Second match ever. Uneven teams again, with myself on the 3 player team. Got absolutely slaughtered. Then the game crashed after the match ended.
Was this fucking tested at all?
Of course. It's difficult to do broad scale testing which is what a lot of open beta tests are for.
You can sim, but that doesn't replicate regular operations.
That's why when online games launch, there can be one thing that just brings everything down.
A good chunk of the crashes may even be a result from the networking side, too.
People may not realize that the second everything went to shit, hundreds of engineers were summoned to fix it. Trying to find out if it's XBL, if it's Azure (hardware or software), if it's the Xbox APIs/OS, if it's the game code and how to fix it
You can't plan for every potential failure. But you can react as quickly as possible, fix it quickly as possible and learn from those errors and then avoid those issues in the future.