I guess it's just the rift between me being competitive in a more casual way than a die hard precision weapons only kind of way.
I played my first game of MLG in ages today, and quite instantaneously hated it.
I think i spent more time in respawn screen than actually playing due to the fact that i was either sniped or rocketed 1 second off of spawn. The enemy already had 2 flags capped by the time i could actually move anywhere.
I've always had issues with spawn trapping. There should indeed be consequences for losing map control, but instantaneous death? Complete bullshit.
Oh and let me say 'i' one more time. Sorry for the abundance, just throwing out personal experiences >.<
lol "mad feelings" <3 newb, didn't mean to sound super
cereal there
But yeah, in Reach I'm the same way (relatively). That game just doesn't tickle my H1-esque competitive feelz so I'm usually more of a hawt unless
Froot Loops mode is triggered in my brain. That "ehh time to just sandbag" feeling hit me shortly into Halo 3's and Reach's lifespan, but it took me quite a while to get that feeling with Halo 2, even with the online problems. Never had that problem with Halo 1 though even with the overpowered Rocket abuse and glasswall bitches on XBC..
For anyone who used to play back then, TsK Sneak was the first newb to break it out in 1v1s. I remember how GODLIKE people used to think he was until glasswalls were discovered.
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EDIT-
For the record though, Reach does allow for some great teamwork and good competition, but the gameplay just doesn't hold my interest to invest my time into learning the maps, spawns, etc. Case in point some games tonight with me, mongo, biggy and exwife. A couple of the 4-party teams we got matched up against were pretty decent at first so teamwork lockdown was required, but we just couldn't be touched! Lost interest quickly and Plasma Repeater'd (lol is this a word?) peeps..