Interesting, where is that?
Interesting, where is that?
So Corrinne Yu is saying Halo 4 is the best looking game on the Xbox, guess we shall see soon enough
She started tweeting again? By the gods!So Corrinne Yu is saying Halo 4 is the best looking game on the Xbox, guess we shall see soon enough
Apparently Halo 4 is being shown in some form tomorrow, too. These are truly the end times.She started tweeting again? By the gods!
Corrine Yu said:@theguyfromguam It's the best looking game on Xbox and any other
consoles we ever made and we're all from
AAA studios.So proud of team.Sorry
So Corrinne Yu is saying Halo 4 is the best looking game on the Xbox, guess we shall see soon enough
That new flag one isn't even in matchmaking anymore, right?
Just saw that tweet
Masturbating furiously right now.
Give me some glorious screenshots tomorrow, 343.
The only new gametype that doesn't exist in matchmaking anymore is Bro Slayer.
Come to think of it, all of the new gametypes that were introduced in Reach are ass. That new flag one isn't even in matchmaking anymore, right?
I do not believe it. Halo 4 is vaporware.Apparently Halo 4 is being shown in some form tomorrow, too. These are truly the end times.
:lolI'm expecting them to honour Reach's great contributions to the series multiplayer by having a new gametype which pays homage to a Reach classic in Halo 4.
Introducing Hot Flag.
It's exactly the same as Flag (in one and two flag variants), except the Flag explodes randomly. It might explode if you are carrying it, returning it or even walking past next to it.
It's ca-razy! Based on the critically acclaimed and innovative Hot Potatoe multiplayer mode from Halo Reach, Hot Flag will explode it's way on to the battle this fall with Halo 4.
Quoted for truth and the new page.I think I've mentioned this before, but I truly hope 343i don't feel the need to match the feature list of Halo 3 or Reach, which after all represented a slow evolution over a decade.
Just give us the multiplayer basics, honed to a keen finish. Five perfect small arenas, a couple of mid-sized maps, three perfect BTB spaces. Don't fret about Invasion or Arena or Zombies or Grifball or any of that stuff. Get the bones and nerves of multiplayer right, and we'll trust you when you start packing on fat and muscle. If this means Saved Films, Forge, 'Player Investment', whatever have to be trimmed right back, so be it.
All I want are ten maps I can live in for a year or more, and fundamentally fun and fair mechanics that make me never want to leave them.
So depressing, especially when there are two dedicated zombie simulators called 'Left 4 Dead' and 'Left 4 Dead 2' that are among the finest multiplayers games ever made.
Just you wait until they announced the release date as 24 September 2013.I do not believe it. Halo 4 is vaporware.
Hype get. UmphSo Corrinne Yu is saying Halo 4 is the best looking game on the Xbox, guess we shall see soon enough
There is no emoticon for what I am feeling right now.Just you wait until they announced the release date as 24 September 2013.
OMG .. ME 2
Seriously though you made me spit coke all over my keyboard i expect a replacement of equal or greater value.
Nah. I'll disagree. I like the concept of Invasion. But I dislike what happened with it in Reach. On the paper it sounds like the best things of Halo united. Objective and Slayer. The conversion is terrible. One of the reason are the loadouts. I hate them. I want a gametype where I must work with a team to reach the goal. Nope. Not happening. "Hey, I can respawn with a sword?! OMG! OH FUCK YES! IT IS FREAKING AMAZING OMG!" says Player 1. Player 1 tries to kill people. Player 1 doesn't care what the rest of his team is doing. Player 1 sucks. The team of Player 1 lose. Why? Because the half of the team is like Player 1. The last stage loadouts seduce the new player to go on a ego trip. It sucks.This post made me cry...
Invasion was designed around loadouts, progression, and increased depth, breadth and verticality as you progress from phase to phase. No class is any more useful that another, and each class is counterable. Invasions default loadouts are perfect, and I wouldn't touch them even given the opportunity.(I wish I could say the same about other playlists)
Invasion is one of the only, if not the only game-type that works with Vanilla, unaltered Halo Reach. It hasn't even required a playlist update, ever (excluding the bomb arm-time=disarm-time fix on breakpoint).
If I could be bothered, I would go on the whole 'Competitive' rant, but I need sleep.
I agree. Give me good maps which I can have fun with until the next Halo. And it doesn't mean that other gametypes are dying because of it. There can be still (developer)-modded version of the maps for Zombies etc.I think I've mentioned this before, but I truly hope 343i don't feel the need to match the feature list of Halo 3 or Reach, which after all represented a slow evolution over a decade.
Just give us the multiplayer basics, honed to a keen finish. Five perfect small arenas, a couple of mid-sized maps, three perfect BTB spaces. Don't fret about Invasion or Arena or Zombies or Grifball or any of that stuff. Get the bones and nerves of multiplayer right, and we'll trust you when you start packing on fat and muscle. If this means Saved Films, Forge, 'Player Investment', whatever have to be trimmed right back, so be it.
All I want are ten maps I can live in for a year or more, and fundamentally fun and fair mechanics that make me never want to leave them.
So depressing, especially when there are two dedicated zombie simulators called 'Left 4 Dead' and 'Left 4 Dead 2' that are among the finest multiplayers games ever made.
Do you really think the population says that people like the gametype? Why do people play Zombie? Easy kills. Why do people play Invasion? Hopes for the last stage to get power weapons and easy kills. Why will people play BTB heavy? To get easy kills.Guyz, guyz... I think I got it right.
People like Invasion *looks at population*
Some people dislike Invasion *looks at thread*
Invasion costs too much resources even when we're talking about three years long development cycle *looks at BTB playlist*
Solution: HIRE MORE PEOPLE.
I'm expecting them to honour Reach's great contributions to the series multiplayer by having a new gametype which pays homage to a Reach classic in Halo 4.
Introducing Hot Flag.
It's exactly the same as Flag (in one and two flag variants), except the Flag explodes randomly. It might explode if you are carrying it, returning it or even walking past next to it.
It's ca-razy! Based on the critically acclaimed and innovative Hot Potatoe multiplayer mode from Halo Reach, Hot Flag will explode it's way on to the battlefield this Fall with Halo 4 on the Xbox 360.
Sounds great man, AR starts?
Sounds great man, AR starts?
Forced Elite bipeds, AR starts, PP secondary and a choice either Armour Lock or Jetpack Loadouts.
Uh, no evade?
One thing 343 really should consider, regardless of how many gametypes or modes or whatever ship with Halo 4: explain the rules. Have a little screen while loading the match that tells people the basics of the game they are about to play, including timers and score-to-win and so on.
Heck no, that would break shit.
Pffft. No. You can just figure it out by playing eight years of counter strike mods.
Pffft. No. You can just figure it out by playing eight years of counter strike mods.
So Corrinne Yu is saying Halo 4 is the best looking game on the Xbox, guess we shall see soon enough
Wall hacks etc for Halo 4 confirmed.Pffft. No. You can just figure it out by playing eight years of counter strike mods.
Nah. I'll disagree. I like the concept of Invasion. But I dislike what happened with it in Reach. On the paper it sounds like the best things of Halo united. Objective and Slayer. The conversion is terrible. One of the reason are the loadouts. I hate them. I want a gametype where I must work with a team to reach the goal. Nope. Not happening. "Hey, I can respawn with a sword?! OMG! OH FUCK YES! IT IS FREAKING AMAZING OMG!" says Player 1. Player 1 tries to kill people. Player 1 doesn't care what the rest of his team is doing. Player 1 sucks. The team of Player 1 lose. Why? Because the half of the team is like Player 1. The last stage loadouts seduce the new player to go on a ego trip. It sucks.
I agree. Give me good maps which I can have fun with until the next Halo. And it doesn't mean that other gametypes are dying because of it. There can be still (developer)-modded version of the maps for Zombies etc.
Do you really think the population says that people like the gametype? Why do people play Zombie? Easy kills. Why do people play Invasion? Hopes for the last stage to get power weapons and easy kills. Why will people play BTB heavy? To get easy kills.
I remember when people cried that their camping spots got deleted in Zombies. For them it wasn't Zombie anymore. Fyrewulff posted these comments here or at twitter.
O'Connor, I am going to take these off-the-cuff and downright hurtful remarks as indication that you have already taken this and all my other suggestions on board.Pffft. No. You can just figure it out by playing eight years of counter strike mods.
Corrine is expressing pride in the team in a twitter character limit, mostly to her colleagues. At no time will you ever hear us 'officially' represent the game in those terms. So uncrank your hype handles a couple of turns.
Like how my three year old is the cleverest girl in the world. Let us revisit my statement after she graduates from DeVry.
Halo 4 releasing 2030 confirmed.Like how my three year old is the cleverest girl in the world. Let us revisit my statement after she graduates from DeVry.
So you are telling me super aim assist mods will be released as DLC? What is this world coming too?So what your trying to say is... that Halo 4 is a Counter Strike mod thats been in the making for 8 years!??
Woah, thats an interesting approach 343.
I agree (and have said such before), but I don't see it happening. I can see a slight feature cut, but small and in the wrong places.I think I've mentioned this before, but I truly hope 343i don't feel the need to match the feature list of Halo 3 or Reach, which after all represented a slow evolution over a decade.
Just give us the multiplayer basics, honed to a keen finish. Five perfect small arenas, a couple of mid-sized maps, three perfect BTB spaces. Don't fret about Invasion or Arena or Zombies or Grifball or any of that stuff. Get the bones and nerves of multiplayer right, and we'll trust you when you start packing on fat and muscle. If this means Saved Films, Forge, 'Player Investment', whatever have to be trimmed right back, so be it.
All I want are ten maps I can live in for a year or more, and fundamentally fun and fair mechanics that make me never want to leave them.
So depressing, especially when there are two dedicated zombie simulators called 'Left 4 Dead' and 'Left 4 Dead 2' that are among the finest multiplayers games ever made.
I have to say the parts where you go trough the caves with Emile are quite beautiful.Reach already looks beautiful, calm down guys.
H4 will melt your eyes!
Like how my three year old is the cleverest girl in the world. Let us revisit my statement after she graduates from DeVry.
Just saw that tweet
Masturbating furiously right now.
Like how Reach is One of the Greatest FPS Games of All Time?