Maybe if someone makes the concept work for 4 split..
Split screen ruined a lot of stuff for Reach didnt it?
Maybe if someone makes the concept work for 4 split..
Including splitscreen.Split screen ruined a lot of stuff for Reach didnt it?
Split screen ruined a lot of stuff for Reach didnt it?
So if tonight was any indicator, looks like TU will be winning by a landslide.
Overdoziz seems to think you're wrong.i said it mang
Granted it was obvious but I said it.
Well we were running a full party and the vote still usually swung like 5-1 or something like that in TU's favor. Didn't play a single Vanilla game.I was going in solo and kept getting vanilla.The TU AR is also pretty damn overpowered.
They were plagued with horrific spawns. Not sure what MLG did to correct anything in Narrows for its spawns, but everything non-MLG it is a horror show. As for Construct, I only felt it playable under MLG King rules. The spawns, weapon layout, hundreds of grenades lying around the map lol, ugh, so bad.uhh what?
Narrows and Construct are great maps. They got ruined by either Radar or Bungie fucking with the spawns post launch.
When I was playing, TU wouldn't even be an option, even if we went to a second voting round. Did they fix it?Well we were running a full party and the vote still usually swung like 5-1 or something like that in TU's favor. Didn't play a single Vanilla game.
Too bad the grenades are one of the few things that I like about Halo 3.
In all seriousness though, I think I could understand, if not necessarily agree with, just about every design decision in every Halo game, with the exception of Reach grenades. They are plain broken in just about any way to you look at them.
What, both of them?Claude, if you did this and I won, anything you want, you just name it. Louis Wu Halo montage with all my overkills? Not a problem.
Dude - it's WAY old. Like almost 3 years old.
343 and Bungie love to place weapons in bad spots. Its very easy to grab a shotgun and camp a base so Bungie and 343 probably had fun doing that.
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Didn't know there was anything to fix. Every game was Option 1: Vanilla and Option 2: TU.When I was playing, TU wouldn't even be an option, even if we went to a second voting round. Did they fix it?
Just did a TS match, 1st option Slayer Zealot / Elite Slayer Zealot, 2nd option Slayer Uncaged / Slayer DMRs Uncaged. How is the TU going to win the vote when it's doesn't show up at all?
Ah, the youth of the world. One day you will learn that Democracy is only an illusion of choice.Well everyone is thinking TU so why have a "process" if we all know the outcome?
Nevermind then, my mistake, it's always been a choice between Vanilla and TU for me too! *cough*Didn't know there was anything to fix. Every game was Option 1: Vanilla and Option 2: TU.
What happened to the .pdf? JUNIOR, SHOW YOURSELF.
They should add cooking for grenades.
And Aim-Down Sights.They should add cooking for grenades.
Remember that democracy allows everyone to vote. And not everyone is sane, far from it.Overdoziz seems to think you're wrong.
Remember that democracy allows everyone to vote. And not everyone is sane, far from it.
Being able to coock grenades would make the game even more random. You never know when the grenade will explode. Doesn't sound very fun to me.They should add cooking for grenades.
They should add cooking for grenades.
They did, and perfected it with the Grenade Launcher. Here's to hoping that it makes a triumphant return in Halo 4.They should add cooking for grenades.
That being said, the thing that would get me to preorder Halo 4 would be the announcement of a Far Cry-esque map editor with heightmap editing and the ability to bake in proper lighting.
That would be do nice, I think everybody will be pretty dissapointed if we get a damn MEGA BLOCK set instead of a proper map editor.
That would be do nice, I think everybody will be pretty dissapointed if we get a damn MEGA BLOKS set instead of a proper map editor.
To be honest, I was hoping Reach would have one. But as soon as we found out they were re-writing the engine, I pretty much assumed we were going to get an upgraded Forge. That being said, it was a really good update. I go into Halo 3 Forge and am all "FUCKING BLOCK STOP FUCKING MOVING JESUS CHRIST HOW DID I TOLERATE THIS *dashboard*". But if MS is going to continue this pattern of lame DLC support (two packs out the gate, then one released a year or more later after everyone has moved on) we need better tools for the community to shore up their DLC offerings.
Far Cry 2's editor is so good I honestly don't know anyone that bought it's paid DLC maps. That might be a scary thought for MS.
Being able to coock grenades would make the game even more random. You never know when the grenade will explode. Doesn't sound very fun to me.
To be honest, I was hoping Reach would have one. But as soon as we found out they were re-writing the engine, I pretty much assumed we were going to get an upgraded Forge. That being said, it was a really good update. I go into Halo 3 Forge and am all "FUCKING BLOCK STOP FUCKING MOVING JESUS CHRIST HOW DID I TOLERATE THIS *dashboard*". But if MS is going to continue this pattern of lame DLC support (two packs out the gate, then one released a year or more later after everyone has moved on) we need better tools for the community to shore up their DLC offerings.
Far Cry 2's editor is so good I honestly don't know anyone that bought it's paid DLC maps. That might be a scary thought for MS.
I didn't get a chance to play with the the Far Cry 2 editor but Eazy's Farhalla map was rad.
There is a reason; the first two attempts at Forge left it's users with little room to make a quality map that's fit for long-term matchmaking status. Reach tried to add to the features that were added late to H3, but it fell short in a lot of obvious areas like framerate and an extremely monotone color set. It would be a very safe bet to make that the Forging audience have matured enough to move on to something beyond searching for a spot to put their blocks.You'd only be disappointed if you expect a proper map editor.
I expect a mega block set that doesn't break framerate as easily as it did in Reach. Any less than that and I will be disappointed. Do we really have any reason to expect a full on proper map editor? No.
There is a reason; the first two attempts at Forge left it's users with little room to make a quality map that's fit for long-term matchmaking status. Reach tried to add to the features that were added late to H3, but it fell short in a lot of obvious areas like framerate and an extremely monotone color set. It would be a very safe bet to make that the Forging audience have matured enough to move on to something beyond searching for a spot to put their blocks.
The main reason I think we won't get much more than an update on Reach's Forge is familiarity. Virtually anyone can do something with Forge by now (like moving weapons and spawns), so I don't think 343 will take that ability away from everyone with a complex map editor. Ideally, I'd love to see something akin to the original Forge in H3 that only allowed for weapon, spawn, and gametype tweaks on the shipping maps, and a separate editor that was able to incorporate the original Forge while giving more adept users a real chance to make a map that could stand with the professionals in matchmaking. Dare to dream...
Far Cry 2's editor is so good I honestly don't know anyone that bought it's paid DLC maps. That might be a scary thought for MS.
Random isn't the word you're looking for.
What word would I be looking for then?
Backwash was better than both Construct and Narrows and that is one of the lesser known maps from Halo 2.
Players would be more unpredictable, but in no way would it be random. It's player controlled.
Far Cry 2's editor is so good I honestly don't know anyone that bought it's paid DLC maps. That might be a scary thought for MS.
Okay, I see what you mean. I think my point came across though.
I too don't think cooking grenades would be viable in Halo. I can't imagine it.
The GL is a great compromise and I agree with the general sentiment to bring it, or its function as a weapon, back in H4.
That's pretty much what I mean. Basic Forge is only allowed for the shipping maps (please gods, no more Forged maps passed off as a shipping map), Advanced Forge for actually creating maps.Do you kind of mean like having Basic Forge and Advanced Forge? Wasn't there something like that in Reach or did it just not change much?
It's foolish to think that people won't buy brand new, professionally made maps. What the community would add is longevity and variety in between DLC ships. As StalkerUKCG already said, you could only add to potential DLC items with different textures and skins for the editor.You will never have something like the Far Cry 2 Map Editor in Halo (console game) because Microsoft (and 343 Industries) won't be able to sell DLC (maps) anymore, 'cause players could recreate themself those DLC.
They could sell textures and objects DLC, but it wont work, and they know.
You will never have something like the Far Cry 2 Map Editor in Halo (console game) because Microsoft (and 343 Industries) won't be able to sell DLC (maps) anymore, 'cause players could recreate themself those DLC.
They could sell textures and objects DLC, but it wont work, and they know.
Isn't 343 all for what the fans want?
If they show us MEGA BLOKS 2.0 people will start asking themselves what 343 has been doing for the past three years.
That's pretty much what I mean. Basic Forge is only allowed for the shipping maps (please gods, no more Forged maps passed off as a shipping map), Advanced Forge for actually creating maps.
It's foolish to think that people won't buy brand new, professionally made maps. What the community would add is longevity and variety in between DLC ships. As StalkerUKCG already said, you could only add to potential DLC items with different textures and skins for the editor.
343 Industries is Microsoft.Isn't 343 all for what the fans want?