hammertomb
Banned
What did Frank spray on the windows of the testing room? It looked like the Halo symbol and maybe the #5?
It was a dick.
What did Frank spray on the windows of the testing room? It looked like the Halo symbol and maybe the #5?
https://www.youtube.com/watch?v=SHMoXlmDeTQ
Damn, this video has all of the classic "Montage Elements" to it. But it needs more Screen-Wipe.
Also, my friend called the Grenade-Weapon Mechanic a Gimmick as it doesn't add much to the overall game.
Do you think it's a gimmick or does it add a lot to the game?
Not a gimmick in CE at all. Being able force a weapon to you rather than sticking your neck out is a pretty big deal when it comes to not dying.
If they keep this mechanic in Halo 5 you bet it will be used by the top players.
fells more like a gimmick to be honest
Well it devalues weapon placement
You don't have to risk going to the center & being exposed to get the sword for example
It's change for the sake of change. Why change if it works 100% the same? And it doesn't work 100% the same. There is now a long animation instead of almost instant zoom and that feels uninuitive and not Halo.I dont get the ADS hate. Have you already played the beta or is it more prejudgement?
I actually didnt felt a difference between the old scope and ADS. Actually I though it doesnt irritate that much when you get descoped than before.
Here are some Skype things about it:
But if you say pros will use it, then surely it wouldn't be a gimmick and instead another skill you can master.
Seems Halo 5 is slowly becoming one of them "Easy to play, Harder to master"-sorta deals, which is nice.
Here are some Skype things about it:
But if you say pros will use it, then surely it wouldn't be a gimmick and instead another skill you can master.
Seems Halo 5 is slowly becoming one of them "Easy to play, Harder to master"-sorta deals, which is nice.
I'm having some beta withdrawals
How about starting the beta on the original date, 27th, would be a nice bday gift lol.
Long animation? Its still almost instant! I didnt feel any change to the time from pressing the button til being in scope in the beta, its really just that instead of a blurry something around your scope you now see the weapon.It's change for the sake of change. Why change if it works 100% the same? And it doesn't work 100% the same. There is now a long animation instead of almost instant zoom and that feels uninuitive and not Halo.
That's sounds very similar to 5...snip
That's sounds very similar to 5...
I don't need to play it to know I hate it. ADS is horrible (by far the worst mechanic to ever be introduced in the FPS genre) and has no place in Halo. Hopefully 343 will hear all the complaints and add the classic scope as an option, which shouldn't be too hard to do, since it would only be a cosmetic change (as you said, there's no difference beyond the look) That way, both the modern shooter crowd and the classic fans would be happy.I dont get the ADS hate. Have you already played the beta or is it more prejudgement?
I actually didnt felt a difference between the old scope and ADS. Actually I though it doesnt irritate that much when you get descoped than before.
I don't need to play it to know I hate it. ADS is horrible (by far the worst mechanic to ever be introduced in the FPS genre) and has no place in Halo. Hopefully 343 will hear all the complaints and add the classic scope as an option, which shouldn't be too hard to do, since it would only be a cosmetic change (as you said, there's no difference beyond the look) That way, both the modern shooter crowd and the classic fans would be happy.
Honestly, I'm surprised there aren't even more complaints about ADS. Can you imagine what would happen if Valve introduced ADS for all weapons in Counter Strike? The fans would riot. I guess some console gamers are just too used to that awful ADS filth...
I'm having some beta withdrawals
How about starting the beta on the original date, 27th, would be a nice bday gift lol.
Old scope animation was almost instant. Smart scope animation is a lot longer and feels very sluggish.Long animation? Its still almost instant! I didnt feel any change to the time from pressing the button til being in scope in the beta, its really just that instead of a blurry something around your scope you now see the weapon.
From the twitch feeds I watched, I didn't see any of that type of gameplay.
Are snipers spawning ever 30 to 60 seconds on static timers?
Are powerups spawning every 60 seconds on static timers?
Is the magnum's time to kill as fast as the HCE magnum?
I really don't get how Halo 5 is fast paced. It's faster than 3 or Reach for sure but Halo 2 Midship with BR starts is pretty much as fast paced as Truth in Halo 5. That's how I feel it atleast.I'm not 100% sure but I think the weapons are in static timers, someone can clarify if I'm wrong. It felt like they were though. Power ups aren't in the beta, however I'm sure they will be in the final game.
As for kill times they are extremely fast. The entire pace of the game is very fast. The magnum needs a bit of a buff but everything else is fast.
Wanna know the sad thing? People will eventually cave-in, because it's saturated in all the shooters of today. Sprint, ADS, crutch-style gameplay mechanics, perks, you name it...eventually it will just be accepted.
Part of me thinks 343 hope for the same, that we just accept it.
I dont get the ADS hate. Have you already played the beta or is it more prejudgement?
I actually didnt felt a difference between the old scope and ADS. Actually I though it doesnt irritate that much when you get descoped than before.
Wanna know the sad thing? People will eventually cave-in, because it's saturated in all the shooters of today. Sprint, ADS, crutch-style gameplay mechanics, perks, you name it...eventually it will just be accepted.
Part of me thinks 343 hope for the same, that we just accept it.
Last night my buddy and I were playing HCE and whilst playing, we were both discussing how fast Halo CE is compared to the other Halo games. In terms of speed, we're not talking movement speed, but we're talking actual gameplay speed. The time to kill is insanely fast. As soon as you spawn, it's just like Quake, you have to move immediately and you have to think immediatley based on the spawn that you got.
...
My buddy and I kept trying to make a decision on what we wanted to do, did we want to both get snipers and just hold down camo and sacrifice the rockets to them or did we want to try holding down rockets/OS and sacrifice not having two snipers?
...
Why turn away from this?
besides the obvious "why the fuck is my gun taking up 35% of my view now"
It also is not fun to watch streams (in my personal opinion) where people guns are popping up and down on the screen all the time. The DMR is the most egregious in this regard, but a lot of the animations are just distracting visual flair. The old zoom/scope was a much more elegant and (again in my opinion) a more futuristic visual representation of how a Spartan would use a gun.
It all feels like needless visual clutter for the sole purpose of getting reviewers to say "finally, Halo has the ADS we've been waiting for."
Maybe it's just me, but I get somewhat motion sick with ADS from 60fps, low FOV, and ADS switching (e.g. Fear, BF3, COD on PC). Can't stand to play them for long periods.
I don't think i necessarily get motion sick from it but constantly jumping between ADS and hip fire just gets annoying to see. Part of the reason I liked the traditional halo scoping is because it doesn't have that extra unnecessary movement. As often as I jump between scoped and hip fire in Halo those ADS animations are going to get old fast
Note: We’ve seen many inquiries about dedicated server support for Halo: The Master Chief Collection. Dedicated servers have been up and running since launch, and we continue to optimize and improve connectivity. The vast majority of games are being played on dedicated servers, but in the event that players cannot connect to a dedicated server, the lobby will stay together and the match will still occur on a peer-to-peer connection. Please be aware that you may connect to the dedicated server quickly enough that you won’t see the ‘connecting to dedicated server’ dialog. The absence of that dialog doesn’t mean that you’re not playing on a dedicated server.
Surely they wouldn't lie, right? Still, this is the first time they specifically address this issue on official channels. It also offers no details on regional problems. For example, if Europeans actually play on the Azure datacenters in The Netherlands.
Also, sightings of the "migrating host" message are frequently reported (I've seen it myself a couple of times, but I have to admit, I haven't been playing much MCC lately), numerous people did some packet sniffing and checked connected IP addresses versus publicly known Azure IP ranges as well as sheer number of active UDP connections - all leading to the conclusion of the games being played p2p. And of course, by good ol' anectdotal evidence and personal experience. At least yesterday, on the newest patch, Halo 2 Classic remained mostly unplayable for me with shots not registering properly and always one guy in the match showing classic tell-tale signs of host advantage. So, what's the deal?
On December 8th, Stinkles at least gave the impression here on GAF that the dedicated server connectivity issue is still being worked on.
I think the biggest difference for me (besides the obvious "why the fuck is my gun taking up 35% of my view now") is the fact that you now NEED to zoom on automatics to be competitive. To me that's a huge difference from all other Halo games so far.
The fact that we have to beg for the option to use the classic zoom in a Halo game is just crazy. And no, I definetly won't accept it. If ADS is the only option in the final game, I'm out. I've already accepted enough shit being shoehorned into Halo throughout the years.Wanna know the sad thing? People will eventually cave-in, because it's saturated in all the shooters of today. Sprint, ADS, crutch-style gameplay mechanics, perks, you name it...eventually it will just be accepted.
Part of me thinks 343 hope for the same, that we just accept it.
Wanna know the sad thing? People will eventually cave-in, because it's saturated in all the shooters of today. Sprint, ADS, crutch-style gameplay mechanics, perks, you name it...eventually it will just be accepted.
Part of me thinks 343 hope for the same, that we just accept it.
i didnt find that to be true at all. the autos dominate at close to mid with or without zoom. the zoom allows them to be effective further out, which should be yweaked, but scope isnt at all necessary for them to be effective in combat.
Jesus Christ, everyone's crapping all over everyone for the last several pages. It's the holidays, chill.
Yeah, after seen some clips, my main problem is still with sprint, I still see people runing away to try and avoid getting killed (this frustrated me a lot in previous Halo games), Game does look great, and cant wait to try it out next week.
Jesus Christ, everyone's crapping all over everyone for the last several pages. It's the holidays, chill.
I don't think I've ever attacked anyone of the posters in here. Though I have had to hold my tongue a few times with one user who doesn't post here anymore.