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Halo |OT12| Last One Out, Get the Lights

Brolic Gaoler

formerly Alienshogun
Eh, to each their own. Spartan Ops is a lot of fun to me playing co-op. It's not all it should or could be, but I still have fun playing through each one. If they can beef it up as it goes on into Season 2 it'll be great.

Throw us book missions, or new maps every week. This one seems to be the test season as they had to finish it all before launch it was also probably rushed a bit.

No offense man, but your habitually hanging from the sack slurpin' that D. Either you're trying way too hard to get a job with 343 or your opinion is a HARD outlier. I love Halo 4, you but you take this shit to ridiculous levels.

Back the fuck off their crotch man and get some perspective! You don't have to love everything about it (nor should you). The fact you haven't found a single legitimate fault with the game and feel the need to white knight every complaint is really, really telling.
 
No offense man, but your habitually hanging from the sack slurpin' that D. Either you're trying way too hard to get a job with 343 or your opinion is a HARD outlier. I love Halo 4, you but you take this shit to ridiculous levels.

Back the fuck off their crotch man and get some perspective! You don't have to love everything about it (nor should you). The fact you haven't found a single legitimate fault with the game and feel the need to white knight every complaint is really, really telling.
dude he literally just said "but it's not all it could be"

I wouldn't necessarily call that "ridiculous" admiration for the game...
 

Deadly Cyclone

Pride of Iowa State
No offense man, but your habitually hanging from the sack slurpin' that D. Either you're trying way too hard to get a job with 343 or your opinion is a HARD outlier. I love Halo 4, you but you take this shit to ridiculous levels.

Back the fuck off their crotch man and get some perspective! You don't have to love everything about it (nor should you). The fact you haven't found a single legitimate fault with the game and feel the need to white knight every complaint is really, really telling.

I really don't give a crap if 343 likes or hates my opinion. To be honest on my end it always looks like I am pro everything because HaloGaf always talks about the same things in the game. There is a lot I dislike about 4, but the things we always argue over are usually what I like, or only have few problems with.

As I mentioned, Ops isn't near what it could or should be, but it's a good foundation. Maybe I just like playing co-op and killing covenant too much, but I find myself looking forward to Ops much more than another round of Gruntpocalypse just so I can get my daily challenge (although I'm an advocate of having both Firefight and Ops in the game). Maybe I just see the potential and that's what excites me. 343 can easily make Ops better by giving us book missions and lore missions we've never gotten to play, so that's what I hope happens.

I don't love everything about Halo 4, and I hate that me sharing my opinion makes people think that I'm liking things about a game just to get a damn job. 343 doesn't hire people just because they like their games and post that on the internet. I'm not stupid. Even though Kyle & co. like to take jabs at me for wanting to work at a company I like I have no delusions of grandeur that my Gaf posting will ever get me hired anywhere. I explain thoroughly every single time I argue a point why I am for it, and I never bash anyone for having the opposite opinion. I could gladly put together a list of things I dislike about the game, but I doubt anyone cares. When all we talk about are the things I have the least problem with, it's obviously going to look like I'm always pro Halo 4 100%.

Make sense? Or am I just crazy?
 
Eh, to each their own. Spartan Ops is a lot of fun to me playing co-op. It's not all it should or could be, but I still have fun playing through each one. If they can beef it up as it goes on into Season 2 it'll be great.

Throw us book missions, or new maps every week. This one seems to be the test season as they had to finish it all before launch it was also probably rushed a bit.
Same here. Its not what it was hyped to be, but at least for me its getting better, at the expense of any solo balance. Get at least one other player in there and it can be an intense combat romp in the sandbox, which at the end of the day is what really matters. Story elements and context are just flavoring on top. And bit by bit they seem to be adding more in-game events that add some life to the levels we've already traipsed through.

I go back and forth with it myself. But loved playing the last two chapters for this week last night. Lots of weapons, lots of ammo, tons of enemies, and plenty of choice on how to tackle things. Good times.
 

Brolic Gaoler

formerly Alienshogun
I really don't give a crap if 343 likes or hates my opinion. To be honest on my end it always looks like I am pro everything because HaloGaf always talks about the same things in the game. There is a lot I dislike about 4, but the things we always argue over are usually what I like, or only have few problems with.

As I mentioned, Ops isn't near what it could or should be, but it's a good foundation. Maybe I just like playing co-op and killing covenant too much, but I find myself looking forward to Ops much more than another round of Gruntpocalypse just so I can get my daily challenge (although I'm an advocate of having both Firefight and Ops in the game). Maybe I just see the potential and that's what excites me. 343 can easily make Ops better by giving us book missions and lore missions we've never gotten to play, so that's what I hope happens.

I don't love everything about Halo 4, and I hate that me sharing my opinion makes people think that I'm liking things about a game just to get a damn job. 343 doesn't hire people just because they like their games and post that on the internet. I'm not stupid. I explain thoroughly every single time I argue a point why I am for it, and I never bash anyone for having the opposite opinion. I could gladly put together a list of things I dislike about the game, but I doubt anyone cares. When all we talk about are the things I have the least problem with, it's obviously going to look like I'm always pro Halo 4 100%.

Make sense? Or am I just crazy?


I'd love to hear your complaints about Halo 4. Take this opportunity to elucidate on them.
 
No offense man, but your habitually hanging from the sack slurpin' that D. Either you're trying way too hard to get a job with 343 or your opinion is a HARD outlier. I love Halo 4, you but you take this shit to ridiculous levels.

Back the fuck off their crotch man and get some perspective! You don't have to love everything about it (nor should you). The fact you haven't found a single legitimate fault with the game and feel the need to white knight every complaint is really, really telling.

Hang on?? He disagreed with your opinion?? How dare he.

I enjoy playing Spartan ops too. That mean im sucking 343s dick too?

You seem to be bothered by people that actually like the game. Id consider you being such a hater is taking things to ridiculous levels


tumblr_mbkqa2Ir0H1rhr0vao1_500.jpg
 

Brolic Gaoler

formerly Alienshogun

I see you still haven't entered that 37th chamber.

While shogun may be in the middle of a meltdown, kidding, he's right. Just because you want to take the opposite stance on this game doesnt mean you have to defend all criticism. Deadly cyclone hasn't said much about the game except that he thinks its good without giving ways it falls or could be improved. Gets annoying after a while. Give one genuine response and people may take you a little bit more seriously instead of assuming all your posts are just going to be the opposite of what someone dislikes

Just call me Chernobyl bruh!
 

Booties

Banned
While shogun may be in the middle of a meltdown, kidding, he's right. Just because you want to take the opposite stance on this game doesnt mean you have to defend all criticism. Deadly cyclone hasn't said much about the game except that he thinks its good without giving ways it falls or could be improved. Gets annoying after a while. Give one genuine response and people may take you a little bit more seriously instead of assuming all your posts are just going to be the opposite of what someone dislike

To clarify, saying things "could be better" still has no substance. That's david Ellis level posting and that's just bad.
 
http://www.youtube.com/watch?v=l8BRbM52gpc

Spartan ops really is a waste of space. Should have just done traditional firefight or given us an actual secondary campaign, not this in-between crap. It does neither thing "well" at all. The only redeeming factor is the CG cut-scenes every week.


Sorry Ellis, it's not a "slight" at you, but Spartan ops really is a waste of space.

Also, you shouldn't be attributing people "tuning in" each week to "play" as a success, a lot of people are "completionists" like that and will suffer through crap content to finish out the game. I know I'm one of those people.
There is no "in between", Spartan Ops has just as much in common with Firefight as the regular campaign does. As far as I'm concerned, this IS a secondary campaign that centers around "your" character, but in extremely small doses. Whether it works for you or not is completely subjective; opinions/assholes and all that. I can say that I'm disappointed with how it's turned out so far with the lack of features and the subpar netcode among other things, but I can appreciate it for what it is.

And you say it's a waste of space like you're an authority on the subject.
 

enzo_gt

tagged by Blackace
The kill effect looks cool but sucks in that it instantly wipes corpses. I like games that have some persistence in the damage that you cause in a battle, including blood decals, bullet casings, corpses that sort of thing. It's actually one of the reasons why CE appealed to me in the first place.
I never considered this, but your totally right and I agree that is something I like too.
 

Brolic Gaoler

formerly Alienshogun
There is no "in between", Spartan Ops has just as much in common with Firefight as the regular campaign does. As far as I'm concerned, this IS a secondary campaign that centers around "your" character, but in extremely small doses. Whether it works for you or not is completely subjective; opinions/assholes and all that. I can say that I'm disappointed with how it's turned out so far with the lack of features and the subpar netcode among other things, but I can appreciate it for what it is.

And you say it's a waste of space like you're an authority on the subject.

It's firefight, you have the same arenas (no level progression, locked areas) being used and you fight waves of enemies until time expires/all enemies are dead; that's firefight. The campaign part comes in with the CG intros and story overlay to the firefight "missions." It's exactly what I said it is, an inbetween of both worlds. It's NOT a secondary campaign. It's a secondary storyline tied to firefight arenas. Ergo, it's a mix of campaign/firefight. And it does not work well at all.
 
I see you still haven't entered that 37th chamber.

mad.png




Ayo Enzo, speaking of having persistent bodies etc. You notice how when you shoot some surfaces it doesnt leave bullet holes sometimes? Thats mad annoying.

I agree with you on the Promethean death animations, although i do like seeing the aftermath of a battle when ive killed a covie squad.
 

IHaveIce

Banned
Hang on?? He disagreed with your opinion?? How dare he.

I enjoy playing Spartan ops too. That mean im sucking 343s dick too?

You seem to be bothered by people that actually like the game. Id consider you being such a hater is taking things to ridiculous levels


tumblr_mbkqa2Ir0H1rhr0vao1_500.jpg

What? Shogun cleary directed this his post to Cyclone because we know Cyclone's postings for a while now, and he is a hater?

Shogun likes the game more than the most of the old gaffers I think, at least he is more ok with it and no he doesn't bitch about it or is taking it to any levels...

That being said Shogun uses most of the time a rude tone but what you just posted doesn't even make sense.
 

Akai__

Member
Why am I so dissapointed with Halo 4? :'(

I really thought, that I could play it longer and just ignore the things, which are bad, but I simply can't anymore...

Sorry, that I spam the forum, with an other depressing post.
 

Tashi

343i Lead Esports Producer
Anyone know what the recent xbox live update did?

And does anyone have a link to what perks you get with each specialisation? Just about finished Stalker and dont know what to choose next..

Yo there's a sick website that lets you search for any questions you have. It finds websites that have the answers you might be looking for. It's called Google. Go to Google.com and try it out.
 

Gazzawa

Member
Why am I so dissapointed with Halo 4? :'(

I really thought, that I could play it longer and just ignore the things, which are bad, but I simply can't anymore...

Sorry, that I spam the forum, with an other depressing post.

know that feel bro.
as of five seconds ago i found a buyer for my xbox.
not even mad to let halo 4 go.
 

Brolic Gaoler

formerly Alienshogun
This thread has gone to some dark places as of late.

Wanna go spelunking?

Why am I so dissapointed with Halo 4? :'(

I really thought, that I could play it longer and just ignore the things, which are bad, but I simply can't anymore...

Sorry, that I spam the forum, with an other depressing post.

What's wrong buddy?

It may be because I like Halo 4 a lot too, but I saw subjectivity in the post you quoted.



He did find fault with Spartan Ops, and even offered something he'd like to see going forward:

All I saw with that was a "throw in" to keep from seeming too "slurpy" because he's been called out before. It's also nothing but vagueness and offers nothing specific.

I think he's making a list as we speak though.
 

Trey

Member
No offense man, but your habitually hanging from the sack slurpin' that D. Either you're trying way too hard to get a job with 343 or your opinion is a HARD outlier. I love Halo 4, you but you take this shit to ridiculous levels.

It may be because I like Halo 4 a lot too, but I saw subjectivity in the post you quoted.

Back the fuck off their crotch man and get some perspective! You don't have to love everything about it (nor should you). The fact you haven't found a single legitimate fault with the game and feel the need to white knight every complaint is really, really telling.

He did find fault with Spartan Ops, and even offered something he'd like to see going forward:

It's not all it should or could be, but I still have fun playing through each one. If they can beef it up as it goes on into Season 2 it'll be great.

Throw us book missions, or new maps every week.

I dunno about the white-knighting though. I don't pay enough attention to this thread.
 

Crazyorloco

Member
I don't want to look like I'm slurpin' anything, but I enjoy Spartan ops as well. I do wish they put less enemies in when playing solo. It's pretty difficult on legendary. I'm going to have to do this with friends

This thread has gone to some dark places as of late.

it's sad. Anyway, anyone getting that forward unto dawn halo DVD/blu ray?
 

Striker

Member
He did find fault with Spartan Ops, and even offered something he'd like to see going forward:
I suppose, but what is "beefing it up" anyways? Go on that Complex mission from this latest episode alone - tons of Elites and Grunts dropped, half of which wielding fuel rod guns, and it just feels like there's no place for them to go anywhere. No strategic option other than pile up some heavy weapons for cleanup/Hunters and shoot the rest with your DMR from long range. And 99.9% of my deaths came from one shot weapons; it becomes pretty boring and tedious real fast. It makes me rather play ArcadeFight of all things from Reach.

The Ragnarok mission was pretty amusing though. No idea what the hell happened but I'm sitting at red base just getting away from the Wraith which destroyed our Warthog, and I notice eight Elites. Not only are they all just standing there with same blank animation, but they don't even try to move when getting shot. You can just shoot them with ease and they do nothing to avoid it. This is on Legendary, but you wouldn't expect it with that awful AI.
 

Akai__

Member
know that feel bro.
as of five seconds ago i found a buyer for my xbox.
not even mad to let halo 4 go.

You are going to kill me, but I played BF3 with a friend, today. Things are getting serious, when somebody, which was from the beginning a Halo fan, switches to BF3 again, because he wants to have fun.

I hope you will return, when the Xbox 720 comes out, though. I understand that you are selling your Xbox. It's just a huge slap in the face for old school Halo fans.

What's wrong buddy?

I just don't have fun anymore. I'm playing less and less Halo 4 and I'm rage-quitting in Halo and you don't see me much rage-quitting, normally.
 

Deadly Cyclone

Pride of Iowa State
I'd love to hear your complaints about Halo 4. Take this opportunity to elucidate on them.

Very well good sir. Long post here, sorry. This is just off the top of my head.

Deadly Cyclone's Exceptional List of Things Wrong with Halo 4
(Read in Morgan Freeman's voice)

Campaign
* Story issues - Within the story 343 missed a huge opportunity to explain the Didact at all, and hid a lot of useful information in terminals. People that aren't huge Halo lore fans have no idea who him or other big characters are in this game, and will be very confused at the difference between Prometheans and Forerunners, and how humans were around when the Forerunners existed at all. Not to mention the whole "humans were space-faring but got knocked back into the stone age after the Human-Forerunner war" thing or the "humans beat the flood once a long time ago" thing.

* Gameplay issues - While I like the concept of the Prometheans, and how they look, they just aren't that fun to fight (with the exception of the crawlers. The watchers do the exact same thing every time you shoot them (start flying in one random direction) and the Knights basically just hop back and forth until you headshot them for the 30th time. Overall (as Dax had mentioned) the encounters just weren't quite as good as say, Halo 3. By the end I had each enemy down to a science. Headshot Grunt and Crawler. Shoot Watcher first. Headshot Knight until shield pop, then finish off. PP or Needler on the Elites. etc. I'd go deeper in depth here but it would include spoilers, so I'll hold off. Let's just say I wanted a few more huge set pieces ala boarding the Scarab in Halo 3.

*Oddities - Where do drop pods come from? Where do these "outlier" Covenant ships keep coming from en mass? What do the other Covenant think, and how have they not found Requiem? We should see Covenant fighting Covenant fighting Prometheans fighting Humans.


Multiplayer
* Guns - The DMR is overpowered. I want to use the Light Rifle, or Carbine, or the BR, but can't because I generally get donged on by a DMR across the map. Hell, the BR was my favorite weapon in Halo 3, and I almost never pick it up in Halo 4 because I'll die on any larger map. Make the DMR more shots to kill, or decrease its range.

Secondly, the Promethean weapons are too close to the human ones. I love the way they look, and am fine with having a base set of similar weapons to balance off of, but with the Covenant Bungie was able to give us a few similar weapons, and then some crazy stuff we'd never seen before (Needler, etc.) In Halo 5 I hope to see a full Forerunner slate of weapons, with some highly original offerings. Also nerf the Promethean Pistol.

Finally, WHERE IS THE AMMO ON THE MAP. I HATE running out of ammo on Ragnarock. An ammo box here and there won't change the gameplay that much.

*Unlock System - I am for an unlock system, but the more I play the less I want guns or perks to be part of it. Keep the unlock system for aesthetic purposes only. Add more armor, more gun skins, etc. but keep gameplay affecting items out of unlocks.

Secondly, make more levels and bring back the fun Halo-themed levels. I like the idea behind Specializations, but I loved the Bungie levels with special symbols, and overall how long it took to get there.

*Maps - I love BTB, let's just get that out there, but we need more small maps. The other day I was playing and realized that Halo 4 feels like Halo 4: BTB edition. Haven is one of my favorite maps, and that's because I think it feels closest to that Lockout or Ivory Tower feel of close chaos. We can keep sprinting in, just make some smaller maps. All of the maps 343 made feel great (except Complex, fuck that map) but they all feel like I'm playing BTB despite the mode I'm in.

*Visual Rank - Bring it back. 1-50. On the screen. Enough said.

*Drops - I like the idea of ordinance drops in Infinity gametypes. I no longer like the global ordinance. Bring back static on-map weapons with timed spawns. I want to know the sniper will be in this specific place on Exile, etc.

*Join in Progress - It's fine for the most part, but there needs to be an option to get a brand new game and not get put into in progress games. If a game is more than 3/4 over it just shouldn't put you in it.

*AAs/Perks - Get rid of Jetpack and Promethean Vision completely. Invis is fine with me still. As for perks, they don't rub me wrong yet because they don't seem to do much. I would say if flinch bothers people that much just get rid of it, don't lock it behind a perk. I tend to feel better with perks like "more grenades" or "more ammo" and less ok with perks like "fast reload" and "bigger explosions" though.

*UI - Get rid of it all. The only UI I like is the start menu box that you can get to everything from (spartan, challenges, game settings, etc.). The lobbies look bad and I hate that once I vote it pops up all the player cards. You should be able to see the map/gametype and votes all the time. The UI needs revamped for Halo 5 outside of the start menu thing.

*Lag - What the hell? Why does it lag so much?

*Vehicles - Why so few? Where are the Forerunner vehicles? Promethean warriors can teleport, can all Forerunners? If not, where's the Forerunner tank, or chopper?

*Bring back FFA and add objectives to BTB.

Random
* Theater - Really needs to be taken to the next level. Needs campaign theater back, and add features like output to Youtube. Montage maker. Save screenshot to dashboard for personal themes. Ability to watch live matches (watch an MLG tourney on Halo 4 live, etc). There is SO MUCH you can do with theater that did not get done.

*Spartan Ops - Went over this already. I like it, but I don't love it. I want it to be the means by which 343 can let us experience things we'd never get full games on. ODST missions. Spartan 2 training missions. John's first insurrectionist mission. Onyx missions. Etc, etc. Also for the love of Jesus figure out how to make Spartan Ops without input lag. It's better than Reach, but I still get it.

*Firefight - Bring it back. Limit it to Spartan Ops maps if you have to.

*Forge - Needs the same "next level" as Theater. It won't ever be a map editor like some games have, but we should be able to have more colors, more control, and more land formations. I'm not a huge forger so I'll miss a lot here.


So, this is all I have right now. I have more, but I can't think of it off the top of my head.
 
It's firefight, you have the same arenas (no level progression, locked areas) being used and you fight waves of enemies until time expires/all enemies are dead; that's firefight. The campaign part comes in with the CG intros and story overlay to the firefight "missions." It's exactly what I said it is, an inbetween of both worlds. It's NOT a secondary campaign. It's a secondary storyline tied to firefight arenas. Ergo, it's a mix of campaign/firefight.
You mean like the part in the campaign where you have to defend a spot against hordes of enemies, then push a button to move on to the next spot that makes you clear a room full of enemies? Yeah, nothing like SpOps

Or maybe you're referring to the 20 minute time limit that Spartan Ops doesn't have, or the fact that you don't have to clear out all the enemies before you get to press the button to end the mission.

Do I really need to bring up the lack of scoring or gametype customization to prove how unlike Firefight this is? The only thing the SpOps/FF share are the more confined spaces, which isn't always the case in Spartan Ops (the Mt. Doom/Lake O Lava area in particular is a huge space that's been sectioned off depending on the mission). Enemies are almost always entrenched in a location that you have to clear (like campaign), and reinforcements get dropped off after you clear them out.

I could go on, but I won't. tomato/tomacco

Why the fuck do I feel like I'm the only one who hasn't read the extended fiction besides Fall of Reach and enjoyed the story in H4?

I read Cryptum way after I beat the game.
You're not. I've never read anything other than Fall of Reach, and I enjoyed the story. Maybe that's our problem; we'd like it less if we read more of the outside fiction, which I won't. FoR cured me of that right quick.
 
I suppose, but what is "beefing it up" anyways? Go on that Complex mission from this latest episode alone - tons of Elites and Grunts dropped, half of which wielding fuel rod guns, and it just feels like there's no place for them to go anywhere. No strategic option other than pile up some heavy weapons for cleanup/Hunters and shoot the rest with your DMR from long range. And 99.9% of my deaths came from one shot weapons; it becomes pretty boring and tedious real fast. It makes me rather play ArcadeFight of all things from Reach.
On this note I'd like to challenge the scenario designers for Spartan Ops and Halo in general, and see if they can manage to provide intense battles without any reliance upon one-shot-kill weaponry.

More fuel rods and binaries and wraith shots and incinerator cannons don't make things more interesting. As they tend to be pixel precise when wielded by the enemy, especially on harder difficulties, they add frustration and splash deaths more than anything else, especially so when spawned in pairs or more.

And.. Spartan Ops is much better than Firefight in that its not a purely defensive mode that tethers you to the two ammo containers. Its a heavy mix of (mostly) assault and defense, which is where I wanted to see firefight go any way. But without scoring, incentives to stay alive, or customization options outside of difficulty (and heroic only on matchmaking), SpOps also takes several steps back.

Remember when Halo was good?
Yep. Last night. ;P

Deadly Cyclone's Exceptional List of Things Wrong with Halo 4
(Read in Morgan Freeman's voice)
Holy shit :) That makes everything better.
 

Brolic Gaoler

formerly Alienshogun
Very well good sir. Long post here, sorry. This is just off the top of my head.

Deadly Cyclone's Exceptional List of Things Wrong with Halo 4
(Read in Morgan Freeman's voice)

Campaign
* Story issues - Within the story 343 missed a huge opportunity to explain the Didact at all, and hid a lot of useful information in terminals. People that aren't huge Halo lore fans have no idea who him or other big characters are in this game, and will be very confused at the difference between Prometheans and Forerunners, and how humans were around when the Forerunners existed at all. Not to mention the whole "humans were space-faring but got knocked back into the stone age after the Human-Forerunner war" thing or the "humans beat the flood once a long time ago" thing.

* Gameplay issues - While I like the concept of the Prometheans, and how they look, they just aren't that fun to fight (with the exception of the crawlers. The watchers do the exact same thing every time you shoot them (start flying in one random direction) and the Knights basically just hop back and forth until you headshot them for the 30th time. Overall (as Dax had mentioned) the encounters just weren't quite as good as say, Halo 3. By the end I had each enemy down to a science. Headshot Grunt and Crawler. Shoot Watcher first. Headshot Knight until shield pop, then finish off. PP or Needler on the Elites. etc. I'd go deeper in depth here but it would include spoilers, so I'll hold off. Let's just say I wanted a few more huge set pieces ala boarding the Scarab in Halo 3.

*Oddities - Where do drop pods come from? Where do these "outlier" Covenant ships keep coming from en mass? What do the other Covenant think, and how have they not found Requiem? We should see Covenant fighting Covenant fighting Prometheans fighting Humans.


Multiplayer
* Guns - The DMR is overpowered. I want to use the Light Rifle, or Carbine, or the BR, but can't because I generally get donged on by a DMR across the map. Hell, the BR was my favorite weapon in Halo 3, and I almost never pick it up in Halo 4 because I'll die on any larger map. Make the DMR more shots to kill, or decrease its range.

Secondly, the Promethean weapons are too close to the human ones. I love the way they look, and am fine with having a base set of similar weapons to balance off of, but with the Covenant Bungie was able to give us a few similar weapons, and then some crazy stuff we'd never seen before (Needler, etc.) In Halo 5 I hope to see a full Forerunner slate of weapons, with some highly original offerings. Also nerf the Promethean Pistol.

Finally, WHERE IS THE AMMO ON THE MAP. I HATE running out of ammo on Ragnarock. An ammo box here and there won't change the gameplay that much.

*Unlock System - I am for an unlock system, but the more I play the less I want guns or perks to be part of it. Keep the unlock system for aesthetic purposes only. Add more armor, more gun skins, etc. but keep gameplay affecting items out of unlocks.

Secondly, make more levels and bring back the fun Halo-themed levels. I like the idea behind Specializations, but I loved the Bungie levels with special symbols, and overall how long it took to get there.

*Maps - I love BTB, let's just get that out there, but we need more small maps. The other day I was playing and realized that Halo 4 feels like Halo 4: BTB edition. Haven is one of my favorite maps, and that's because I think it feels closest to that Lockout or Ivory Tower feel of close chaos. We can keep sprinting in, just make some smaller maps. All of the maps 343 made feel great (except Complex, fuck that map) but they all feel like I'm playing BTB despite the mode I'm in.

*Visual Rank - Bring it back. 1-50. On the screen. Enough said.

*Drops - I like the idea of ordinance drops in Infinity gametypes. I no longer like the global ordinance. Bring back static on-map weapons with times spawns. I want to know the sniper will be in this specific place on Exile, etc.

*AAs/Perks - Get rid of Jetpack and Promethean Vision completely. Invis is fine with me still. As for perks, they don't rub me wrong yet because they don't seem to do much. I would say if flinch bothers people that much just get rid of it, don't lock it behind a perk. I tend to feel better with perks like "more grenades" or "more ammo" and less ok with perks like "fast reload" and "bigger explosions" though.

*UI - Get rid of it all. The only UI I like is the start menu box that you can get to everything from (spartan, challenges, game settings, etc.). The lobbies look bad and I hate that once I vote it pops up all the player cards. You should be able to see the map/gametype and votes all the time. The UI needs revamped for Halo 5 outside of the start menu thing.

*Lag - What the hell? Why does it lag so much?

*Vehicles - Why so few? Where are the Forerunner vehicles? Promethean warriors can teleport, can all Forerunners? If not, where's the Forerunner tank, or chopper?

*Bring back FFA and add objectives to BTB.

Random
* Theater - Really needs to be taken to the next level. Needs campaign theater back, and add features like output to Youtube. Montage maker. Save screenshot to dashboard for personal themes. Ability to watch live matches (watch an MLG tourney on Halo 4 live, etc). There is SO MUCH you can do with theater that did not get done.

*Spartan Ops - Went over this already. I like it, but I don't love it. I want it to be the means by which 343 can let us experience things we'd never get full games on. ODST missions. Spartan 2 training missions. John's first insurrectionist mission. Onyx missions. Etc, etc. Also for the love of Jesus figure out how to make Spartan Ops without input lag. It's better than Reach, but I still get it.

*Firefight - Bring it back. Limit it to Spartan Ops maps if you have to.

*Forge - Needs the same "next level" as Theater. It won't ever be a map editor like some games have, but we should be able to have more colors, more control, and more land formations. I'm not a huge forger so I'll miss a lot here.


So, this is all I have right now. I have more, but I can't think of it off the top of my head.


Can't think of a single thing I disagreed with aside from liking spartan ops. I too would really like the weapons to be looked at. I don't want anything nerfed, but I'd like the BR to be viable again.

This is more like it.

You mean like the part in the campaign where you have to defend a spot against hordes of enemies, then push a button to move on to the next spot that makes you clear a room full of enemies? Yeah, nothing like SpOps

Or maybe you're referring to the 20 minute time limit that Spartan Ops doesn't have, or the fact that you don't have to clear out all the enemies before you get to press the button to end the mission.

Do I really need to bring up the lack of scoring or gametype customization to prove how unlike Firefight this is? The only thing the SpOps/FF share are the more confined spaces, which isn't always the case in Spartan Ops (the Mt. Doom/Lake O Lava area in particular is a huge space that's been sectioned off depending on the mission). Enemies are almost always entrenched in a location that you have to clear (like campaign), and reinforcements get dropped off after you clear them out.

I could go on, but I won't. tomato/tomacco


I can't help but think you're intentionally being absurd/block headed about this.

Those things you're mentioning are parts (bad parts) of campaign, but there is progression, progression that does not exist in Spartan ops. Literally what spartan ops is what I already laid out. Firefight with story attached. I won't keep going around in circles with this.

This either needed to be a new firefight, or a second campaign. It's most definitely not a second campaign no matter how much you try to polish that turd.
 

Overdoziz

Banned
Spartan Ops is essentially a half-assed Campaign with its very short cutscenes, practically no story-telling during missions, barely any motivation behind your actions, locations which are reused multiple times (sometimes even in the same episode) and no punishment for death. The only things that make it stand out is that it's 'designed' around 4 player co-op (Read: they just upped the enemy count) and that they hold off content for 10 weeks so people stick around.
 
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