I wouldn't say it's the only thing..Where is the File Browser on waypoint frankie? We need people to continually bug 343 about this, this is the only big thing missing from this game.
I wouldn't say it's the only thing..Where is the File Browser on waypoint frankie? We need people to continually bug 343 about this, this is the only big thing missing from this game.
So I have pretty much finished my map aside from spawns/weapons. I think I'll call it Rough Rock. Here's a flythrough.
It's inverse symmetrical and similar to guardian.
I wouldn't say it's the only thing..
So where is Firefight? Was it always known that it wasn't included? Or just it just not ready yet?
So I have pretty much finished my map aside from spawns/weapons. I think I'll call it Rough Rock. Here's a flythrough.
It's inverse symmetrical and similar to guardian.
Firefight is working as intended: in Reach and ODST. As for working in MCC: it's not in any of the games that are in the game.
If true that is pretty damn amazing/sad/crazy
Forge is just a gametype like all other gametypes.. but.. why do the playlist servers even have that as an option they can choose?
Wow, MCC throwdown was soooooo much fun. Holy hell. Thanks for arranging it Clique.
Clip from the fightWho had the other killer rocket shot?
Final score showing Clique's aimbot at work.
Yeah no doubt it's a tough balance to strike. But since this game lacks sprint, I'd say there is an adequate amount of dance floor on my map. I mean if you take a map like Guardian or Lockout, it is essentially platforms with connections when you get down to it, and those maps are fan favorites. I bet that the biggest dance floor on lockout (top mid) is only just a little bigger than a 5x5 block.Just dont fall into the trap of not having enough dance floor. It can be easy to just use bridges and platforms, which ends up giving maps very linear lines of sight.
Good idea! It's definitely a very long sight line. I'll see if I can add something to break it up. Thanks.Very nice! I like it a lot. Keep it and share it when all gets working properly. Maybe ad something that blocks the vue a little in the middle long pathway??
is matchmaking fixed yet? haven't gotten on all day .
My maps are nothing but dance floor.Just dont fall into the trap of not having enough dance floor.
So where is Firefight? Was it always known that it wasn't included? Or just it just not ready yet?
Wow, MCC throwdown was soooooo much fun. Holy hell. Thanks for arranging it Clique.
Clip from the fightWho had the other killer rocket shot?
Final score showing Clique's aimbot at work.
does it work yet?
What does this even mean? I read some of the more absurd criticisms of Halo 2's campaign time to time... but this isn't a multiplayer discussion.on to gimmicky Halo 2,
Is there a 1337 guide to do LASO for each game? Not looking forward to that.
My maps are nothing but dance floor.
I wanted to have a Grifball court ready for testing in case CA/343i patches in the Hammer so here's my first H2A court.
You now get 32 Gravity Volumes so courts can be MUCH more open than in previous games. For those of you unfamiliar with Gravity Volumes, they act like a solid wall when hit by a Ricochet or Grifball bomb so they can be used as invisible walls and ceilings. Halo 4 only provided 12 10x10 volumes so walls had to be much higher.
Enemies are more deadly cause everything fucking one-shots you from a mile away.What does this even mean? I read some of the more absurd criticisms of Halo 2's campaign time to time... but this isn't a multiplayer discussion.
Are you referring to dual wielding? Moving set pieces? Boss battles? The latter two make up a small percentage of the Campaign anyway... and stuff like the Gondolas are actually quite good.
And parts of CE are repetitive due to the fact that there is less content and the fact that there are repetitive encounters. It's compounded by the fact that the missions tend to be longer, more linear, and harder to break out of as the game progresses. It harms replayability for significant portions of the campaign, and replayability is one of the most important aspects of campaign quality.
The king of CE AI is the Elites, matched only by Reach and this is only because of their relatively fast strafe. Otherwise for most engagements, Halo AI has gotten better as the newer games have released, barring Halo 4 Covenant AI. (Peaked with Reach)
E.g. Grunts are more deadly in Halo 2 due to their increased mobility and coordination with other species. Jackals are less likely to die due to silly rolls, and they are vastly more deadly due to their shield interaction (I'm not talking about the snipers). Hunters no longer get one shotted and their melee has become more deadly. Brutes are a force to be reckoned with due to their berserking nature.
Friendly AI is an order of magnitude better in Halo 2 OG, no question. However in MCC they appear to be broken.
CE's campaign has aged. It's still a lot of fun primarily because of the weapon sandbox.
Simple strawmen of Halo 2 AI is not a very descriptive reply. I explicitly said I'm not talking about the Jackal Snipers. CE also has grenade combine explosions... remember that. Getting killed instantly against something that seems to be unfair is in every Halo game ever, except ODST which is too easy IMO. Even with Black Eye on Legendary.Enemies are more deadly cause everything fucking one-shots you from a mile away.
What does this even mean? I read some of the more absurd criticisms of Halo 2's campaign time to time... but this isn't a multiplayer discussion.
Are you referring to dual wielding? Moving set pieces? Boss battles? The latter two make up a small percentage of the Campaign anyway... and stuff like the Gondolas are actually quite good.
And parts of CE are repetitive due to the fact that there is less content and the fact that there are repetitive encounters. It's compounded by the fact that the missions tend to be longer, more linear, and harder to break out of as the game progresses. It harms replayability for significant portions of the campaign, and replayability is one of the most important aspects of campaign quality.
The king of CE AI is the Elites, matched only by Reach and this is only because of their relatively fast strafe. Otherwise for most engagements, Halo AI has gotten better as the newer games have released, barring Halo 4 Covenant AI. (Peaked with Reach)
E.g. Grunts are more deadly in Halo 2 due to their increased mobility and coordination with other species. Jackals are less likely to die due to silly rolls, and they are vastly more deadly due to their shield interaction (I'm not talking about the snipers). Hunters no longer get one shotted and their melee has become more deadly. Brutes are a force to be reckoned with due to their berserking nature.
Friendly AI is an order of magnitude better in Halo 2 OG, no question. However in MCC they appear to be broken.
CE's campaign has aged. It's still a lot of fun primarily because of the weapon sandbox.
it's better.
sounds like it will be fixed completely on wednesday when they patch the client.
That's only because the pistol is generally less accurate at longer ranges, making the hand hit harder. Otherwise Jackal AI is absolutely better in Halo 2; they don't roll and expose themselves. Jackals move faster than Elites and generally stick together more often than not.I'm talking about Legendary difficulty, H2 is mostly gimmicky in that sense, Noob Combo is the best way to deal with elites. Plasma Pistol and Plasma Rifle are both nerfed, Plasma Pistol is only good because overcharge is OP when paired with a BR or Carbine. Sniper Jackals that one shot you to the body is stupid as fuck, I also don't feel that Shielded Jackals with Plasma Pistols are as foreboding as their CE counterparts, they don't hit as hard, and are easier to knock out of their shields.
But the actual AI is improved; far more vicious individually. Sure they aren't a swarm in some encounters, but that only leads to bullshit like grenade combine or Carrier combines, which is basically CE's Jackal sniper. At points the game literally drops Flood right on top of the player, which isn't that fun at all. It's a scripted event that isn't a fair sort of difficulty, and there's no way around it without breaking the map.Flood is nonsense in Halo 2, they don't give the right feedback from damage, and don't get melted as well as CE Flood do, and some of them have Shields, dumbest thing ever, they are supposed to be a Zombie type enemy that literally floods you en masse, not bullet sponges.
Except that the reason Halo 3 is boring is not because of the design of Halo 2 brutes. Halo 2 Brutes are different from Elites, yes, butOn to the greatest Bullet sponges of them all, Brutes, different, yet dumber than Elites, they eschew the Shield mechanic that defined the Halo series for little helmets that popped off after a few shots. Otherwise you are just pumping shots into their bodies over and over until they die. If they get close to death, the go nuts and rush, they don't evade and seek cover to regain their shields like intelligent Elites would. Brutes are a bad enemy type, objectively inferior to Elites, it's a main reason why Halo 3 is one of my most disappointing Halo Campaigns, you're fighting them the whole fucking game.
Yes, but the issue is that the Elites being good at strafing is not enough to make up for the fact that encounters are repetitive. Many of your criticisms use Halo CE as a baseline and then criticize Halo 2 for being different.CE showcases the best enemy type ever introduced into the Halo franchise, the Elites. Hunters could definitely use a buff in CE, making them so easy to kill is an oversight, I'll admit, but otherwise, the enemies, and weapon sandbox work perfectly. Level design aside, each combat encounter (the fabled 30 secs of fun) is unrivaled compared to Halo CE, even to this day.
Reach is my second favorite Campaign behind CE btw Random17, I recognize that it has the best AI for the enemy types I prefer to fight.
CE still has the best player movement and gunplay, along with excellent enemy AI, so it remains the best Halo Campaign.
Halo 2 is too easy too shoot, and filled with way too many gimmicks, for me to really enjoy.
Wow, MCC throwdown was soooooo much fun. Holy hell. Thanks for arranging it Clique.
Clip from the fightWho had the other killer rocket shot?
Final score showing Clique's aimbot at work.
Halo CE jumping is the worst.Reach is my second favorite Campaign behind CE btw Random17, I recognize that it has the best AI for the enemy types I prefer to fight.
CE still has the best player movement and gunplay, along with excellent enemy AI, so it remains the best Halo Campaign.
Halo 2 is too easy too shoot, and filled with way too many gimmicks, for me to really enjoy.
I'll agree to disagree with you on Halo 2's quality. Some of the most fun I've had playing Halo is simply skipping enemy encounters with active camo as the Arbiter. It's a shame they took out Arbiter missions in Halo 3, which is still the most boring Halo campaign for me.
98 kills, dat skill gap.
I wonder how much next week's CU fixes. My hope is that most of the symptoms arose from a few root problems that they found and corrected. There's just too many bugs for them to all be unrelated.
If they were all separate bugs, the game would not have cleared QA, which leads me to believe that there was just one big bug that didn't manifest in testing.
I know you guys must see mine and be like "Dayumm that's one sexy nameplate!" Thanks, I worked hard for it.
Find all the skulls in CE. Nice Drone, I used to have that in Halo 2.How'd you get that one? Plus is there a way to view these online? I just cropped mine out of a clip haha
Warning to others: Campaign gameplay discussion. Not multiplayer.This is 100% a gimmick, skipping quality gameplay with cheap mechanics, then calling it fun.
That sums up Halo 2 overall, MP or SP. Glitches, and gimmicks made it fun, because the core gameplay was so dumbed down compared to Halo CE.
Thanks for proving my point accidentally.
Ah, so apparently stealth gameplay is 100% gimmicky, despite the fact that it is also in CE as a powerup.
That is an awful opinion, I'm sorry. Using camo effectively is not easy and requires a certain degree of patience and timing. It's a great game mechanic. It's a useful mechanic that still has its limitations. Don't harbour illusions about any form of objective victory here. There's no such thing in this type of conversation.
And no, the gameplay was not dumbed down at all. You've already conceeded a variety of your starting points in your previous posts to the point that Elite AI was your primary argument. There's no inherent aspect of CE campaign gameplay that's more "skillful" or less dumbed down than in Halo 2. At best you're firing RNGs due to the way most weapons work in the Campaign.
This tells me you actually haven't used camo in the way I described it. Its use is very limited but it can be very effective when used properly. 5 seconds on Legendary is very, very short, but it can gain a short term advantage when trading for the risk of being caught out in the open. It doesn't allow you to cheese your way through the level.It's an armor ability in Halo 2, it's a powerup that is used sparingly in Halo CE. You can't just cheese your way through levels with Camo, letting it come back off cooldown the whole level.
Yes, but the camo lasts a very limited time, and frankly by your own logic it is a gimmick in CE. The vast majority of the Campaign has little use of it.It's placed in levels at certain spots for you to utilize, you can even leave the powerup and come back to it to use on a separate area. Major example I like to use, is leaving it for the Banshee grab on AoTCR. A lot of players grab it immediately and fight the Hunters with it, but if you fight the Hunters first, then come back for it and book it to the Banshee bridge, you can easily swipe it from the Elites. In Halo 2, that would just be waiting in the corridor until your Active Camo "Ability" refilled off Cooldown. Plenty of examples throughout the Campaign of stalling Camo Powerup usage, Truth and Reconciliation has some too.
This isn't a multiplayer discussion! We are talking about the Covenant vs the Master Chief; and in that regard the greater freedom of movement for the MC in Halo 2 is especially invaluable. The jump height in Halo 2 is vastly more useful; in addition to skulls which add to the variety of the game.Inherent aspect's of CE gameplay transfers from Campaign to MP, aim assist, hitboxes, shield regeneration, health system, melee lunge, strafe and player movement. Halo 2 is a dumbed down CE. In Campaign and MP, Halo 2 is more bombastic and has better presentation, but boiled down to the core gameplay, it's a far worse Halo game.