I sure miss the old sound effects. Crisp and not so overdone.
It's definitely something where you have to experience the old soundscape to understand what you're missing out on. When I'm using CEA sounds, I can typically zone out the fact that I'm using CEA sounds, but I have a lot less in the way of "that sounds amazing" experiences.
the waterfall still has "smoke" particle cards.
I should get around to making a video comparison; the image doesn't
really do a good job of describing the difference between CEA classic mode and the original game. They both have the billboard spray effects, but in classic mode the effects blend...
oddly with the environment when you're standing in the spray.
I just checked MCC though, and it looks like that's one of the 360-specific issues.
Right now I actually have CE running on my oXbox+CRT right next to CEA's two iterations running on my 360 and XB1 and being sent to my flat panel, heh.
Poor 360 version. The IQ is dubious upscaled on that 48" television, and the controls can't compete with MCC (60fps) or the less-stuttery* original game benefiting from CRT latency.
*It's prone to spikes, but it's very
even at any given performance level. Yay clean double-buffering.