Heard it was glitched and that achievements are still enabled with the Scarab Gun. Achievement Hunters were doing their achievements were various 0.00 Skulls on.
It's evolving, it has to. To expect them to push out Halo 2 again is not logical.
The ADS they've added is a nice balance for both new and old players. Shields not recharging while sprinting is a nice trade off. The kill times are still Halo, so even though they're pushing in a new direction, they're still not just copying other games out right.
It could all suck ass, but 5 looks better than 4 at least. I'm gonna give it a fair chance and go from there. And like I said, MCC is always there if it turns out not to my liking.
Its not working for me now either. Was working before. Showed a black screen for the first 15-18 seconds then all of a sudden it was the background Halo 1 ring from the UI menu. There were no on screen options or words, just the background. I didn't listen to music so I can't comment on background music playing.
Its not working for me now either. Was working before. Showed a black screen for the first 15-18 seconds then all of a sudden it was the background Halo 1 ring from the UI menu. There were no on screen options or words, just the background. I didn't listen to music so I can't comment on background music playing.
That's pretty interesting/weird. I think I saw someone mention in the MCC thread they ended up in the Halo 3 UI once.
Makes me wonder if they just load up each game's base environment simultaneously then switch to whichever one is called to load the data in.
If I had designed it I probably would have made it so campaign for each game was the original menu, and only multiplayer was the unified UI. Each game's "multiplayer" option would just jump to the overshell.
I can actually see ADS for the precision weapons being used as a balancing tool. Everyone complained about how much of a beast the DMR is at long range. The reduced visibility when scoping will help make it less dominating at long range. Couple that with increased speed/mobility and reduced aim assist and you have a weapon which is still very powerful at range, but only if you are skilled enough to use it.
I was thinking that the entire time we were playing it.
It would be interesting to make the ODST gamemode in 4 and make i so everyone had thruster packs. Would give a reasonable indication of what 5 might play like...
It's really good. I haven't gotten to play on the map that was apparently made for it, but the raw gametype was a hell of a lot of fun. We did 2v2 and it was super stressful but super satisfying.
It's evolving, it has to. To expect them to push out Halo 2 again is not logical.
The ADS they've added is a nice balance for both new and old players. Shields not recharging while sprinting is a nice trade off. The kill times are still Halo, so even though they're pushing in a new direction, they're still not just copying other games out right.
It could all suck ass, but 5 looks better than 4 at least. I'm gonna give it a fair chance and go from there. And like I said, MCC is always there if it turns out not to my liking.
Evolving in small steps is not the same as becoming a new species.
In my opinion ADS is a huge macro level change to the game. From default controls, to how weapons behave, to overall lore of how a Spartan HUD functions, to completely overwriting the six games that have never had ADS available.
No one has ever presented a truly logical argument as to why this visual mechanic needs to suddenly be included into the base game. It appears on the surface to be a 100% rip from COD and other modern shooters (which seems to all but be confirmed by the default control scheme mapping zoom to the left trigger - a place where grenade toss has lived throughout Halo).
Sidenote : has anyone seen gameplay where the Sniper has a variable zoom? The only time I can recall seeing sniper it only had one zoom. Also, is ADS click to activate or hold to activate? If it's hold to activate (like every other shooter currently popular) and you're shot and are descoped will it automatically snap back to ADS if you keep holding the left trigger?
It's evolving, it has to. To expect them to push out Halo 2 again is not logical.
The ADS they've added is a nice balance for both new and old players. Shields not recharging while sprinting is a nice trade off. The kill times are still Halo, so even though they're pushing in a new direction, they're still not just copying other games out right.
It could all suck ass, but 5 looks better than 4 at least. I'm gonna give it a fair chance and go from there. And like I said, MCC is always there if it turns out not to my liking.
I can actually see ADS for the precision weapons being used as a balancing tool. Everyone complained about how much of a beast the DMR is at long range. The reduced visibility when scoping will help make it less dominating at long range. Couple that with increased speed/mobility and reduced aim assist and you have a weapon which is still very powerful at range, but only if you are skilled enough to use it.
I was thinking that the entire time we were playing it.
It would be interesting to make the ODST gamemode in 4 and make i so everyone had thruster packs. Would give a reasonable indication of what 5 might play like...
I like the DMR though, I also like the BR. And they can coexist and have different roles. The DMR is clearly stronger at range and the BR is far more effective at close range. I don't see the problem with multiple utility weapons. Just having a BR gets really boring, it also allows people to choose their role in the team more effectively, instead of being tied to a single weapon and being forced to engage at the same range as everyone else all the time.
It's evolving, it has to. To expect them to push out Halo 2 again is not logical.
The ADS they've added is a nice balance for both new and old players. Shields not recharging while sprinting is a nice trade off. The kill times are still Halo, so even though they're pushing in a new direction, they're still not just copying other games out right.
It could all suck ass, but 5 looks better than 4 at least. I'm gonna give it a fair chance and go from there. And like I said, MCC is always there if it turns out not to my liking.
Evolving in small steps is not the same as becoming a new species.
In my opinion ADS is a huge macro level change to the game. From default controls, to how weapons behave, to overall lore of how a Spartan HUD functions, to completely overwriting the six games that have never had ADS available.
No one has ever presented a truly logical argument as to why this visual mechanic needs to suddenly be included into the base game. It appears on the surface to be a 100% rip from COD and other modern shooters (which seems to all but be confirmed by the default control scheme mapping zoom to the left trigger - a place where grenade toss has lived throughout Halo).
Sidenote : has anyone seen gameplay where the Sniper has a variable zoom? The only time I can recall seeing sniper it only had one zoom. Also, is ADS click to activate or hold to activate? If it's hold to activate (like every other shooter currently popular) and you're shot and are descoped will it automatically snap back to ADS if you keep holding the left trigger?
It's logical because the majority of kids they're selling the game to now expect it. Play MCC with a first timer, you're gonna hear "where's sprint/ADS/Left trigger to zoom".
It's really good. I haven't gotten to play on the map that was apparently made for it, but the raw gametype was a hell of a lot of fun. We did 2v2 and it was super stressful but super satisfying.
Mix, do we want to have like a "Dedicated Customs" game night during the week at all?
I'm really jealous about you getting to play that because that gametype sounds RIGHT up my alley (not an oblique Turf reference I swear, lol). I'd love to experiment with some derpy games if people can tolerate some trial and error.
It's logical because the majority of kids they're selling the game to now expect it. Play MCC with a first timer, you're gonna hear "where's sprint/ADS/Left trigger to zoom"..
Are they selling it mostly to the COD kids because they failed to evolve quickly enough or because they watered down what Halo was starting with Reach and thus drove away a large portion of dedicated Halo fans? (subtitle Reach:The Fall of Halo).
Can't believe I'm saying this but I think Halo 5 looks really cool.
The single shot/burst weapons look really deadly, which, coupled with reduced auto-aim, should make for some really interesting battles.
I've got an open mind about the other stuff for now, although I still don't get why you need sprint with all the other new movement abilities (look how big they had to make Midship to account for it!) But I'm genuinely very excited.
It's logical because the majority of kids they're selling the game to now expect it. Play MCC with a first timer, you're gonna hear "where's sprint/ADS/Left trigger to zoom".
It's logical because the majority of kids they're selling the game to now expect it. Play MCC with a first timer, you're gonna hear "where's sprint/ADS/Left trigger to zoom".
The control scheme is actually what potentially bothers me the most about ADS. I've never hated CoD because of ADS visually, it's been the "I see you I kill you" pace of gameplay and the fact that in order to be accurate you had to run around with tunnel-vision. While the sights being on your screen might be an annoying eyesore, it's not really what bothers me so much as hipfire being disadvantaged, scope movement being hurt, and having a default change for the scope that goes against years of Halo controls. I won't know about those until I play.
You act as if CoD is the only ADS game, even Bungie uses ADS now, it's just where the industry is right now.
I see you arguing against all of this, but you consider BRs on Warlock shit. That opinion is shit to me, so surely you must see how hard their job is to please every single person.
I doubt the salt of making H5 similar to H2A would be as big as the salt from making H4 a shit game. Also, adding sprint still deserves a fuckton of salt.
The control scheme is actually what potentially bothers me the most about ADS. I've never hated CoD because of ADS visually, it's been the "I see you I kill you" pace of gameplay and the fact that in order to be accurate you had to run around with tunnel-vision. While the sights being on your screen might be an annoying eyesore, it's not really what bothers me so much as hipfire being disadvantaged, scope movement being hurt, and having a default change for the scope that goes against years of Halo controls. I won't know about those until I play.
You act as if CoD is the only ADS game, even Bungie uses ADS now, it's just where the industry is right now.
I see you arguing against all of this, but you consider BRs on Warlock shit. That opinion is shit to me, so surely you must see how hard their job is to please every single person.
Destiny also wasn't an established franchise that had a certain type of gameplay firmly set. That's apples and oranges in a very obvious way. Also lets not deny that COD was the one that really made ADS massively popular.
The control scheme is actually what potentially bothers me the most about ADS. I've never hated CoD because of ADS visually, it's been the "I see you I kill you" pace of gameplay and the fact that in order to be accurate you had to run around with tunnel-vision. While the sights being on your screen might be an annoying eyesore, it's not really what bothers me so much as hipfire being disadvantaged, scope movement being hurt, and having a default change for the scope that goes against years of Halo controls. I won't know about those until I play.
Greenskull has said Recon works fine with 5, so I'm not really worried about that. De scoping pretty much assures someone holding the L trigger won't be at any kind of real advantage.
ADS in 5 really seems to be nothing more than a visual illusion to please people who otherwise wouldn't give Halo a chance.
Seph, we could argue til we're blue in the face, ADS is now in Halo, and even with a beta, it's extremely unlikely it gets cut. Time to make your peace, or just stick with MCC.
I doubt the salt of making H5 similar to H2A would be as big as the salt from making H4 a shit game. Also, adding sprint still deserves a fuckton of salt.
Really though? Like Ramirez has been saying, it's kind of an industry standard now. Not saying that alone justifies it, but having it in Halo is not single-handedly 343 "ripping off CoD".
I explicitly remember playing Halo PC back in 2003 and occasionally people bringing up the idea of having sprint in a Halo game and how it would improve (at least big) map flow.
Seph, we could argue til we're blue in the face, ADS is now in Halo, and even with a beta, it's extremely unlikely it gets cut. Time to make your peace, or just stick with MCC.
Creative director gets asked at the end which games in the genre does halo 5 draw its inspiration from for the new movement mechanics abd gameplay mechanics, and he answers "umm actually we look at the spartans for inspiration, we dont look at anything else, we look at halo."
Hahahahahaha what a crock of shit. Its obvious he had that as a planned response for that type of question.
You act as if CoD is the only ADS game, even Bungie uses ADS now, it's just where the industry is right now.
I see you arguing against all of this, but you consider BRs on Warlock shit. That opinion is shit to me, so surely you must see how hard their job is to please every single person.
Bungie isn't working on Halo, though, they're working on a whole new IP. If Halo 5 were a brand new IP, I wouldn't be so disappointed, heck I would probably like it.
What I (and many others) lament is the death of traditional Halo. The MCC somewhat helps in that we can finally play traditional Halo on Xbox One.
Ideally (for me), moving forward one team at 343 continues to support the MCC with new Halo 1/2/3 maps while the other works on new games. But if the MCC gets no support down the road, then I'd rather new Halo games stay as traditional as possible. If I want ADS/sprint/whatever the new gimmick is, I'll play some other game, not Halo.
Bungie isn't working on Halo, though, they're working on a whole new IP. If Halo 5 were a brand new IP, I wouldn't be so disappointed, heck I would probably like it.
But you guys act shocked that Halo isn't traditonal anymore, it's been happening since Reach. The writing has been on the wall. The other problem is what's traditional Halo to you, isn't to traditional to the guy who started with Reach.
I could play MCC until the end of time, I just need it to work.
All this talk about smart scope/ADS etc. etc. and this is what the ADS argument boils down to basically. You're certainly right about it, but a few days ago I had a small epiphany regarding it and haven't really seen it touched on.
In Reach, the DMR was always complained about for having reticle bloom. When Halo 4 rolled around the DMR no longer had bloom and suddenly it was everyone's go-to weapon and could pretty much stomp other people at all but extreme close range. People cried about the DMR needing a nerf because of this too. Speaking hypothetically, what if the ADS thing for scoped weapons is yet another "balancing act" move explicitly BECAUSE it takes up valuable screen real estate and slightly hinders close-by awareness?
Just a theory of course. It could simply be to pull in players of other FPS games too.
I've said this before, it's a terrible balancing mechanic. Great thing about Halo is the Spartan's situational and combat awareness, and ability to deal with practically any combat encounter. I'd rather the zoom be toned down, 2x instead of 3x, and don't make it so stupid easy to shoot, like Halo 4 was. If the netcode is good enough, then weapons should be projectiles, and not hitscan, so some leading at range is necessary. Zoomed aim assist could be toned down as well, all of these are preferable to nerfing your ability to see the combat landscape, and losing the identity of Spartan's.
Despite 343 trying to sell me on the lore of it, putting ironsights on my screen, and a Sprint mechanic that takes the gun out of my hand if I want to move at any speed above power walk, both of those are just bad Halo.
Really though? Like Ramirez has been saying, it's kind of an industry standard now. Not saying that alone justifies it, but having it in Halo is not single-handedly 343 "ripping off CoD".
I explicitly remember playing Halo PC back in 2003 and occasionally people bringing up the idea of having sprint in a Halo game and how it would improve (at least big) map flow.
I mean anecdotally I've never seen more salt over a Halo game than in the past couple years from Reach and Halo 4 fundamentally changing the gameplay. The only reason Reach and 4 sold well has been discussed many times before - they sold off the reputation of past games.
At this point? People WOULD get salty about Halo 5 going back to H2A style gameplay. I don't think it would be a ton, since most people are either ambivalent about sprint or dislike it. At the same time, anyone that's been attracted to Halo because of the new changes are gaming enthusiasts and the hardcore - not the numerous casual consumers that don't know about the changes yet. So at this point, you'd MAYBE anger a few of the CoD/BF/TF gameplay martyrs that browsed NeoGaf/other gaming sites and scanned for the new Halo information, but the vast majority of consumers don't know about the changes.
Those same consumers are the ones who bought Halo 4 (that 343 changed it to appeal to) and left shortly after to play the next new installment of CoD/BF/TF. So in short, no, I don't think it being an industry standard is a good reason. I think the amount of salt that people will spew over Halo going back is much less than Halo staying new with ADS/Sprint/whatever thing 343 tries to force down our throats next. Oh well though. 343's never gonna change anything besides small # tweaks, so I'm gonna stick with MCC.