huh? You have to explore. I always giggled like a girl when I had found a Energy/Missiles tank. Damn. I have to find the map I drew of Super Metroids world, so I won't get lost. haha. I have to start speedrunning that game. (I am talking about Super Metroid)Wandering for hours with no sense of progression is frustrating as fuck to me.
When are they going to buff the Carbine out of the dumpster?
How far did you get into the game Tashi? The game doesn't really get confusing to navigate until about halfway through the game, up until that point it feels pretty quick & streamlined. *shrug*
huh? You have to explore. I always giggled like a girl when I had found a Energy/Missiles tank. Damn. I have to find the map I drew of Super Metroids world, so I won't get lost. haha. I have to start speedrunning that game. (I am talking about Super Metroid)
WTF! Dude! Whaddcha gonna do if ya re in a big city? getting lost? lol.Definitely not far. Like 5-6 hours or some shit.
See! You made a map so you wouldn't get lost lol. I'm sure if I played it as a kid, I could handle it.
WTF! Dude! Whaddcha gonna do if ya re in a big city? getting lost? lol.
Yeah, I picked up a couple of arctic BRs.You're supposed to be able to pick up skinned weapons, right?
Super Metroid's controls feel clunky and the Samus feels too floaty compared to Zero Mission. Game is great, but not perfect.Nothing beats the perfectness of Super Metroid.
Somehow I've managed to never pick up a skinned weapon. Don't know how common they're supposed to be.
You're supposed to be able to pick up skinned weapons, right?
Playing Ghaleon & a bunch of randoms isn't GAF...
You can indeed. They're implemented similar to the Golf Club in Halo 3/Reach, different weapons. There is one per specialization, some exclusive with retailers, and the LR skin is for the LE Console. I've got AR, BR and Carbine skins.
That actually happened to me at the review event, have footage of it. Apparently it's a really rare bug.
That's a lot of damn skins.
Corruption isn't a great Metroid game, but it's still a great game. It's like the Reach of Metroid games. And I love the pointer controls. My Gamecube versions of 1 and 2 rest in the drawer as fond memories now that I have the Trilogy disc.Corruption was trash Barrow, the only good things about that game were Rundas' battle theme & Skytown. Retro focused way too much on combat, which was never MP's strong point. Nintendo probably forced them to because of the pointer controls, meh.
That's cuteWhen Halo 4 came out I said it was better than the dog shit that is Reach. I was wrong. Halo 4 is worse. Congratulations on completely ruining Halo, 343.
Halo 4 fucking SUCKS.
What?yep, poppin reach back into the 360 more and more every day.
how do you get that carbine skin?
When Halo 4 came out I said it was better than the dog shit that is Reach. I was wrong. Halo 4 is worse. Congratulations on completely ruining Halo, 343.
Halo 4 fucking SUCKS.
yep, poppin reach back into the 360 more and more every day.
Also, the more I play Haven (which is about every match), the more I dislike it. There's really not many interesting sight lines, as most fights revolved around people poking there head above the ramps or sitting in the top mid platforms with just their heads visible behind the pillars, meh. Instant respawns don't help, as it's pretty much impossible to find any safe haven on the map...
yep, poppin reach back into the 360 more and more every day.
But I want to worry, worry is something I want.Dun worry.
GAME is dead.
Y u no join me OddOne?
Halo 4 is so much better than Reach, to be honest if I didnt enjoy Halo 4 as much as I currently am (despite its problems) I would probably just give up on the franchise rather than go play reach
if by better you mean ordnance drops, abundance of power weapons, instant respawn, lack of need for map control, broken JIP mechanism, and a lot more, then yes maybe it's better. lol.
not to mention they fucked over splitscreen users in many ways. shitty framerate on many maps, unreadable killfeed and scoreboard, lack of killcam even though fullscreen players get them, etc
Played BlOps 2 tonight.
Halo 5 better deliver.
Deliver on becoming a twitch shooter? I don't get the relation.
Deliver with things like a good UI, skill ranks out of the box, spectator mode, etc.
Except lag compensation. Literally the stupidest idea ever.
I think, whilst Reach had it's fair share of problems, Halo 4's go way deeper and are far more ominous for the franchise as a whole. Movement speed and jump height can be altered, bloom can be removed; ordnance, instant respawn, JIP, UI, emblems, lack of map control, weapon spawns, ability buffs, all show a clear direction which 343 views as the future of Halo, that repels against everything Halo once stood for.
My urge to play Halo 4 is probably less than my urge to play Reach was in its early days.
Halo CE had two vehicle maps. It was never the focus.Half of Halo multi has always been about vehi-
You're joking. That's it.
yep, poppin reach back into the 360 more and more every day.
This I think I can relate to, Halo Reach at least had that common 'language' that other Halo games had, the gameplay was sub-par but I guess the framework was very familiar. I think this is why Halo 4 feels so different.
If there was a playlist with normal rules regarding spawning, no JIP, no ordnance, no load-outs etc, I think the base gameplay would shine. Right now slayer pro is the closest we have, which is a terrible attempt.
Halo CE had two vehicle maps. It was never the focus.
Played BlOps 2 tonight.
Halo 5 better deliver.
Exactly.
With Reach, the reason for the experimentation was clear with the game being a side project of sorts, and the changes were grounded in the Spartan 3 fiction, and thus blatantly temporary and isolated to Reach specifically. It wasn't a great experience, but it also felt like a singular experience gone wrong.
Halo 4 is 343's vision of Halo for the next 10 years. It's the trajectory they wish the series to take. It's also a trajectory that runs contrary to what Halo's been in the past, and to what many fans loved about the game. Effective UI design and pretty medals might sound petty in the grand scheme of things, but they're just one reason why we've become so attached to Halo in the past. More seriously, design elements like instant respawn are almost as disastrous for the gameplay, in my opinion, and affect the flow as much as bloom ever did. Yet that's just one of literally five major changes that completely alter what we once believed Halo to be.
With Reach I always knew Halo would return, from a base gameplay perspective, what I didn't realise was 343 would change everything around the core gameplay to the point where it no longer feels like Halo regardless. Reach felt more like Halo to me, it really did.
That said I would still play Halo 4 over Reach any day of the week. I just hope there is a Halo 2 Anniversary with multiplayer.
Probably not going to happen, I would die if it did. Please attend my funeral in that case.
I'm loving H4's objective modes a lot, most fun I've had since H3 I guess, but the potential for H4 (on the whole) to be an incredible game is there, I wonder if 343 realise it?
The new problems that Halo 4 has suck, but that doesn't suddenly excuse all the problems Reach has as a game.
If I thought Halo 4 was terrible I wouldn't suddenly start thinking Reach was a good game. For all I know you liked Reach in the past? If so fair enough, but personally I would never be able to go back to it. Would rather leapfrog it and go play Halo 3. Population and netcode means that I would probably just give up on Halo altogether.
That said it does suck that splitscreen is giving you problems, I think 343 prioritised graphics over gameplay and it really hurts the game. All the reviewers who where wowed by the graphics have all probably stopped playing already so its people like you who split screen who are left with a crappy experience.
Dan Ayoub will save us!Probably not going to happen, I would die if it did. Please attend my funeral in that case.
I'm loving H4's objective modes a lot, most fun I've had since H3 I guess, but the potential for H4 (on the whole) to be an incredible game is there, I wonder if 343 realise it?
Feeling the opposite. Maybe it's also partial to the map combos but it's been fairly underwhelming. While it wasn't my most idealistic version, I miss the hell out of Reach's Assault right now. Add in 1-flag, 1-bomb, and Plots/Territories even were a good mix in variety. Now it's just basic 2-flag (where the best map for this is probably Adrift, and that's just because everything else hasn't been very fun for it), Oddball (Oddball), and KotH (same as usual). Dominion is a neat idea, but falls short due to the amount of power weapons a team can group up.I'm loving H4's objective modes a lot, most fun I've had since H3 I guess, but the potential for H4 (on the whole) to be an incredible game is there, I wonder if 343 realise it?