Reach multiplayer was more infuriating that anything I have witnessed in Halo 4. Sure there are things about Halo 4 multiplayer that are really annoying, such as Camo, Boltshot, AR range and more but even then I really dont see why people are now being nostalgic about Reach. Reach wasnt a good game and even after the must needed Title Updates it still wasnt. It was a decent game, with more bad concepts then good. There was far more randomness in Reach then Halo 4 which cheated you out of kills and promoted (at least in matchmaking) bad behavior from players.
Let me break it down. Armor Lock cheated me out of kills or caused random deaths.
Definitely overpowered but most players used Sprint rather than Armor Lock.
Jetpack, jetpack and jetpack. What hasnt been already said about this? Something just did not factor in the hit detection, no matter how many shots you took.
Never really noticed much of an issue with this. I died a lot using Jetpack. [/B]Team members killing me for the sniper or power weapons, sometimes in the heat of moment when it could have saved us both but the jackass had to have it or killing me the moment they find out I had a sniper or Rocket Launcher.
Never once happened to me. Could theoretically happen in any Halo game.
Speaking of teammates. Reach was quit city and guests galore.
Halo has always been this way. JIP is a good workaround.
Guests galore all up in that motha.
Halo has always had guests. It's not a phenomenon specific to Reach..
Grenades were the most inconsistent thing ever, my grenades are like firecrackers but everybody else has nukes with unbelievable range.
Definitely more powerful than Halo 4 but I don't think they broke the game. Probably a little overpowered though.
Map selection was terrible out of the box.
Maps definitely could have been better. Overall map selection is pretty good now.
One of the things Reach did right was weapons, the DMR and Grenade Launcher are wonderful things. Outside of the actual gameplay, the UI was impeccable and community driven support (such as options, Firefight and Forge) was utterly fantastic. Bungie gave every possible option, from the smallest to the biggest. One thing 343 can learn from, Bungie gave everything even if it might seem insignificant at first sight.
Agree completely. I am sure the beta Bungie had for the game helped a lot.
With all that said and done, Reach will always have a place in my heart. Even if I am being overly harsh and treating it like an unwanted child. There were times where it just clicked and I loved it, but not enough of that happened to really see it as well it was just the times. It was just a failure, an interesting failure but still a failure.
TL;DR People are crazy for going back to Reach or listen to Nasty.
Yep if they got the right people for choosing maps for MM it will be good, I played on really good forge maps already.
But thinking about which maps were greenlighted for Reach makes me worried
Kind of already went in on the points, so I'll be repeating myself. Thanks for reading though.
Because Jamie is an awesome designer. If you read his blog its like holy shit where were you during Reach?Why do people care what some ex-bungie employee thinks about the game. Halo obviously has not went in the direction bungie wanted it to but its when it a direction the majority of fans are happy with.
As a Halo Fan since CE, I love Halo 4.
Some don't and that is fine but bringing the previous EU stuff to the forefront was a good move for the series.
Even with the significant issues I have with Halo 4, going back to Reach over it is crazy talk. I'd either go back to 3, or just not go back to anything at all and move on.
i went back, bloom is pretty bad
there are still about 67,000 players on reach right now. thats pretty impressive, i think, since 4 just came out. I'm not even sure Halo 4 has doubled that amount.
I respect Bungie as a developer and wish them success in the future but I care what they (and the ex-staff) think of Halo 4 as much as i care what Cliffy B thinks of the studio. Its nice to see another Devs opinion but the posted above twitter comments come off with a tone of "Look how they damaged OUR franchise"
I dunno comes off as petty
Are there good challenges today? For MP that is
Not sure if you meant in quality or payout (or both), but to me, no to both:Are there good challenges today? For MP that is
I don't know man, that kill effect is pretty damn awesome for Prometheans. I don't think I need to see blood splatter ever again. Never really cared for the presence of the effect either in the past.Does anyone who dislikes Prometheans think that some of it has to do with them basically being robots? I think there's something more satisfying about killing organic, blood spurting enemies than flying robots and robot dogs that blow up into a few pieces.
Wait, there are 67k people on Reach right now? Because there are only 24,818 people on War Games in 4 right now. That seems hard to believe.
Just checked it myself. Says 67,378 in matchmaking.
Jesus Christ, almost three times as many people playing Reach as 4?
RIP Halo
Does anyone who dislikes Prometheans think that some of it has to do with them basically being robots? I think there's something more satisfying about killing organic, blood spurting enemies than flying robots and robot dogs that blow up into a few pieces.
I don't think Reach numbers are updating anymore. The last couple of times I've checked it's been the exact same.
Just checked it myself. Says 67,378 in matchmaking.
I find the assassinations to be very rewarding. I'm pretty sure you can assassinate a Watcher, but as of yet I've been unable to do it. They're a one-hit melee kill from the front, and I can never seem to get behind/above one.Does anyone who dislikes Prometheans think that some of it has to do with them basically being robots? I think there's something more satisfying about killing organic, blood spurting enemies than flying robots and robot dogs that blow up into a few pieces.
I don't know man, that kill effect is pretty damn awesome for Prometheans. I don't think I need to see blood splatter ever again. Never really cared for the presence of the effect either in the past.
Play Binary Domain. Fighting robots is the shit.Does anyone who dislikes Prometheans think that some of it has to do with them basically being robots? I think there's something more satisfying about killing organic, blood spurting enemies than flying robots and robot dogs that blow up into a few pieces.
The kill effect looks cool but sucks in that it instantly wipes corpses. I like games that have some persistence in the damage that you cause in a battle, including blood decals, bullet casings, corpses that sort of thing. It's actually one of the reasons why CE appealed to me in the first place.I don't know man, that kill effect is pretty damn awesome for Prometheans. I don't think I need to see blood splatter ever again. Never really cared for the presence of the effect either in the past.
I don't like them for their inconsistency, lack of player feedback, and poorly executed AI. Plus many of the designs including the teleport and forming out of thin air are lackluster ways to introduce enemies to a firefight. I made a post about it earlier this week and I'm on mobile, so I can't really look it up.Does anyone who dislikes Prometheans think that some of it has to do with them basically being robots? I think there's something more satisfying about killing organic, blood spurting enemies than flying robots and robot dogs that blow up into a few pieces.
I don't like them for their inconsistency, lack of player feedback, and poorly executed AI. Plus many of the designs including the teleport and forming out of thin air are lackluster ways to introduce enemies to a firefight. I made a post about it earlier this week and I'm on mobile, so I can't really look it up.
4. The Promethean’s design.
So 343 hyped up their new enemies at every opportunity leading up to the game’s release. They said they created worthy successors to the Covenant, who was I to doubt them? The reality is that the Prometheans were an unbelievably dull and repetitive enemy to fight. The first issue stems from there only being 3 main types of enemies. The variety in encounters simply doesn’t exist with them. Watchers are simply a pain in the ass. If you don’t shoot them first you’ll just end up frustrated later in the fight. Crawlers are frustrating beyond belief. They shoot you with Bolt Shots, Suppressors, and then randomly one will one shot you with a Binary Rifle. Being overrun by them does not make them a good enemy or make their AI good. Their only purpose is to eat your ammo and distract you in hopes that a Knight will come your way. They are a very boring enemy to fight. Now the Knights. 343 royally messed these guys up. First off, Knight variation. 343 decided that throwing electricity or some fancy glowing face stripes made these dudes distinguishable from one another. At least in past Halos I KNEW a badass Elite when I saw one due to stand out design and colors. There were multiple times in Halo 4 where I’d be deep into battle with Knights only to have one show up that looks just like all the rest, and blast me with a Binary Rifle or One Shot. There is no fun in an encounter when that happens. The only way you could really tell Knights apart was AFTER they had already shot at you. That is a horrible design oversight by 343, and I am simply baffled it made it into the final game. The Knights teleporting was also poorly executed. Ok, I can see this dude is about to teleport, let me line up my shot, wait no, the dude now possesses invincibility! I am worried about their implementation into the rest of the franchise, because they sure don't have the lasting power of the Covenant.
Does anyone who dislikes Prometheans think that some of it has to do with them basically being robots? I think there's something more satisfying about killing organic, blood spurting enemies than flying robots and robot dogs that blow up into a few pieces.
it's this rapid and engaging playlist management that is sure to keep players online for years to come.
Alright, they need to remove dropped Sniper Rifles from Throwback. That's a little too much give for people that like to sit outside the hill and kill everyone without ever going in.
This game sucks solo. So hard.
I refuse to play it without at least 3 friends.
lol. By this logic many things should be removed from some objective games.
I don't think Reach numbers are updating anymore. The last couple of times I've checked it's been the exact same.
I played two games of Oddball last night with randoms and had a blast. Best gametype is best.I actually find Big Team is fun by myself. Don't try and play Oddball or anything though.
Adding Forge maps to Invasion: good, because it was needed.Yes, because no one bitched at 343 for months about hating Forge maps in Reach. No one ever said "Keep Forge maps out of Halo 4 playlists." /sarcasm
Dammed if you do, dammed if you don't.
Yes, because no one bitched at 343 for months about hating Forge maps in Reach. No one ever said "Keep Forge maps out of Halo 4 playlists." /sarcasm
Dammed if you do, dammed if you don't.
This game sucks solo. So hard.
I refuse to play it without at least 3 friends.
Does anyone who dislikes Prometheans think that some of it has to do with them basically being robots? I think there's something more satisfying about killing organic, blood spurting enemies than flying robots and robot dogs that blow up into a few pieces.
I'm not sure that's really what kylej meant.Yes, because no one bitched at 343 for months about hating Forge maps in Reach. No one ever said "Keep Forge maps out of Halo 4 playlists." /sarcasm
Dammed if you do, dammed if you don't.
Pretty much. Always seems like I'm playing against full teams, with incompetent teammates. So I feel like I can only play regicide (which I loathe) since I can do well without having to rely on others for help.
I just find the hitboxes on prometheans weird. I feel like I hit the crawlers in the head and they don't die.
And I still don't get the knight hitbox. Shields pop, I dong them in the face, nothing happens.
Hmm maybe you are right. Matchmaking is very fast, though.
I just find the hitboxes on prometheans weird. I feel like I hit the crawlers in the head and they don't die.
And I still don't get the knight hitbox. Shields pop, I dong them in the face, nothing happens.