nillapuddin
Member
They joked about using flag as a spear during one of the Sprint episodes.
Do it 343.
Midship CTF
Acquire flag, throw it over mid
Lands on score point, team mate touches and a winner is you
They joked about using flag as a spear during one of the Sprint episodes.
Do it 343.
ODST campaign is nice and all but Firefight is the main reason to even include the game. Please add it in.
There's no penalty to hipfire but it gives the AR and SMG ranges far greater than what I feel they should have.
And it's probably just me, but I almost never used the BR. Felt outclassed by the AR, SMG and pistol in so many cases. Probably just the maps I played on though.
I almost never used the BR. Felt outclassed by the AR, SMG and pistol in so many cases. Probably just the maps I played on though.
Whaaaaa...?
The first thing I do on every map is go track down a BR or DMR and swap out the AR. I usually switch to the pistol if I can't find one. Need moar headshots.
There's no penalty to hipfire but it gives the AR and SMG ranges far greater than what I feel they should have.
And it's probably just me, but I almost never used the BR. Felt outclassed by the AR, SMG and pistol in so many cases. Probably just the maps I played on though.
There's no penalty to hipfire but it gives the AR and SMG ranges far greater than what I feel they should have.
And it's probably just me, but I almost never used the BR. Felt outclassed by the AR, SMG and pistol in so many cases. Probably just the maps I played on though.
Hey guys - I just posted this over on Waypoint, so I am cross-posting here as well. I'm looking forward to seeing more HaloGAFers playing when the beta goes live next week.
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I want to clarify the function of the smart-link system. There is no penalty to hip fire while using smart-link. Its really important to us that you maintain freedom of movement, your shots remain accurate, etc. so that we arent disrupting the natural movement and flow of Halo. In the case of automatic weapons (eg: AR, SMG) there is a slight improvement to shot spread while zoomed in via smart-link. However, the obvious trade-off is that getting shot while using smart-link will de-scope you, disrupting any benefit. As I said in the vidoc that we released earlier, we dont want people to feel like they need to use smart-link to be successful at the game. If you watch our pro team play (and dominate) youll see them switching back and forth between hip fire and smart-link, depending on the situation and range to target.
A reminder that H5:G is still very much in development and this beta is about getting the game in the hands of fans so that we can use your feedback to improve our multiplayer experience for the games launch next fall. I appreciate all of the impressions that people have shared so far and look forward to receiving even more feedback once we launch the beta on Dec 29th.
How about being about to shoot out a shockwave that consumes 20% energy?
ODST Campaign is one of the best Halo things.
So wait is the flinch when shot just a visual thing or does it actually move your reticle as well?
Hey guys - I just posted this over on Waypoint, so I am cross-posting here as well. I'm looking forward to seeing more HaloGAFers playing when the beta goes live next week.
___
I want to clarify the function of the smart-link system. There is no penalty to hip fire while using smart-link. It’s really important to us that you maintain freedom of movement, your shots remain accurate, etc. so that we aren’t disrupting the natural movement and flow of Halo. In the case of automatic weapons (eg: AR, SMG) there is a slight improvement to shot spread while zoomed in via smart-link. However, the obvious trade-off is that getting shot while using smart-link will de-scope you, disrupting any benefit. As I said in the vidoc that we released earlier, we don’t want people to feel like they need to use smart-link to be successful at the game. If you watch our pro team play (and dominate) you’ll see them switching back and forth between hip fire and smart-link, depending on the situation and range to target.
A reminder that H5:G is still very much in development and this beta is about getting the game in the hands of fans so that we can use your feedback to improve our multiplayer experience for the game’s launch next fall. I appreciate all of the impressions that people have shared so far and look forward to receiving even more feedback once we launch the beta on Dec 29th.
I assume this is Josh?
Really? I always went for BR or DMR, although I would keep AR as secondary just in case.
So wait is the flinch when shot just a visual thing or does it actually move your reticle as well?
The thing about smart scope on automatics is that there really is no trade-off. Your TTK decreases if you smart scope and when you get de-scoped you have already hit 1-3 extra bullets. Using smart scope with automatics is ALWAYS benefitial (if your aim is good). It makes autos far too powerful. Halo 5 is supposed to be a competive game after all.
I feel as though the AR is in a perfect spot right now. It's shaken up what everyone is used to and I like that. The BR and DMR definitely still have their place but the AR should be a top contender in those small 4v4 maps.
the gun has a certain skill to it now where if you aim well and combo it with your abilities just right you can challenge anything. That's what Halo 5 should be about and that's what it is right now. I love it.
I feel as though the AR is in a perfect spot right now. It's shaken up what everyone is used to and I like that. The BR and DMR definitely still have their place but the AR should be a top contender in those small 4v4 maps.
the gun has a certain skill to it now where if you aim well and combo it with your abilities just right you can challenge anything. That's what Halo 5 should be about and that's what it is right now. I love it.
I feel as though the AR is in a perfect spot right now. It's shaken up what everyone is used to and I like that. The BR and DMR definitely still have their place but the AR should be a top contender in those small 4v4 maps.
the gun has a certain skill to it now where if you aim well and combo it with your abilities just right you can challenge anything. That's what Halo 5 should be about and that's what it is right now. I love it.
It doesn't need to be nerfd anymore it needs to be removed completely
Weapons should not gain more accuracy when using ADS (beyond the usual accuracy increase inherent to the zoom itself) It's kind of ridiculous with the SMG for example. ADS should be completely cosmetic (that also includes eleminating the delay when you use it)
And of course, they should also include classic scopes as an option.
And tweak some jumps. I'm pretty sure slow movement speed + nerfed sprint just make the game slower when players learn not to sprint everywhere.Not true. If base movement speed is 100% and sprint is 160% then make no-sprint movement speed 130%.
unpossible without redoing the maps and most of the game. It's built in that way now.
I'd fully agree except for the flinch and the range is a bit too far.
Nobody seems entirely sure.
Ew... that's just no good.Moves your reticule. Also there is a strange recoil of the first shot of the pistol that can knock your reticule off target. These things definitely need to go. They don't add to the gameplay in a positive way.
While I agree about the flinch I disagree about the range. I think the range is perfect. Any father and it would be too effective. Right now it can't cross map people, only annoy rifleman while the BR and DMR can both kill cross map. When the gap gets closed the AR needs to be fearful. Otherwise it turns into every AR in every other Halo which is a spray gun and finish with melee. It needs to be how it is.
While I agree about the flinch I disagree about the range. I think the range is perfect. Any father and it would be too effective. Right now it can't cross map people, only annoy rifleman while the BR and DMR can both kill cross map. When the gap gets closed the AR needs to be fearful. Otherwise it turns into every AR in every other Halo which is a spray gun and finish with melee. It needs to be how it is.
Not true. If base movement speed is 100% and sprint is 160% then make no-sprint movement speed 130%.
Not sure if that would do it; there are some routes (Base to Tower 2 on Empire, Red and Blue Sneaky to Top Mid on Truth) that can be done clamber-free, but only if you sprint. You'd have to rework that at the very least.
Really? I was dominating with the BR, felt beastly.There's no penalty to hipfire but it gives the AR and SMG ranges far greater than what I feel they should have.
And it's probably just me, but I almost never used the BR. Felt outclassed by the AR, SMG and pistol in so many cases. Probably just the maps I played on though.
Buff thruster distance.
Wouldn't that take away any benefit to using it in the first place considering the nerfs it already has?Slow sprint down to a small boost from base speed at the least.
Based on the gameplay I've seen the thruster distance is perfect as it is.Buff thruster distance.
I feel as though the AR is in a perfect spot right now. It's shaken up what everyone is used to and I like that. The BR and DMR definitely still have their place but the AR should be a top contender in those small 4v4 maps.
the gun has a certain skill to it now where if you aim well and combo it with your abilities just right you can challenge anything. That's what Halo 5 should be about and that's what it is right now. I love it.
That makes thrusters too effective as an escape mechanic.
BR is definitely stronger than the AR but if I wasn't feeling my 4-shot, keeping the AR was a pretty good choice.Really? I was dominating with the BR, felt beastly.
Well it's already used as an escape mechanic.Based on what evidence?
lol That's one of the few things I liked about Destiny.I think you've been playing too much Destiny.
So wait is the flinch when shot just a visual thing or does it actually move your reticle as well?
It shakes the shit out of your character model too, so flinch or no flinch it's still really jarring.Moves your reticule. Also there is a strange recoil of the first shot of the pistol that can knock your reticule off target. These things definitely need to go. They don't add to the gameplay in a positive way.
Agreed, the AR is more useful now, but the Magnum needs a buff.I feel as though the AR is in a perfect spot right now. It's shaken up what everyone is used to and I like that. The BR and DMR definitely still have their place but the AR should be a top contender in those small 4v4 maps.
the gun has a certain skill to it now where if you aim well and combo it with your abilities just right you can challenge anything. That's what Halo 5 should be about and that's what it is right now. I love it.
Fair enough.
At least we can agree flinch is gross
Based on what evidence?
Never noticed this before but the killing shot has a special red x hitmarker in the middle of the reticle. Interesting.Agreed, you can still use grenades, dodging and feinting to outdo an AR attacker. Also if you land perfect DMR/BR shots you can kill an AR attacker anyhow:
http://xboxclips.com/Ozzy+Onya+A2Z/77dd8c52-8581-4066-a1a5-e1ecc1dcc10d
20secs in.
The current thruster is already very effective for getting out of a hairy situation. What do you think giving it even more distance will do? It's found the sweet spot already based on what I've seen.Based on what evidence?
lol That's one of the few things I liked about Destiny.
It shakes the shit out of your character model too, so flinch or no flinch it's still really jarring.
Agreed, the AR is more useful now, but the Magnum needs a buff.
i get what you are saying, but i do think both autos are slightly too powerful. nerf the range or nerf the damage, just a bit, cause as it stands now they do to well even at mid range.