Mind blown....who knew???
Why wouldn't the AR beat out a BR at close range? Sure it's an unskilled weapon, but that's the point. It's inaccurate at range, spray and pray, if you're close enough, you're getting filled up with bullets. BR is still viable though and if you watched some pros play, even in close battles as people are trying to AR or SMG them, they're still pulling off BR or DMR kills.
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Apparently the guy who quoted me did not.
I already said it in this thread but in a nutshell: If the BR is more difficult to use close range then why should it not win the battle? That makes no sense especially in a competitive game.
I played the beta so I know how the weapons operate. In my opinion, the AR is way too close to a BR at close rangle, that I am seeing a lot of AR wins or way too many close battles. I felt you literally had to land every shot of a BR/DMR with no room for error but not be good with the AR and win punishing the good player. Don't even bring up the SMG. The SMG is OP and a killing machine.
This isn't a good thing.The SMG is fantastic. It's like the SAW from 4.
This isn't a good thing.
A viable AR/SMG is needed against the BR, but like he said, one missed shot and you've pretty much lost the battle.
I already said it in this thread but in a nutshell: If the BR is more difficult to use close range then why should it not win the battle? That makes no sense especially in a competitive game.
I played the beta so I know how the weapons operate. In my opinion, the AR is way too close to a BR at close rangle, that I am seeing a lot of AR wins or way too many close battles. I felt you literally had to land every shot of a BR/DMR with no room for error but not be good with the AR and win punishing the good player. Don't even bring up the SMG. The SMG is OP and a killing machine.
It's been posted before, but this thread on Waypoint is relevant to the general discussion here in HaloGAF over the past week.
343I'S INCOMPETENT GAME DESIGN IS KILLING HALO
I'd say BR slayer is killing Halo
I already said it in this thread but in a nutshell: If the BR is more difficult to use close range then why should it not win the battle? That makes no sense especially in a competitive game.
I played the beta so I know how the weapons operate. In my opinion, the AR is way too close to a BR at close rangle, that I am seeing a lot of AR wins or way too many close battles. I felt you literally had to land every shot of a BR/DMR with no room for error but not be good with the AR and win punishing the good player. Don't even bring up the SMG. The SMG is OP and a killing machine.
There was no saving Halo 3's gameplay
There is no other Halo in which plays like that are even possible.
Daaamn that kid is trying so hard to shit on H5. I have no problem with sprint and the new smart scope stuff. Finally an AR that's completely viable for newer players, and sprints new mechanic really makes you have to think about it's use. And if I get away by running and none of your teammates cleaned me up maybe I didn't deserve to lose that fight after all.
It just seems like everyone wants Halo 2 sequels forever. I was hoping the MCC would absolve that urge. Sadly, not so much.
Angry that he did something you could never even think of? Also dem icicle snipes
I see this as an issue around here too. My take is that I have a soft spot for each and every Halo game that's come out to date to some extent (save Wars and Spartan Assault, neither of which I've really played much of). So when someone says "classic Halo" or "feels like Halo" it's honestly such a subjective thing. Obviously there are unchanging staples--two weapon max, recharging shields, Grunts/Jackals/Hunters as enemies, etc.--but MCC has shown me that there actually is a sizeable amount of variation between the games. As such, the definitive "Halo Experience" will vary from person to person.
I do think game series need to evolve and grow over time. Could you imagine if Super Mario, Legend of Zelda, Final Fantasy games existed today as essentially simple up-rezed versions of their original incarnations? Sports video game franchises are the only examples I can think of that are virtually the same games as nearly two decades ago. That said, change can be good and energizing to a franchise (see ship battles in Assassin's Creed IV), but they can also be misguided and/or polarizing (see removal of map weapons in favor of loadouts and personal ordnance in Halo 4). Halo 5 based on my Beta impressions felt like a natural evolution of the franchise to me--familiar but new, different but fun. It felt like a more natural Halo game than Halo 4 ever did. So while the fanbase' ire toward 343I is somewhat warranted due to Halo 4's state, I still find folks' predisposition to jump all over them for literally every small thing is excessive.
Halo 5 is certainly 343's baby, but I have respect for them for at least obliquely acknowledging that Halo 4 wasn't the game fans wanted it to be. So far it seems like they're at least ATTEMPTING to be proactive about incorporating fan and pro player feedback into Halo 5 (current minimal communication notwithstanding).
Bungie was a PC company bought by Microsoft. They made PC games e.g., Halo was presented by Steve Jobs. There console games (Halo 1-3) were heavily PC influenced if not PC games, especially drawn from competitive ones as its roots. Halo was originally intended to be released for PC and Macintosh until Microsoft bought them. Pretty obvious.
MCC been in beta for 12 weeks now.
Daaamn that kid is trying so hard to shit on H5. I have no problem with sprint and the new smart scope stuff. Finally an AR that's completely viable for newer players, and sprints new mechanic really makes you have to think about it's use. And if I get away by running and none of your teammates cleaned me up maybe I didn't deserve to lose that fight after all.
It just seems like everyone wants Halo 2 sequels forever. I was hoping the MCC would absolve that urge. Sadly, not so much.
Halo 5 is certainly 343's baby, but I have respect for them for at least obliquely acknowledging that Halo 4 wasn't the game fans wanted it to be.
I was hoping the failures that were Reach and Halo 4 would absolve that urge for massive change to the base game play, sadly, not so much.
How do you counter ordnance drops, power weapons like Forerunner Cannon? By quitting the game, that's how.
on Orbital is pretty goodThe skybox.if you glitch out of the map so you can actually take a good look at it
MCC been out for 12 weeks now.
Pics pls.
It's been posted before, but this thread on Waypoint is relevant to the general discussion here in HaloGAF over the past week.
343I'S INCOMPETENT GAME DESIGN IS KILLING HALO
Loadouts - 7 primary weapons, and only one of them useful pre-turbo update. Being able to spawn with a shotgun as a secondary weapon. Again, having shotgun as a starting weapon is fair in CoD because all other weapons kill in a blink of an eye. Useless perks, dumbest progression system I've ever seen, ugly cosmetical rewards. Only good thing about 4's loadouts is no more AR starts.
Halo 4 wasn't the game anyone wanted it to be, I come from CoD and this is my view on some 4's systems:
Ordnance drops - killstreak rewards in CoD are fair because they are easily countered, with perks, equipment, AA lock-on launchers. You can also just kill a guy on a killstreak to prevent him from getting anything. How do you counter ordnance drops, power weapons like Forerunner Cannon? By quitting the game, that's how.
Loadouts - 7 primary weapons, and only one of them useful pre-turbo update. Being able to spawn with a shotgun as a secondary weapon. Again, having shotgun as a starting weapon is fair in CoD because all other weapons kill in a blink of an eye. Useless perks, dumbest progression system I've ever seen, ugly cosmetical rewards. Only good thing about 4's loadouts is no more AR starts.
Killstreak rewards and loadouts are bad idea on their own, but they were also horribly implemented in Halo 4. They forgot about one thing, balance.
Halo 4 wasn't the game anyone wanted it to be, I come from CoD and this is my view on some 4's systems:
Ordnance drops - killstreak rewards in CoD are fair because they are easily countered, with perks, equipment, AA lock-on launchers. You can also just kill a guy on a killstreak to prevent him from getting anything. How do you counter ordnance drops, power weapons like Forerunner Cannon? By quitting the game, that's how.
Loadouts - 7 primary weapons, and only one of them useful pre-turbo update. Being able to spawn with a shotgun as a secondary weapon. Again, having shotgun as a starting weapon is fair in CoD because all other weapons kill in a blink of an eye. Useless perks, dumbest progression system I've ever seen, ugly cosmetical rewards. Only good thing about 4's loadouts is no more AR starts.
Killstreak rewards and loadouts are bad idea on their own, but they were also horribly implemented in Halo 4. They forgot about one thing, balance.
Or being able to spawn with Plasma Pistols. Pretty much rendered vehicles useless in BTB.
On playing through all the games on MCC, I think the bigger issue was the frailty of vehicles in general. Sure, getting plasma pistoled was annoying, but the vehicles are like tissue paper, which made getting EMPed a much bigger deal than it probably would have been otherwise.
Boltshot isn't exactly a shotgun, but it's OHK and has spread, just like shotguns. Short range fusion rifle, maybe? It was ridiculous before nerf.I mean, I assume you're talking about the boltshot, right?
I guess no mention of the beta test yet, huh? The party issues and lag on H2A/H3 maps are still ruining the experience for me.
Halo 3 hog is a wrecking machine if there aren't proper weapons on map to take care of it.
As it should be.Halo 3 hog is a wrecking machine if there aren't proper weapons on map to take care of it.
Halo 3 hog is a wrecking machine if there aren't proper weapons on map to take care of it.
The beta was a mix of classic and modern. I enjoyed it. Maybe I'm just getting older, but I'm fine with this direction now. Whenever people bash H5, they just give reasons why it's not Halo 2/3. Well no shit. Who's to say this style of Halo can't be competitive? It's already miles ahead of H4 with the return of equal starts, static timers, weapon balance, map control, and emphasis on teamwork. On top of that.. a spectator mode, its own eSports league, a competitive tier system..
Oh, but sprint and smart scope, right? It's automatically shit. I could understand all the hate for H4, but not this. Once/when/if MCC is fixed, no doubt I'll be enjoying the classics. But I'm ready for Halo to move on to a more "modern" take. It's inevitable anyway.
inb4scrandycasual
The beta was a mix of classic and modern. I enjoyed it. Maybe I'm just getting older, but I'm fine with this direction now. Whenever people bash H5, they just give reasons why it's not Halo 2/3. Well no shit. Who's to say this style of Halo can't be competitive? It's already miles ahead of H4 with the return of equal starts, static timers, weapon balance, map control, and emphasis on teamwork. On top of that.. a spectator mode, its own eSports league, a competitive tier system..
Oh, but sprint and smart scope, right? It's automatically shit. I could understand all the hate for H4, but not this. Once/when/if MCC is fixed, no doubt I'll be enjoying the classics. But I'm ready for Halo to move on to a more "modern" take. It's inevitable anyway.
inb4scrandycasual