TriStateTryHard
Member
Is Reach Infection considered the greatest Zombies iteration in Halo thus far?
It was pretty great but I remember there being something in it that bugged a lot of people.. Can't seem to remember what though...Is Reach Infection considered the greatest Zombies iteration in Halo thus far?
It was pretty great but I remember there being something in it that bugged a lot of people.. Can't seem to remember what though...
both are shit mapsPeople camping on top of buildings on Boardwalk/Ascension
As a Bumper Jumper user, I like sprint on A.
I'm probably in the minority.
People camping on top of buildings on Boardwalk/Ascension
As a Bumper Jumper user, I like sprint on A.
I'm probably in the minority.
both are shit maps
Hey man if I took the time to get in an out of bounds crevice that everyone else can't figure out how to get to that's their problem. I loved the little nook on boardwalk.
New nameplates coming soon...
Safe to assume the 1th nameplate is the compensation one.
http://www.reddit.com/r/halo/comments/2q8n8q/the_new_avatars_and_titles_are_uppotato_quality/
I take everything back, all is forgiven, etc., gimme that Beamish.New nameplates coming soon...
Safe to assume the 1th nameplate is the compensation one.
http://www.reddit.com/r/halo/comments/2q8n8q/the_new_avatars_and_titles_are_uppotato_quality/
I'd love to spawn into BTB matches in a drop pod. Something like that one game where you picked a location and then controlled your decent from orbit to land. It was wicked cool.So Just a thought. What if in big team games Spartans dropped into the map in drop pods on open maps and flew in on Pelicans in closed maps? Sort of like the man cannon entry on breakpoint. Needs to be in first person of course.
Does that do anything for anyone?
I addressed that in my post. Having a bunch of maps doesn't mean much when there's not much variety in the actual gameplay. It's why I used Destiny as a comparison. Solid maps. Solid gameplay. Extremely lacking in variety and content.The thing is, is that Titanfall launched with 15 solid maps, and H3 only launched with a few.
How would you feel about either of these?-I didn't feel comfortable with any controller setting
Ohhh yeah... Boardwalk was nice. Just really lacking in color.People camping on top of buildings on Boardwalk/Ascension
1th and beamish
omg
You got some milk to go with that yo?Kind of off topic but I went to Sam's Club today and picked up a case of mini brownies! GAWD DAYUM they're good! Got my mouth all watery n shit yo!
Yup Firth and Beamish fo lyfe!
Kind of off topic but I went to Sam's Club today and picked up a case of mini brownies! GAWD DAYUM they're good! Got my mouth all watery n shit yo!
I went to Sam's Club today and picked up a case of mini brownies! GAWD DAYUM they're good! Got my mouth all watery n shit halo!
Is anyone else still having party issues?
You got some milk to go with that yo?
I don't think that's kind of off-topic
that's pretty directly off-topic
but watch this friend
you're welcome
Parties are completely, totally 100% broken. I have managed to play one MM game with a party in the last hour and fifteen minutes and it started 5v3.
I'm in complete disbelief that this patch was rolled out three days before Christmas.
Alright. I just want to make sure my internet isn't to blame.
It matched me into a custom game lobby earlier today. Haven't seen that in a long time. It almost seems like the game got rolled back rather than patched.
#noflinch
How the hell does a spartan flinch anyways?
Spartans can jep-propel themselves into the ground to create a shockwave capable of killing a supersolider but flinch like little pussies when shot.
#noflinch
I know, but ultimately you're still talking about making the SSR "better" by not taking as much advantage of its possibilities as you might like. I mostly like Second Son's SSR, but it's fairly subtle and often isn't accomplishing much.lol. true. I meant more like adding in more diffuse detail so there is still something left to look at when occlusion and cube maps fail you.
They made a brief showing in Halo 1, appearing in the two glass-floored objective rooms in Silent Cartographer, and gloriously on the Control Room catwalk (such good geometric design, damn).Planar reflections would be weird.
As long as your polys don't get absurdly small you probably don't slow down the rendering of the surface much.Yea, manually cutting in vertices at shadow boundaries and using vertex colors seemed pretty common up through a lot of ps2 games. IIRC, this was because it could handle extra geometry better extra texture resolution or shading instructions.
It's actually the suit detecting bullets just before impact and then redirecting them with extremely precise bursts from your suit thrusters. Nanobots form at lightning speeds to create reinforced barrier behind the shields which breaks down any parts of the bullet that make it past the shield.How the hell does a spartan flinch anyways?
Still can't really tell if br is 4sk in the latest update (or has been at all) in h4
I was originally going to ask why you don't just test this out in a custom game, but then I wondered - is it possible to download matchmaking gametypes from your history? I literally haven't used that part of the UI yet, so I don't know. But with all of the other stuff that didn't make the cut it certainly wouldn't surprise me.
If there's enough demand for it then maybe.So this compensation we are getting is really great and I'm super excited for it but do you guys think they will have DLC for the game after this?
#noflinch
wat, that map rocks.Ascension sucks. Why was that remade?
wat, that map rocks.
wat, that map rocks.
Stop.wat, that map rocks.
I didn't know the team for Halo 5 was so big they moved into 550 Kirkland Way to do all the campaign stuff. Whoever is doing the Sprints is doing great work. I really like watching them.
#noflinch
#noflinch