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Halo |OT 23| Thruster is Love, Thruster is Life

I can tell ya right now that it'll be worth all $99 of my Limited Edition monies. Dat. Campaign.

irk8dutwfcmio7nooruurto.gif


I get being optimistic, but we literally know jack. shit. about dat. campaign.
 

wwm0nkey

Member

singhr1

Member
http://www.eurogamer.net/articles/2...ady-working-on-unreleased-russia-only-shooter

This story makes it seem like what they are doing is right to Eurogamer.

It's so stupid. Do they really think they will be able to release anything with that? Start their own crappy private server before MS shuts it down immediately? I've seen and played a bunch of f2p private servers for pay 2 win games and rarely do they last long.

The game isn't Halo 3 with or without the extras, Sprint absolutely destroys the arena maps. It can be fun but its not Halo 3.
 
irk8dutwfcmio7nooruurto.gif


I get being optimistic, but we literally know jack. shit. about dat. campaign.

A little early to be so confident, no?

you remind me of my cousin whose facebook profile picture is master chief

We have a lot of threads and clues into where they are going with it. I feel the same about Halo 5 as I did before Halo 4, and Halo 4 ended up being my favorite game in the franchise. ymmv doe
 
Liking Halo 4?

I see a short stay for you here.

The only other guy that liked H4, was Stinkles, and well have you seen what's happened to him?

Exactly.
 
Halo 4 wasn't a bad campaign but if I hold it up to the standard of other halo games, it was meh. Not terrible, just Meh.

Honestly, the quality of it came down to whether you had read the Forerunner trilogy and the Kilo-Five trilogy before/during/after playing it. The game was kind of a culmination of those novels, and some other extended lore bits. While I absolutely enjoyed the campaign to quite a large extent, I will say that they did a subpar job of easing the Ur-Didact and the Librarian into the story, as they had previously only been terminal characters from Halo 3. If you had read the novels, it would have been a smooth and expected transition, but if not, then most likely you were sitting there wondering who the heck these new characters were. The terminals in Halo 4 were great also, but again, they tied into the Forerunner novels quite heavily.

I don't remember where I saw the quote, but one of the Halo 5 devs said that they are going to put more of the lore bits into Halo 5 for those who don't delve into the extended universe, as opposed to Halo 4, which almost kind of required you to do so to understand what was happening fully.

Tl;dr: Halo 4's story relied heavily on having read the Forerunner trilogy. Halo 5 will be more contained, but still connected to extended media.
 

wwm0nkey

Member
Honestly, the quality of it came down to whether you had read the Forerunner trilogy and the Kilo-Five trilogy before/during/after playing it. The game was kind of a culmination of those novels, and some other extended lore bits. While I absolutely enjoyed the campaign to quite a large extent, I will say that they did a subpar job of easing the Ur-Didact and the Librarian into the story, as they had previously only been terminal characters from Halo 3. If you had read the novels, it would have been a smooth and expected transition, but if not, then most likely you were sitting there wondering who the heck these new characters were. The terminals in Halo 4 were great also, but again, they tied into the Forerunner novels quite heavily.

I don't remember where I saw the quote, but one of the Halo 5 devs said that they are going to put more of the lore bits into Halo 5 for those who don't delve into the extended universe, as opposed to Halo 4, which almost kind of required you to do so to understand what was happening fully.

Tl;dr: Halo 4's story relied heavily on having read the Forerunner trilogy. Halo 5 will be more contained, but still connected to extended media.
I read the Forerunner trilogy but reading really shouldn't be required lol

I do really hope they put more extended lore in, but also explain it in the game. (I fully expect to see Blue Team in H5)
 
Honestly, the quality of it came down to whether you had read the Forerunner trilogy and the Kilo-Five trilogy before/during/after playing it. The game was kind of a culmination of those novels, and some other extended lore bits. While I absolutely enjoyed the campaign to quite a large extent, I will say that they did a subpar job of easing the Ur-Didact and the Librarian into the story, as they had previously only been terminal characters from Halo 3. If you had read the novels, it would have been a smooth and expected transition, but if not, then most likely you were sitting there wondering who the heck these new characters were. The terminals in Halo 4 were great also, but again, they tied into the Forerunner novels quite heavily.

I don't remember where I saw the quote, but one of the Halo 5 devs said that they are going to put more of the lore bits into Halo 5 for those who don't delve into the extended universe, as opposed to Halo 4, which almost kind of required you to do so to understand what was happening fully.

Tl;dr: Halo 4's story relied heavily on having read the Forerunner trilogy. Halo 5 will be more contained, but still connected to extended media.
That's exactly where the problem is. For a brand as big and mainstream as Halo, you should not expect the vast majority of your audience to read up everything just to catch up in your game, it needs to be self-contained while offering enough threads to expanded media for enthusiasts to enjoy, and that's where Halo 4 was falling apart.
 
I read the Forerunner trilogy but reading really shouldn't be required lol

I do really hope they put more extended lore in, but also explain it in the game. (I fully expect to see Blue Team in H5)

That's what it seems like they are going to do- add more of the lore into the game proper to keep it a contained thing, but still run threads out to the extended lore so that both camps of Halo fans have stuff to sink their teeth into.

I'm expecting Blue Team to show up as well, in some capacity.
Believe
 

wwm0nkey

Member
That's what it seems like they are going to do- add more of the lore into the game proper to keep it a contained thing, but still run threads out to the extended lore so that both camps of Halo fans have stuff to sink their teeth into.

I'm expecting Blue Team to show up as well, in some capacity.
Believe
Well Fred already made an appearance in the trailer when they showed armor with his tag on it.

Need Linda and Kelly and I will be set lol
 
Well Fred already made an appearance in the trailer when they showed armor with his tag on it.

Need Linda and Kelly and I will be set lol

Woah hey I missed that! Is there a screengrab floating around somewhere?

I've wanted to see Linda in-game for the longest. I really hope that happens.
 

Fuchsdh

Member
#blessed

Thank ye. I do love that they added that bit of identification for the Spartans.

Yeah, while I'm a bit bothered that the whole idea of "only Halsey can tell them apart since they're in identical armor" has gone the way of the dodo, the idea that there would be some sort of identifier makes sense, and the braille looks cool.
 

Tawpgun

Member
lol at people equating H5 to MCC.

Beta was enough for me to make it a Day 1 purchase.

MCC never had a beta but people were too hyped on its promise to think about how crazy it was for them to stitch together 4.5 Halo games into one unified package by outsourcing everyone.

H5 Beta was very solid for being so far off launch day. And its mostly all made in house.

I should save some of your posts. Would bet money some of you will go Day one once the hype machine starts rolling.
 

Ominym

Banned
lol at people equating H5 to MCC.

Beta was enough for me to make it a Day 1 purchase.

MCC never had a beta but people were too hyped on its promise to think about how crazy it was for them to stitch together 4.5 Halo games into one unified package by outsourcing everyone.

H5 Beta was very solid for being so far off launch day. And its mostly all made in house.

I should save some of your posts. Would bet money some of you will go Day one once the hype machine starts rolling.

I really hope I am proven wrong and do end up eating my words. We will see, but I'm still pretty adverse to a day one purchase of a new Halo game. And that's not because of the MCC.
 

gAg CruSh3r

Member
lol at people equating H5 to MCC.

Beta was enough for me to make it a Day 1 purchase.

MCC never had a beta but people were too hyped on its promise to think about how crazy it was for them to stitch together 4.5 Halo games into one unified package by outsourcing everyone.

H5 Beta was very solid for being so far off launch day. And its mostly all made in house.

I should save some of your posts. Would bet money some of you will go Day one once the hype machine starts rolling.

I feel the exact same way. That beta felt so solid. I just can't wait until they show off some forge and BTB. My bread and butter :)..
 

wwm0nkey

Member
lol at people equating H5 to MCC.

Beta was enough for me to make it a Day 1 purchase.

MCC never had a beta but people were too hyped on its promise to think about how crazy it was for them to stitch together 4.5 Halo games into one unified package by outsourcing everyone.

H5 Beta was very solid for being so far off launch day. And its mostly all made in house.

I should save some of your posts. Would bet money some of you will go Day one once the hype machine starts rolling.
The netcode is solid yes, but I'm still worried about map design and additions to the sandbox. At the very least I will not preorder it
 

willow ve

Member
People that had a solid experience in the beta weren't playing on my connection. Were there even dedicated servers in the beta? I couldn't tell from the amount of lag I had.
 
The netcode is solid yes, but I'm still worried about map design and additions to the sandbox. At the very least I will not preorder it

New additions to the sandbox are my #1 concern at this point; hope we'll get another beta with the full toolset so the rough edges can be filed off before launch.

Map design, less so. I thought the beta maps were pretty good, honestly, issues with visibility aside.

People that had a solid experience in the beta weren't playing on my connection. Were there even dedicated servers in the beta? I couldn't tell from the amount of lag I had.

There were. What was not present, however, was datacenter selection, which will be making it into the final game.
 

Tawpgun

Member
The netcode is solid yes, but I'm still worried about map design and additions to the sandbox. At the very least I will not preorder it

Are those concerns founded upon playing it? Just curious.

I played the beta extensively and I know people who also have who didn't really like the new additions.


As for my opinion I think the additions are great. It's the first time a Halo game has added something to its core gameplay that works well. Thruster is awesome. Groundpound is awesome. Charge is kinda dumb but its kind of like an inadvertent (or maybe it was intentional) nerf to sprint beatdown rushing. Slide is whatever. Could be cool but kinda useless. Might be better with a shotty. The ADS doesn't bother me much. It's pandering to the modern shooter crowd but if it gets more people to play the game then whatever. Sprint is staying unfortunately. Even Halo online has it. Stabilizers are awesome also. Clamber is whatever.

These additions felt like they were thought of with Halo's gameplay in mind. Not tacked on like Armor Abilities were.


Maps were pretty good but could use visual changes and I'd need to see the final weapon layouts.
 
Are those concerns founded upon playing it? Just curious.

I played the beta extensively and I know people who also have who didn't really like the new additions.


As for my opinion I think the additions are great. It's the first time a Halo game has added something to its core gameplay that works well. Thruster is awesome. Groundpound is awesome. Charge is kinda dumb but its kind of like an inadvertent (or maybe it was intentional) nerf to sprint beatdown rushing. Slide is whatever. Could be cool but kinda useless. Might be better with a shotty. The ADS doesn't bother me much. It's pandering to the modern shooter crowd but if it gets more people to play the game then whatever. Sprint is staying unfortunately. Even Halo online has it. Stabilizers are awesome also. Clamber is whatever.

These additions felt like they were thought of with Halo's gameplay in mind. Not tacked on like Armor Abilities were.


Maps were pretty good but could use visual changes and I'd need to see the final weapon layouts.
You know come to think of it I don't think I've ever seen slide put to good use. I'd like to see how it can change things in an intense match in the future.
 

Karl2177

Member
lol at people equating H5 to MCC.

Beta was enough for me to make it a Day 1 purchase.

MCC never had a beta but people were too hyped on its promise to think about how crazy it was for them to stitch together 4.5 Halo games into one unified package by outsourcing everyone.

H5 Beta was very solid for being so far off launch day. And its mostly all made in house.

I should save some of your posts. Would bet money some of you will go Day one once the hype machine starts rolling.

Halo 4 and MCC were enough to lose a lot of good will from me. Let's not forget that 343i didn't implement online File Shares for Halo 4 until 3 months after release making sharing content damn near impossible. When the Crimson Map Pack released, they lied through their teeth with the 14 Day Buy and Play PR bullshit. They didn't have any form of competitive ranking until 5 months after Halo 4 launched. When they deployed Halo 4's TU, they waited months to have an event at their HQ to actually launch features that were part of the TU. They claimed "reset the build" was just an older version of the game, not the actual version. 5 months after launching MCC and we still have AR starts in objective games.

343i needs to prove that their infrastructure and customer interaction for Halo 5 is better than their Halo 4 and MCC days. That's only one reason why I'm not picking it up day one. Go ahead mark my posts.
 
Halo 4 and MCC were enough to lose a lot of good will from me. Let's not forget that 343i didn't implement online File Shares for Halo 4 until 3 months after release making sharing content damn near impossible. When the Crimson Map Pack released, they lied through their teeth with the 14 Day Buy and Play PR bullshit. They didn't have any form of competitive ranking until 5 months after Halo 4 launched. When they deployed Halo 4's TU, they waited months to have an event at their HQ to actually launch features that were part of the TU. They claimed "reset the build" was just an older version of the game, not the actual version. 5 months after launching MCC and we still have AR starts in objective games.

343i needs to prove that their infrastructure and customer interaction for Halo 5 is better than their Halo 4 and MCC days. That's only one reason why I'm not picking it up day one. Go ahead mark my posts.
I think most ppl should "feel" this way. It's kind of embarrassing, being a fan of halo, that confidence and trust you have for developers, the above reflects upon them even if they didn't do anything really. But than again, these things just happen. Especially with other games and media out there.
 

Homeboyd

Member
Will be the first Halo game I don't get day 1 and maybe not at all. I didn't even download the h5 beta... and that was free.

:/

Hadn't even attempted to play MCC at all in a couple months. I'll hang around and see what they've got lined up for H5, but hype is almost completely dead for a lot of the reasons Karl listed. It'll be interesting to see what they come up with to bring folks like me back to the table.

inb4ramandtawpsayhalowillneverhavelootsoI'llnevercomeback
 

dwells

Member
For me it goes past just being worried about whether Halo 5 will actually be good or not.

I just can't support a company that has delivered such a horrible product that remains broken nearly half a year after launch, is still missing launch features, and never had a refund a recall program. To top it off, 343 has repeatedly lied or otherwise spread misinformation to fans and continues to do so, all while doing their best to sweep the whole thing under the rug and promote their new product.
 

Tawpgun

Member
Will be the first Halo game I don't get day 1 and maybe not at all. I didn't even download the h5 beta... and that was free.

:/

Hadn't even attempted to play MCC at all in a couple months. I'll hang around and see what they've got lined up for H5, but hype is almost completely dead for a lot of the reasons Karl listed. It'll be interesting to see what they come up with to bring folks like me back to the table.

inb4ramandtawpsayhalowillneverhavelootsoI'llnevercomeback

I think its safe to say you'll be VoGing for the next few years.
 

singhr1

Member
For me it goes past just being worried about whether Halo 5 will actually be good or not.

I just can't support a company that has delivered such a horrible product that remains broken nearly half a year after launch, is still missing launch features, and never had a refund a recall program. To top it off, 343 has repeatedly lied or otherwise spread misinformation to fans and continues to do so, all while doing their best to sweep the whole thing under the rug and promote their new product.

Its fair to not trust them but saying they are sweeping the whole thing under the rug is a gross exaggeration. MCC is not abandoned, yet. The last update showed that they can fix things, let's see if that continues.

Btw, Halo 3 BR starts for more gametypes (like doubles and oddball) are not coming in April update, but rather a "future" one, for those hoping.
 

Tawpgun

Member
343 can cement themselves as greatest Halo dev ever if the sweep AR/Smg starts under the rug. Would pardon them of all previous sins
 
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