NullPointer
Member
That because all the Halo fans already abandoned the game.
That because all the Halo fans already abandoned the game.
Seriously just had two JIP Dominion games where before I could EVEN spawn my team lost.
Now I JIP into a game and it was stuck on "Starting Game" score shows that Blue Team(Which I'm on) is up by 30, scoreboard then shows red bar and then me and several randoms all get tossed from the game and are searching for another.
If Halo 4 was as strict about its loadouts as other games, it'd turn it into a rock/paper/scissors class based game. I actually like how loose Halo 4's system is, and how AAs and support options don't necessarily change things up so dramatically.I mentioned earlier about the reward system or I guess feeling rewarded is almost non existent here. So much useless crap. Non of the stuff really switches up how I play the game. Especially on objective gametypes. Other Big budget games do this much better most recently mass effect multiplayer. Loadouts in that game are a tough decision sometimes because you have to commit to a playstyle. I hope my point comes across.
I want to punch holes into walls.Sounds like you are enjoying yourself friend.
I believe playing by yourself is still a huge problem sadly.
I would upload it to my youtube but Twitch changed the way it cuts clips from rebroadcasts. Gotta figure out a new way of doing it.
At least there should be "generic primary loadout weapon ammo" interspersed on the map. I think it would get messy having BR, DMR, LR, AR, and the other shit all spawned on the same map to accomodate all loadouts.Ordnance weapon spawns at the start of matches are the same but after that it's random, right?
Also we need static primary weapons on all maps. Ammo doesn't last long.
At least there should be "generic primary loadout weapon ammo" interspersed on the map. I think it would get messy having BR, DMR, LR, AR, and the other shit all spawned on the same map to accomodate all loadouts.
I was thinking maybe *any* ordnance drop could refill a portion of your ammo automatically, separate from whatever you selected to drop in. It would basically work like an ammo crate but it'd be tied into the ordnance system.Maybe
Having ammo crates on each map could also work.
But this is what I do. Or call in ordnance to switch weapons. And when I'm out of everything? Look for a vehicle or turret.Why don't you just pick up weapons from dead enemies?
Why don't you just pick up weapons from dead enemies?At least there should be "generic primary loadout weapon ammo" interspersed on the map. I think it would get messy having BR, DMR, LR, AR, and the other shit all spawned on the same map to accomodate all loadouts.
Despawning from long range, maybe not a preferable gun. I dunno, it works. I have come across myself just plain running out of ammo at times which was not a thing that happened before.Why don't you just pick up weapons from dead enemies?
Don't know which software you are using for streaming, but XSplit lets you record your stream session on your PC, while streaming. Normal version = .flv and Pro version = .mp4
Just thought, you might want to know this.
I was only kind of joking.
This happend to me twice today. What is this I don't even 343.Play alone
Join game in progress that is about a minute til the end of the game.
Fuck.
Why don't you just pick up weapons from dead enemies?
Well, BR users aren't going to be getting any ammo off dead bodies, that's for sure
So, Forge is stagnating. The greatest community tool Halo has seems to have been cast to the side for H4, and there hasn't been much discussion about it beyond basic complaints from most people. Not enough time, not knowing where to take it, not knowing what creators need, focus on other projects, not caring; whatever the reason was it doesn't matter.
I'm posting this to give some insight into where I would like to see Forge taken in the future, hopefully others will jump in and voice their thoughts to show 343 what they want, because why not help them and ourselves out, in getting what we need to foster the amazing creations the Halo community is known for? There's so much untapped potential here and I don't want to see it fade into the background
Forgeworld 2.0 as I envision it. A large island with some interesting scenery, with potential for all sorts of small areas around the shore, edge of the mountain, and the interior of the mountain to be made into useful areas; water and lava can be used to create hazards and interesting interactions with the environment.
For the actual toolset, I've compiled some things from the community's and my own wants, things that will make creating amazing things not only easily possible, but quicker, beautiful, and more accessible.
I encourage people to add to this and discuss things; let 343 know what you want so you can help Forge be all it can be. Hopefully they will listen if enough people weigh in.
Silky smooth even.What a netcode
Because that team lost, why would I play with losers?If you JIP a game as it's ending, why would you back all the way out and try JIP again? Just start the next match.
Most of my games are solo, and I still have fun, usually.
You ever play any of the previous Halo games where members of your team dropped out of the match? Well every time you JIP into a Halo 4 match, you are 'that guy' who is jumping in to help balance things out. Its a good thing.Play alone
Join game in progress that is about a minute til the end of the game.
Fuck.
:lol
I actually gave it a bit of a shot yesterday. Reverted back after a couple of games.
Silky smooth even.
Because that team lost, why would I play with losers?
That's the reason why I chose you as my tournament partner!
yeah with a 3.2gb patch!!Hope the lag problem will be fixed soon.
If you JIP a game as it's ending, why would you back all the way out and try JIP again? Just start the next match.
Most of my games are solo, and I still have fun, usually.
I would love to see that from third person but it barely looked like you where moving, guy you where playing against must have just sucked.
Nice jump at the start though!
You ever play any of the previous Halo games where members of your team dropped out of the match? Well every time you JIP into a Halo 4 match, you are 'that guy' who is jumping in to help balance things out. Its a good thing.
Maybe I just don't have the obsession with score in every last match. Internet gaming is imperfect - at least JIP gives players a chance of better games overall.
yeah with a 3.2gb patch!!
Lol how is bf 3 treating you these days?
yeah with a 3.2gb patch!!
Lol how is bf 3 treating you these days?
Do it for Frodo.I don't have a problem with JIP as a whole. But when it puts you in as "that guy", to a team that is getting completely crushed, with about a minute left in the game...why even bother? You'd think there would be a "time left", or point difference filter for JIP, but no.
Quote for codes.
Bulletproof Emblem
Longbow Theme
Why don't you just pick up weapons from dead enemies?
Good one THC.
You can't be serious. How is that any different than running to a spot on the map where that ammo would be in previous games? Oh no, I have to run to top DMR on Powerhouse to grab more ammo while avoiding enemy fire, THE HORROR.Yeah, Let me try taking the weapon 5 meters far from me while avoiding enemy fire.
Silky smooth even.
Because that team lost, why would I play with losers?
So far, I find I do much better with the BR. Something about the DMR feels slow to me, and I only use it on large maps.You can't be serious. How is that any different than running to a spot on the map where that ammo would be in previous games? Oh no, I have to run to top DMR on Powerhouse to grab more ammo while avoiding enemy fire, THE HORROR.
Everyone and their mom spawns with a precision rifle in this game and almost everybody is using DMRs, which is y'know the best one. Halo 4 has a lot of problems, but this is hardly one of them.
The problem is evident in campy big maps where you can't ever stop being 2 meters from cover because everyone is sitting in scopes waiting for your dumb ass to try moving to ammo or the hill (ragnorok). Ammo goes fast when you are constantly fighting opponents who scurry away after taking any damage. Small maps and objective game types where you die easily don't suffer so much.You can't be serious. How is that any different than running to a spot on the map where that ammo would be in previous games? Oh no, I have to run to top DMR on Powerhouse to grab more ammo while avoiding enemy fire, THE HORROR.
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