What was it like playing Halo 3 Beta, guys?
Never had the opportunity to play it.
Well, it was a lot of High Ground and Snowbound. If that tells you anything.
What was it like playing Halo 3 Beta, guys?
Never had the opportunity to play it.
What was it like playing Halo 3 Beta, guys?
Never had the opportunity to play it.
I bought my og xbox for halo, and have loved the series. But the beta was something else. Those few week were the best halo that I have played... The game was amazing!
There are some things I want to see implemented before I buy it though.) If they put in what I want, then I can see me playing this exclusively until halo 6 drops.
The MCC is a mess beyond compare. But fuck me they have something special on their hands with halo 5.
What was it like playing Halo 3 Beta, guys?
Never had the opportunity to play it.
What was it like playing Halo 3 Beta, guys?
Never had the opportunity to play it.
Well, it was a lot of High Ground and Snowbound. If that tells you anything.
And the Halo 3 BETA Hog was like being Gandalf riding Shadowfax at the Battle of Helms Deep.
What was it like playing Halo 3 Beta, guys?
Never had the opportunity to play it.
What is it you want put in? I can't think of anything you might have said the game needs to have for you to buy.
I genuinely can't remember anything other than being extremely excited.
That beautiful beta carbine.What was it like playing Halo 3 Beta, guys?
Never had the opportunity to play it.
What was it like playing Halo 3 Beta, guys?
Never had the opportunity to play it.
What was it like playing Halo 3 Beta, guys?
Never had the opportunity to play it.
Choose the datacenter. I won't buy it if I am at the mercy of 343s server selection.
Who's that in the photo? The seahawks quarterback?
Really? ;-)
http://twitchemotes.com/
"Kappa - Description: This is the face of Josh, a former Justin.tv employee. Kappa is generally used to indicate sarcasm or trolling."
Boltshot isn't exactly a shotgun, but it's OHK and has spread, just like shotguns. Short range fusion rifle, maybe? It was ridiculous before nerf.
You would have lost the fight had you not sprinted away, think about that.
The new sprint mechanic doesn't make you think about anything except that you can sprint away, and oh wait, here's a new 3 second white bar we have to wait to go down before we can rejoin the action. If anything, you're still running from fights, there is now even more cat and mouse chases/escapes when coupled with thruster, and the nerf mechanic literally delays gunfights as you wait even longer for shields to recharge.
An AR that's viable for new players isn't the issue. An AR that is one of the more dominant weapons in the game at close to mid, is unskilled to use, and gets even deadlier with ADS is the issue.
Just because you don't see an issue with sprint or ADS, doesn't mean there aren't any. And no, we don't want Halo 2 forever. If you're referring to classic style game play, we haven't gotten that in a mainstream Halo release since 2007. The "Halo-needs-to-evolve" crowd has been rewarded with their changes in the last two main games, soon to be three this November.
I was hoping the failures that were Reach and Halo 4 would absolve that urge for massive change to the base game play, sadly, not so much.
If base speed were the same and there was no sprint I could still run away from a fight and given that we would both have the same speed it would be just as difficult for you to run me down. Anyone who recognises their situation is bad should high tail it out.
And of course I realize that my opinion is not the end all, but players like myself have grown to enjoy the new features. While I would never be against higher base speed over sprint if it worked well I would be devastated to lose thruster after 4. It really feels great in the game. So I personally feel that not all these newer additions should be tossed out.
Concerning the AR it should be powerful, it should work. Maybe lower the ads distance but even that's gonna keep newer players ducked behind cover hoping to use it like an SMG which would be redundant. I've never had a problem working over an AR user with a BR in 5, you could always tell which was stronger. I'm just happy it's usable. Newer players may use it and it may get them a few cheaper kills but hell they might actually
keep playing long enough to start using a BR.
They really should use the BR and AR starts though, that would make a huge difference.
Just don't be surprised when H5 launches with AR/Pistol starts.
The beta was a mix of classic and modern. I enjoyed it. Maybe I'm just getting older, but I'm fine with this direction now. Whenever people bash H5, they just give reasons why it's not Halo 2/3. Well no shit. Who's to say this style of Halo can't be competitive? It's already miles ahead of H4 with the return of equal starts, static timers, weapon balance, map control, and emphasis on teamwork. On top of that.. a spectator mode, its own eSports league, a competitive tier system..
Oh, but sprint and smart scope, right? It's automatically shit. I could understand all the hate for H4, but not this. Once/when/if MCC is fixed, no doubt I'll be enjoying the classics. But I'm ready for Halo to move on to a more "modern" take. It's inevitable anyway.
inb4scrandycasual
I bought my og xbox for halo, and have loved the series. But the beta was something else. Those few week were the best halo that I have played... The game was amazing!
There are some things I want to see implemented before I buy it though. If they put in what I want, then I can see me playing this exclusively until halo 6 drops.
The MCC is a mess beyond compare. But fuck me they have something special on their hands with halo 5.
Choose the datacenter. I won't buy it if I am at the mercy of 343s server selection.
Just don't be surprised when H5 launches with AR/Pistol starts.
They've gotta do something about fixing the pistol it felt way too underpowered when everything else felt beefier.
I honestly think that if the pistol was buffed AR starts would be fine. Increase the RRR of the pistol to make it a bit more capable at mid-range against BRs and DMRs and it could work for most people IMO.
I also think a good solution would be to make it so Onyx or Semi-pro and up have BR starts.
I was consistently killing AR users with the pistol. I hardly used the AR the pistol could beat an AR if your shots are on. It was my favorite weapon of the beta. It could use a small bump in damage and a increase in range.
To the GAF gods I tribute you jem and give us something else. Hell I even take Talents back
Personally, I'm glad Halo 5 doesn't look like Halo 3, and I'm sure Henery is too.You look at that Halo 3 video a few pages back and go look at Halo 5 and tell me why people are upset. it's literally Halo in name only. The one thing that also made 3 great and slowed down with Reach was the almost zero gravity for vehicles. It made for some absolute crazy BTB shit which I feel is a lot more "realistic" now but not as fun IMO.
lmfao give 'em Ramirez too so we can get a heavy hitter back, like zoojoo or that poisonous slut who snowboards.. I miss those guys.To the GAF gods I tribute you jem and give us something else. Hell I even take Talents back
I wouldn't mind so long as they increase the spawn rate for BR and DMR, and preferably don't place them in advantageous high ground positions. Give teams that don't have control points a chance to rise up.Just don't be surprised when H5 launches with AR/Pistol starts.
RIP ChatterRIP hamburger gunsAnd wtf happened to Storm??
Personally, I'm glad Halo 5 doesn't look like Halo 3, and I'm sure Henery is too.
lmfao give 'em Ramirez too so we can get a heavy hitter back, like zoojoo or that poisonous slut who snowboards.. I miss those guys.
RIP ChatterRIP hamburger gunsAnd wtf happened to Storm??
Well, it was a lot of High Ground and Snowbound. If that tells you anything.
Matchmaking didn't work well on the first day.
I was in a few days early from the friends and family thing; got a code from Bungie. I felt like a god among mortals. My Xbox Live would blow up with the jealousy induced tears of people seeing me play it.
Those two and BK donging on Valhalla because...
Seriously, that death machine killed in like 1-2 seconds if you were caught in the open close/close-mid. Team controlling the Splaser was even more vital than final build because Splaser team's hog would be nigh impossible to take down otherwise.
It was alright.
I genuinely can't remember anything other than being extremely excited.
That beautiful beta carbine.
I remember they day is was supposed to unlock via Crackdown it did not work for a long while. There were so many conspiracies flying around on the threads about it not unlocking. I rented Crackdown to play and kept it for months. Never paid the late fee. Those were the days.
I remember seeing all the hype on Tv and the exclusive parties being held for the Beta. T'was an exciting era for Halo to return. And dat reveal trailer with the Gold armor... My god I'd throw money at Bungie just to get that even till this day.I think the trip mine was op in the beta. I think you could stick it to vehicles that weren't being used, and when someone got in, it would blow up.
So many Star Wars games... That new Humble Bundle is pretty damn good. Trying to decide what to download first.
It has to be KOTOR. Then again there's Battlefront 2.
Something Halo, something sprint, something opinions.
(This isn't meant to back up my argument in anyway by the way. Just something I thought was interesting)
KOTOR of course.
oh god
We're still going to call it ADS.
We're still going to call it ADS.Screw you
Now the increase in power with 5's AR has certainly helped make it a slightly more useful weapon, however unscoped it's range is still very low. It's not quite viable enough to be considered a useful weapon.
Don't think there's a scope on the H2A SMG...anyways, this is just not true.
ADS is just easier to say, but it's not implemented the same way like in COD/BF/Destiny or any other FPS. This is something we can all agree(I hope) on.
I only skimmed part of that, but the DMR being nerfed by your visual awareness being fucked up by a giant gun model is just bad game design. Make the weapon harder to shoot, don't nerf awareness and clutter up the screen, "this ranged weapon should give you tunnel vision," is only acceptable for a power weapon like the Sniper imo.
Adjust the aim assist mechanics for scoped battles so that it takes more talent to land those ranged shots, projectile based weaponry with a tad bit of leading required also helps with this. See the Halo CE Pistol and the Shadowrun Rifle for good examples of single shot ranged weaponry, both of them have minor discrepancies in their scoped and un-scoped aim assist mechanics.
Hardy LeBel (CE, H2 dev) is doing a webinar starting in 3~ minutes:
http://www.hardylebel.com/2015/01/level-design-webinar-free/
"For anyone wanting to know what maps he designed, he said he was involved with every map, but Battle Creek, Blood Gulch, Boarding Action, Chiron, Derelict, Longest, Rat Race, Sidewinder, and Wizard were all his own maps."
Thanks for the heads up. Gonna enjoy this
The DMR point was a bit more of an afterthought actually which I added in later. I do agree other solutions could work though. I don't see why it would be acceptable for a sniper and not a DMR though. Considering how the powerful the DMR was at range.
CE had working jetpacks at one point, for Boarding Action? whaaaaaat