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Halo |OT 23| Thruster is Love, Thruster is Life

Ramirez

Member
Alright, want to be "real?" A lot of the changes that people have loved have been the same changes proposed by the very "vocal minority" since Halo 2. Sometimes the vocal minority knows what's best for the silent majority, don't you agree? Just because we are the vocal minority doesn't mean there is no hope, especially when it won't have any significant impact on sales because what number realistically won't buy Halo 5 if it has faster movement speed over sprint? If you can't quantify that, then your arguments and posts about not use arguing against sprint seem silly imo.

Of course I can't tell you how many people wouldn't buy it, but I can tell you that reviewers would start docking points for things like no sprint, no ADS, etc.

Metacritics matter to the devs, they don't give a shit about your perfect game, bud.
 
Picking up and switching weapons while sprinting/clambering/thrusting/whatever could definitely be a bit smoother than it was in the beta. There were several moments where I quickly wanted to clamber on top of the DMR spawn in the bases on Empire or Truth and switch out my secondary for the DMR, but couldn't do it straight away because of the clamber.

Yes, that was one of my first complaints. Inputs while clambering should be buffered so players don't have to wait until the animation is completely done to do things.

My second complaint is how frustrating it can be to not be able to sprint for reasons you don't really understand but vaguely involve being shot.
 

jem0208

Member
One of my pet peeves in any Halo is that I get used to reloading or sprinting to get out of scope sometimes, but these aren't reliable as you can't always reload and you can't always sprint. I wish that despite that, it'd still descope. It's a weird particular thing and there's certainly an argument against it, but words words words.

Oh I always reload to get out of scope. It's so annoying when I don't have enough ammo left to reload and I'm there repeatedly hitting the reload button and not coming out of scope.
 
Of course I can't tell you how many people wouldn't buy it, but I can tell you that reviewers would start docking points for things like no sprint, no ADS, etc.

Metacritics matter to the devs, they don't give a shit about your perfect game, bud.
Yep, gotta get that bonus $$$

But on the other end, the rise of Esports (eSports? esportes?) is actually a decent trend since it provides a disincentive to pander mindlessly to the majority. Note: I do not really care about esports itself.
 

TTUVAPOR

Banned
Anyone here up for HCE custom games? 2v2, 3v3, or 4v4 slayer? Tonight? Sometime this week? Nightly?

I don't get off work till 4PM CST.
 

Impala26

Member
Hydra
-Should lock on even when not scoped in.
-Hail

Agreed, because while I wrecked house with it on Orion, you couldn't BUY a kill on Regret. All due to the de-scoping plus no lock on while unscoped combo.

There really needs to be a "Hail Hydra" medal for getting like 10 kills in a row without dying. Those weapon specific spree medals from Reach need to make a return.
 
Of course I can't tell you how many people wouldn't buy it, but I can tell you that reviewers would start docking points for things like no sprint, no ADS, etc.

Metacritics matter to the devs, they don't give a shit about your perfect game, bud.
Don't know why you mentioned ADS seeing as how I welcome Smart Scopes for the most part. I would like classic scopes in the final game, but I wouldn't lose sleep over it. I just hope we see some improvements for certain weapons, like the Magnum for example.

And how many points exactly would be docked if the game wasn't slow as molasses this time around and if they marketed a heavy focus on fan feedback while trying to hit the key notes of a competitive arena shooter? That would seem quite easy to pull off from a marketing perspective; more controversial things have been spun into a positive light in this franchise where fans gobble it up, and this would actually be something positive instead of a PR spin.

You need to be vocal about it if that's what you believe in, pal.
But on the other end, the rise of Esports (eSports? esportes?) is actually a decent trend since it provides a disincentive to pander mindlessly to the majority. Note: I do not really care about esports itself.
I think this is important to note because that's exactly what 343 is going for. With the production quality of The Sprint and their plans to accept critical feedback, I think they wouldn't have much difficulty marketing a removal of sprint as something that was absolutely necessary for the competitive viability of Halo multiplayer as seen by the most hardcore fans. They could say how they feel great about increasing the base speed to compensate for the larger map sizes since they're already a suitable fit for faster movement.

A lot of potential and it won't even take that much creativity in their marketing lol
 

Ramirez

Member
Don't know why you mentioned ADS seeing as how I welcome Smart Scopes for the most part. I would like classic scopes in the final game, but I wouldn't lose sleep over it. I just hope we see some improvements for certain weapons, like the Magnum for example.

And how many points exactly would be docked if the game wasn't slow as molasses this time around and if they marketed a heavy focus on fan feedback while trying to hit the key notes of a competitive arena shooter? That would seem quite easy to pull off from a marketing perspective; more controversial things have been spun into a positive light in this franchise where fans gobble it up, and this would actually be something positive instead of a PR spin.

You need to be vocal about it if that's what you believe in, pal.

I was listing things needed in modern shooters to be considered relevant by your typical reviewer. The Arena beta was simply a small slice of the pie, something to try and please old fans. We don't even know how far they'll take it in the other modes.
 

TTUVAPOR

Banned
Don't know why you mentioned ADS seeing as how I welcome Smart Scopes for the most part. I would like classic scopes in the final game, but I wouldn't lose sleep over it. I just hope we see some improvements for certain weapons, like the Magnum for example.

And how many points exactly would be docked if the game wasn't slow as molasses this time around and if they marketed a heavy focus on fan feedback while trying to hit the key notes of a competitive arena shooter? That would seem quite easy to pull off from a marketing perspective; more controversial things have been spun into a positive light in this franchise where fans gobble it up, and this would actually be something positive instead of a PR spin.

You need to be vocal about it if that's what you believe in, pal.

I think this is important to note because that's exactly what 343 is going for. With the production quality of The Sprint and their plans to accept critical feedback, I think they wouldn't have much difficulty marketing a removal of sprint as something that was absolutely necessary for the competitive viability of Halo multiplayer as seen by the most hardcore fans. They could say how they feel great about increasing the base speed to compensate for the larger map sizes since they're already a suitable fit for faster movement.

A lot of potential and it won't even take that much creativity in their marketing lol

Did you get any feedback surveys yet on Halo 5?
 
I was listing things needed in modern shooters to be considered relevant by your typical reviewer. The Arena beta was simply a small slice of the pie, something to try and please old fans. We don't even know how far they'll take it in the other modes.
Which is why it seems silly to me that you'll seemingly disregard (for a lack of a better word) a lot of content left to be revealed and put so much emphasis on lumping sprint with everything else. I think if they just removed sprint and increased the movement speed, people would eventually get over the less offensive additions like Smart Scopes and Ground Pound and reviewers may positively note why 343 removed sprint in favor of faster movement.

Thrusters are just fun to use, but if they remove sprint maybe they could put that shield delay mechanic on the thrusters.
Did you get any feedback surveys yet on Halo 5?
Not yet.
 
I was listing things needed in modern shooters to be considered relevant by your typical reviewer. The Arena beta was simply a small slice of the pie, something to try and please old fans. We don't even know how far they'll take it in the other modes.

"Introducing our new take on Big Team, the Battlefield playlist!"
 

-Ryn

Banned
Because there isn't, simply a vocal minority thinking that their opinion actually has some sway in the games development. Let's be real.
So I mean if H5 did at least have the toggles, what would you say then?

Would you attribute any of it to the vocal minority? Think of it as luck or just 343's goal coinciding enoughwith the vocal minorities? I agree that there are just some thing that aren't gonna change (like sprint outright being stated to be a permanent deal) though.

Yep. First played through 4 in 4 player co-op. We weren't about to spend our first play through of the game looking for terminals, but we were watching all the cutscenes with baited breath. Until it all stopped making sense.

My friends enthusiasm started to wane, as you get to that point where a story has lost its grip on you. I'd played through 1-3 numerous times which should have been more then enough to understand what the shit was going on, but it wasn't, and I remember getting pretty angry at that fact. Hyped for the potential Halo 5's campaign has though.
It's a major shame. Had 343 properly explained things in the game I would've enjoyed H4's story a hell of a lot more. Maybe even more than 2 (which I think has the best story). Actually no I wouldn't have due to several other issues but it would've been fairly good.

I think it was mostly good until you free the Didact. From there the story just seemed to throw up it's hands and say "FUCK IT! Who wants some random ass space magic, Voldemorts mom, a Power Rangers villain, Master Space Jesus Chief, and no explanations?!"

Not that those were the only problems but I'll put down my stick.
 

Mdot

Member
Has the beta update launched yet after it's initial delay? I've been MIA for a few days and haven't see any updates.
 

Mdot

Member
It would be amazing.


64 vs 64 Halo on massive maps.


Fleets of Scorpions and Warthogs crashing into battle. You could recreate the Reach scene.

Oh man I want this so bad.

That would be huge though. Maybe 16 v 16 with everyone spawning in a vehicle. Would be a good place to start
 

Ramirez

Member
So I mean if H5 did at least have the toggles, what would you say then?

It's not going to. They haven't even given the option to disable sprint, and you think they're going to develop another zoom system on top of their new one so that a few hundred people can use it in customs?

Which is why it seems silly to me that you'll seemingly disregard (for a lack of a better word) a lot of content left to be revealed and put so much emphasis on lumping sprint with everything else. I think if they just removed sprint and increased the movement speed, people would eventually get over the less offensive additions like Smart Scopes and Ground Pound and reviewers may positively note why 343 removed sprint in favor of faster movement.

Thrusters are just fun to use, but if they remove sprint maybe they could put that shield delay mechanic on the thrusters.

The maps are done, and a lot of the jumps in the game revolved around sprint. I don't think you could up the base movement to sprint speed and still have a fun game. You've been able to sprint in Halo for the past 2 games, it's not going to magically disappear at this point.

But please, keep dreaming.
 
Ram, that jump from DMR to top mid on Truth and Regret, you're telling me you wouldn't be able to make that with increased base speed when we can almost make it without sprinting?

Sprint doesn't even make you go that much faster at peak, especially if compared to a 10-20% base movement increase. What jumps are you thinking would be impossible without sprint, and are they really that significant to you if a few extra jumps can't be done? You're making this seem like some huge deal if they were to remove sprint, as if reviewers would blindly dock several points despite marketing showing it in a positive light.


EDIT:
Sprint jumps generally have a far greater range than standard jumps though, even if you were to increase the base speed.


That said, the base jump height needs to be increased. It's kinda depressing how useless jumping was in H5.
Sorry, I need specifics. What beneficial jumps would be impossible if sprint were removed? I need to know because sprinting and jumping into action is a terrible idea, and wouldn't cover any more ground than a base speed increase anyway.
 

jem0208

Member
Ram, that jump from DMR to top mid on Truth, you're telling me you wouldn't be able to make that with increased base speed when we can almost make it without sprinting?

Sprint doesn't even make you go that much faster at peak. What jumps are you thinking would be impossible without sprint, and are they really that significant to you if a few extra jumps can't be done?

Sprint jumps generally have a far greater range than standard jumps though, even if you were to increase the base speed.


That said, the base jump height needs to be increased. It's kinda depressing how useless jumping was in H5.
 

Ramirez

Member
Ram, that jump from DMR to top mid on Truth and Regret, you're telling me you wouldn't be able to make that with increased base speed when we can almost make it without sprinting?

Sprint doesn't even make you go that much faster at peak, especially if compared to a 10-20% base movement increase. What jumps are you thinking would be impossible without sprint, and are they really that significant to you if a few extra jumps can't be done? You're making this seem like some huge deal if they were to remove sprint, as if reviewers would blindly dock several points despite marketing showing it in a positive light.

lol, done arguing with you about something that isn't being removed.

Final game will have sprint, I'll bet anything you want to.

"Here let me give you some made up answers to what jumps wouldn't work anymore with this base speed increase that I have no idea what it would be"
 

jem0208

Member
EDIT:
Sorry, I need specifics. What beneficial jumps would be impossible if sprint were removed? I need to know because sprinting and jumping into action is a terrible idea, and wouldn't cover any more ground than a base speed increase anyway.
I can't think of an example, however you can jump seriously far whilst sprinting. It would feel very odd being able to jump that far unless the base speed was very fast. At least in my opinion.
 

Impala26

Member
lol, done arguing with you about something that isn't being removed.

Final game will have sprint, I'll bet anything you want to.

he's+right+you+know.jpg
 
"Here let me give you some made up answers to what jumps wouldn't work anymore with this base speed increase that I have no idea what it would be"

"Here, let me argue against everyone who disagrees with sprint in the game and support my claims by asserting this notion that jumps, no specific jumps, just jumps, won't work anymore because sprint is removed. I won't label specifics because that will hurt my argument, instead I'll tell you water is wet." So yes Ram, some jumps may be more difficult or even impossible to make, but unless you can describe what specific jumps and if they're significant to the flow of combat then that holds no weight in my eyes.

Now, you thinking there is no hope is another thing, so I'm not sure why you keep entering these discussions.
What are we really wasting by arguing against sprint? Is there anything else newsworthy going on? Sure, it may be inevitable for sprint's inclusion, but to sit back and accept this notion that sprint is forever cemented in Halo despite 343 asking for feedback seems bizarre to me. Is that not the point of feedback?
 

Ramirez

Member
"Here, let me argue against everyone who disagrees with sprint in the game and support my claims by asserting this notion that jumps, no specific jumps, just jumps, won't work anymore because sprint is removed. I won't label specifics because that will hurt my argument, instead I'll tell you water is wet." So yes Ram, some jumps may be more difficult or even impossible to make, but unless you can describe what specific jumps and if they're significant to the flow of combat then that holds no weight in my eyes.

Now, you thinking there is no hope is another thing, so I'm not sure why you keep entering these discussions.

You're asking me to name jumps that wouldn't be possible without sprint because of a made up movement speed buff you've implemented. How can I answer that when it's completely made up?

It's common sense that the momentum from sprinting+thruster is going to allow you to do things you couldn't do without that momentum. If you ran at sprint speeds at all times, like I said, I think you'd have an extremely sloppy, stupid game.

The point of feedback is to give you the illusion that you're shaping the game, surely you're smarter than that.

I also think most of you are setting yourselfs up for disappointment if you're expecting BTB to be some massive increase in player count. That would be an entire set of maps that would be useless any where but that mode, that worked really well for Invasion when it came to quality maps, eh?
 

jem0208

Member
Man if anything I just want 12v12 as an update to BTB.
I'll take that at a minimum. Although I think having a range of different player amounts would be great.

I just think 8v8 isn't particularly big. It always feels a tiny bit empty, I love the massive action you get in Battlefield and I think it would be amazing if Halo could have something like that.

I'm thinking instead of standard spawning you could have ODST drop pods which allow you to direct yourself somewhat, pilot able pelicans, multiple scorpion tank battles. Imagine a big team battle game mode where each team gets a Scarab which they can control, it would be like Sandtrap on crack.
 
You're asking me to name jumps that wouldn't be possible without sprint because of a made up movement speed buff you've implemented. How can I answer that when it's completely made up?

It's common sense that the momentum from sprinting+thruster is going to allow you to do things you couldn't do without that momentum. If you ran at sprint speeds at all times, like I said, I think you'd have an extremely sloppy, stupid game.
Sloppy, stupid game? When you're full speed in a sprint, you're not really even going that fast.. Having base speed slower than that but faster than what we have now is not difficult to imagine imo, especially when there are other games that have much faster base speed and don't feel like "sloppy, stupid games."
The point of feedback is to give you the illusion that you're shaping the game, surely you're smarter than that.
lol
 

Ramirez

Member
Sloppy, stupid game? When you're full speed in a sprint, you're not really even going that fast.. Having base speed slower than that but faster than what we have now is not difficult to imagine imo, especially when there are other games that have much faster base speed and don't feel like "sloppy, stupid games."

lol

You laugh, but inside, you cry.

They could just do what Battlefield does and section off parts of the map at lower player counts.

Maybe, but the quality still suffers. Just see Rush maps in BC2 compared to 3/4.
 

Welfare

Member
I also think most of you are setting yourselfs up for disappointment if you're expecting BTB to be some massive increase in player count. That would be an entire set of maps that would be useless any where but that mode, that worked really well for Invasion when it came to quality maps, eh?

They could just do what Battlefield does and section off parts of the map at lower player counts.
 

Impala26

Member
Man if anything I just want 12v12 as an update to BTB.

Babby steps, but like Jem said, I'd take it.

What are we really wasting by arguing against sprint? Is there anything else newsworthy going on? Sure, it may be inevitable for sprint's inclusion, but to sit back and accept this notion that sprint is forever cemented in Halo despite 343 asking for feedback seems bizarre to me. Is that not the point of feedback?

Couple reasons:

A) From a game design standpoint, two of the new Spartan abilities are mapped specifically to a sprinting player and I don't think 343 can do a full 180 on that type of game design this far along.

B) It's the most neutered and balanced form of Sprint I've seen in ANY FPS to date.

C) Juxtaposed against the new thruster pack and super-detailed motion tracker, sprinting is far down on the pecking order imo in terms of addressing game/map balance and flow.

IMO, I'm fine with Sprint as is, increase base player speed and jump height, nerf thrusters SLIGHTLY (not sure best way) and nerf or remove motion tracker and you've got yourself a winner in H5.
 

jem0208

Member
Babby steps, but like Jem said, I'd take it.



Couple reasons:

A) From a game design standpoint, two of the new Spartan abilities are mapped specifically to a sprinting player and I don't think 343 can do a full 180 on that type of game design this far along.

B) It's the most neutered and balanced form of Sprint I've seen in ANY FPS to date.

C) Juxtaposed against the new thruster pack and super-detailed motion tracker, sprinting is far down on the pecking order imo in terms of addressing game/map balance and flow.

IMO, I'm fine with Sprint as is, increase base player speed and jump height, nerf thrusters SLIGHTLY (not sure best way) and nerf or remove motion tracker and you've got yourself a winner in H5.

I think the best way to nerf the thruster would be to introduce the shield reset thing sprint has. That way it retains its awesomeness whilst also being slightly nerfed.
 
You laugh, but inside, you cry.
Definitely won't deny that.
Couple reasons:

A) From a game design standpoint, two of the new Spartan abilities are mapped specifically to a sprinting player and I don't think 343 can do a full 180 on that type of game design this far along.
Slide and Spartan Charge can both be mapped to thrusters.

Thrust + melee = Spartan Charge
Thrust + crouch = Slide​
B) It's the most neutered and balanced form of Sprint I've seen in ANY FPS to date.
"ANY FPS" is hyperbole. CoD sprint works fine because the kill times are fast, etc.
C) Juxtaposed against the new thruster pack and super-detailed motion tracker, sprinting is far down on the pecking order imo in terms of addressing game/map balance and flow.
#NoMotionTracker

Don't see how me discussing sprint takes away from that.
IMO, I'm fine with Sprint as is, increase base player speed and jump height, nerf thrusters SLIGHTLY (not sure best way) and nerf or remove motion tracker and you've got yourself a winner in H5.
Well you're fine with sprint, but others aren't, others being many of the most hardcore fans a franchise could have. Fun gameplay hinges on sprint for these players, whereas an increase in base speed enough where sprint is unnecessary towards creating an illusion of faster gameplay would welcomed by those who think they need sprint.
 
You know, with non-garbage Customs+Forge you can create your preferred Slayer Variant with Sprint off and a set of maps adjusted for it?
If enough people care and since all the work is already done, all 343i has to do is add it into or make its own Hopper.

Strong Customs+Forge and Hopper modularity make things so much more simple.
 
#CustomGamesBrowser
#MatchmakingToggles

This is what we all should be discussing, what we should be "coherently complaining" for. With a CGB, the hell with whatever they decide for motion tracker in Matchmaking. With a CGB, the hell with whatever loadouts they give us. WIth a CGB, a lot of the issues that have been plaguing this franchise for over a decade would be fixed. When Frankie said there would be improvements, I really hope that meant they're implementing some way to play what we want, when we want without having to tediously set up Custom Games.


EDIT: This is if we're talking about a "pecking order" of topics to discuss.
 
The jankiest thing I noticed in the beta control wise was not being able to sprint out of scope. That annoyed the hell out of me.

Also when crouched I hated having to let go just for sprint to activate. I should be able to sprint off after someone without unclicking the stick.

And guys sprinting in 5 felt so balanced, you can do it to your hearts content but you're definitely punished if you just rush around with your shield low. I've always ran mobility in 4 and always had sprint as my AA in reach and the beta had the best iteration of sprint I've seen yet. Loved it.
 

Mix

Member
Halo BTB shouldn't be any bigger than 12v12, maaaaybe 16v16. I feel like the sandbox just wouldn't work well otherwise.
 
#CustomGamesBrowser
#MatchmakingToggles

This is what we all should be discussing, what we should be "coherently complaining" for. With a CGB, the hell with whatever they decide for motion tracker in Matchmaking. With a CGB, the hell with whatever loadouts they give us. WIth a CGB, a lot of the issues that have been plaguing this franchise for over a decade would be fixed. When Frankie said there would be improvements, I really hope that meant they're implementing some way to play what we want, when we want without having to tediously set up Custom Games.


EDIT: This is if we're talking about a "pecking order" of topics to discuss.

Yep.
With them you can circumvent whatever things you dislike and a Customs Browser or something of the sort is long overdue to make it easier to group up Customs.
 
#CustomGamesBrowser
#MatchmakingToggles

This is what we all should be discussing, what we should be "coherently complaining" for. With a CGB, the hell with whatever they decide for motion tracker in Matchmaking. With a CGB, the hell with whatever loadouts they give us. WIth a CGB, a lot of the issues that have been plaguing this franchise for over a decade would be fixed. When Frankie said there would be improvements, I really hope that meant they're implementing some way to play what we want, when we want without having to tediously set up Custom Games.


EDIT: This is if we're talking about a "pecking order" of topics to discuss.

Yes, please. Custom games browser with dedicated server support. Let there be a place where we can actually discover and share Forge maps for once, instead of relying on the good graces of a curated hopper.
 
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