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Halo |OT 23| Thruster is Love, Thruster is Life

Welfare

Member
I'd assume Chief's armor has been updated since he's returned. I think Locke should have more stealth elements to him while Chief is a kickass jet fighter tank.

If Chief gets new upgrades usually his armor does as well, and it still looks the same.
 

-Ryn

Banned
If Chief gets new upgrades usually his armor does as well, and it still looks the same.
If I recall correctly, the latest iteration of the MJOLNIR armor can look like the past one due to nano machines or whatever. The Chiefs armor could also be a bit different if his appearance in the E3 reveal is any indication.
 
If I recall correctly, the latest iteration of the MJOLNIR armor can look like the past one due to nano machines or whatever. The Chiefs armor could also be a bit different if his appearance in the E3 reveal is any indication.

well his E3 armor had cracks in the visor and whatnot, so if anything it would be an older set of armor.
 

CliQ

Member
As long as the campaign has some truly large scale battles I will be happy. As much as I love me some Halo campaigns none have really met my expectations of large scale yet.

My dream would be a campaign that's strictly coop and requires hundreds of people to fight the covenant. Imagine where you are just one of many Spartans fighting against thousands of covenant and each Spartan is a player. Think battles that you see in movies like lord of the rings. Now that would be a real campaign.
 

VinFTW

Member
As long as the campaign has some truly large scale battles I will be happy. As much as I love me some Halo campaigns none have really met my expectations of large scale yet.

My dream would be a campaign that's strictly coop and requires hundreds of people to fight the covenant. Imagine where you are just one of many Spartans fighting against thousands of covenant and each Spartan is a player. Think battles that you see in movies like lord of the rings. Now that would be a real campaign.

Still waiting for the Halo 3 "believe" ad-scale battles
 

Mix

Member
Hopping on MCC if anyone wants to play.

I'll jump on for a bit


You know, I'm pretty surprised as to the number of people this has already reached. you have to remember that half the world is asleep right now. it's sitting at 78,709 views right now.
 
K

kittens

Unconfirmed Member
Sorry Mix + RBK, my mic isn't working apparently. Or MCC chat isn't working? Who knows.

On a totally different note, I really can't wait to see the new version of Brute's in Halo 5. Assuming that's a thing that's gonna happen.
 

RBK

Banned
Sorry Mix + RBK, my mic isn't working apparently. Or MCC chat isn't working? Who knows.

On a totally different note, I really can't wait to see the new version of Brute's in Halo 5. Assuming that's a thing that's gonna happen.

MCC picked a bad time to not find games.
 
My guess:

2 narrative threads for Halo 5.

A side is following Chief

B side is co-operative 4 player (not mandatory) and spartan-ops-esque following Locke and his Republic Commando-style team hunting breadcrumbs to find Chief.


Chief's story, A, will be delivered in the traditional form as past halo games. Let's say... 7 missions. A few of the missions take place BEFORE "present" from Locke's team's perspective. Locke's B side of the story is open-world, ODST-style, where each "clue" found unlocks another Chief mission in the past, until the one mission where they meet up, and say, then do 2 or 3 missions together until the cliffhanger ending just after Locke sacrifices himself for Chief.
 

Booshka

Member
Because 343 hates women, someone tell kotaku.

This statement just came in hot on the wire.

343 said:
We felt that our primarily straight, white male audience wouldn't be able to relate to a dramatic recounting of Chief's latest adventure when told from a female perspective. Therefore, we decided that players would be more immersed in the story if it was told to them from a more familiar point of view. It was a tough choice to make, but we take small victory in the fact that the extremely racist and immature portions of our fanbase (we'll take their money too,) we're not offended by the African-American voice actor, who is playing the role of the journalist.
 

CliQ

Member
My guess:

2 narrative threads for Halo 5.

A side is following Chief

B side is co-operative 4 player (not mandatory) and spartan-ops-esque following Locke and his Republic Commando-style team hunting breadcrumbs to find Chief.


Chief's story, A, will be delivered in the traditional form as past halo games. Let's say... 7 missions. A few of the missions take place BEFORE "present" from Locke's team's perspective. Locke's B side of the story is open-world, ODST-style, where each "clue" found unlocks another Chief mission in the past, until the one mission where they meet up, and say, then do 2 or 3 missions together until the cliffhanger ending just after Locke sacrifices himself for Chief.

This is a great guess and one that I'm putting my money on.
 

Mix

Member
My guess:

2 narrative threads for Halo 5.

A side is following Chief

B side is co-operative 4 player (not mandatory) and spartan-ops-esque following Locke and his Republic Commando-style team hunting breadcrumbs to find Chief.


Chief's story, A, will be delivered in the traditional form as past halo games. Let's say... 7 missions. A few of the missions take place BEFORE "present" from Locke's team's perspective. Locke's B side of the story is open-world, ODST-style, where each "clue" found unlocks another Chief mission in the past, until the one mission where they meet up, and say, then do 2 or 3 missions together until the cliffhanger ending just after Locke sacrifices himself for Chief.

As cool as this sounds, they will not be killing Locke off any time soon.
 

-Ryn

Banned
well his E3 armor had cracks in the visor and whatnot, so if anything it would be an older set of armor.
Could be recent battle damage. Something that happens mid game or between perhaps? Didn't it actually happen in the comics during
the battle with the Didact
?

My guess:

2 narrative threads for Halo 5.

A side is following Chief

B side is co-operative 4 player (not mandatory) and spartan-ops-esque following Locke and his Republic Commando-style team hunting breadcrumbs to find Chief.


Chief's story, A, will be delivered in the traditional form as past halo games. Let's say... 7 missions. A few of the missions take place BEFORE "present" from Locke's team's perspective. Locke's B side of the story is open-world, ODST-style, where each "clue" found unlocks another Chief mission in the past, until the one mission where they meet up, and say, then do 2 or 3 missions together until the cliffhanger ending just after Locke sacrifices himself for Chief.
This would be awesome especially if you're Multi Spartan showed up in co op.

It'd also be cool if in the Chief's story, for co op you have the Arbiter and his Elites again.
 
Could be recent battle damage. Something that happens mid game or between perhaps? Didn't it actually happen in the comics during
the battle with the Didact
?


This would be awesome especially if you're Multi Spartan showed up in co op.

It'd also be cool if in the Chief's story, for co op you have the Arbiter and his Elites again.

Nah at the end of the issue his armor is fixed
 
ElatedTotalHound.gif
 

Pennybags

Member
Chief should not play like a Spartan 4 in Halo 5 since it makes no sense lore wise. Have him play like he did in Halo 1-3, and Locke can play like a normal Halo 5 spartan.

While I would like the two characters to have different gameplay styles in general, I don't follow.

When it comes to pure physical ability, as an S-II Chief probably has Locke beat. Sprint and clamber shouldn't be locked out.

The rest is all up to armor. If the UNSC is using him in missions post-Halo 4, then it makes sense to have his equipment up to spec with S-IVs canonically; especially if nanotech "firmware upgrades" are to be justified.

I could see gameplay differing with MC's movement being directly combat focused, while Locke's are more indirect in nature. His armor conjures up the image of a stealth fighter. It could be neat to play with that idea. Fast and precise.
 
I could see gameplay differing with MC's movement being directly combat focused, while Locke's are more indirect in nature. His armor conjures up the image of a stealth fighter. It could be neat to play with that idea. Fast and precise.
343i already stated that its important to them to not have gameplay differences between camapign and multiplayer, so I doubt there will be any difference between playing John and Locke at all (besides a different visorshape you see in the corners)

As cool as this sounds, they will not be killing Locke off any time soon.
Remember that Lasky was teased an important character for the story of Halo 4 too...
 

Pennybags

Member
343i already stated that its important to them to not have gameplay differences between camapign and multiplayer, so I doubt there will be any difference between playing John and Locke at all (besides a different visorshape you see in the corners

Of course. I was playing hypothetical.
 

-Ryn

Banned
Yeah, I really really loved that in Reach and Spartan Ops.
It's a great way to feel like you're actually apart of the universe.

Certain parts of Spartan Ops were really cool for that like when you got kidnapped and the mission started with you shackled and looking around at your team.

I hope they let you customize stuff like your Spartans victory animation just to help make it feel more like you.

Nah at the end of the issue his armor is fixed
Oh I see. Thanks dude.

It's a rock

And a giant formation that spells Halo

While I would like the two characters to have different gameplay styles in general, I don't follow.

When it comes to pure physical ability, as an S-II Chief probably has Locke beat. Sprint and clamber shouldn't be locked out.

The rest is all up to armor. If the UNSC is using him in missions post-Halo 4, then it makes sense to have his equipment up to spec with S-IVs canonically; especially if nanotech "firmware upgrades" are to be justified.

I could see gameplay differing with MC's movement being directly combat focused, while Locke's are more indirect in nature. His armor conjures up the image of a stealth fighter. It could be neat to play with that idea. Fast and precise.
Nicely put
 

MonkeyBloke

Neo Member
As long as the campaign has some truly large scale battles I will be happy. As much as I love me some Halo campaigns none have really met my expectations of large scale yet.

My dream would be a campaign that's strictly coop and requires hundreds of people to fight the covenant. Imagine where you are just one of many Spartans fighting against thousands of covenant and each Spartan is a player. Think battles that you see in movies like lord of the rings. Now that would be a real campaign.
While that sounds impressive to me, I get the feeling it wouldn't be as cool to play.
I love the power-fantasy in the Halo campaigns that when you are Master Chief, you matter. The marines look up to you and their ability to survive the current battle is on you. The player is the most important person on the battlefield.
I contrast this with MP where I usually fall in the lower tier of the rankings. My K/D is rarely positive.
If you pull this large, enforced co-op into campaign, I go from the most important person on the battlefield, to watching while better players are destroying the scarab & killing the chieftains. Suddenly the power-fantasy evaporates.
I'd be onboard with a larger scale firefight mode, but for a directed campaign, I want to be the person doing the big, important, cool stuff, not watching others do it.
 
I'd really love Locke to be a floatier, speedier character to play that has a movement style more evocative of Quake than Halo. Him darting around, making huge leaps, slowly but surely dancing around perimeters and taking down targets one by one. You could chalk it up to him having integrated Forerunner tech or even show that he has retro-rockets built into his suit's extremities that allow him to have extremely long leaps and strafes without having a ton of baggage in terms of momentum, which would give him a much tighter movement style in general. With all of his permissions in-universe, I'd expect Locke to actually have a more arena shooter sort of style rather than making his missions the "modern-feeling" ones. Playing as Buck in Spartan-IV mode would probably be a better way to do a "modern" campaign with Sprint, ADS, etc. Locke could have something like a drastically shortened recharge timer on his Thrusters and Sprint replaced with a general "grinding" mechanic that sends him shooting across walls, rails, etc.

By relative contrast, Chief would have a more "sluggish" moveset fueled by mass and momentum, but his attacks would have a little more oomph by proxy - he'd have to commit to the moves he makes. I think it'd make for a great establishing character moment if Chief and Locke have to briefly square off early on, and while Chief keeps trying to stick to his guns (literally, as in AR, BR, whatever) Locke's combat style is way too aggressive and he keeps closing distance, so Chief prepares to for CQC only to be immediately outclassed. Locke's fisticuffs are equal parts acrobatic and pragmatic and he starts throwing off sucker punches, roundhouse kicks fueled by retro rockets, etc. At some point during a kick Chief manages to get a hold on Locke's leg and tries to suplex him / throw him to the ground only for Locke to immediately pivot, thrust to right himself and knees Chief in the face. Maybe Chief and Locke having an early fight is what's responsible for the damage to Chief's armor, only for him to escape somehow. All of Locke's shiny new ONI toys could similarly be used to scare Chief into thinking he's outmoded - Locke going "You're getting slow on me, Chief! You've got to keep up!" or something similar.
 

pieface

Member
I really hope they do something a bit better with the Halo5 campain than Halo has done with all other campaigns.

There's just something incredibly dull about walking into a battle area, killing all the opponents, walking to next area, killing all opponents, rinse and repeat.

Would be nice if they did something a bit ballsy to make it a little more unique.
 

Blueblur1

Member
I really hope they do something a bit better with the Halo5 campain than Halo has done with all other campaigns.

There's just something incredibly dull about walking into a battle area, killing all the opponents, walking to next area, killing all opponents, rinse and repeat.

Would be nice if they did something a bit ballsy to make it a little more unique.

If you don't enjoy the combat and have an appreciation for it then I'd say Halo isn't for you.
 

dwells

Member
I just can't get behind Locke at all. His voice acting and dialogue in the H2A Blur prequel cutscene wasn't just bad, it was so bad that it actually took me out of the game.

I'm not really sure why they're insisting on going this direction anyway. Do they not remember how poorly received playing as the Arbiter was?

This post needed love. There were so many Keith David lines in the premiere that were begging to be dubbed over Arbiter cutscenes.

Guys, are the multiplayer issues resolved?
You can find games now. All the other problems are still there. Lag spikes, dedicated servers not functioning, netcode issues, games ending early, crashing after loading, disconnecting and rampant quitting, ranks don't work, etc.

So you can play it, but it's not worth playing.
 

jem0208

Member
I just can't get behind Locke at all. His voice acting and dialogue in the H2A Blur prequel cutscene wasn't just bad, it was so bad that it actually took me out of the game.

I'm not really sure why they're insisting on going this direction anyway. Do they not remember how poorly received playing as the Arbiter was?
Seriously? We've heard him say about 5 or 6 lines and you're already completely writing him off? I mean come on.

Also why was playing as the Arbiter received badly? Story wise that was some of the best parts of H2. The problem wasn't that we were playing as the Arbiter, it was that the Arbiter levels were badly designed.
 
I just can't get behind Locke at all. His voice acting and dialogue in the H2A Blur prequel cutscene wasn't just bad, it was so bad that it actually took me out of the game.

I'm not really sure why they're insisting on going this direction anyway. Do they not remember how poorly received playing as the Arbiter was?


This post needed love. There were so many Keith David lines in the premiere that were begging to be dubbed over Arbiter cutscenes.


You can find games now. All the other problems are still there. Lag spikes, dedicated servers not functioning, netcode issues, games ending early, crashing after loading, disconnecting and rampant quitting, ranks don't work, etc.

So you can play it, but it's not worth playing.

Do you not remember how fondly he's looked back on now? Hell, the second half of your post attests to that. Come Halo 6 we're going to be getting more than a handful of "man, in hindsight Locke's last couple missions were crazy awesome" posts.
 

Impala26

Member
I just can't get behind Locke at all. His voice acting and dialogue in the H2A Blur prequel cutscene wasn't just bad, it was so bad that it actually took me out of the game.

Have you played (much) of Destiny? lol

"I don't even have time to explain why I don't have time to explain."
AND
"Evil so dark it despises other evil."

Let's at least give Colter a chance here yet. Steve Downes wasn't anything particularly special in Halo CE, imo. It was his surrounding cast of Jen Taylor, Pete Stacker and David Scully that really drove the dialogue of that game forward (and whoever Foe Hammer's voice actress was).

EDIT: Oh and how could I forget Tim Dadabo's Guilty Spark too!
 

CliQ

Member
While that sounds impressive to me, I get the feeling it wouldn't be as cool to play.
I love the power-fantasy in the Halo campaigns that when you are Master Chief, you matter. The marines look up to you and their ability to survive the current battle is on you. The player is the most important person on the battlefield.
I contrast this with MP where I usually fall in the lower tier of the rankings. My K/D is rarely positive.
If you pull this large, enforced co-op into campaign, I go from the most important person on the battlefield, to watching while better players are destroying the scarab & killing the chieftains. Suddenly the power-fantasy evaporates.
I'd be onboard with a larger scale firefight mode, but for a directed campaign, I want to be the person doing the big, important, cool stuff, not watching others do it.

Just go with it man you know it would be fun whether or not you are good at the game. Plus this style of campaign is not about YOU it's about all of us!
 

gAg CruSh3r

Member
gag high?

I really regret posting such a stupid thing but I'm glad I gave some people laughs about it..

Edit: My honest intentions were that people were so focused on the bullet that there might have been something we missed at the first. I really put my tinfoil hat on for this one.
 
I think Locke's rigid dialog in the H2A cutscenes can be chalked up to him probably being hired on as a VA before Nightfall and all that considering he wasn't really a Halo guy prior. In-story, I feel like 343's trying to play up the "by-the-book" element they failed at with Del Rio without turning Locke into a despicable character. Based on everything he's done as "presentation" (reports on the Arbiter from the H2A terminals, speaking to Arby in a room full of his Elites and his color-coded squadmates) he's been extremely clear and almost clinical in his deliveries. In Nightfall, where he and a select few soldiers are stranded in the middle of nowhere with a slim chance for survival, he does start emoting a little more - probably mostly so in his
"YOU DON'T PLAY GOD!"
line. I don't doubt we'll start seeing more shades of him if he's got more black ink to back him up versus the Chief and whatnot. The biggest thing is that he's one of the ONI operatives most in-the-know that isn't just sitting behind a desk every day; he's probably so "calm" because he has to be careful with every word he says so that he doesn't spill anything classified or reveal things that would drive other people insane. imo Nightfall does a lot to alleviate any concerns that he "can't act" or emote or whatever, actual writing notwithstanding.
 

dwells

Member
Seriously? We've heard him say about 5 or 6 lines and you're already completely writing him off? I mean come on.

Also why was playing as the Arbiter received badly? Story wise that was some of the best parts of H2. The problem wasn't that we were playing as the Arbiter, it was that the Arbiter levels were badly designed.
I tried watching Nightfall and it was horrible. So that didn't help. I'm just saying that there's nothing so far that makes Locke a compelling or interesting character, so I don't see the incentive of playing as him.

Do you not remember how fondly he's looked back on now? Hell, the second half of your post attests to that. Come Halo 6 we're going to be getting more than a handful of "man, in hindsight Locke's last couple missions were crazy awesome" posts.
Is he? I recall Bungie talking about how they viewed the Arbiter as a mistake in hindsight.

As for the second half of my post, I wasn't a fan of playing as the Arbiter. Although, I do think some of the missions were better than they got credit for. I was just saying while watching Community that were a lot of lines that would have easily been interchangeable with Halo dialogue since he was talking about sci-fi universes or would have been otherwise humorous.

I was never a fan of the Covenant speaking English or them being overly humanized to begin with, though. I felt like it ruined the sense of mystery and danger surrounding the Covenant. It would be like seeing Predators or Aliens siting down and talking about lunch.

Have you played (much) of Destiny? lol
Nah. I played about four hours of the beta and it was already feeling too repetitive/grindy for me.
 
I tried watching Nightfall and it was horrible. So that didn't help. I'm just saying that there's nothing so far that makes Locke a compelling or interesting character, so I don't see the incentive of playing as him.


Is he? I recall Bungie talking about how they viewed the Arbiter as a mistake in hindsight.

As for the second half of my post, I wasn't a fan of playing as the Arbiter. Although, I do think some of the missions were better than they got credit for. I was just saying while watching Community that were a lot of lines that would have easily been interchangeable with Halo dialogue since he was talking about sci-fi universes or would have been otherwise humorous.

I was never a fan of the Covenant speaking English or them being overly humanized to begin with, though. I felt like it ruined the sense of mystery and danger surrounding the Covenant. It would be like seeing Predators or Aliens siting down and talking about lunch.


Nah. I played about four hours of the beta and it was already feeling too repetitive/grindy for me.

I think there's a time and place for it - completely mindless "horde" enemies that are always overthrowing empires through sheer numbers and dumb muscle always take me out of media. I mean, if you're operating spacecraft and wipe out most of humanity over the course of 30 years, there's probably some level of intelligence at play. I liked Halo 2 putting it on display because it started laying the groundwork for as to why the Covenant is hell-bent on eradicating humanity: a misunderstanding, precarious circumstance and a single lie snowballed into one of the most violent conflicts in the galaxy. Granted, the Prophets may believe differently, but there wasn't some grand prophecy at play throwing eternal champions at one another - it was just the escalation of a myriad of "human" error, and I can totally believe that. The H2A terminals also do a lot in terms of illustrating the political and theistic chokehold the Prophets had on the Elites - casting self-aware "nonbelievers" into their doom by donning the mantle of Arbiter and whatnot, which is plainly deconstructed by 343GS and goes farther to compound Sesa 'Refumee (Heretic Leader)'s tragedy.

There was some semblance of a greater undercurrent way of thinking in CE, but in the end you were still shooting "mindless" (albeit cunning) enemies.

I actually wish certain franchises, particularly Metroid and its in-game depiction of Ridley, would capitalize on the suggested intelligence of enemies more and show rather than tell. The only real sign that Ridley's more than a mindless space dragon in the games are stealing the baby Metroid in Super and him "running" a ship in Zero Mission.

I also like that the Flood are actually pursuing knowledge more than they are numbers - if they were just mindless Stage I space zombies all the time, I'd definitely get tired of them, but there are actual motives at play, particularly that they're actually making use of everything they consume instead of just bolstering their body count.
 
Just wanted our 12.5 fans to be in the know - ReclaimerHub's going to be down for a couple of hours for maintenance, sorry about that. Content on Youtube and Soundcloud is still accessible.
 
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