They're her to stay. Might as well nerf them so hard they don't affect gameplay
By nerfing them.They're her to stay. Might as well make them balanced.
Fixed.
Seriously, I think AA's have hurt rather than helped game, especially the map design. Can't think of a verticle map and I imagine that's down to the Jetpack more than anything.
i hate regicide, it sucks being king
By nerfing them.
Jetpacks should be double jump, that would be awesome.
i hate regicide, it sucks being king
Camo on spawn needs to be taken out of halo. It's been 2 fucking yearsStuff like PV or camo can't be properly nerfed, it will always be OP.
And the thrusters are seriously shit tier, I'd rather have no AA than thrusters as it is now.
Not really happy with the way this one came out. Posting it anyway. Requests?
OvershieldI can imagine. There's really no incentive for a player to be the huge fucking target.
bring back FFA
Camo on spawn needs to be taken out of halo. It's been 2 fucking years
Spartan Ops episode 1 did not go over well with most of halogaf, and is really not a good gauge of the Promethean enemies in campagin in my opinion. Having said that, a lot of people thought they were in fact underwhelming in campaign as well, but I enjoyed them quite a bit.Just got the game yesterday, lol didn't realize Halo multiplayer was 8 gigs, had to clear out so much space
anywho me and my friends played the first spartan ops episode, I really didn't find those Prometheans enjoyable to fight at all, it was a real slog. Especially those dudes with the swords and the flying robot thing, on heroic setting we got murdered left and right.
Camo is the worst. THE WORST!
lol I was just about to link this. Most interesting console thing to happen in ages.If you guys haven't seen it yet, A legendary thread is in the making.
I think that's the perfect description for it.I agree, promethean vision is a strong second place though. Promethean vision literally turns every wall In the game into a shield door. It slows the game down and makes it pretty boring.
Bobs just hit another home run with this assessment. Think about how much map design has suffered simply because devs have been trying to shove AA's into the game. I can't imagine what a pain it is trying to design maps with all these crazy whack AA's. So many unnecessary changes to the game imo. You have the blueprint to make the most incredible game ever and you trip over AA's instead.Fixed.
Seriously, I think AA's have hurt rather than helped game, especially the map design. Can't think of a verticle map and I imagine that's down to the Jetpack more than anything.
Bobs batting for the cycle tonight!I agree, promethean vision is a strong second place though. Promethean vision literally turns every wall In the game into a shield door. It slows the game down and makes it pretty boring.
Jetpack and sprint have ruined the map design.
Right now I actually don't mind Hardlight shield, but it should only be strong enough to really stop one attack, it shouldn't be a complete barrier. I mean like it should get worn down a lot quicker by gunfire
Thrust, regen and sentry havent bothered me yet.
UNSC Emblem on cyan?Not really happy with the way this one came out. Posting it anyway. Requests?
I agree, promethean vision is a strong second place though. Promethean vision literally turns every wall In the game into a shield door. It slows the game down and makes it pretty boring.
Jetpack and sprint have ruined the map design.
Right now I actually don't mind Hardlight shield, but it should only be strong enough to really stop one attack, it shouldn't be a complete barrier. I mean like it should get worn down a lot quicker by gunfire
Thrust, regen and sentry havent bothered me yet.
If you guys haven't seen it yet, A legendary thread is in the making.
That's what vehicles were for, besides before Reach you didn't have people pinging you across the map at all times with the utility weapon anyway.I remember trying to reach the other base on valhalla or sandtrap by foot... *shudders*
Not really happy with the way this one came out. Posting it anyway. Requests?
YepThat's what vehicles were for, besides before Reach you didn't have people pinging you across the map at all times with the utility weapon anyway.
How can someone not like nintendo.The nintendo thread is amazing
and I dont even like nintendo
It may not seem like much for flat-out competitive maps but all these new Forge options are overwhelming. I know we may not have some of the basic stuff that would have been preferable such as multiple palettes per map but the Dominion structures, team-specific trait zones, etc. as well as having multiple labels per each individual item makes me think that in the long run 4's going to have some ridiculous possibilities similar to the jumps Halo 3 Forge made during its lifetime.
How can someone not like nintendo.
Speaking of this...
Is H4 using megalo?
I think it looks great.
Are you doing them solely based on campaign mission names?
They've said yes, and I don't doubt them. I just want to know what they've added if anything.
By nerfing them.
Jetpacks should be double jump, that would be awesome.
Stuff like PV or camo can't be properly nerfed, it will always be OP.
Welcome back 1-Sided objective?
So technically they can allow flag dropping/revert to classic settings? I'm not exactly sure how megalo works...
Welcome back 1-Sided objective?
Excluding the Egghead one, they've all been Campaign themed.
Stuff like PV or camo can't be properly nerfed, it will always be OP.
And the thrusters are seriously shit tier, I'd rather have no AA than thrusters as it is now.
This makes no sense at all. haha
There are many ways both can properly be nerfed, PV has to do with the allowed distance it shows enemies and camo can easily be the player popping out of camo when firing off rounds or fully popping out when a single shot hits them.
All of which could be done in code.
Operator is the coolest looking one thoughWhen do other specializations unlock? I just finished Wetwork, but fuuuuck Operator.
I can imagine. There's really no incentive for a player to be the huge fucking target.
When do other specializations unlock? I just finished Wetwork, but fuuuuck Operator.
Karl, your avatar has a really obvious fix so I thought I'd do it for you.
It makes me a bit sad cuz i like the armor, but have no use for the specialization. Will probably go wetworks to help negate PV and the accidental assassination animations that happen about 50% of the time when I try to just melee someone quickly in the back.Operator is the coolest looking one though
I get what they were going for. Pro: get a big bucket of points. Con: giant target on your back.
I think I'd like it better if who was king rotated - whoever got the king kill is the new king, rather than the point leader. It sucks dying, spawning, and realizing I still have a giant target on my back. It's punishment for being ahead.
Isn't what you are suggesting basically juggernaut?
+1 for bringing that back