Slightly Live
Dirty tag dodger
A PvE remix of Warzone would be OUTSTANDING.
I would play the shit out of that.
I would play the shit out of that.
Please? There's gotta be a way to shoehorn Firefight into there...![]()
Microsoft hooked me up with early release copies.
Somebody contact Kotaku!Microsoft hooked me up with early release copies.
Today was a good day. Let's not bring that trash here. K thanks.
Will you be able to play as any type of character (ex: Elite, Forerunner, ext...)
Everyone plays as a Spartan in Halo 5 multiplayer. This includes both Warzone and Arena.
In the final version of warzone, will the original announcer be present? I noticed that in the gameplay released when a player got a double kill or a killing spree nothing got announced.
Jeff Steizer returns as the voice of Halo’s classic announcer in Arena. For Warzone we feature Jennifer Hale (the voice of Commander Palmer). Throughout the game, Palmer provides real-time updates on the status of the match including events like boss spawns, boss takedowns and base conversions. This helps players to strategize on which objectives they want to go after next.
Well, they were just hanging on to that little nugget until Warzone was announced weren't they?
Fucking hell what does 343 have against elites being playable?
For Arena a la H2 and H3: Probably not wanting to deal with model/hitbox issues.
For special gametypes like Reach: Probably just not a feature that easily fits in with their primary multiplayer suite design objectives, and was too much work as a secondary feature.
There were model and hitbox issues? never noticed.
Doesn't matter, theirs a demand for Elites being playable again and I thought since they did make a big deal out of it when H2A's multiplayer was being shown it made them reconsider. if those are their reasons then it just sounds like they are just looking for excuses at this point.
Well, they were just hanging on to that little nugget until Warzone was announced weren't they?
Fucking hell what does 343 have against elites being playable?
iirc near the end of Halo 3's lifespan, Bungie revealed about 1 in 10 people were Elites.
only 1/10th of Halo 3 users awesome confirmed
Press B and try opening the matchmaking screen again usually works.
If it doesn't quit the game and reopen it.
There were model and hitbox issues? never noticed.
Doesn't matter, theirs a demand for Elites being playable again and I thought since they did make a big deal out of it when H2A's multiplayer was being shown it made them reconsider. if those are their reasons then it just sounds like they are just looking for excuses at this point.
There were model and hitbox issues? never noticed.
Doesn't matter, theirs a demand for Elites being playable again and I thought since they did make a big deal out of it when H2A's multiplayer was being shown it made them reconsider. if those are their reasons then it just sounds like they are just looking for excuses at this point.
iirc near the end of Halo 3's lifespan, Bungie revealed about 1 in 10 people were Elites.
You should play Halo 3. Elite models there have big issues with hit detection and hitbox... Its for the better.
1 in 10 people is still a huge number on such a large playerbase.
Totally sad we can't play as elites.
Looks like there is no UNSC aircraft either? Pretty disappointed.
Haha lmao.
But btw, was that you that i met in H3 matchmaking two days ago?![]()
Anybody want an ODST code? Logged in for the first time in months to see a redeem code and I have no interest in it.
Yes please!
Check your PMs. I don't think it's tied to accounts so it should work.
'So you can appreciate why the Halo 5 trailer made me do a scream in my mouth. Particularly as the ethos of Call of Duty and Halo are so intrinsically different. The former likes to build excitement through theatrics, carefully-managed set-pieces and Hollywood bombast. Halo favours a more emergent, cerebral sandbox style of play, where the theatrics come not from fireworks but from the gunplay itself.
It's not just one thing that makes a Halo game a Halo game it's everything the finely-balanced spread of weapons, vehicles and enemy types, and how the interplay between these things allows the designers to remix the action simply by plugging in and out different toys from their extensive toybox.
The campaign trailer displays little of this. New Promethean soldiers and warships whet the appetite the more toys for the toybox, the merrier but the context they are placed in certainly does not. Take the Doom trailer we mentioned in passing at the beginning as a comparable; the gore might not be to everyones tastes, but, it is unmistakably coded as a Doom game from the meaty shotguns, to the fast, whirling combat, to the art style, to the brief BFG cameo, it is everything you could reasonably expect a modern Doom game to be.
I didn't see any of that.So is the Battle of Sunaion representative of the entire campaign? Is Call of Duty influencing Halo 5's design more than we'd like? I asked exactly that question to Chris Lee, Lead Producer:
I would say for the E3 keynote demo that some of the destruction and chaos that was going on in the mission was intended to be indicative of a specific design principle where we want to create more options and more flexibility for the player when they play through the spaces.
With the tracking system, the player can be dropped into much larger playing spaces with multiple different ways of acheving the objective with your squad. Throughout the campaign, as you progress, you'll actually get more and more of these larger spaces that we were only able to build when we moved to dedicated servers on Xbox One. You didn't really get to see that in the demo, but that is definitely something you'll see.
I didn't see any of that.
Well that would be kinda redundant. With the squad commands and all. Would just defeat the purpose of the concept and the Artemis system.Will be just like Halo: Reach... 'Hey six leave that lone wolf shit behind, now go on a suicide mission yourself, you'll see Jorge or Kat or Emile for a few seconds during your missions but they'll be all but useless'.
I hope we actually get to keep the team with you for a lot of the missions. Not just, Chief you take that dangerous route while us three scout ahead elsewhere etc.
- GR: Halo 5 preserves the series' spirit of freedom, despite that misleading E3 demo.
I didn't see any of that.
Since the E3 demo was extremely controlled for demoing purposes, what was shown is indicative of their actual design philosophy, not indicative of the final product.
mm... I wonder if folks would be ok with just an extended montage of snippets from around the campaign & cinematics ala the Halo 3 E3 2007 trailer.#TeamMarty
i.e.
loads of gameplay segments - FPS, vehicles, turrets, butts, synchronized music, blowing up phantom, scarab...
I honestly don't like those trailers. They reveal far too much. That montage linked shows snippets of almost every location and event in the game. Much rather experience those things first hand.
- Do we really need an other 6 Warzone maps after launch?
Questions I'd have loved to be answered in the Q&A:
- What's the total map split gonna be like? So far, we have 7 Arena maps (counting Forge maps), 2 Breakout maps and 1 known Warzone map + 5 other confirmed ones. 15 in total, which means there are 5 left for Arena and Breakout.
- Do Forge/Breakout maps count towards the map count?
- How (and in which time period) will the free maps be released?
- Do we really need an other 6 Warzone maps after launch?
Exactly 4 months until release, so there's plenty of time to clarify these things.