Yeah now that it's been brought to my attention, I'm noticing the flinch. What were they thinking bringing it back in any form? Ruins hip firing. Is it because you want to force people to use ADS and not user hip fire all the time?
I use Recon, what don't you like about it? Maybe the game felt "not Halo" to you because of the left trigger ADS? There's no way I could play the game with grenades on a bumper.
I feel like putting ADS on left trigger tricks your mind into thinking you have to use it more too, same as if sprint was on left stick push in. I hardly used ADS at all unless I had a DMR, and sprint being on X makes me not automatically start sprinting every time I think I'm in trouble. I still played the game like Halo, and I was successful. I'd learn Recon, couldn't hurt to give it a long audition.
My memory is foggy, but I remember assists not counting for hardly anything at one point, to the point it was better to let a teammate die and clean up the kill than it was to help them and get an assist. The Arena was pretty terrible I thought. At the end of he day, wins/losses is all that should matter in a team game. If you score 50 points in a game of basketball, but still lose, you lost, there's no consolation prize. Same as getting 20 kills and losing, your team lost, why should you be rewarded? Either get better friends, if you care that much, or stop playing with randoms. When you start trying to add in little rank consolation prizes, it just dilutes the whole system, IMO.
Pretty sure this isn't the case. If you're getting shot you'll get knocked out of scope.Yeah now that it's been brought to my attention, I'm noticing the flinch. What were they thinking bringing it back in any form? Ruins hip firing. Is it because you want to force people to use ADS and not user hip fire all the time?
Yeah now that it's been brought to my attention, I'm noticing the flinch. What were they thinking bringing it back in any form? Ruins hip firing. Is it because you want to force people to use ADS and not user hip fire all the time?
Now that I've gotten the hang of it ground pound seems like a really good way to move around the map. I've been able to pop shields with it but I've also been killed midmove. Gonna play with it more but it is a really great way to get away from someone if you're willing to bail off the high ground.
I cranked my TV brightness up and this game is still way too dark. Is it just me or do other people feel the same way?
http://xboxclips.com/Vin+FTW/3b16938b-af87-4d8e-ae5f-888a6e33675a
Snipeltaneous. Actually doesn't sound THAT bad.
Perfect medal is the goat announcer, he needs to sound like this all the time.
It doesn't sound that bad in a "Jeff Steitzer that announcement was funny in an unintentional way" way
If anyone wants to play Halo 5 Beta, I'm looking to get a bit of a group going. (I play on the competitive side)
GT: Siphorus
I cranked my TV brightness up and this game is still way too dark. Is it just me or do other people feel the same way?
lmao
My nephews are playing the beta and I keep getting invites from gaffers, lol.
;__;
Didn't Bungie have individual ranks in Reach? I may be misremembering.
I see. Thanks, I thought it was something like that. So far I much prefer this system.They did, ranked Reach should have been FFA due to people optimizing by letting teammates die in team games
they later made it all win/loss, which made the rating somewhat pointless, since before the point was it was impossible to be boosted to high rank because if you were crap, you would lose rank even if your team won. afterwards it was just an extra number
First thing I notice when playing: every weapon plays a role. Seriously, every weapon has a purpose. Haven't seen this since CE.
- Weapons.... too op? (I feel like I get teared to shreds by like any gun. Maybe I'm just used to H2A but, dying just feels too quick sometimes with any weapon besides the DMR and Magnum. I understand Halo 5 is going into that gameplay direction but most games dying just becomes a routine
It's really good in this regard.First thing I notice when playing: every weapon plays a role. Seriously, every weapon has a purpose. Haven't seen this since CE.
Time to kill needs to be fast. Halo CE's time to kill is perfect, and I haven't seen it replicated since Halo CE. None of the other Halos have a fast TTK.
It looks like the TTK in Halo 5 is pretty fast, but I can't tell if it's as fast as HCE since I haven't gotten to play the beta yet.
Time to kill needs to be fast. Halo CE's time to kill is perfect, and I haven't seen it replicated since Halo CE. None of the other Halos have a fast TTK.
It looks like the TTK in Halo 5 is pretty fast, but I can't tell if it's as fast as HCE since I haven't gotten to play the beta yet.
The difference being that TTK in CE was only achievable with the pistol and power weapons. It sounds like ( I haven't played it, so just going by what I'm reading and videos) that the TTK with automatics is super low in H5.
It's really good in this regard.
I've actually been swapping to my AR whilst holding my BR when in close quarters...
Recorded a decent match at 720p 60fps as a test for our Let's Play series today, but ended up doing a better job in game than expected.
I cut out all the killcams and spectating, so it's a lot of raw gameplay.
Pretty happy with how it came out, give it a look.
Done with the Beta until BR starts happen.
Is the AR/Pistol start really bad?
Can you explain in detail why you want BR starts? I was really hoping for Halo 5 to be an out of the box competitive game where we don't have to alter weapon settings just to achieve a competitive game.
Is the AR/Pistol start really bad?
Can you explain in detail why you want BR starts? I was really hoping for Halo 5 to be an out of the box competitive game where we don't have to alter weapon settings just to achieve a competitive game.
Done with the Beta until BR starts happen.