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Halo |OT 21| Battle is the Great Redeemer | LIVE. DIE. RESPAWN.

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tootsi666

Member
Watching Jeff play MCC on the giant bomb quicklook is just painful, woof.

"Why would they put grenade on left trigger, default halo controls are so stupid!"

This is why default is left trigger zoom in H5.
Dear god...
Is Jeff like 10 years old?
I know he isn't but the fact that he is older than me and still says that makes me feel strange.
 

TTUVAPOR

Banned
Watching Jeff play MCC on the giant bomb quicklook is just painful, woof.

"Why would they put grenade on left trigger, default halo controls are so stupid!"

This is why default is left trigger zoom in H5.

Many video game journalists rarely stick to one game for years and years. Many casuals, or let me re-phrase it, the masses, move from the most popular game to the next, year after year. In this case, it would be COD or Battlefield, both use almost the same exact controller settings.

Of course when a video game journalist pops in a first person shooter today, it's an automatic given that they will assume left trigger is for aiming down the sights of your gun. On top of that, they're also going to assume that ADS is in the shooter to begin with. As well as sprint, health regeneration, etc.

Shadowrun on the Xbox 360 got a bad reviews for not having a single player campaign. On top of that, they just had to note that the game didn't feature ladder animations for climbing up the ladder.

It's like good gameplay alone can't be enough for a damn game these days. It's gotta have a robust stat tracking system, on-rails single player campaign that's at least 4+ hours long...and it needs spring, aim down the sights, and create-a-class.

Like who determined this?? Hell, I'd hate to be an indie developer, I'd be scared out of my mind to release something that's not on that list of features.

Ugh.
 

tootsi666

Member
Many video game journalists rarely stick to one game for years and years. Many casuals, or let me re-phrase it, the masses, move from the most popular game to the next, year after year. In this case, it would be COD or Battlefield, both use almost the same exact controller settings.

Of course when a video game journalist pops in a first person shooter today, it's an automatic given that they will assume left trigger is for aiming down the sights of your gun. On top of that, they're also going to assume that ADS is in the shooter to begin with. As well as sprint, health regeneration, etc.

Shadowrun on the Xbox 360 got a bad reviews for not having a single player campaign. On top of that, they just had to note that the game didn't feature ladder animations for climbing up the ladder.

It's like good gameplay alone can't be enough for a damn game these days. It's gotta have a robust stat tracking system, on-rails single player campaign that's at least 4+ hours long...and it needs spring, aim down the sights, and create-a-class.

Like who determined this?? Hell, I'd hate to be an indie developer, I'd be scared out of my mind to release something that's not on that list of features.

Ugh.
Titanfall got a lot of flak for not having a SP campaign. Sooner or later some journalist is gonna critisize Halo for not having prone.
 

TTUVAPOR

Banned
Thinking outside the box, let's hypothetically create this scenario:

Halo 5 beta comes out, it's basically a better looking Halo 2 annv graphics-wise. It's 60fps, and 1080p. Imagine spartan abilities don't exist, scope-aiming is just like Halo 4, the weapons with scope show a classic Halo scope. Sprint doesn't exist. The marketing message remains the same "Next-generation Arena Combat".

New maps are shown. A few new weapons are shown. But the tie-in here is that classic Halo has returned. Halo defined the first person shooter on the consoles, and it's back.

What would be wrong with this?

Would people actually think it wouldn't sell millions of copies?

Then look at reality...we have just the opposite of what I described...
 
1dtR70u.gif

That black glossy/reflective ground looks way better IMO. It's very unique, and made me think 'that looks next gen'. I hope they consider reverting back to it.

Can't wait to try out that map/gametype in the Beta.
 

m23

Member
I'd love a list of changes or improvements to the beta for the public release. I think I read that there will be changes from the preview beta to the public beta so it would be interesting to see those.
 

TTUVAPOR

Banned
Titanfall got a lot of flak for not having a SP campaign. Sooner or later some journalist is gonna critisize Halo for not having prone.

I think Titanfall got a pass to be honest. While the lack of a proper offline single player campaign wasn't there, the rest of the game, with the Titans and the movement system, all of that seemed to out-weigh the lack of a single player campaign.

I've read some video game journalists pieces on what their review process is like and how they come to their conclusions. They basically flat-out said, they review games from the perspective of a person who has never played the game before. In otherwords, if any average person was at a store looking at the video game shelves and were trying to decide what game to buy...that's who they're writing reviews for.

The average consumer.

So, if you were to describe today's average first person shooter player, they're used to having aim down the sights, sprint, create-a-class, all that crap. If the game doesn't feature it, the reviewer will single that out so that the average consumer knows this going in.

It's pathetic in my opinion.

Halo should be reviewed from what HALO FANS expect, not COD fans, not shooter fans, not Titanfall fans, just Halo fans. If new people want to pick up Halo and try it, then so be it, but damn, don't design the game based on people who HAVEN'T played Halo before.

Look at Streetfighter, look at Starcraft...I mean my god...if those games re-invented the wheel for their respective titles...their fan base would go completely ape shit.
 

GrizzNKev

Banned
Watching Jeff play MCC on the giant bomb quicklook is just painful, woof.

"Why would they put grenade on left trigger, default halo controls are so stupid!"

This is why default is left trigger zoom in H5.

Jeff is a funny guy but he has absolute shit taste in video games.
 

HTupolev

Member
Shadowrun on the Xbox 360 got a bad reviews for not having a single player campaign. On top of that, they just had to note that the game didn't feature ladder animations for climbing up the ladder.
In modern games, not having ladder animations is a hugely positive feature. Seriously. Polished ladder animations usually require huge compromises on giving snappy control to the player.

Ladder animations can be reasonable in not-quite-realistic game worlds where the player character is cartoonishly agile, and doesn't have to sluggishly "mount" and "dismount" ladders and can effortlessly charge up them. That's certainly not every case, though.
 

Fuchsdh

Member
I think Titanfall got a pass to be honest. While the lack of a proper offline single player campaign wasn't there, the rest of the game, with the Titans and the movement system, all of that seemed to out-weigh the lack of a single player campaign.

I've read some video game journalists pieces on what their review process is like and how they come to their conclusions. They basically flat-out said, they review games from the perspective of a person who has never played the game before. In otherwords, if any average person was at a store looking at the video game shelves and were trying to decide what game to buy...that's who they're writing reviews for.

The average consumer.

So, if you were to describe today's average first person shooter player, they're used to having aim down the sights, sprint, create-a-class, all that crap. If the game doesn't feature it, the reviewer will single that out so that the average consumer knows this going in.

It's pathetic in my opinion.

Halo should be reviewed from what HALO FANS expect, not COD fans, not shooter fans, not Titanfall fans, just Halo fans. If new people want to pick up Halo and try it, then so be it, but damn, don't design the game based on people who HAVEN'T played Halo before.

Look at Streetfighter, look at Starcraft...I mean my god...if those games re-invented the wheel for their respective titles...their fan base would go completely ape shit.

I think their perspective is a valid one. They're mass-market publications for mass-market audiences.

You may have to dig a little more to find die-hard fans' opinions, but they're still out there and they're still useful. I don't see the point of getting angry about these sorts of comments, because they're not aimed at "us" anyhow.

I certainly don't agree with a lot of people's opinions here on things regarding sprint, which Halo multiplayer is best, et al... but I respect those opinions as coming from a similar appreciation of the games I share, and from a level of expertise I can't expect people who have to review games for a living to have.
 

Computron

Member
That black glossy/reflective ground looks way better IMO. It's very unique, and made me think 'that looks next gen'. I hope they consider reverting back to it.

Can't wait to try out that map/gametype in the Beta.

large, flat, high gloss reflective surfaces don't really work that well with Screen Space Reflections.

The second you aim a little bit too far down the reflections disappear, since your reflection rays cant hit what is offscreen, so a common way to get around this is to lower the gloss and add other details.

One way to semi-convincably get around this is localized/box-projected cubemaps, and they are definitely using that in Halo 5 (Which is awesome!) and H2A campaign, but I dont expect to see them in forge or in similarly dynamic maps. Their not perfect so you probably wont see many mirror-like surfaces still. I like the shader they made for the breakout maps grid floors though.

The resolution and the sampling on the reflection in the sprint episodes is also really high for what we are at now with the beta on xbone, makes me think its probably played on their beefier PC workstations.
 

belushy

Banned
I don't think being able to throw the flag like a spear is the best idea. I get it that you want to stab people and that's really cool but beng able to throw a flag across a map might not be such a good idea.

For sure, but I just mean it would be cool if there was something to spice up Flag that doesn't get rid of being able to drop the flag (like Flagnum.. I thought it was a good idea, but not being able to drop the flag... whut.)

------

So we still don't know what the 7th map is, right? Or are all the maps announced? I saw the schedule for the beta but it doesn't mention the last map by name at all, only Trench.
 

DeadNames

Banned
For sure, but I just mean it would be cool if there was something to spice up Flag that doesn't get rid of being able to drop the flag (like Flagnum.. I thought it was a good idea, but not being able to drop the flag... whut.)

------

So we still don't know what the 7th map is, right? Or are all the maps announced? I saw the schedule for the beta but it doesn't mention the last map by name at all, only Trench.

Wait, what are the maps?

I know there's:
Empire
Truth
Regret
Crossfire

but what else is there?
 

Sephzilla

Member
Dear god...
Is Jeff like 10 years old?
I know he isn't but the fact that he is older than me and still says that makes me feel strange.

I think the fact that he's a bit longer in the tooth is exactly why it bothers me. He should be smart enough to remember that the older Halo games predate the when games started mapping zoom/scope to LT
 

-Ryn

Banned
Titanfall got a lot of flak for not having a SP campaign. Sooner or later some journalist is gonna critisize Halo for not having prone.
Problem with Titanfall was its lack of content all around. Gameplay can be really solid but the if the content doesn't justify the price tag then your gonna have a bad time.

I think if a game is gonna be $60 it needs to have a solid single player (no always online bullshit) and a multiplayer or co op potentially. There are a lot factors that can get in the way of online multiplayer so a full priced game needs to have a dedicated offline experience to justify the price.
 

TTUVAPOR

Banned
I think their perspective is a valid one. They're mass-market publications for mass-market audiences.

You may have to dig a little more to find die-hard fans' opinions, but they're still out there and they're still useful. I don't see the point of getting angry about these sorts of comments, because they're not aimed at "us" anyhow.

I certainly don't agree with a lot of people's opinions here on things regarding sprint, which Halo multiplayer is best, et al... but I respect those opinions as coming from a similar appreciation of the games I share, and from a level of expertise I can't expect people who have to review games for a living to have.

Some suits at MSFT are pushing out the design direction. I have no doubt Josh Holmes didn't just come up with these new features in Halo 5 all from his mind. He was directed to do so, just like any other creative director or director for that matter, is told by who they get paid by.

It would be different if Josh Holmes owned 343 and it was his studio...then I'd like to see how Halo 5 would be designed.

Even going back on Bungie, the Bungie president had said in several interviews, that after Halo CE, they weren't even planning on doing a Halo 2, or a 3 for that matter. They were instructed by MSFT to do those sequels. You can tell that after Halo 2, they were already burnt out on Halo. Look at Bungie over the years, their creative talent kept leaving.

The Bungie president also said they couldn't keep their creative talent because they weren't allowed to be creative...they had to follow some damn list set forth by the upper execs.

I work in marketing in the oil and gas sector, and our business development teams have quotas to meet...unfortunately that's the biz, but they sure as hell didn't set the quotas.

343 probably also have a quota to meet set forth by MSFT. Just like Activision does the same for their studios that create COD games year after year.

I'd be willing to bet that the creative ideas in Halo 5 were maybe....10% coming from 343, and 80% of the game was directed by MSFT.

Hell, even Gears of War 1 was directed by MSFT. Cliffy B said there was a MSFT exec in everyone of their meetings signing off on all things/ideas/direction/etc for Gears of War.

John Blow of Braid was told by MSFT, "we think you should put tips in the game, game hints." His reaction? He told them to go screw themselves and that if he puts tips/hints in Braid, he just simply won't release it. He'll stop work on it all together.

But hey, I'm just a Halo fan, this is all assumption.
 

Fuchsdh

Member
Some suits at MSFT are pushing out the design direction. I have no doubt Josh Holmes didn't just come up with these new features in Halo 5 all from his mind. He was directed to do so, just like any other creative director or director for that matter, is told by who they get paid by.

It would be different if Josh Holmes owned 343 and it was his studio...then I'd like to see how Halo 5 would be designed.

Even going back on Bungie, the Bungie president had said in several interviews, that after Halo CE, they weren't even planning on doing a Halo 2, or a 3 for that matter. They were instructed by MSFT to do those sequels. You can tell that after Halo 2, they were already burnt out on Halo. Look at Bungie over the years, their creative talent kept leaving.

The Bungie president also said they couldn't keep their creative talent because they weren't allowed to be creative...they had to follow some damn list set forth by the upper execs.

I work in marketing in the oil and gas sector, and our business development teams have quotas to meet...unfortunately that's the biz, but they sure as hell didn't set the quotas.

343 probably also have a quota to meet set forth by MSFT. Just like Activision does the same for their studios that create COD games year after year.

I'd be willing to bet that the creative ideas in Halo 5 were maybe....10% coming from 343, and 80% of the game was directed by MSFT.

Hell, even Gears of War 1 was directed by MSFT. Cliffy B said there was a MSFT exec in everyone of their meetings signing off on all things/ideas/direction/etc for Gears of War.

John Blow of Braid was told by MSFT, "we think you should put tips in the game, game hints." His reaction? He told them to go screw themselves and that if he puts tips/hints in Braid, he just simply won't release it. He'll stop work on it all together.

But hey, I'm just a Halo fan, this is all assumption.

I wasn't talking at all about the studios—I'm talking about people concerned about what mainstream reviewers say about Halo games.
 
Thinking outside the box, let's hypothetically create this scenario:

Halo 5 beta comes out, it's basically a better looking Halo 2 annv graphics-wise. It's 60fps, and 1080p. Imagine spartan abilities don't exist, scope-aiming is just like Halo 4, the weapons with scope show a classic Halo scope. Sprint doesn't exist. The marketing message remains the same "Next-generation Arena Combat".

New maps are shown. A few new weapons are shown. But the tie-in here is that classic Halo has returned. Halo defined the first person shooter on the consoles, and it's back.

What would be wrong with this?

Would people actually think it wouldn't sell millions of copies?

Then look at reality...we have just the opposite of what I described...

So far, 343 has yet to even come close to the amount of gametypes, and customization, Reach offered. Maybe they should first focus on things that will sustain a long term population, like a plethora of gametypes that players have grown to love, before they begin changing Halo into Space Marine.

They need to do their chores before they can go out and play.
 

Sephzilla

Member
Some suits at MSFT are pushing out the design direction. I have no doubt Josh Holmes didn't just come up with these new features in Halo 5 all from his mind. He was directed to do so, just like any other creative director or director for that matter, is told by who they get paid by.

It would be different if Josh Holmes owned 343 and it was his studio...then I'd like to see how Halo 5 would be designed.

Even going back on Bungie, the Bungie president had said in several interviews, that after Halo CE, they weren't even planning on doing a Halo 2, or a 3 for that matter. They were instructed by MSFT to do those sequels. You can tell that after Halo 2, they were already burnt out on Halo. Look at Bungie over the years, their creative talent kept leaving.

The Bungie president also said they couldn't keep their creative talent because they weren't allowed to be creative...they had to follow some damn list set forth by the upper execs.

I work in marketing in the oil and gas sector, and our business development teams have quotas to meet...unfortunately that's the biz, but they sure as hell didn't set the quotas.

343 probably also have a quota to meet set forth by MSFT. Just like Activision does the same for their studios that create COD games year after year.

I'd be willing to bet that the creative ideas in Halo 5 were maybe....10% coming from 343, and 80% of the game was directed by MSFT.

Hell, even Gears of War 1 was directed by MSFT. Cliffy B said there was a MSFT exec in everyone of their meetings signing off on all things/ideas/direction/etc for Gears of War.

John Blow of Braid was told by MSFT, "we think you should put tips in the game, game hints." His reaction? He told them to go screw themselves and that if he puts tips/hints in Braid, he just simply won't release it. He'll stop work on it all together.

But hey, I'm just a Halo fan, this is all assumption.

I honestly don't believe this for a second considering CE has two sequel hooks right in the ending "No, I think we're just getting started" plus Guilty Spark surviving.

I think they always had sequels planned (at least 2 and 3, after 3 they did seem like they were getting burnt out), it's just that CE exploded into a phenomenon out of nowhere and it expedited sequel plans.
 

FyreWulff

Member
I honestly don't believe this for a second considering CE has two sequel hooks right in the ending "No, I think we're just getting started" plus Guilty Spark surviving.

I think they always had sequels planned (at least 2 and 3, after 3 they did seem like they were getting burnt out), it's just that CE exploded into a phenomenon out of nowhere and it expedited sequel plans.

They legitimately didn't. The dialogue for CE wasn't even written by Bungie - that was done by two outside writers (which is why we have the infamous 'this cave' line).

From what we publically know, other projects were supposed to happen, like Phoenix. Halo 3 is built off the remnants of the third cut act of Halo 2. Halo 2 was legitimately supposed to be the end of the story arc.
 

Mdot

Member
From what we publically know, other projects were supposed to happen, like Phoenix. Halo 3 is built off the remnants of the third cut act of Halo 2. Halo 2 was legitimately supposed to be the end of the story arc.

That would have been a long friggin game
 

RSB

Banned
Many video game journalists rarely stick to one game for years and years. Many casuals, or let me re-phrase it, the masses, move from the most popular game to the next, year after year. In this case, it would be COD or Battlefield, both use almost the same exact controller settings.

Of course when a video game journalist pops in a first person shooter today, it's an automatic given that they will assume left trigger is for aiming down the sights of your gun. On top of that, they're also going to assume that ADS is in the shooter to begin with. As well as sprint, health regeneration, etc.

Shadowrun on the Xbox 360 got a bad reviews for not having a single player campaign. On top of that, they just had to note that the game didn't feature ladder animations for climbing up the ladder.

It's like good gameplay alone can't be enough for a damn game these days. It's gotta have a robust stat tracking system, on-rails single player campaign that's at least 4+ hours long...and it needs spring, aim down the sights, and create-a-class.

Like who determined this?? Hell, I'd hate to be an indie developer, I'd be scared out of my mind to release something that's not on that list of features.

Ugh.
Yep, it seems game reviewers can only play one type of shooter, and anything that deviates from that, will get critiziced for being different. So stupid.

The homogenization of the FPS genre (on consoles at least) is just sad.
 

Sephzilla

Member
They legitimately didn't. The dialogue for CE wasn't even written by Bungie - that was done by two outside writers (which is why we have the infamous 'this cave' line).

From what we publically know, other projects were supposed to happen, like Phoenix. Halo 3 is built off the remnants of the third cut act of Halo 2. Halo 2 was legitimately supposed to be the end of the story arc.

That would have been a long friggin game

Man, Halo 2 would have been long (and amazing).

I imagine the missions back on Earth probably wouldn't have happened if Halo 2 had the complete story. It probably would have jumped straight from the end of Halo 2 right into everyone going to The Ark.
 

RSB

Banned
Man, Halo 2 would have been long (and amazing).

I imagine the missions back on Earth probably wouldn't have happened if Halo 2 had the complete story. It probably would have jumped straight from the end of Halo 2 right into everyone going to The Ark.
The Ark was supposed to be on Earth, no? They changed that for Halo 3.
 

tootsi666

Member
Problem with Titanfall was its lack of content all around. Gameplay can be really solid but the if the content doesn't justify the price tag then your gonna have a bad time.

I think if a game is gonna be $60 it needs to have a solid single player (no always online bullshit) and a multiplayer or co op potentially. There are a lot factors that can get in the way of online multiplayer so a full priced game needs to have a dedicated offline experience to justify the price.
Titanfall had 15 MP maps at release. That's more than most online shooters.
 

FyreWulff

Member
Man, Halo 2 would have been long (and amazing).

I imagine the missions back on Earth probably wouldn't have happened if Halo 2 had the complete story. It probably would have jumped straight from the end of Halo 2 right into everyone going to The Ark.

The Ark was on Earth in the original version of Halo 2, afiak

So the idea was Earth -> Delta Halo -> ?Moon? -> Earth (The moon geometry became Quarantine Zone)
 

TTUVAPOR

Banned
I honestly don't believe this for a second considering CE has two sequel hooks right in the ending "No, I think we're just getting started" plus Guilty Spark surviving.

I think they always had sequels planned (at least 2 and 3, after 3 they did seem like they were getting burnt out), it's just that CE exploded into a phenomenon out of nowhere and it expedited sequel plans.

You can have sequels in the works, instructed by your publisher before you even finish the first.

Look at the music industry. When bands sign contracts with record labels, it's not for just one record.

THQ gave Kaos Studios a two-game deal with Frontlines Fuel of War. Frontlines obviously failed, but they sold just enough to earn that sequel, Homefront. Homefront failed, thus Kaos Studios got shut down.

FASA studios, the guys who made Shadowrun on the Xbox 360, led by John Howard (previous lead design on Halo CE), their studio gets shut down by MSFT because it didn't meet MSFT's sales quota.

Which by the way, FASA Studios had a single player campaign made for Shadowrun, MSFT came in and said, nope, stop all work on that, focus on cross-platform compatibility with Windows PC and Xbox Live.

FASA Studios gets shut down shortly after Shadowrun launches. Sad. Sad. Sad.

Anyway, I have a feeling I'm going way off topic here.
 

Sephzilla

Member
The Ark was supposed to be on Earth, no? They changed that for Halo 3.

The Ark was on Earth in the original version of Halo 2, afiak

So the idea was Earth -> Delta Halo -> ?Moon? -> Earth (The moon geometry became Quarantine Zone)

I'm honestly kind of glad they changed it so The Ark wasn't Earth. The Ark being beyond the edge of the galaxy presumably out of the range of the Halo rings seems to make a lot more sense
 

tootsi666

Member
Has anyone from 343 talked about the non auto weapons having a tighter spread during ADS? That seriously needs to be taken out along with flinch.
Are the guns really that much more accurate? Far bigger problem is IMO aim assist while using the smart scope. BR locks on across Truth. It's actually hilarious considering how much aim assist was tuned down when shooting un-scoped.
 

FyreWulff

Member
I'm honestly kind of glad they changed it so The Ark wasn't Earth. The Ark being beyond the edge of the galaxy presumably out of the range of the Halo rings seems to make a lot more sense

Yeah, sometimes you can make adjustments like that due to deadlines.

It's why I've said before that I wish at some point Halo 2 and 3 are combined into the single game they were intended to be. Never thought it would be possible since up til recently we assumed anniversary-style releases would keep the games apart. Now we actually ended up with Halo 2 and 3 in the same release. Dunno, maybe another 10 years from now?
 

darthbob

Member
The Ark was on Earth in the original version of Halo 2, afiak

So the idea was Earth -> Delta Halo -> ?Moon? -> Earth (The moon geometry became Quarantine Zone)

Moon geometry wasn't Luna, it was Basis. Originally the Heretic faction didn't set up shop on the Threshold gas mine, rather they were going to use Basis.
 

Mdot

Member
I wonder what 343's "contract" is regarding Halo titles.

It should be more of a revolving door kind of structure where people still interested in making Halo can develop and expand the franchise. It's sole purpose as a studio is Halo, so I think anybody hired or signing up to work there know what they're getting into. Not like Bungie that wanted to do other things and had to buy back their independence.
 

darthbob

Member
This is related to some of the original background for Burial Mounds, no?

Yeah, Burial Mounds is canonically set on Basis.

It was also the earliest known screenshot of Halo 2 MP as well:

Interestingly the geometry in this image didn't change a whole lot from alpha to release. Also of note this image was composited from multiple game sessions IIRC.
 

Sephzilla

Member
Yeah, Burial Mounds is canonically set on Basis.

It was also the earliest known screenshot of Halo 2 MP as well:

Interestingly the geometry in this image didn't change a whole lot from alpha to release. Also of note this image was composited from multiple game sessions IIRC.

The one thing in that image that stands out to me is that the blues and reds of the armors pop out a lot more. Wish they would have kept that.
 

HTupolev

Member
large, flat, high gloss reflective surfaces don't really work that well with Screen Space Reflections.

The second you aim a little bit too far down the reflections disappear, since your reflection rays cant hit what is offscreen
"Screen-space reflections don't really work in games with a free camera, and looking around causes horrible visual artifacts."

so a common way to get around this is to lower the gloss and add other details.
"A typical solution is to use other stuff instead of screen-space reflections."

Meanwhile, planar reflections continue their eternal march through "we don't really use this" territory, and actually keeping track of how light is propagating about in world-space is still too expensive for most developers to want to do in real time (and/or too low-frequency to get sharp reflections out of).
 
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