StalkerUKCG
Banned
A lot of people LOVE that game. Check out this one kid who plays a TON.
http://www.halotracker.com/Reach/ReachStats.aspx?Gamertag=jelyk
A lot of people LOVE that game. Check out this one kid who plays a TON.
http://www.halotracker.com/Reach/ReachStats.aspx?Gamertag=jelyk
No idea, struck me as odd too.Why did she say sorry?
Invasion choked resources away from the shipping BTB maps. There was such a large hole in them, and such a lack of quality, that they had to try and fill it in with DLC. In highlighting the proportions of DLC devoted to each, you sort of proved the point. Development is a zero sum game: time and resources spent on one thing take away from another. Had the resources that went into Invasion maps been put into creating good BTB maps, BTB would have been good out of the box, instead of shipping with the worst BTB maps in series history.That totally explains why previous Halos without Invasion had just about as many BTB maps. Bigger maps will always be more of a resource drain in terms of man hours, because they require more finishing work. From the same perspective, vehicle maps were a waste of time in Halo 1 because there was only two of them, and they took resources away from more 4v4 maps.
It was the first time around for the gametype, just like the vehicle maps in Halo 1. Invasion is complicated to set up and have it be fun. Bungie supported Invasion with a new map for it in their DLC, 343 never attempted an Invasion map in either of their two DLC packs after Bungie handed it off, which is a shame since now Invasion is a known factor, it should have had at least one map in one of the packs. Especially with Headlong, which essentially was an Invasion map before Invasion was a retail gametype.
What we end up with is a single DLC map that really showcased what Invasion was capable of, then no effort by 343 to follow up on that.
DLC for Invasion:
Breakpoint
DLC for BTB:
Tempest, Breakpoint, Highlands, Ridgeline, Headlong, High Noon
Yeah, Invasion really choked out the support for BTB there. :rolleyes People forget that Halo 3's BTB was extremely limited until BTB got a bunch of maps in DLC. Halo's bread and butter will always be 4v4, maps for other modes will always be smaller in number.
No idea, struck me as odd too.
I have to say the parts where you go trough the caves with Emile are quite beautiful.
Ohh.I believe she was responding to a troll.
Dat Metal Gear Solid theme :lolReach is a very good looking game, time to shamelessly promote my video.
Reach is a very good looking game, time to shamelessly promote my video.
Reach is a very good looking game, time to shamelessly promote my video.
Ohh.
Dat Metal Gear Solid theme :lol
That video just makes me want to play Metal Gear Solid. Damn you Elzar!
Damn nice vid!
Corrine is expressing pride in the team in a twitter character limit, mostly to her colleagues. At no time will you ever hear us 'officially' represent the game in those terms. So uncrank your hype handles a couple of turns.
Like how my three year old is the cleverest girl in the world. Let us revisit my statement after she graduates from DeVry.
A lot of people LOVE that game. Check out this one kid who plays a TON.
http://www.halotracker.com/Reach/ReachStats.aspx?Gamertag=jelyk
Team Slayer submission thread on Waypoint. An Invasion one will probably appear eventually.
edit: and now on r/halo
The only new gametype that doesn't exist in matchmaking anymore is Bro Slayer.
Team Slayer submission thread on Waypoint. An Invasion one will probably appear eventually.
edit: and now on r/halo
Invasion choked resources away from the shipping BTB maps. There was such a large hole in them, and such a lack of quality, that they had to try and fill it in with DLC. In highlighting the proportions of DLC devoted to each, you sort of proved the point. Development is a zero sum game: time and resources spent on one thing take away from another. Had the resources that went into Invasion maps been put into creating good BTB maps, BTB would have been good out of the box, instead of shipping with the worst BTB maps in series history.
I'm delighted 343 didn't try to shoehorn in Invasion into the classic maps. Would have been (another) waste of resources.
I did lol at Haunted's reply...
He did say lack of quality. And counting Boardward as a BTB map... I can't agree with that (even if officially it is considered one).
He did say lack of quality. And counting Boardward as a BTB map... I can't agree with that (even if officially it is considered one).Reach BTB shipping maps: Boneyard, Spire, Paradiso, Hemmorage, Boardwalk
Via the same site:A lot of people LOVE that game. Check out this one kid who plays a TON.
http://www.halotracker.com/Reach/Rea...Gamertag=jelyk
Reach BTB shipping maps: Boneyard, Spire, Paradiso, Hemmorage, Boardwalk
Halo 3 BTB Shipping maps: Valhalla, Sandtrap (started as Invasion map), Last Resort
Halo 2 BTB shipping maps: Burial Mounds, Zanzibar (started as Invasion map), Coagulation, Headlong (started as Invasion map), Waterworks
Halo 1 BTB maps: Blood Gulch, Sidewinder
Reach was par for the course on shipping BTB, it just so happened that Bungie actually finished and shipped the gametype intended for some of the maps this time. Invasion wouldn't have been "shoehorned" into Headlong. For multipurpose maps, Halo 2 only came with two (Coag and Waterworks), the others were only good for one sided objectives. And their remakes are still only good for one sided objectives, as Slayer Breakneck can attest to.
Boneyard, Spire, Paradiso, Hemmorage, Boardwalk
Bobs is right. To add to that, I'd take Sandtrap over any of Reach's BTB shipping maps.
Reach BTB shipping maps: Boneyard, Spire, Paradiso, Hemmorage, Boardwalk.
Look at the quality of Reach's BTB maps compared to the quality of BTB maps in the rest of the series. You might be right in that each game has had similar map counts in terms of BTB maps but in terms of quality Reach really dropped the ball.
There are other flaws with your argument, your pretty adamant to argue that the number of maps hasn't changed, but I dont see how that justifies anything. That sucked before and it sucks now. If anything after 3 games it makes it worse that they continued to make the same mistake instead of divert the resources into making more quality BTB maps. As it stands from the list you put out:
Boneyard, Spire, Paradiso, Hemmorage, Boardwalk
Only Paradiso seems like it was designed from the ground up with BTB in mind.
Only Paradiso seems like it was designed from the ground up with BTB in mind, Boneyard and Spire are clearly designed for Invasion and dont work well in BTB. Hemmorage is a remake (A pretty badly done remake). Boardwalk sort of works in BTB but its a stretch.
Remember chums, dedicated servers and custom game browsing or HALO 4 IS DOOMED.
Remember chums, dedicated servers and custom game browsing or HALO 4 IS DOOMED.
Alright. Remakes don't count?
Reach BTB shipping maps: Boneyard, Spire, Paradiso, Boardwalk
Halo 3 BTB Shipping maps: Valhalla, Sandtrap
Halo 2 BTB shipping maps: Burial Mounds, Zanzibar, Headlong, Waterworks
Halo 1 BTB maps: Blood Gulch, Sidewinder
Let's omit the maps that were made with Invasion in mind:
Reach BTB shipping maps: Paradiso, Boardwalk
Halo 3 BTB Shipping maps: Valhalla
Halo 2 BTB shipping maps: Burial Mounds, Waterworks
Halo 1 BTB maps: Blood Gulch, Sidewinder
For the final stroke, let's omit the ones that weren't made with BTB in mind, but were just large enough for BTB to function on them:
Reach BTB shipping maps: Paradiso
Halo 3 BTB Shipping maps: Valhalla
Halo 2 BTB shipping maps: Waterworks
Halo 1 BTB maps: Blood Gulch, Sidewinder
The reason BTB gets less resources is because BTB is less played compared to the mainstay of Halo multiplayer, which is 4v4. Getting 10 BTB maps on the disc would be awesome, but then the 4v4 majority would be left with 2 unique maps that actually work well in 4v4. The idea that Bungie's numerous attempts at Invasion robbed us of BTB maps isn't well supported by the number of purely original BTB maps made for each game.
The point. It's way over there, bro. You're arguing against something that isn't being argued. Again.
That worked out so well for Gears of War 3...I mean it's the best game in their series and people aren't playing it. Funny thing too is a lot of their team members take a lot of feedback and implements it to the community liking.
(that wasn't a slam at Bungie/343i btw, 343i added NB and helped MLG and they have Ellis so I can't hate them<3)
Hold it right there. Do you have any sources for these claims? I've never, ever heard from anyone that Valhalla was not originally designed to be as big as it is. If you can prove Valhalla was originally not intended for BTB, I'd honestly love to know and see.
There are other flaws with your argument, your pretty adamant to argue that the number of maps hasn't changed, but I dont see how that justifies anything. That sucked before and it sucks now. If anything after 3 games it makes it worse that they continued to make the same mistake instead of divert the resources into making more quality BTB maps.
Uhhh, Gears doesn't have custom game browsing. Neither does it have a map editor that could be so beautifully taken advantage of with a custom game browser. Also, Gears is a less popular IP than Halo.
Remember chums, dedicated servers and custom game browsing or HALO 4 IS DOOMED.
Bobs is right. To add to that, I'd take Sandtrap over any of Reach's BTB shipping maps.
Corrine is expressing pride in the team in a twitter character limit, mostly to her colleagues. At no time will you ever hear us 'officially' represent the game in those terms. So uncrank your hype handles a couple of turns.
Like how my three year old is the cleverest girl in the world. Let us revisit my statement after she graduates from DeVry.
I can't believe you just did that.
Man,What I wouldn't do for that in Halo 4...
Speaking of Megalo, it seemslike 343 has all the rights over that feature (they released Team Hotshot), what are the odds they'll be using something similar to build gametypes in H4?
Speaking of Megalo, it seemslike 343 has all the rights over that feature (they released Team Hotshot), what are the odds they'll be using something similar to build gametypes in H4?
Speaking of Megalo, it seemslike 343 has all the rights over that feature (they released Team Hotshot), what are the odds they'll be using something similar to build gametypes in H4?