Quitting
-If you quit you can only can't go into matchmaking until the match you quit is over.
Quitting
-If you quit you can only can't go into matchmaking until the match you quit is over.
A Spectator mode was heavily wished for and not even discussed for that long, but here it is in Halo 5. A CGB has been discussed and literally begged for by many fans for how long now and we've yet to see any improvements to Matchmaking since 2004?
2004. Let that sink in, and here we are discussing base settings for Matchmaking when the answer was always a CGB and/or an advanced toggle system.
A Spectator mode was heavily wished for and not even discussed for that long, but here it is in Halo 5. A CGB has been discussed and literally begged for by many fans for how long now and we've yet to see any improvements to Matchmaking since 2004?
2004. Let that sink in, and here we are discussing base settings for Matchmaking when the answer was always a CGB and/or an advanced toggle system.
spectator mode sucked in H5 Beta. It was like Theatre - it didn't stream live, it started you at the beginning of their game and never caught up to live when fast forwarding.
That's completely intentional. And a good thing.spectator mode sucked in H5 Beta. It was like Theatre - it didn't stream live, it started you at the beginning of their game and never caught up to live when fast forwarding.
Would you rather it be live and then someone on the other team can know your entire teams exact position at all times? The delay is need and necessary.spectator mode sucked in H5 Beta. It was like Theatre - it didn't stream live, it started you at the beginning of their game and never caught up to live when fast forwarding.
But 343 is clearly copying CoD, and CoD has a spectator mode. CoD is Esports. 343 want in on Esports. 343 is just going by the status quo. /somewhatsarcasmbutweallknowit'strue
Is the MCC Update Beta thing up yet?
A Spectator mode was heavily wished for and not even discussed for that long, but here it is in Halo 5. A CGB has been discussed and literally begged for by many fans for how long now and we've yet to see any improvements to Matchmaking since 2004?
2004. Let that sink in, and here we are discussing base settings for Matchmaking when the answer was always a CGB and/or an advanced toggle system.
You didn't see anything.
Amen#CustomGamesBrowser
#MatchmakingToggles
This is what we all should be discussing, what we should be "coherently complaining" for. With a CGB, the hell with whatever they decide for motion tracker in Matchmaking. With a CGB, the hell with whatever loadouts they give us. WIth a CGB, a lot of the issues that have been plaguing this franchise for over a decade would be fixed. When Frankie said there would be improvements, I really hope that meant they're implementing some way to play what we want, when we want without having to tediously set up Custom Games.
EDIT: This is if we're talking about a "pecking order" of topics to discuss.
Campaigning for this since forever. But will not happen#CustomGamesBrowser
#MatchmakingToggles
This is what we all should be discussing, what we should be "coherently complaining" for. With a CGB, the hell with whatever they decide for motion tracker in Matchmaking. With a CGB, the hell with whatever loadouts they give us. WIth a CGB, a lot of the issues that have been plaguing this franchise for over a decade would be fixed. When Frankie said there would be improvements, I really hope that meant they're implementing some way to play what we want, when we want without having to tediously set up Custom Games.
EDIT: This is if we're talking about a "pecking order" of topics to discuss.
CGB > Sort by most players > top game types
Infection
Super casual btb
Super casual slayer
Swat
And? If we compare it to CounterStrike there were still tons of people playing good set ups.
"but then how am i going to rage quit when i get no sprint slayer?"
The Halo community exploded and thrived with the introduction of Forge. A CGB could be the next big evolutionary feature that fosters creativity and long lasting interest.
The Halo community exploded and thrived with the introduction of Forge. A CGB could be the next big evolutionary feature that fosters creativity and long lasting interest.
I'd like to see Forge moved to Windows 10 as a real full blown editor, imagine the terrain and scripting abilities. From there use HaloWaypoint to submit maps/gametypes through Community Cartographer submissions to eventually get into matchmaking and toggle selection or rotational playlists. They could also create a Halo Channel feature on Forge maps weekly/monthly. Also there is no load time as these maps become required and part of automatic updates etc. Use the fileshare/searching in game and Waypoint for players to vote and leave feedback. Also do an opt-in post carnage rating system too.
Combine, streamline, test and output often.
Not a new system. Just a new skin. It already has a template from previous games. I think if enough people wanted it they would do it. I also see it as a toggle from the player menu. Like how you can switch when you hover.It's not going to. They haven't even given the option to disable sprint, and you think they're going to develop another zoom system on top of their new one so that a few hundred people can use it in customs?
I think we've actually discussed this before but why was this again? Is it like a gut feeling, health systems of vehicles, or something else? I feel 16v16 could work fine with it. Though I think there needs to be a couple other types of vehicles as well to help give it diversity.Halo BTB shouldn't be any bigger than 12v12, maaaaybe 16v16. I feel like the sandbox just wouldn't work well otherwise.
Not sure what the hardcore bit has to do with it. I consider myself a "hardcore" Halo fan.Well you're fine with sprint, but others aren't, others being many of the most hardcore fans a franchise could have. Fun gameplay hinges on sprint for these players, whereas an increase in base speed enough where sprint is unnecessary towards creating an illusion of faster gameplay would welcomed by those who think they need sprint.
Few issues here. You are creating massive roadblocks by requiring your players to buy into a specific ecosystem. Also, doesn't it seem completely opposite of streamlined to use Windows 10 > HaloWaypoint > and The Halo Channel to accomplish something outside of the game itself? I guess I would just like to see games focus on keeping the gamer in the game instead of bouncing in and out of apps, webpages, etc.
#CustomGamesBrowser
#MatchmakingToggles
This is what we all should be discussing, what we should be "coherently complaining" for. With a CGB, the hell with whatever they decide for motion tracker in Matchmaking. With a CGB, the hell with whatever loadouts they give us. WIth a CGB, a lot of the issues that have been plaguing this franchise for over a decade would be fixed. When Frankie said there would be improvements, I really hope that meant they're implementing some way to play what we want, when we want without having to tediously set up Custom Games.
EDIT: This is if we're talking about a "pecking order" of topics to discuss.
What I said was "Well you're fine with sprint, but others aren't, others being many of the most hardcore fans a franchise could have. Fun gameplay hinges on sprint for these players"Not sure what the hardcore bit has to do with it. I consider myself a "hardcore" Halo fan.
. . . in NO WAY hinges on sprint for me
A fellowship is in order. A fellowship of the
I'd like to see Forge moved to Windows 10 as a real full blown editor, imagine the terrain and scripting abilities. From there use HaloWaypoint to submit maps/gametypes through Community Cartographer submissions to eventually get into matchmaking and toggle selection or rotational playlists. They could also create a Halo Channel feature on Forge maps weekly/monthly. Also there is no load time as these maps become required and part of automatic updates etc. Use the fileshare/searching in game and Waypoint for players to vote and leave feedback. Also do an opt-in post carnage rating system too.
Combine, streamline, test and output often.
Technically anything should be able to change in Halo 5. If their survey data tells them that the majority of people surveyed do not think sprint belongs in Halo 5...then they have no choice to make it toggle at the least.
#CustomGamesBrowser
#MatchmakingToggles
This is what we all should be discussing, what we should be "coherently complaining" for. With a CGB, the hell with whatever they decide for motion tracker in Matchmaking. With a CGB, the hell with whatever loadouts they give us. WIth a CGB, a lot of the issues that have been plaguing this franchise for over a decade would be fixed. When Frankie said there would be improvements, I really hope that meant they're implementing some way to play what we want, when we want without having to tediously set up Custom Games.
EDIT: This is if we're talking about a "pecking order" of topics to discuss.
Wait, people think we won't be getting a sprint toggle in CUSTOM games? You can change your jump height to 200% and make the game only count headshots - disabling sprint would be nothing. Halo 4 failed to include this option and the shitstorm raged for months. Crucially, in one of Frankie's more revealing posts in the post-Halo 4 period, he said the biggest thing they learned from that game was to give players more options as to how they wanted to play the game. I'd be surprised if the custom game suite in H5 wasnt hugely expanded, and that includes the ability to disable sprint.
Wait, people think we won't be getting a sprint toggle in CUSTOM games? You can change your jump height to 200% and make the game only count headshots - disabling sprint would be nothing. Halo 4 failed to include this option and the shitstorm raged for months. Crucially, in one of Frankie's more revealing posts in the post-Halo 4 period, he said the biggest thing they learned from that game was to give players more options as to how they wanted to play the game. I'd be surprised if the custom game suite in H5 wasnt hugely expanded, and that includes the ability to disable sprint.
Would you rather it be live and then someone on the other team can know your entire teams exact position at all times? The delay is need and necessary.
There is such a huge potential for 343i to basically crowdsource making their games better and more interesting through new maps and gametypes, but I think they're stuck in an asinine dev culture that doesn't realize that some fans can walk and chew gum at the same time.
But ugh, Waypoint. Ugh, Halo Channel. Just make it part of the interface of the damn game, not some fucking App I am never going to check because it's basically a commercial for things I have already bought.
Also, if you think sprint discussion is pointless and that people are delusional to wanting it removed, wanting motion tracker gone is even more delusional.
What? That is a good idea that is suggested for years
Would anyone honestly be surprised if it wasn't there though?
I like this postFORGE STUFF
I guess I misinterpreted your post. Sorry bro.What I said was "Well you're fine with sprint, but others aren't, others being many of the most hardcore fans a franchise could have. Fun gameplay hinges on sprint for these players"
We're all hardcore fans, I know. I was using it to convey an extremity with players who are like us, but have a deeper passion towards sprint's exclusion from Halo.
EDIT:
A fellowship is in order. A fellowship of thering.Halo
It's completely bullshit and they should just make it something you can do from within the game. Don't see why this can be done.There is such a huge potential for 343i to basically crowdsource making their games better and more interesting through new maps and gametypes, but I think they're stuck in an asinine dev culture that doesn't realize that some fans can walk and chew gum at the same time.
But ugh, Waypoint. Ugh, Halo Channel. Just make it part of the interface of the damn game, not some fucking App I am never going to check because it's basically a commercial for things I have already bought.
Probably ties in to the maps and gameplay having more mobility. While the mobility isn't quite on this level, Titanfall had unlimited sprint as well and for good reason. Constantly stopping mid parkour run would've been balls. But again the parkour system justified and Halo 5 hasn't really reached that.I want to know why they made Sprint unlimited. I haven't played Call of Duty games in a while, but even then you could only sprint short bursts unless you had a perk like marathon pro or something.
Even in Halo 4, it's small bursts unless you have the mobility perk. So why is it universal and unlimited sprint in Halo 5? I think this is something that will have to do with the massive maps coming for BTB/vehicles
And whats to stop a team of 4 having a 5th person spectate and give call-outs to that team in party chat? Thats why the delay is there.what are you talking about? Spectator is only for those not playing.
Would anyone honestly be surprised if it wasn't there though?
And have Certain Affinity run the MCC reboot and matchmaking?
Nothing can surprise me anymore...
Watch what you say, or Halo 5 will have a bug that overheats the Xbone and literally burns down your house.
I tune in to these shows from time to time but I had to close it when it got to the part about sprint e.g. no one has ever posted a why sprint is good or 100% of people who like sprint are clueless.
Here's the thing, sprint works for other modes beyond symmetrical hyper competitive small-mid maps only. Anything with an objective or vehicles or mid to large and sprint works.
As a solo or buddy-up party player sprint works as I respawn and can get to the action where I need to be. Especially CTF or bomb games for example. In BTB I can use sprint to dodge vehicles or cover open ground etc. In Reach/4 BTB I could use terrain, movement, awareness, radar stealth and sprint to deal with any vehicle. Far more than Halo 3 or 2 for example.
Sprint doesn't equate to noob play all the time, it's a different style of play. So when you hear comments like "you're so negative about the game" to me it's more a case of y'all having blinders on that Halo is only one type of play, your competitive zone.
For H2/3 and even future games when it's 2v2 or 4v4 I can live with no sprint, sure it's cool and it works. When I look at solo play in matchmaking, not a LAN MLG tourney, I like sprint in 4v4 or 5v5 CTF. I use the risk of getting to the part of the map I need to be at to make a difference.
After playing the H5 beta sprint to me works with the rest of the movement sandbox and its in-built penalties as well.
Anyhow I hope you find the feedback useful (from someone who can live with and without sprint all the same) and plays a variety of modes.