Don't worry. He's said he's not a level designer.
That said, unless he's a CG artist, it's still a mediocre effort/execution at the best. 1 good-ish mission in the first few weeks does not a purposeful mode make. Encounters, enemy dynamics (gameplay), variety, purpose, THE WRITING AND DIALOGUE (WTF), everything - lacking big time on quality.
"Yo dawg, give 'em a chance! By 2nd season SpOps is gunna be sick!" - fuck that. Either do it well or don't do it at all. That's the standard that most good employees go by. As it stands, CG aside, it's crap.
No offense man, but your habitually hanging from the sack slurpin' that D. Either you're trying way too hard to get a job with 343 or your opinion is a HARD outlier. I love Halo 4, you but you take this shit to ridiculous levels.
Back the fuck off their crotch man and get some perspective! You don't have to love everything about it (nor should you). The fact you haven't found a single legitimate fault with the game and feel the need to white knight every complaint is really, really telling.
Daaaaaaammmmmmmmnnnnnn...
...
...
...
Thank you for your service?
Great post. The only thing I strongly disagree with you on is jetpacks.
I've lobbied Bungie to include jetpacks in Halo games since the Halo 2 days. I feel like they just belong in that universe, gameplay-wise and story-wise. I would be devastated if they were removed for future installments.
Hey. Stop. What are you doing? Stop.
Seriously, don't let mastrbiggy see this post. His actions might be unpredictably violent and we can't be held responsible for your safety. And you'd deserve what you got.
HERP DERP WHAAAAHHH 343 DOESN'T POST CUZ U GUYS R MEAN!
Do you know what we do at specific intervals, as well as after, *every* project/mission/test at the place where I work? We sit the hell down, talk about what is going right on our end (in this analogy, equate to development, art production, audio production), what is going wrong (scheduling issues, bugs, restraints) and how to increase the former and get rid of the latter. At the same time, we
communicate with the damn customer! We make a big deal to figure out what they think is bad and do our best to accomidate. We also give them regular progress updates and let them know (honestly) whether or not we can deliver on something. We don't hype up shit and claim that it will be revolutionary and then pull something out of our asses.
This is a shitty analogy and I don't feel like going on, but so much crap either wasn't communicated pre-launch, removed for no descernable reason, made shittier (theater for example), not properly implemented or just plain broken (waypoint, SmartGlass stats app, matchmaking, JiP, etc), or was promised to be the next big thing. Ugh. Calling out specific people isn't right, because big projects take large groups. But so many of these groups dropped so many balls with 4, it's just depressing. People like to say "they're updating regularly and fixing stuff". But so many of the issues were consistent problems that should never have left the studio. "But they did everything from scratch with a new team." No, they had tons of prior art, a large codebase, many carry-over employees, not to mention oodles of cash.
END OF SHITTY ANALOGIES AND RANT-ALISCIOUSNESS
Anywho, if I wanted to be swarmed by tons of enemies for no forseeable reason until respawn and then do it again and again, I might as well have fun doing it. I'm thinking I should stream some Geometry Wars No-bomb runs tonight. Sound good? Who wants to join in? We could have bets on final scores in the chat. Good times.
Warning: I am pretty good at GeoWars so place bets accordingly.
EDIT: Apparently others have hit on these points while my shitty work internet was loading the page again...