Not sure if anybody follows the Arma 3 mod community here, but there is one mod called The Eridanus Insurrection that is pretty far into development.
They have an interesting take on the AR where the ammo counter is just an attachment.
I found one way to make it go away.
Just stop dying. Any noise being made over and over in quick succession is annoying so that's the best way to stop it.
loving the beta it a lot of fun but damn am i sick of being put in international servers,
played maybe 5 games on aussie servers the other 70 odd have been international
7 maps, we got Truth and Empire, we are going to have Trench and another forge map, and the maps are on the large size.Copying
I've been going back to ntkrnl posts to compare.
Beta was to run throughout December.
-Close, started at the tail end of December.
6-8 maps.
-There are 7 right?
Two arena maps and two forge maps.
-Not sure of this one yet.
Maps are going to be huge.
-Not the case so far, I guess there might be some big surprise yet to come. And with big maps surely it'll be more than 4v4.
where are you seeing the server you're connecting to? I don't see that option.
It's too easy to abuse the better people get.
I think below Onyx, there's a different type of Halo being played, so the sides will never see eye to eye. Mainly because they're not running into the same problems.
I got this email earlier today then asked about it when I got to work, so apparently January 3rd is Halo Day at Gamestop. Go get free shit.
I made basically this same comment playing with Biggy and Eugn earlier tonight.
What I said was basically along the lines of:
"I don't know why they keep making the radar more and more detailed. No one who isn't good ever looks at it anyway."
Mentioned this in the beta thread, but I can't connect to anything. The Slayer button has a red triangle next to it. Clicking Slayer does nothing.
I love how the sound reverberates in Midship as if you were in a giant metal room. Which it is.
You did a hard reboot?
Yup, the ranking system sucks at the moment imo. I like the whole tiered design but making winning and losing the only factor just doesn't work very well.These ranks are the most frustrating part of the game.
1 win away from Gold and a guy on my team goes 7 - 22....
-18 points.
edit: win, +12. of course.
Magnum is currently a 6sk. Finally got a recording of it thanks to this guy not playing.
Wow...
Thats too long. Needs to be four.
I'll never understand peoples' issue with the motion tracker. It's there as an advantage. You don't have to go to the dots but it gives you a general plan of attack and view of the play field where you can't see. I rely on it.
Yup, the ranking system sucks at the moment imo. I like the whole tiered design but making winning and losing the only factor just doesn't work very well.
Lots of people are saying it should be based upon wins because it's a team playlist and that it promotes teamwork. However whether or not the team wins is a reflection of the team's overall skill and the ability to communicate and play well between every player. Why is our rank (a representation of our own personal skill) entirely reliant on your team's skill?
There's only so much a single player can do to help his team win. You could have the perfect team player who controls the map, feeds assists and communicates clearly. He gets 20 kills, 10 assists and 2 deaths yet because he's stuck with bad teammates he loses and is punished. How does that system make sense in any way?
Josh said somewhere that if you play enough you should average out against the randomness of the matchmaking. This brute force approach of 'play as much as you can to get around the broken ranking' is awful. If the system was designed so that it actually was a representation of our personal skill rather than how lucky we are with matchmaking this wouldn't be an issue.
This is the biggest issue with the game imo. It needs sorting out.
Pretty sure it was 3 or 4 shot kill in the early days. In one "The Sprint" episode, where they play Breakout on Crossfire, you can see that it has way more damage. The range also seemed like it was higher/better.
Breakout has increased damage.
Wait, the whole mode has increased damage or just some weapons? The other weapons looked like they did normal damage to me.
Pretty sure it was 3 or 4 shot kill in the early days. In one "The Sprint" episode, where they play Breakout on Crossfire, you can see that it has way more damage. The range also seemed like it was higher/better.
Nah, Breakout has lowered shield / health values, like SWAT.
Nah, Breakout has lowered shield / health values, like SWAT.
Remember, you have less health on Breakout.
If the players are as bad as you say they are, they will eventually fall down the ladder. Players that get a lot of kills and are great teammates have a higher chance of winning than those that suck and they will eventually be grouped with similarly skilled players. I don't really see a problem with the team win/loss ranking system.
You should give it a little more time for the system to accurately place players.
So I'm in Gold 3. Just had a match where 2 of my team quits at the start. We're playing against 2 Gold tiers and 2 Onyx tiers. Obviously we lose, they had about 3 snipers at one point. I lose 10 points and go down to Gold 2.
It's really not very good.
l
I honestly feel like aim assist could be [buffed?] a little
I like that it's not Halo 2 levels but I think it's a bit too low. Maybe I just need to adjust
Nah, Breakout has lowered shield / health values, like SWAT.
Pretty sure it was 3 or 4 shot kill in the early days. In one "The Sprint" episode, where they play Breakout on Crossfire, you can see that it has way more damage. The range also seemed like it was higher/better.