I'd like them if rolling solo. Which I do often.
I guess for weapon call outs and enemies but I didn't like them saying, Thanks for the help and stuff like that. too much chatter.
I'd like them if rolling solo. Which I do often.
I guess for weapon call outs and enemies but I didn't like them saying, Thanks for the help and stuff like that. too much chatter.
I think if 343 wanted to compensate people for the launch week issues MCC has had the perfect reward would be announcing 6 more H2A maps.
-Terminal
-Relic
-Headlong
-Turf
-Beaver Creek
-Ivory Tower
I think if 343 wanted to compensate people for the launch week issues MCC has had the perfect reward would be announcing 6 more H2A maps.
-Terminal
-Relic
-Headlong
-Turf
-Beaver Creek
-Ivory Tower
I agree as well. Sprinting should use power resources from your suit. If you sprint away your shields are gone. That means if someone runs to the power weapon he will pick it up with hardly any shields... That would be more balanced. The problem with their current system is people can still run into a room and melee and shoot like Halo 4.
The in-game callouts are pretty cool. Make it so they only call out enemy locations though. Lets micless players still contribute and is sort of "in universe" spotting.
Cut "NICE CLEAN KILL BRO"/"NICE HEADSHOT", keep "Enemy at mid!"
edit: also after doing that, make the callouts appear in the killfeed
So are achievements disabled for good with 0.00 skulls on? Thought of running through H2 on Legendary.
Have someone posted some of the Control Configuration for Halo 5?
Heard it was glitched and that achievements are still enabled with the Scarab Gun. Achievement Hunters were doing their achievements were various 0.00 Skulls on.For par time and under 3 hours achievements can I simply play on "Easy"? I heared it was Legendary, but the achievements don't say anything about diffiulty.
If you pick a skull that does this you will get a prompt that says achievements disabled. I think only the Scarab Gun does that, though.
It would be nice if we could have a spot button actually. I wouldn't want it to work like BF. Maybe if you were to "spot" a player, the rest of your team would have a quick ping showing where the enemy is.
This is -by far- the best Assault Rifle in a Halo title yet:
Hard to see in the video, but still ... I really like that small touches like the display is actually throwing "real" light and shadows to the guns itself. Same for the Battle Rifle.
However, we also already know the "classic" control schemes will be available, too (right click stick to zoom etc.).
Ok Thanks, any words of Bumper jumper?
I think I've mentioned it before but a more arcadey way of doing it would be that you auto-spot someone for your team once you keep a red reticule on them for something like 2 seconds.
Saves a button, doesn't depend on randoms to press the button (it just happens as part of the natural flow), ties into weapon balance (someone with a shotgun can't spot outside of their effective range)
Is that a secondary weapon icon?
I thought that was redundant and just clutter or whatever excuse they gave with Halo 4?
Ok Thanks, any words of Bumper jumper?
The in-game callouts are pretty cool. Make it so they only call out enemy locations though. Lets micless players still contribute and is sort of "in universe" spotting.
Cut "NICE CLEAN KILL BRO"/"NICE HEADSHOT", keep "Enemy at mid!"
edit: also after doing that, make the callouts appear in the killfeed
Is that a secondary weapon icon?
I thought that was redundant and just clutter or whatever excuse they gave with Halo 4?
Maybe they are learning.
Crazy stuff.
HUD is a little more green than I'd have liked. Needs moar blue
Pause.Gotta be honest, I think Halo 5 looks great. I never thought I'd be saying that, but here I am.
From H5 mp thread.
They talk so much about map control. I am not seeing any map control. Just players sprinting to a gun battle off spawn die, rinse, repeat. This was the single biggest issue with Halo 4. Reduce sprint speed to a small bump from base speed or remove it and H5 will be a great game.
Nope, Ironsights are obnoxious, don't need my gun obstructing my view for no reason, when I should be able to look directly through the scope, like every other Halo game.
That DMR ADS was brutal, giant fucking Ironsights filling up the screen. I still don't like Sprint. Glad to hear more players commenting that aim assist is toned down and it's harder to shoot. That along with the reticule back in the middle of the screen should make the game fun to shoot in, but ADS and Sprint really damper the hype. Automatics still look too easy to use though.
Don't worry Frankie and 343 got you covered, they reclassified the story behind (Smartlink) to make it ADS (Smart Scope).
Cybernetically linked so that I still have to pull my gun up and look at Ironsights.
Skip to 51:45 in the VoD for HaloFest. http://www.twitch.tv/xbox/b/587517851
It might break the equal start mantra.... But I would love to be able to unlock a smart HUD link attachment to my guns.
Turns it into old zoom.
If ads really is cosmetic it shouldn't be an issue right? Could allow people to customize their sights
Also note what Josh says about Sprint. "There are some people who don't think sprint has any part in Halo" How do we balance that?"
#KeepHopeAliveThat's why Halo 5 and every future Halo will have sprint. You don't need another reason. Just give up already.
Nightfall.
Scan all planets in the Universe
Bit OTT. How is that a thing. Some book stuff I've missed?
Gotta be honest, I think Halo 5 looks great. I never thought I'd be saying that, but here I am.
Nightfall.
Scan all planets in the Universe
Bit OTT. How is that a thing. Some book stuff I've missed?
Also note what Josh says about Sprint. "There are a shit load people who don't think sprint has any part in Halo" How do we balance that?"
We put it in and tell them to fuckin bad.
"Speeding games up" is exactly what I don't want in Halo, personally. I've always thought the pace of multiplayer games in Halo was near perfect. Sprinting IMO feels like it leads to more people playing like chickens with their heads cut off like in COD or Battlefield.
Btw for those asking for patch notes for Wednesday's patch. Those will be given on Wednesday when the patch rolls-out.
https://twitter.com/Brav/status/534398568606347264
Solid footage. All the weapons look powerful and the movement looks fluid (as a spectator at least, might feel very different though). Grabbing ledges looks to be alright and might feel like a natural evolution of Halo's movement, and thankfully there are no double jumps because this combo would destroy maps (a DJ Powerup could be fun though). Even the Smart Scope is starting to grow on me, but we'll see.NEW GAMEPLAY!
Halo 5 GAMEPLAY - [TRUTH] EXCLUSIVE Halo 5: Guardians Beta Gameplay
http://www.youtube.com/watch?v=EmbG7e9gGSM&list=UU-UXMS9Q-apozW8jALP5UZw
Make sure to watch it in 60fps Looks really awesome and the video shows (once more) that smart scope is just exactly what zoom ever was in Halo. I also like that the pistol seems to very strong again.
Want an idea of how broken this collection is? A friend of mine glitched into the Halo:CE UI, lol.
http://gameclipscontent-d2008.xboxl..._=1416257963_2d9099de9d29fa170f766402b316b7d5
NEW GAMEPLAY!
Halo 5 GAMEPLAY - [TRUTH] EXCLUSIVE Halo 5: Guardians Beta Gameplay
http://www.youtube.com/watch?v=EmbG7e9gGSM&list=UU-UXMS9Q-apozW8jALP5UZw
Make sure to watch it in 60fps Looks really awesome and the video shows (once more) that smart scope is just exactly what zoom ever was in Halo. I also like that the pistol seems to very strong again.