As in Glasslands, TTW's best feature is its cast. I really enjoyed getting to know Kilo-Five on a more personal basis. Phillips is likable and easy to root for. He's also an ideal window into the world of the Sangheili. Black Box is still the most interesting and entertaining member of the group by far. I hope the expanded fiction and maybe even future Halo games will give a lot more attention to smart AIs. Their perspective, their life cycle, their relationship with humans; it's all fascinating stuff. Every chapter from BB's point of view was a treat. I also enjoyed spending more time in Parangosky's head. This peppy old bulldog is a first rate antihero. You can't help but love her even though she's the grand poobah behind ONI's most sinister operations. It was thrilling to see her in Judge Dredd mode near the end of the book.
I was less impressed with Naomi getting all sulky over her terrorist father. (This subplot wasn't overly intrusive, I admit, but I have a problem with its underlying premise for reasons I'll go into.) I sympathize with her situation. It's not hard to see the tragedy in her story: a soldier finding out that her father went rogue after he realized she was kidnapped and replaced as a child. On top of that, she's faced with the possibility that her team might have to neutralize him. But to me the whole thing felt a bit contrived. I'm fully aware that my personal bias is in play here. I take issue with the author Karen Traviss's stance on the ethics of the SPARTAN-II program. I also know that elaborating on the repercussions of forcibly recruiting kids into a military program is a valid way to inject some human drama in a story that focuses an awful lot on the more glamorous aspects of war, the exciting spectacle of military might in action. Clearly this is in line with 343's avowed intention to make the Spartans more than faceless soldiers. I suppose I'm just turned off by Traviss's sentimental treatment of the issue. It feels like moral blackmail to me, like she's trying to make readers and players feel bad if they see Spartans purely as the armored badasses Bungie initially presented to us.
One more grievance and then I promise I'll get back to the lighter stuff. It's pretty obvious throughout TTW that Karen Traviss is still committed to vilifying Dr. Halsey. As we know, Halsey has sociopathic tendencies. It turns out she's also a bitch. One fascinating little oddment: apparently it's entirely consistent with antisocial personality disorder to cry yourself to sleep night after night over the death of your daughter. That Halsey, what a creep. Saving mankind with her genius and seeking redemption for her unethical actions and treating her Spartans like family and mourning her daughter and stuff. It must be exhausting to suck so hard. Let's hope Halo 4 shows the character more respect—or at least portrays her more consistently with established canon—than Traviss has. Dr. Halsey is one of my favorite characters (thanks mostly to
Eric Nylund's books), OK? I don't want to see her retconned into a one-note mustache twirler.
One subject I'm always happy to read about in Halo books is the Forerunners. TTW certainly didn't disappoint on that count. Between Phillips monkeying around in the temple on Sanghelios, Jul ‘Mdama exploring the Forerunner sites on Onyx/Trevelyan, and all of the delightful conversations with various Engineers (the precious little things. I want one), there were all sorts of tantalizing bits and morsels to add to the puzzle of the Forerunners' motivations and sudden disappearance 100,000 years past. There was also a good deal of fairly blatant foreshadowing for Halo 4. The two most prominent items are the Forerunner portal system and the Didact, and it's likely there's a lot more to unpack. I'll add as a side note that TTW's obligatory pimping of the Infinity (or as I like to call it, Admiral Hood's Magical Space Dong) had its due effect. I am now more hyped than ever to see what humanity does with all that new Forerunner tech. I hope it has greater implications than more sparkly guns, fancier ships, and forced parallels between a newly upjumped humanity and the less savory aspects of the Forerunners.
All in all, TTW is a satisfying followup to Glasslands, a provocative teaser for a certain highly anticipated game, and a firm foundation for a new phase in Halo's fiction. A lot is going to change with Halo 4. I hope the new developments are daring—not out of joint Bungie's vision, but unsafe. I want the story to go to unexpected places and not settle for the reiteration of traditional sci-fi tropes (mad alien who hates humanity, technologically superior society with a vaguely defined grudge against the good guys...you know how it goes). 343 has the freedom to really stretch their creative muscles here, and with a storyteller like Greg Bear in the fold, they also have the imaginative capacity to build a truly grand mythos. As a longtime Halo fan, I care about this franchise. I'm anxious about an untested (but on paper, brilliant) developer continuing where Bungie left off, yet I'm equally excited to see what comes next.