets hit marker.
Charges me to kill.
Dumb.
The worst part is that it said I didn't watch half of them, so I have to re-watch them at some point.Is nightfall really only 5 episodes? What a terrible show.
I guess the thing I like most about this beta is that all of the shit that should make it a mess, is barely used in matches. I've connected one shoulder charge, and one ground pound in like 30 games. I love that the shoulder charge doesn't have huge assist on it like the Titan's charge in Destiny.
I don't mind the ADS at all, and think the DMR's scope does a great job of nerfing it's ability to destroy everything. I know I'm in the minority on that, but whatever. I rarely ever use ADS anyways, mostly on the BR, which I don't really care much for in this game for some reason. Would much rather have the DMR and a pistol as my combo.
The AR/SMG are rather ridiculous in power right now. I don't have a problem with them being powerful, but the skill required to get a kill should reflect the difficulty of the other weapons. I think you could do that specifically with the AR by lowering it's clip. The SMG could maybe stay the same if it's only going to be a map pick up.
My biggest complaint is visual clarity. This is something that has been getting worse with every game since Reach introduced the film grain. I think some of it is the Xbox crushing blacks or whatever, because I have a hard time seeing people in H2A and certain maps like Warlock in MCC. You all definitely need to make players more easily identifiable when playing. Stuff like the sword glow really showcases how much visual noise there is, I think.
Oh, and I hate the frequency at which grenades get shot out of your hand, I would rather this not even be possible, as it's not a very fun mechanic, and is pretty much luck based.
The music that plays every time I die is becoming annoying pretty quickly.
uhhh
So i wonder when we will get a word on whether this stuff will be able to be toggled?
I tried this and the spray was the same so I don't have faith in this shot. I did this with smg and AR.
As much as I would like that... Wouldn't that go against 343i's design philosophy? Equal starts?
As much as I would like that... Wouldn't that go against 343i's design philosophy? Equal starts?
uhhh
There's some cool stuff on Truth. A whale-like Covenant ship on one side. There's also a tiny prophet hologram.
They definitely should make the team colors more saturated/prominent.I guess the thing I like most about this beta is that all of the shit that should make it a mess, is barely used in matches. I've connected one shoulder charge, and one ground pound in like 30 games. I love that the shoulder charge doesn't have huge assist on it like the Titan's charge in Destiny.
I don't mind the ADS at all, and think the DMR's scope does a great job of nerfing it's ability to destroy everything. I know I'm in the minority on that, but whatever. I rarely ever use ADS anyways, mostly on the BR, which I don't really care much for in this game for some reason. Would much rather have the DMR and a pistol as my combo.
The AR/SMG are rather ridiculous in power right now. I don't have a problem with them being powerful, but the skill required to get a kill should reflect the difficulty of the other weapons. I think you could do that specifically with the AR by lowering it's clip. The SMG could maybe stay the same if it's only going to be a map pick up.
My biggest complaint is visual clarity. This is something that has been getting worse with every game since Reach introduced the film grain. I think some of it is the Xbox crushing blacks or whatever, because I have a hard time seeing people in H2A and certain maps like Warlock in MCC. You all definitely need to make players more easily identifiable when playing. Stuff like the sword glow really showcases how much visual noise there is, I think.
Oh, and I hate the frequency at which grenades get shot out of your hand, I would rather this not even be possible, as it's not a very fun mechanic, and is pretty much luck based.
As much as I would like that... Wouldn't that go against 343i's design philosophy? Equal starts?
I can't seem to find the right sensitivity. I pulled it down to 2 just so I could dong consistently but now with all the crazy movement options im getting juked because of my self induced stiff neck.
uhhh
What would toggling for a game mode setting have to do with equal starts?
IMO it's fine on the smg as a power weapon. Ads on the ar is just kinda sillyDid you see the Assault Rifle? That thing wrecks while ADS.
They need to get rid of that buff.
IMO it's fine on the smg as a power weapon. Ads on the ar is just kinda silly
uhhh
how is it any different
The one in Halo 5 is way smaller than not zoomed in. Not comparable.
the one in h2a is also way smaller? totally comparable
There's some cool stuff on Truth. A whale-like Covenant ship on one side. There's also a tiny prophet hologram.
Are you serious? You really think those are comparable?
Why am I getting unranked kids on my team in onyx matches.
Lol that first clip. They are all into the game and is about to go up the clamber route and a switch goes off in their head to look out the window.