How else will Cortana move out of the nipple zone?Obligatory I hope they never show his face post.
...wat?
Good choiceI wasn't happy with my Earth, so I sent in the monoliths.
Monoliths make everything better
How else will Cortana move out of the nipple zone?Obligatory I hope they never show his face post.
...wat?
Good choiceI wasn't happy with my Earth, so I sent in the monoliths.
I can tell ya right now that it'll be worth all $99 of my Limited Edition monies. Dat. Campaign.
They really should have known this was going to happen without first giving PC gamers Halo 3 properly.http://www.eurogamer.net/articles/2...ady-working-on-unreleased-russia-only-shooter
This story makes it seem like what they are doing is right to Eurogamer.
http://www.eurogamer.net/articles/2...ady-working-on-unreleased-russia-only-shooter
This story makes it seem like what they are doing is right to Eurogamer.
Probably amazing thingsJust imagine what PC'ers could do with a release of MCC.
I get being optimistic, but we literally know jack. shit. about dat. campaign.
A little early to be so confident, no?
you remind me of my cousin whose facebook profile picture is master chief
I can tell ya right now that it'll be worth all $99 of my Limited Edition monies. Dat. Campaign.
Yeah, because dat Halo 4 campaign was so memorable.
It was an amazing campaign, actually.
It was an amazing campaign, actually.
Liking Halo 4?
I see a short stay for you here.
The only other guy that liked H4, was Stinkles, and well have you seen what's happened to him?
Exactly.
Halo 4 wasn't a bad campaign but if I hold it up to the standard of other halo games, it was meh. Not terrible, just Meh.
I read the Forerunner trilogy but reading really shouldn't be required lolHonestly, the quality of it came down to whether you had read the Forerunner trilogy and the Kilo-Five trilogy before/during/after playing it. The game was kind of a culmination of those novels, and some other extended lore bits. While I absolutely enjoyed the campaign to quite a large extent, I will say that they did a subpar job of easing the Ur-Didact and the Librarian into the story, as they had previously only been terminal characters from Halo 3. If you had read the novels, it would have been a smooth and expected transition, but if not, then most likely you were sitting there wondering who the heck these new characters were. The terminals in Halo 4 were great also, but again, they tied into the Forerunner novels quite heavily.
I don't remember where I saw the quote, but one of the Halo 5 devs said that they are going to put more of the lore bits into Halo 5 for those who don't delve into the extended universe, as opposed to Halo 4, which almost kind of required you to do so to understand what was happening fully.
Tl;dr: Halo 4's story relied heavily on having read the Forerunner trilogy. Halo 5 will be more contained, but still connected to extended media.
That's exactly where the problem is. For a brand as big and mainstream as Halo, you should not expect the vast majority of your audience to read up everything just to catch up in your game, it needs to be self-contained while offering enough threads to expanded media for enthusiasts to enjoy, and that's where Halo 4 was falling apart.Honestly, the quality of it came down to whether you had read the Forerunner trilogy and the Kilo-Five trilogy before/during/after playing it. The game was kind of a culmination of those novels, and some other extended lore bits. While I absolutely enjoyed the campaign to quite a large extent, I will say that they did a subpar job of easing the Ur-Didact and the Librarian into the story, as they had previously only been terminal characters from Halo 3. If you had read the novels, it would have been a smooth and expected transition, but if not, then most likely you were sitting there wondering who the heck these new characters were. The terminals in Halo 4 were great also, but again, they tied into the Forerunner novels quite heavily.
I don't remember where I saw the quote, but one of the Halo 5 devs said that they are going to put more of the lore bits into Halo 5 for those who don't delve into the extended universe, as opposed to Halo 4, which almost kind of required you to do so to understand what was happening fully.
Tl;dr: Halo 4's story relied heavily on having read the Forerunner trilogy. Halo 5 will be more contained, but still connected to extended media.
I read the Forerunner trilogy but reading really shouldn't be required lol
I do really hope they put more extended lore in, but also explain it in the game. (I fully expect to see Blue Team in H5)
Well Fred already made an appearance in the trailer when they showed armor with his tag on it.That's what it seems like they are going to do- add more of the lore into the game proper to keep it a contained thing, but still run threads out to the extended lore so that both camps of Halo fans have stuff to sink their teeth into.
I'm expecting Blue Team to show up as well, in some capacity.Believe
Well Fred already made an appearance in the trailer when they showed armor with his tag on it.
Need Linda and Kelly and I will be set lol
104Woah hey I missed that! Is there a screengrab floating around somewhere?
I've wanted to see Linda in-game for the longest. I really hope that happens.
#blessed
Thank ye. I do love that they added that bit of identification for the Spartans.
lol at people equating H5 to MCC.
Beta was enough for me to make it a Day 1 purchase.
MCC never had a beta but people were too hyped on its promise to think about how crazy it was for them to stitch together 4.5 Halo games into one unified package by outsourcing everyone.
H5 Beta was very solid for being so far off launch day. And its mostly all made in house.
I should save some of your posts. Would bet money some of you will go Day one once the hype machine starts rolling.
lol at people equating H5 to MCC.
Beta was enough for me to make it a Day 1 purchase.
MCC never had a beta but people were too hyped on its promise to think about how crazy it was for them to stitch together 4.5 Halo games into one unified package by outsourcing everyone.
H5 Beta was very solid for being so far off launch day. And its mostly all made in house.
I should save some of your posts. Would bet money some of you will go Day one once the hype machine starts rolling.
The netcode is solid yes, but I'm still worried about map design and additions to the sandbox. At the very least I will not preorder itlol at people equating H5 to MCC.
Beta was enough for me to make it a Day 1 purchase.
MCC never had a beta but people were too hyped on its promise to think about how crazy it was for them to stitch together 4.5 Halo games into one unified package by outsourcing everyone.
H5 Beta was very solid for being so far off launch day. And its mostly all made in house.
I should save some of your posts. Would bet money some of you will go Day one once the hype machine starts rolling.
The netcode is solid yes, but I'm still worried about map design and additions to the sandbox. At the very least I will not preorder it
People that had a solid experience in the beta weren't playing on my connection. Were there even dedicated servers in the beta? I couldn't tell from the amount of lag I had.
Thank youWell, he was kidnapped at 6, so his memories of home are foggy at best (not that he spends much time dwelling on them).
And no, he wasn't lied to. One of Halsey's Establishing Character Moments was her refusal to make up a fiction to ease the kids into things. They were told straight-up that they were kidnapped.
I lol'd
Better art than escalation
I lol'd
Better art than escalation
The netcode is solid yes, but I'm still worried about map design and additions to the sandbox. At the very least I will not preorder it
You know come to think of it I don't think I've ever seen slide put to good use. I'd like to see how it can change things in an intense match in the future.Are those concerns founded upon playing it? Just curious.
I played the beta extensively and I know people who also have who didn't really like the new additions.
As for my opinion I think the additions are great. It's the first time a Halo game has added something to its core gameplay that works well. Thruster is awesome. Groundpound is awesome. Charge is kinda dumb but its kind of like an inadvertent (or maybe it was intentional) nerf to sprint beatdown rushing. Slide is whatever. Could be cool but kinda useless. Might be better with a shotty. The ADS doesn't bother me much. It's pandering to the modern shooter crowd but if it gets more people to play the game then whatever. Sprint is staying unfortunately. Even Halo online has it. Stabilizers are awesome also. Clamber is whatever.
These additions felt like they were thought of with Halo's gameplay in mind. Not tacked on like Armor Abilities were.
Maps were pretty good but could use visual changes and I'd need to see the final weapon layouts.
lol at people equating H5 to MCC.
Beta was enough for me to make it a Day 1 purchase.
MCC never had a beta but people were too hyped on its promise to think about how crazy it was for them to stitch together 4.5 Halo games into one unified package by outsourcing everyone.
H5 Beta was very solid for being so far off launch day. And its mostly all made in house.
I should save some of your posts. Would bet money some of you will go Day one once the hype machine starts rolling.
I think most ppl should "feel" this way. It's kind of embarrassing, being a fan of halo, that confidence and trust you have for developers, the above reflects upon them even if they didn't do anything really. But than again, these things just happen. Especially with other games and media out there.Halo 4 and MCC were enough to lose a lot of good will from me. Let's not forget that 343i didn't implement online File Shares for Halo 4 until 3 months after release making sharing content damn near impossible. When the Crimson Map Pack released, they lied through their teeth with the 14 Day Buy and Play PR bullshit. They didn't have any form of competitive ranking until 5 months after Halo 4 launched. When they deployed Halo 4's TU, they waited months to have an event at their HQ to actually launch features that were part of the TU. They claimed "reset the build" was just an older version of the game, not the actual version. 5 months after launching MCC and we still have AR starts in objective games.
343i needs to prove that their infrastructure and customer interaction for Halo 5 is better than their Halo 4 and MCC days. That's only one reason why I'm not picking it up day one. Go ahead mark my posts.
Will be the first Halo game I don't get day 1 and maybe not at all. I didn't even download the h5 beta... and that was free.
:/
Hadn't even attempted to play MCC at all in a couple months. I'll hang around and see what they've got lined up for H5, but hype is almost completely dead for a lot of the reasons Karl listed. It'll be interesting to see what they come up with to bring folks like me back to the table.
inb4ramandtawpsayhalowillneverhavelootsoI'llnevercomeback
Even beyond Comet and Destiny 2?! Tawp! Stop being silly. I'll watch you guys play H5 from a safe distance... maybe give it a shot a bit later.I think its safe to say you'll be VoGing for the next few years.
For me it goes past just being worried about whether Halo 5 will actually be good or not.
I just can't support a company that has delivered such a horrible product that remains broken nearly half a year after launch, is still missing launch features, and never had a refund a recall program. To top it off, 343 has repeatedly lied or otherwise spread misinformation to fans and continues to do so, all while doing their best to sweep the whole thing under the rug and promote their new product.